Skills are abilities that are unique to each characters and used to draw a card, increase Life Points, and so on in a duel. Most of skills is activated only under a certain condition.
You can bring only 1 skill with your deck into a duel but can switch the one to the other in the deck setting menu. Note that you have to set a skill to a deck and achieve the trigger condition to use it.
# | Procedure |
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1 | Visit Card Studio (a facility in a screenshot above). |
2 | Move to Deck Edit screen. |
3 | Tap Skill tab that is located above your deck. |
4 | Choose a skill you want to use. |
One of the ways to obtain skills is leveling characters up. Each character can acquire up to three skills by reaching level 4, 13, 20 with except of Joey who gets his first skill at level 3 .
You can also get skills by winning a duel against Legend Duelists. What skill you find is associated with which character you use. If you find a skill that you already have again, it will be converted into gems. Some of reward skills, such as LP Boost skills and Draw Sense skills, are obtainable in common with some characters.
Note: More skills are expected! Report Skill name and details by submitting comments or screenshot at the bottom of the page.
[Skill] description | How to get |
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Power of Dark Begins Duel with the Field Spell "Yami" activated. | Lv4 |
Draw Sense: Spell/Trap Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card. | Lv13 |
Sorcery Conduit Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Spellcaster-Type monster. | Lv20 |
Destiny Draw Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel. | Drop |
Spell Speciallist If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand. | Drop |
Card of Sanctity Can be used at the end of your turn, if you Normal Summoned "Slifer the Sky Dragon" that turn. Both players draw until they have 6 cards in their hand. | Divine Trial |
Destiny Draw: Monster Reborn Can be used before your normal draw if your Life Points are at 2500 or below. Your normal draw this turn will be "Monster Reborn" from your Deck. If your opponent controls a monster with 3000 ATK or more, you can use this Skill regardless of your Life Points. This Skill can only be used once per Duel. | Lifetime Mission |
Master of Fusion: Paladin Return 1 Dark Magician or a Spell/Trap Card that contains "Dark Magician" in its name to your Deck from your hand, then add 1 Buster Blader from outside of your Deck to your hand, and Set 1 Polymerization to your Spell & Trap Zone. During the turn you use this Skill, you can only Special Summon 1 monster, and during your opponent's next turn, you cannot Special Summon any monsters. This Skill can only be used once per turn and twice per Duel This Skill will only activate if you begin the Duel with a Deck that meets the following conditions. ● The Deck cannot include two copies of the same card, except for DARK Spellcaster-Type monsters. ● There are no Fusion Monsters other than Dark Paladin in the Extra Deck. | Lifetime Mission |
Master of Rites: Super Soldier Can be used on turn 2 and onward. Send 1 Ritual Monster from your hand to the Graveyard and add 1 "Super Soldier Synthesis" from your Deck to your hand. During this turn, you can only Special Summon "Black Luster Soldier" monsters, and during this Main Phase, you can only activate one monster effect. If you send "Black Luster Soldier" to the Graveyard, you can also place 1 face-down "Super Soldier Rebirth" from your outside of your Deck to your field. This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that contains a total of at least 6 cards that are include "Black Luster Soldier" in their card text. These 6 cards must also include 4 different types of card. This Skill can only be used once per Duel. | Lifetime Mission |
The Dragon Knight's Path Can be used by returning 1 monster in your hand to your Deck. Place 1 "Galloping Gaia" face-up on your Field Zone from your Deck. After using this Skill, you can only Special Summon the following monsters until the end of your next turn. This Skill will only activate if you begin the Duel with a Deck that has 8 or more “Gaia The Fierce Knight” monsters or Level 5 Dragon-Type monsters. This Skill can only be used once per Duel. - A Fusion Monsters that use “Gaia The Fierce Knight” monsters as its material. - “Gaia The Fierce Knight” monster - “Black Luster Soldier” monsters - Level 5 Dragon-Type monsters | Lifetime Mission |
Master of Rites Can be used each time your Life Points decrease by 1000. This Skill can only be used twice per Duel. Return 1 card from your hand to your Deck and choose 1 of the following: • Add random Ritual Monster to your hand from your deck. • Add random Ritual Spell Card to your hand from your deck. | Lifetime Mission |
[Skill] description | How to get |
Peak Performance Begins Duel with the Field Spell "Mountain" activated. | Lv4 |
Beatdown! Boosts the ATK of face-up attack position monsters you control by 300 per level 5 or more monsters you control. You can only use the skill once per turn. | Lv13 |
Draw Sense: High Level Can be used each time your Life Points decrase by 1800. In the Draw Phase, instead of doing a normal draw, draw a random level 7 or more monster. | Lv20 |
Heavy Starter If your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand.. | Drop |
[Skill] description | How to get |
LP Boost α Increases starting Life Points by 1000. | Lv3 |
Grit The skill is activated randomly when your turn starts. Your Life Points does not get decreased to less than 1 until your opponent's next turn ends. | Lv13 |
Reinforcement Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Warrior-Type monster. | Lv20 |
Roll 'n' Boost Can be used each time your Life Points decrease by 2000. Show 1 monster card in your hand to the opponent and roll the die once. The Level of the monster shown becomes that of the die number untile the end of the turn. | Drop |
Last Gamble Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel. | Drop |
Luck on Your Side If your Life Points drop below 1000, your coin tosses always land on heads. | Drop |
Fields of the Warriors Begin Duel with the Field Spell "Sogen" activated. | Bingo Mission Event |
Red-Eyes Roulette Choose one of the following monsters and add it to your Deck from outside of your Deck. Then, add 1 random "Red-Eyes" card to your hand from the Deck and return 1 "Red-Eyes" card from your hand to the Deck. This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that has 10 or more "Red-Eyes" cards including at least 5 "Red-Eyes" monsters. This Skill can only be used once per Duel. "Red-Eyes Archfiend of Lightning" "Summoned Skull" "Meteor Dragon Red-Eyes Impact " "Meteor Dragon" "Gearfried the Red-Eyes Iron Knight" "Gearfried the Iron Knight" | Lifetime Mission |
[Skill] description | How to get |
Aroma Strategy You can see the card at the top of your deck even before drawing it. | Lv4 |
LP Boost β Increases starting Life Points by 1500, reduces hand by 1 card. | Lv13 |
Draw Sense: WIND Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Wind-Attribute monster. | Lv20 |
Harpies' Last Will Can be used by banishing 5 "Harpie" cards from your graveyard. Add 1 Harpie's Feather Duster to your hand from outside of your Deck. This Skill can only be used once per Duel. | Drop |
Flight of the Harpies Can be used each time your Life points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Harpie" card. | Drop |
Harpie's Hunting Ground Begin the Duel with the Field Spell Harpies' Hunting Ground on the top of your deck. | Drop |
[Skill] description | How to get |
Holy Guard You receive no battle damage during your turn. | Lv3 |
LP Boost γ Increases starting Life Points by 2500, reduces hand by 2 cards. | Lv13 |
Life Cost 0 You can use the skill when your Life Points are 1000 or less. You do not have to spend Life Points to activate a card until your opponent's next turn ends. You can only use the skill once per Duel. | Lv20 |
Surprise Present Select 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card. This skill can only be used once per Duel. | Drop |
Duel, standby! Each player's starting hand increases by 1 card. You cannot activate Spell/Trap Cards or monster effects on your first turn. | Drop |
[Skill] description | How to get |
Grandpa's cards Begin duel with the 5 exodia pieces in your Deck. | Lvl 4 |
The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn. | Lvl 13 |
Restart Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again. | Lvl 20 |
Access denied Can be used if your LP drops below 1000. Until the end of your opponent's next turn, neither you or your opponent can normal summon or special summon effect monsters, or activate monsters effects. This skill can be used once per duel. | Drop |
My Monster Cards If your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand. | Drop |
Silent Duelist Can be used each time your Life Points decrease by 1800. Return 1 card from your hand to your Deck, and play "Silent Magician LV 4" from your Deck. This Skill can only be used once per turn. | Special Mission |
Master of Fusion: Paladin Return 1 Dark Magician or a Spell/Trap Card that contains "Dark Magician" in its name to your Deck from your hand, then add 1 Buster Blader from outside of your Deck to your hand, and Set 1 Polymerization to your Spell & Trap Zone. During the turn you use this Skill, you can only Special Summon 1 monster, and during your opponent's next turn, you cannot Special Summon any monsters. This Skill can only be used once per turn and twice per Duel This Skill will only activate if you begin the Duel with a Deck that meets the following conditions. ● The Deck cannot include two copies of the same card, except for DARK Spellcaster-Type monsters. ● There are no Fusion Monsters other than Dark Paladin in the Extra Deck. | Lifetime Mission |
Master of Rites: Super Soldier Can be used on turn 2 and onward. Send 1 Ritual Monster from your hand to the Graveyard and add 1 "Super Soldier Synthesis" from your Deck to your hand. During this turn, you can only Special Summon "Black Luster Soldier" monsters, and during this Main Phase, you can only activate one monster effect. If you send "Black Luster Soldier" to the Graveyard, you can also place 1 face-down "Super Soldier Rebirth" from your outside of your Deck to your field. This Skill can be used if you begin the Duel with a Deck (excluding Extra Deck) that contains a total of at least 6 cards that are include "Black Luster Soldier" in their card text. These 6 cards must also include 4 different types of card. This Skill can only be used once per Duel. | Lifetime Mission |
The Dragon Knight's Path Can be used by returning 1 monster in your hand to your Deck. Place 1 "Galloping Gaia" face-up on your Field Zone from your Deck. After using this Skill, you can only Special Summon the following monsters until the end of your next turn. This Skill will only activate if you begin the Duel with a Deck that has 8 or more “Gaia The Fierce Knight” monsters or Level 5 Dragon-Type monsters. This Skill can only be used once per Duel. - A Fusion Monsters that use “Gaia The Fierce Knight” monsters as its material. - “Gaia The Fierce Knight” monster - “Black Luster Soldier” monsters - Level 5 Dragon-Type monsters | Lifetime Mission |
Determination to Fight Apply either of the following effects. Then, place 1 "Gigarays Gandora the Dragon of Destruction" or 1 "Gandora-X the Dragon of Demolition" to your Graveyard from outside of your Deck. ● Return 1 card from your hand to your Deck and add 1 "Gandora" monster from your Deck to your hand. You can also Normal Summon 1 "Gandora" monster in addition to your regular Normal Summon during this turn. ● Send 1 "Gadget" monster from your field to the Graveyard, and then play 1 Silent Magician LV4 or 1 Silent Swordsman LV3 from outside of your Deck. This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 10 "Gadget," "Silent Swordsman," or "Silent Magician", monsters. This Skill can only be used once per turn and thrice per Duel. | Lifetime Mission |
[Skill] description | How to get |
Insect Uprising You can use the skill when you control 3 or more Insect-type monsters. Decreases the ATK of face-up attack position monsters your opponent controls by 800. You can only use the skill once per turn. | Lv4 |
Draw Sense: Low Level Can be used each time your Life Points decrease by 1800. In the Draw Phase, istead of doing a normal draw, draw a level 1-4 monster card. | Lv13 |
Parasite Infestation After starting hands are dealt, 1 or 2 "Parasite Paracide" cards are added to your opponent's deck face up. | Lv20 |
Buzz On Can be used each time your Life Points derease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Insect-Type monster. | Drop |
Moth to the Flame Turn counts are double-speed for any "Petit Moth" with "Cocoon of Evolution" equipped on your side of the field. | Drop |
[Skill] description | How to get |
Dinosaur Kingdom Begin duel with the field spell "Jurassic World" activated. | Lv4 |
Draw Sense: High Level Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random level 5 or more monster | Lv13 |
Dino Destruction Can be used if a Level 6 Dinosaur-Type monster is on your field. If that monster attacks a monster in a Defense Positin this turn, the opponent takes battle damage equal to the amount that ATK exceeds DEF. This skill can only be used once per turn. | Lv20 |
Titan Showdown Whichever player has doulbe or more LP than the other takes double battle damage. | Drop |
Dinos Find a Way Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Dinosaur-Type monster. | Drop |
Dino Rampage Can be used each time your Life Points decrease by 1800, and you have a Dinosaur-Type normal monster on your field. That monster can attack twice during the Battle Phase, this turn. This skill can only be used once per turn. | Drop |
[Skill] description | How to get |
Mythic Depths Begins Duel with the Field Spell "Umi" activated. | Lv4 |
Draw Sense: WATER Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Water-Attribute monster. | Lv13 |
Balance Your starting hand will reflect the card balance of your deck. | Lv20 |
Menace from the Deep Can be used if "Umi" is on the field, and you have a Water-attribute normal monster on your field. That monster can attack your opponent directly. this turn. At the end of the Battle Phase, that monster is sent to the Graveyard. This skill can only be used once per turn. | Drop |
[Skill] description | How to get |
LP boost γ Increases starting Life Points by 2500, reduce hand by 2 cards. | Lvl 4 |
Draw Sense: Dark Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK attribute monster. | Lvl 13 |
Right Back at You Can be used in the Main Phase of your next turn following the turn in which you took battle damage. Select 1 face-up monster on your field. This turn, the selected monster's ATK increases by half of the battle damage received in the turn you last took battle damage. This skill can only be used once per turn. | Lvl 20 |
Shadow Game At the end of their respective turn, each player will lose LP equal to "100" times the number of cards in their own graveyard. | Drop |
Power of the Tributed When you sucessfully Tributed Summon "The Winged of Ra", its ATK will becomes the sum of the ATK of the Tirbuted Monsters, and its DEF will becomes the sum of the Tributed Monsters. | Obtained in Yami Marik Unlock Event |
[Skill] description | How to get |
Compensation Can be used each time your Life Points decreases by 1000. Send the card on the top of your Deck to the Graveyard, and recover 300 LP. | Lvl 4 |
Draw Sense: DARK Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK-Attribute monster. | Lvl 13 |
Tether of Defeat Can be used when one of the opponent's monster is destroyed in battle. The Top card from either your or the opponents deck is sent to the graveyard. | Lvl 20 |
Destiny Board Can be used if "Dark Necrofear" is in your Graveyard, and your LP are at 2000 or below. At the end of your 5th turn after activating this skill, you win the Duel. This skill is negated if "Dark Necrofear" leaves your Graveyard. This skill can only be used once per Duel. | Drop |
Fiend Farewell Can be used when one of your monsters is destroyed by battle. 1 random Fiend-Type monster from your Deck is sent to the graveyard. | Drop |
Zorc Appears! Roll a six-sided die. If the result is less than the current turn count, play 1 "Dark Master - Zorc" from your hand. This Skill can only be used once per Duel. | Event Reward |
[Skill] description | How to get |
Switcheroo Return 1 card in your hand to your Deck and draw another. The skill can only be used once per turn and twice per Duel. | Lv4 |
Sleight of Hand Can be used each time your Life Points decrease by 1500. You add a 7 Completed, that is hidden behind your wristband, to your hand. | Lv13 |
Restart Can be used only once after starting hands are dealt. Reveal and redraw your starting hand. | Lv20 |
Baggy Sleeves If one of yoour monsters of Level 5 or higher is destroyed in battle, in your next Draw Phase a normal draw gives you 2 cards. | Drop |
Cheater's Coin If your Life Points are at least 1000 more than opponent's, and if you have at least 5 cards in your hand, your coin tosses always land on heads. | Drop |
Bandit Can be used if your Life Points are at 1500 or below. Select and take control of 1 card Set in your opponent's Spell & Trap Zone. This skill can only be used once per Duel | Drop |
[Skill] description | How to get |
Draw Pass In the Draw Phase, instead of doing a normal draw, restores Life Points by 300. The skill can be used only three times per Duel. | Lv4 |
Fairy's Smile If you normal draw a Fairy-Type monster card during the Draw Phase, the card is shown to the opponent and you recover 1000 Life Points. | Lv13 |
Prescience Can be used when your opponent's Life Points are more than twice your Life Points. You can see cards at the top of decks of both players. | Lv20 |
Gravekeeper's lot Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random "Gravekeeper's" card. | Drop |
No Mortal Can Resist Can be used when your Life points are at least 1000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn. | Drop |
Sealed Tombs Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel. | Drop |
[Skill] description | How to get |
Chain Reaction Can be used each time you activate a Trap card. Decreases your opponent's Life Points by 200. | Lv4 |
Draw Sense: Spell/Trap Can be used each time your Life Points decrease by 1800. In the Draw Phase, istead of doing a normal draw, draw a random Spell/Trap card. | Lv13 |
Endless Trap Hell Can be used each time your 3 trap cards are sent to the graveyard. A random trap card in your graveyard is shuffled into your deck. | Lv20 |
Bluff Trap Can be used each time your Life Points decrease by 1200. "Statue of the Wicked" is set in your Spell & Trap Zone. | Drop |
Trap Layer If your Deck contains 5 or more Trap Cards with different names, you will have improved chances of having a Trap Card in your starting hand. | Drop |
[Skill] description | How to get |
LP Boost α Increaseases starting Life Points by 1000. | Lv4 |
Mind Scan From the third turn and onward, you can see the opponents card as long as your Life Points are 3000 or Higher. | Lv13 |
Master of Rites Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Ritual monster or spell card. | Lv20 |
It's a Toon World Begin Duel with the Continuous Spell "Toon World" activated. | Drop |
Creator Can be used if your Life Points drop below 2000. In the Draw Phase, instead of doing a normal draw, a powerful card, from outside of your Deck, is added to your hand. This skill can only be used once per Duel. | Drop |
Extra, Extra Can be used if your Life Points decrease by 2000. During your Draw Phase, add to your hand 1 copy of the card you drew as your normal draw. | Drop |
[Skill] description | How to get |
Elements Unite! You will start the duel with 500 Life Points and your starting hand will be 1 card, which is "Gate Guardian". In addition, you will start the Duel with Suijin, Kazejin, and Sanga of the Thunder on the side of your field. Their effects are negated and they cannot attack as long as they are face-up on the field. | Lv4 |
Restart Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again | Lv13 |
Thunder, Water, and Wind Can be used when you life pints decrease by 1800. Randomly add one "Sanga" "Kazejin" or "Suijin" to your hand (these cards are not drawn from your deck). Can only be used once per duel | Lv20 |
Three-Star Demotion Can be used when your Life Points are 1,000 or below. Until the End Phase, reduce the Level of all monsters in your hand by 3. This skill can be used to "Suijin, "Kazejin", and "Sanga of the Thunder," regardless of your remaining Life Points. This skill can only be used once per turn. | Drop |
Labyrinth Builder Shuffle 2 cards from your hand into the Deck to create "Labyrinth Wall" on your side of the field. This skill can only be used once per Duel. | Drop |
Guardian Call Can be used when your Life Points decrease by 1800. Randomly add 1 "Guardian" card from your Deck to your hand. This skill can only be used once per Duel. | Drop |
Labyrinth Builder Shuffle 2 cards from your hand into the Deck to create "Labyrinth Wall" on your side of the field. This skill can only be used once per Duel. | Drop |
[Skill] description | How to get |
Monstermorph: Evolution Can be used each time your Life Points decrease by 1500. Once per turn, send 1 Monster on your side of the field (except a Token) to summon 1 random Monster (that can be Normal Summoned) from your deck whose attribute and type are same to and level is 1 higher than the tributed monster. | Lv4 |
Heavy Starter If your Deck has 3 or more Level 5 or higher monsters with different names, you will have improved chance of having a Level 5 or higher monster in your starting hand. | Lv13 |
Draw Sense: LIGHT Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Light attribute monster. | Lv20 |
KaibaCorp Bling Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Prismatic or Glossy Card. | Drop |
Monstermorph: De-Evolution Can be used each time your Life Points decrease by 1500. Once per turn, send 1 Monster on your side of the field (except a Token) to summon 1 random Monster (that can be Normal Summoned) from your deck whose attribute and type are same to and level is 1 lower than the tributed monster. | Drop |
[Skill] description | How to get |
Card Shuffle Can be used by paying 300 Lifepoints, Shuffle your deck. This skill can only be used once per turn. | Lvl 4 |
Master of Magicians Can be used after your LP decrease by 2000. Randomly add Thousand Knives, Dark Magic Attack, and Dark Magic Expanded to your hand. This skill can only be used once per duel. | Lvl 13 |
A Trick Up the Sleeve Your starting hand will include 1 Lvl 7or higher DARK spellcaster-type monster, randomly selected from your deck. This skill will not activate if your DECK does not include 1 Lvl 7 DARK spellcaster-type monsters. | Lvl 20 |
Show of Nightmares Can be activated if you have 3 or more Spell cards with different name in your Graveyard. Randomly add 1 spell card in your graveyard to your hand. This skill can only be used once per duel. | Drop |
[Skill] description | How to get |
---|---|
Straight to the Grave Begin Duel with the Field Spell "Wasteland" activated. | Lvl. 4 |
LP Boost β Increases starting Life Points by 1500, reduce hand by 1 card. | Lvl 13 |
Restart Can be used after starting hand is distributed. Shuffle all the cards from your hand into the Deck. Then draw the starting hand again. | Lvl 20 |
Zombie Draw Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, randomly draw a Zombie-Type monster. | Drop |
Posthumous Army Can be used each time your Life Points decrease by 1000. All monsters on the field and monsters in both player's Graveyards become Zombie-Type monsters until the end of your opponent's turn. | Drop |
Dawn of the Brains Begin Duel with the Field Spell "Zombie World" activated. | NPC Only |
[Skill] description | How to get |
---|---|
Psychic Vision Use ESP Power to view your opponent's hand until the end of your first turn. Your starting hand will be reduced to 3 cards. While this Skill is active, you will not be able to view the details of the cards in your opponent's hand, and your opponent will not be able to use card effects that activated by revealing card(s) in their hand. | Lvl. 4 |
Draw Sense: Dark Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK attribute monster. | Lvl. 13 |
Psychic Onslaught At the beginning of the Duel, add 1 or 2 "Jinzo" to your Deck and shuffle it. | Lvl. 20 |
Trap Search Can be used when you control a monster whose original name is "Jinzo". Destroy all Trap Cards your opponent controls. The Skill can only be used once per Duel. | Drop |
Cosmic Enlightenment Can be used each time your Life Points decrease by 1800. In the Draw Phase, instead of doing a normal draw, draw a random Psychic-Type or "Jinzo" monster. | Drop |
Cyber Energy Amplified When 'Amplifier" is equipped to a monster, increase that monster's ATK by 500. Once per turn, increase the Equipped Monster's ATK by 300 for each Equip Spell Card Equipped to it. | Event Rewards |
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