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Skills (Yu-Gi-Oh! DM) [Mar 16]

This page notes what Skill is in Duel Links, how to get skills, and the list of skills by character.
update 16/03/2023

Skill in Duel Links

What is Skill?

Skills are abilities that are unique to each characters and used to draw a card, increase Life Points, and so on in a duel. Most of skills is activated only under a certain condition.

How to set skill

You can bring only 1 skill with your deck into a duel but can switch the one to the other in the deck setting menu. Note that you have to set a skill to a deck and achieve the trigger condition to use it.

#Procedure
1Visit Card Studio (a facility in a screenshot above).
2Move to Deck Edit screen.
3Tap Skill tab that is located above your deck.
4Choose a skill you want to use.

How to get skills

Level-up

One of the ways to obtain skills is leveling characters up. Each character can acquire up to three skills by reaching level 4, 13, 20 with except of Joey who gets his first skill at level 3 .

Duel reward

You can also get skills by winning a duel against Legend Duelists. What skill you find is associated with which character you use. If you find a skill that you already have again, it will be converted into gems. Some of reward skills, such as LP Boost skills and Draw Sense skills, are obtainable in common with some characters.

Leaked Skills

Note: More skills are expected! Report Skill name and details by submitting comments or screenshot at the bottom of the page.

Yami Yugi

[Skill] descriptionHow to get
Power of Dark
Begins Duel with the Field Spell "Yami" activated.
Lv4
Draw Sense: Spell/Trap
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card.
Lv13
Sorcery Conduit
Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spellcaster-Type monster.
Lv20
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Drop
Spell Speciallist
If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.
Drop
Card of Sanctity
Can be used at the end of your turn, if you Normal Summoned "Slifer the Sky Dragon" that turn. Both players draw until they have 6 cards in their hand.
Divine Trial
Destiny Draw: Monster Reborn
Can be used before your normal draw if your Life Points are at 2500 or below. Your normal draw this turn will be "Monster Reborn" from your Deck. If your opponent controls a monster with 3000 ATK or more, you can use this Skill regardless of your Life Points. This Skill can only be used once per Duel.
Lifetime Mission
Master of Fusion: Paladin
Return 1 Dark Magician or a Spell/Trap Card that contains "Dark Magician" in its name to your Deck from your hand, then add 1 Buster Blader from outside of your Deck to your hand, and Set 1 Polymerization to your Spell & Trap Zone. During the turn you use this Skill, you can only Special Summon 1 monster, and during your opponent's next turn, you cannot Special Summon any monsters. This Skill can only be used once per turn and twice per Duel This Skill will only activate if you begin the Duel with a Deck that meets the following conditions.

● The Deck cannot include two copies of the same card, except for DARK Spellcaster-Type monsters.
● There are no Fusion Monsters other than Dark Paladin in the Extra Deck.
Lifetime Mission
Master of Rites: Super Soldier
Can be used on turn 2 and onward. Send 1 Ritual Monster from your hand to the Graveyard and add 1 "Super Soldier Synthesis" from your Deck to your hand. During this turn, you can only Special Summon "Black Luster Soldier" monsters, and during this Main Phase, you can only activate one monster effect.

If you send "Black Luster Soldier" to the Graveyard, you can also place 1 face-down "Super Soldier Rebirth" from your outside of your Deck to your field.

This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that contains a total of at least 6 cards that are include "Black Luster Soldier" in their card text. These 6 cards must also include 4 different types of card. This Skill can only be used once per Duel.
Lifetime Mission
The Dragon Knight's Path
Can be used by returning 1 monster in your hand to your Deck. Place 1 "Galloping Gaia" face-up on your Field Zone from your Deck. After using this Skill, you can only Special Summon the following monsters until the end of your next turn.

This Skill will only activate if you begin the Duel with a Deck that has 8 or more “Gaia The Fierce Knight” monsters or Level 5 Dragon-Type monsters.

This Skill can only be used once per Duel.

- A Fusion Monsters that use “Gaia The Fierce Knight” monsters as its material.

- “Gaia The Fierce Knight” monster

- “Black Luster Soldier” monsters

- Level 5 Dragon-Type monsters
Lifetime Mission
Master of Rites
Can be used each time your Life Points decrease by 1000.
This Skill can only be used twice per Duel.
Return 1 card from your hand to your Deck and choose 1 of the following:
• Add random Ritual Monster to your hand from your deck.
• Add random Ritual Spell Card to your hand from your deck.
Lifetime Mission

Seto Kaiba

[Skill] descriptionHow to get
Peak Performance
Begins Duel with the Field Spell "Mountain" activated.
Lv4
Beatdown!
Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn.
Lv13
Draw Sense: High Level
Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random level 7 or more monster.
Lv20
Heavy Starter
If your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand..
Drop

Joey Wheeler

[Skill] descriptionHow to get
LP Boost α
Increases starting Life Points by 1000.
Lv3
Grit
The skill is activated randomly when your turn starts. Your Life Points does not get decreased to less than 1 until your opponent's next turn ends.
Lv13
Reinforcement
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Warrior-Type monster.
Lv20
Roll 'n' Boost
Can be used each time your Life Points decrease by 2000. Show 1 monster card in your hand to the opponent and roll the die once. The Level of the monster shown becomes that of the die number untile the end of the turn.
Drop
Last Gamble
Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
Drop
Luck on Your Side
If your Life Points drop below 1000, your coin tosses always land on heads.
Drop
Fields of the Warriors
Begin Duel with the Field Spell "Sogen" activated.
Bingo Mission Event
Red-Eyes Roulette
Choose one of the following monsters and add it to your Deck from outside of your Deck. Then, add 1 random "Red-Eyes" card to your hand from the Deck and return 1 "Red-Eyes" card from your hand to the Deck.

This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that has 10 or more "Red-Eyes" cards including at least 5 "Red-Eyes" monsters. This Skill can only be used once per Duel.


"Red-Eyes Archfiend of Lightning"
"Summoned Skull"
"Meteor Dragon Red-Eyes Impact "
"Meteor Dragon"
"Gearfried the Red-Eyes Iron Knight"
"Gearfried the Iron Knight"
Lifetime Mission

Mai Valentine

[Skill] descriptionHow to get
Aroma Strategy
You can see the card at the top of your deck even before drawing it.
Lv4
LP Boost β
Increases starting Life Points by 1500, reduces hand by 1 card.
Lv13
Draw Sense: WIND
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Wind-Attribute monster.
Lv20
Harpies' Last Will
Can be used by banishing 5 "Harpie" cards from your graveyard. Add 1 Harpie's Feather Duster to your hand from outside of your Deck. This Skill can only be used once per Duel.
Drop
Flight of the Harpies
Can be used each time your Life points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Harpie" card.
Drop
Harpie's Hunting Ground
Begin the Duel with the Field Spell Harpies' Hunting Ground on the top of your deck.
Drop

Tea Gardner

[Skill] descriptionHow to get
Holy Guard
You receive no battle damage during your turn.
Lv3
LP Boost γ
Increases starting Life Points by 2500, reduces hand by 2 cards.
Lv13
Life Cost 0
You can use the skill when your Life Points are 1000 or less. You do not have to spend Life Points to activate a card until your opponent's next turn ends. You can only use the skill once per Duel.
Lv20
Surprise Present
Select 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card. This skill can only be used once per Duel.
Drop
Duel, standby!
Each player's starting hand increases by 1 card. You cannot activate Spell/Trap Cards or monster effects on your first turn.
Drop

Yugi Muto

[Skill] descriptionHow to get
Grandpa's cards
Begin duel with the 5 exodia pieces in your Deck.
Lvl 4
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Lvl 13
Restart
Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again.
Lvl 20
Access denied
Can be used if your LP drops below 1000. Until the end of your opponent's next turn, neither you or your opponent can normal summon or special summon effect monsters, or activate monsters effects. This skill can be used once per duel.
Drop
My Monster Cards
If your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand.
Drop
Silent Duelist
Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck, and play "Silent Magician LV 4" from your Deck. This Skill can only be used once per turn.
Special Mission
Master of Fusion: Paladin
Return 1 Dark Magician or a Spell/Trap Card that contains "Dark Magician" in its name to your Deck from your hand, then add 1 Buster Blader from outside of your Deck to your hand, and Set 1 Polymerization to your Spell & Trap Zone. During the turn you use this Skill, you can only Special Summon 1 monster, and during your opponent's next turn, you cannot Special Summon any monsters. This Skill can only be used once per turn and twice per Duel This Skill will only activate if you begin the Duel with a Deck that meets the following conditions.

● The Deck cannot include two copies of the same card, except for DARK Spellcaster-Type monsters.
● There are no Fusion Monsters other than Dark Paladin in the Extra Deck.
Lifetime Mission
Master of Rites: Super Soldier
Can be used on turn 2 and onward. Send 1 Ritual Monster from your hand to the Graveyard and add 1 "Super Soldier Synthesis" from your Deck to your hand. During this turn, you can only Special Summon "Black Luster Soldier" monsters, and during this Main Phase, you can only activate one monster effect.

If you send "Black Luster Soldier" to the Graveyard, you can also place 1 face-down "Super Soldier Rebirth" from your outside of your Deck to your field.

This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that contains a total of at least 6 cards that are include "Black Luster Soldier" in their card text. These 6 cards must also include 4 different types of card. This Skill can only be used once per Duel.
Lifetime Mission
The Dragon Knight's Path
Can be used by returning 1 monster in your hand to your Deck. Place 1 "Galloping Gaia" face-up on your Field Zone from your Deck. After using this Skill, you can only Special Summon the following monsters until the end of your next turn.

This Skill will only activate if you begin the Duel with a Deck that has 8 or more “Gaia The Fierce Knight” monsters or Level 5 Dragon-Type monsters.

This Skill can only be used once per Duel.

- A Fusion Monsters that use “Gaia The Fierce Knight” monsters as its material.

- “Gaia The Fierce Knight” monster

- “Black Luster Soldier” monsters

- Level 5 Dragon-Type monsters
Lifetime Mission
Determination to Fight
Apply either of the following effects.
Then, place 1 "Gigarays Gandora the Dragon of Destruction" or 1 "Gandora-X the Dragon of Demolition" to your Graveyard from outside of your Deck.

● Return 1 card from your hand to your Deck and add 1 "Gandora" monster from your Deck to your hand. You can also Normal Summon 1 "Gandora" monster in addition to your regular Normal Summon during this turn.
● Send 1 "Gadget" monster from your field to the Graveyard, and then play 1 Silent Magician LV4 or 1 Silent Swordsman LV3 from outside of your Deck.
This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 10 "Gadget," "Silent Swordsman," or "Silent Magician", monsters. This Skill can only be used once per turn and thrice per Duel.
Lifetime Mission

Weevil Underwood

[Skill] descriptionHow to get
Insect Uprising
You can use the skill when you control 3 or more Insect-type monsters. Decreases the ATK of face-up attack position monsters your opponent controls by 800. You can only use the skill once per turn.
Lv4
Draw Sense: Low Level
Can be used each time your Life Points decrease by 1800. In the Draw Phase, istead of doing a normal draw, draw a level 1-4 monster card.
Lv13
Parasite Infestation
After starting hands are dealt, 1 or 2 "Parasite Paracide" cards are added to your opponent's deck face up.
Lv20
Buzz On
Can be used each time your Life Points derease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Insect-Type monster.
Drop
Moth to the Flame
Turn counts are double-speed for any "Petit Moth" with "Cocoon of Evolution" equipped on your side of the field.
Drop

Rex Raptor

[Skill] descriptionHow to get
Dinosaur Kingdom
Begin duel with the field spell "Jurassic World" activated.
Lv4
Draw Sense: High Level
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random level 5 or more monster
Lv13
Dino Destruction
Can be used if a Level 6 Dinosaur-Type monster is on your field. If that monster attacks a monster in a Defense Positin this turn, the opponent takes battle damage equal to the amount that ATK exceeds DEF. This skill can only be used once per turn.
Lv20
Titan Showdown
Whichever player has doulbe or more LP than the other takes double battle damage.
Drop
Dinos Find a Way
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Dinosaur-Type monster.
Drop
Dino Rampage
Can be used each time your Life Points decrease by 1800, and you have a Dinosaur-Type normal monster on your field. That monster can attack twice during the Battle Phase, this turn. This skill can only be used once per turn.
Drop

Mako Tsunami

[Skill] descriptionHow to get
Mythic Depths
Begins Duel with the Field Spell "Umi" activated.
Lv4
Draw Sense: WATER
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Water-Attribute monster.
Lv13
Balance
Your starting hand will reflect the card balance of your deck.
Lv20
Menace from the Deep
Can be used if "Umi" is on the field, and you have a Water-attribute normal monster on your field. That monster can attack your opponent directly. this turn. At the end of the Battle Phase, that monster is sent to the Graveyard. This skill can only be used once per turn.
Drop

Yami Marik

[Skill] descriptionHow to get
LP boost γ
Increases starting Life Points by 2500, reduce hand by 2 cards.
Lvl 4
Draw Sense: Dark
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK attribute monster.
Lvl 13
Right Back at You
Can be used in the Main Phase of your next turn following the turn in which you took battle damage. Select 1 face-up monster on your field. This turn, the selected monster's ATK increases by half of the battle damage received in the turn you last took battle damage. This skill can only be used once per turn.
Lvl 20
Shadow Game
At the end of their respective turn, each player will lose LP equal to "100" times the number of cards in their own graveyard.
Drop
Power of the Tributed
When you sucessfully Tributed Summon "The Winged of Ra", its ATK will becomes the sum of the ATK of the Tirbuted Monsters, and its DEF will becomes the sum of the Tributed Monsters.
Obtained in Yami Marik Unlock Event

Yami Bakura

[Skill] descriptionHow to get
Compensation
Can be used each time your Life Points decreases by 1000. Send the card on the top of your Deck to the Graveyard, and recover 300 LP.
Lvl 4
Draw Sense: DARK
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK-Attribute monster.
Lvl 13
Tether of Defeat
Can be used when one of the opponent's monster is destroyed in battle. The Top card from either your or the opponents deck is sent to the graveyard.
Lvl 20
Destiny Board
Can be used if "Dark Necrofear" is in your Graveyard, and your LP are at 2000 or below. At the end of your 5th turn after activating this skill, you win the Duel. This skill is negated if "Dark Necrofear" leaves your Graveyard. This skill can only be used once per Duel.
Drop
Fiend Farewell
Can be used when one of your monsters is destroyed by battle. 1 random Fiend-Type monster from your Deck is sent to the graveyard.
Drop
Zorc Appears!
Roll a six-sided die. If the result is less than the current turn count, play 1 "Dark Master - Zorc" from your hand. This Skill can only be used once per Duel.
Event Reward

Bandit Keith

[Skill] descriptionHow to get
Switcheroo
Return 1 card in your hand to your Deck and draw another. The skill can only be used once per turn and twice per Duel.
Lv4
Sleight of Hand
Can be used each time your Life Points decrease by 1500. You add a 7 Completed, that is hidden behind your wristband, to your hand.
Lv13
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand.
Lv20
Baggy Sleeves
If one of yoour monsters of Level 5 or higher is destroyed in battle, in your next Draw Phase a normal draw gives you 2 cards.
Drop
Cheater's Coin
If your Life Points are at least 1000 more than opponent's, and if you have at least 5 cards in your hand, your coin tosses always land on heads.
Drop
Bandit
Can be used if your Life Points are at 1500 or below. Select and take control of 1 card Set in your opponent's Spell & Trap Zone. This skill can only be used once per Duel
Drop

Ishizu

[Skill] descriptionHow to get
Draw Pass
In the Draw Phase, instead of doing a normal draw, restores Life Points by 300. The skill can be used only three times per Duel.
Lv4
Fairy's Smile
If you normal draw a Fairy-Type monster card during the Draw Phase, the card is shown to the opponent and you recover 1000 Life Points.
Lv13
Prescience
Can be used when your opponent's Life Points are more than twice your Life Points. You can see cards at the top of decks of both players.
Lv20
Gravekeeper's lot
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Gravekeeper's" card.
Drop
No Mortal Can Resist
Can be used when your Life points are at least 1000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn.
Drop
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Drop

Odion

[Skill] descriptionHow to get
Chain Reaction
Can be used each time you activate a Trap card. Decreases your opponent's Life Points by 200.
Lv4
Draw Sense: Spell/Trap
Can be used each time your Life Points decrease by 1800. In the Draw Phase, istead of doing a normal draw, draw a random Spell/Trap card.
Lv13
Endless Trap Hell
Can be used each time your 3 trap cards are sent to the graveyard. A random trap card in your graveyard is shuffled into your deck.
Lv20
Bluff Trap
Can be used each time your Life Points decrease by 1200. "Statue of the Wicked" is set in your Spell & Trap Zone.
Drop
Trap Layer
If your Deck contains 5 or more Trap Cards with different names, you will have improved chances of having a Trap Card in your starting hand.
Drop

Pegasus

[Skill] descriptionHow to get
LP Boost α
Increaseases starting Life Points by 1000.
Lv4
Mind Scan
From the third turn and onward, you can see the opponents card as long as your Life Points are 3000 or Higher.
Lv13
Master of Rites
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Ritual monster or spell card.
Lv20
It's a Toon World
Begin Duel with the Continuous Spell "Toon World" activated.
Drop
Creator
Can be used if your Life Points drop below 2000. In the Draw Phase, instead of doing a normal draw, a powerful card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel.
Drop
Extra, Extra
Can be used if your Life Points decrease by 2000. During your Draw Phase, add to your hand 1 copy of the card you drew as your normal draw.
Drop

Paradox Brothers

[Skill] descriptionHow to get
Elements Unite!
You will start the duel with 500 Life Points and your starting hand will be 1 card, which is "Gate Guardian". In addition, you will start the Duel with Suijin, Kazejin, and Sanga of the Thunder on the side of your field. Their effects are negated and they cannot attack as long as they are face-up on the field.
Lv4
Restart
Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again
Lv13
Thunder, Water, and Wind
Can be used when you life pints decrease by 1800. Randomly add one "Sanga" "Kazejin" or "Suijin" to your hand (these cards are not drawn from your deck). Can only be used once per duel
Lv20
Three-Star Demotion
Can be used when your Life Points are 1,000 or below. Until the End Phase, reduce the Level of all monsters in your hand by 3. This skill can be used to "Suijin, "Kazejin", and "Sanga of the Thunder," regardless of your remaining Life Points. This skill can only be used once per turn.
Drop
Labyrinth Builder
Shuffle 2 cards from your hand into the Deck to create "Labyrinth Wall" on your side of the field. This skill can only be used once per Duel.
Drop
Guardian Call
Can be used when your Life Points decrease by 1800. Randomly add 1 "Guardian" card from your Deck to your hand. This skill can only be used once per Duel.
Drop
Labyrinth Builder
Shuffle 2 cards from your hand into the Deck to create "Labyrinth Wall" on your side of the field. This skill can only be used once per Duel.
Drop

Mokuba Kaiba

[Skill] descriptionHow to get
Monstermorph: Evolution
Can be used each time your Life Points decrease by 1500. Once per turn, send 1 Monster on your side of the field (except a Token) to summon 1 random Monster (that can be Normal Summoned) from your deck whose attribute and type are same to and level is 1 higher than the tributed monster.
Lv4
Heavy Starter
If your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand.
Lv13
Draw Sense: LIGHT
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Light attribute monster.
Lv20
KaibaCorp Bling
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Prismatic or Glossy Card.
Drop
Monstermorph: De-Evolution
Can be used each time your Life Points decrease by 1500. Once per turn, send 1 Monster on your side of the field (except a Token) to summon 1 random Monster (that can be Normal Summoned) from your deck whose attribute and type are same to and level is 1 lower than the tributed monster.
Drop

Akana

[Skill] descriptionHow to get
Card Shuffle
Can be used by paying 300 Lifepoints, Shuffle your deck. This skill can only be used once per turn.
Lvl 4
Master of Magicians
Can be used after your LP decrease by 2000. Randomly add Thousand Knives, Dark Magic Attack, and Dark Magic Expanded to your hand. This skill can only be used once per duel.
Lvl 13
A Trick Up the Sleeve
Your starting hand will include 1 Lvl 7or higher DARK spellcaster-type monster, randomly selected from your deck. This skill will not activate if your DECK does not include 1 Lvl 7 DARK spellcaster-type monsters.
Lvl 20
Show of Nightmares
Can be activated if you have 3 or more Spell cards with different name in your Graveyard. Randomly add 1 spell card in your graveyard to your hand. This skill can only be used once per duel.
Drop

Bonz

[Skill] descriptionHow to get
Straight to the Grave
Begin Duel with the Field Spell "Wasteland" activated.
Lvl. 4
LP Boost β
Increases starting Life Points by 1500, reduce hand by 1 card.
Lvl 13
Restart
Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again.
Lvl 20
Zombie Draw
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, randomly draw a Zombie-Type monster.
Drop
Posthumous Army
Can be used each time your Life Points decrease by 1000. All monsters on the field and monsters in both player's Graveyards become Zombie-Type monsters until the end of your opponent's turn.
Drop
Dawn of the Brains
Begin Duel with the Field Spell "Zombie World" activated.
NPC Only

Espa Roba

[Skill] descriptionHow to get
Psychic Vision
Use ESP Power to view your opponent's hand until the end of your first turn. Your starting hand will be reduced to 3 cards. While this Skill is active, you will not be able to view the details of the cards in your opponent's hand, and your opponent will not be able to use card effects that activated by revealing card(s) in their hand.
Lvl. 4
Draw Sense: Dark
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK attribute monster.
Lvl. 13
Psychic Onslaught
At the beginning of the Duel, add 1 or 2 "Jinzo" to your Deck and shuffle it.
Lvl. 20
Trap Search
Can be used when you control a monster whose original name is "Jinzo". Destroy all Trap Cards your opponent controls. The Skill can only be used once per Duel.
Drop
Cosmic Enlightenment
Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Psychic-Type or "Jinzo" monster.
Drop
Cyber Energy Amplified
When 'Amplifier" is equipped to a monster, increase that monster's ATK by 500. Once per turn, increase the Equipped Monster's ATK by 300 for each Equip Spell Card Equipped to it.
Event Rewards

Tristan Taylor

Comments

Hot New Top
RR
Now 3 times that getting 2 skills in a single [Ranked] duel. I was using Rex this time.
<< Anonymous(RR)
Anonymous Reply
The name of the skill.
<< Anonymous(RR)
Anonymous Reply
The name of the skill.
<< Anonymous(RR)
Anonymous Reply
Cool bro
Lenny
Stupid autocorrect I meant I got draw a destiny as soon as I began the game got a free skill upgrade for Yami Yugi
Lenny
start of the brand new game and I got a free skill upgrade draw of Destiny from
RR
Wow, getting skill through the Skill Lottery sure gets expensive when only one skill is needed for available.

Not sure if there is a difference between characters and/or skill, but for Crow's Draw Sense: Spell/Trap, the resources needed are: 2 million gold, 200 SR jewels, 100 UR jewels, and 100 Skill chips.
<< Anonymous(RR)
Anonymous Reply
*when only one skill is needed to complete his Skill list.
<< Anonymous
Anonymous Reply
I know. You should go the regular way (PvP or Level 40 LD) if there are only a few skills left. I only use the lottery for characters at high Levels (at least 30) that are missing many skills.
Ez
I usually get all my skills when there are event characters to farm like the ones featuring zane, trudge etc.
Anonymous
stall is good for farming them
RR
Wow, this only has happened to me twice in almost 2 years of playing.
<< Anonymous(RR)
Anonymous Reply
Using Lumis and Umbra
<< Anonymous
RR Reply
Oh, and this is the other skill for those wondering. It didn't upload the 1st time. I just noticed.
Anonymous
The tie that binds all the way
Jake the Cardmaster
The skill ATK Boost Synchro for Yusei is glitched. It does not become available for activation when summoning the new Noble Knight Synchro card, High Laundsallyn, even though it's a Synchro Warrior and it you should be able to activate the skill.

The option to activate does not pop up at all.

Hope Konami fixes it.
<< Anonymous(Jake the Cardmaster)
Anonymous Reply
I think the skill can only be activated when you control a synchro monsters that has a name "warrior" in it's name ex:junk warrior,nitro warrior etc not the warrior type synchro monsters
<< Anonymous
Jake the Cardmaster Reply
Ohhhh, really??? Ok, that would make sense.

Thank you dude!
Anonymous
Can you get skills by playing special duels?
Anonymous
why do i lose my other extra deck cards with trudge's skill? the one that adds goyo guardian?
<< Anonymous
Anonymous Reply
Read more carefully. It says your extra deck BECOMES goyo guardian.
<< Anonymous
Anonymous Reply
unfortunately goyo guardian replaces your extra deck instead of it just being added to it
Anonymous
KOMONEY please add a skill like: "Self-destruct" Can be used when your opponent activates "Diamond Core of Koa'ki Meru" or "Geartown" in first turn, make your Life Points 0 and end the duel. Thank you!
<< Anonymous
Anonymous Reply
Lol XD

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