Or just wait until we get Jinzo (which should be soon).
Lv27 SD Decks like Circus Trick, It's All Traps, and Reverse Trap, completely relies on their Trap card to function (Labyrinth of Nightmare in Circus Trick's case). Jinzo easily and completely stop those Traps, and make those decks crumble apart.
Jinzo just negate trap’s effect, nor monsters’ effect, if you have Angel07(negate monsters’ effect) and Jinzo(negate trap’s effect) in the field, problem solved, but both of them need 2 tribute monsters. So i choose the simplier solve
Anonymous 13days ago
I've been playing for a year now and still staying on stage 31, only to unlock Lv. 40 LD and just because these SD are the easiest to auto duel with.
Easy, Black Horus dragon works if you can level it up quickly. Lv 7 can cancel trap cards. Also, I’ve used a blue eyes summoning deck with restart and a silent magician deck and have yet to lose. Fusion decks work okay as well. Traps such as curse of Anubis and floodgate trap hole work great
The ritual deck is only hard if it gets a ritual into the field and then equips it with Ritual Weapon.
Otherwise, the deck isn't tough at all, the deck's max ATK without Ritual Weapon is only 2000 lol
If you're still having trouble with Circus Trick, just fill your deck with Tenkabito Shien (you can get it via Card Trader), E-Hero Wildheart, Trap Jammer, and Straight Flush. Fill the rest of your deck with normal monsters with 1500+ ATK and DEF (to bypass Curse of Anubis and to ensure they wouldn't be beaten in combat while in defense) and spell/traps that can destroy traps and hopefully set cards, and you should be good, even with Auto-Duel. Yes, compared to other decks of this stage, Circus Trick is *far* ahead. Still, just push ahead, and once you reached Stage 33, you won't have to worry about this deck ever again. Making a separate deck might be annoying... but this is the stuff you will be doing to farm Lv40 Legendary Duelists anyway.
The Reverse Trap deck can be really annoying too if you can't deal with it fast enough. Reverse Trap in particular, if you can't counter or lock it down, you'll ends up hitting into a 4000 ATK Flash Assailant.
Honestly it makes ZERO sense that we need to change deck just for Circus Trick....that's the very definition of a broken deck, that we need to use very specific counters just to counter that one deck. If that happens, it means that one deck is broken and should not be allowed.
Dunno why Konami still hasn't change it....not enough people complaining?