This deck can quickly brings out high leveled monsters and also offers great draw power to keep up your swarm tactics. With balance your starting hand would always be 3 monsters and 1 spell card. This is good because both spells in this deck need monsters in your hand to be activated.
Drawing cards will help you thin your deck faster so you can get the cards you need.
Moray of Greed is a possible spell card you draw at the start of the duel, and with balance giving you 3 monsters you can use it immediately. Return 2 water monsters from your hand to deck to draw 3 cards.
I personally take out the morays of greed and add more monsters, then run drawsense spell/trap. But then again i'm hardstuck plat 1. I'm thinking about experimenting with the deck listed up there with duel standby as the most important part of ice barriers is having the cards in your hand to reveal
You would have 4 monsters and 1 spell with Balance. So you would use Triangle to destroy an opponent's card and summon Grunard. Then summon Dance Princess and reveal the 2 monsters on your hand to bounce their backrow. Next, you summon one of the other monsters (thanks to Grunard's effect) and attack with all 3.
Dam these ice barriers.. Its not fun losing at turn 2. Ice and naturia are wrecking everyone's gaming pleasure. What can we do about it? Not having a protection spell, trap at starting hand equal gg for the player, this isn't fair at all.
I’m not an Ice Barrier or Naturia deck player and I think players like you are whiny little babies. Boo-hoo you can’t figure out how to win every single time you play. These decks are just better than yours. Put your big girl panties on and figure out a better deck. I play a Daedalus deck and I do fairly well against these decks. Do I win the majority of the time? Maybe not but I don’t whine