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Dual Avatar: deck recipe

Duel Links Dual Avatar deck, Dual Avatar in the current meta, how to use.
update 06/03/2023

Required Card Boxes

Main Deck

Warriors Unite Future Circuit Raiders Requiem

Extra Deck

Photons of Galaxy Future Circuit Raiders Requiem

Example Deck

Standard Version

Dual Avatar Fists - YuhiDual Avatar Fists - YuhiDual Avatar Fists - YuhiDual Avatar Feet - KokokuDual Avatar Feet - KokokuDual Avatar Feet - Kokoku
Perfect Sync - A-UnPerfect Sync - A-UnPerfect Sync - A-UnDual Avatar InvitationDual Avatar InvitationDual Avatar Defeating Evil
Dual Avatar Defeating EvilDual Avatar Defeating EvilDual Avatar ReturnDual Avatar ReturnExpendable DaiExpendable Dai
Necro FusionDual Avatar Compact----
Dual Avatar - Empowered Kon-GyoDual Avatar Fists - Armored Ah-GyoDual Avatar Fists - Armored Ah-GyoDual Avatar Fists - Armored Ah-GyoDual Avatar Feet - Armored Un-GyoDual Avatar Feet - Armored Un-Gyo
Ghostrick AlucardKnightmare Phoenix----

Set Skill

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Common
Common

How to Play

Dual Avatars

Dual Avatar Fists - Yuhi
Dual Avatar Fists - Yuhi
LIGHT Warrior ★4
ATK 1800 / DEF 1000
Raiders Requiem [R]
You can target 1 "Dual Avatar" monster you control; destroy it, and if you do, add 1 "Dual Avatar" Spell from your Deck to your hand. If a face-up "Dual Avatar" Fusion Monster(s) you control, that was Fusion Summoned using an Effect Monster as material, is destroyed by battle or an opponent's card effect, while this card is in your GY: You can add this card to your hand. You can only use each effect of "Dual Avatar Fists - Yuhi" once per turn.
Dual Avatar Feet - Kokoku
Dual Avatar Feet - Kokoku
LIGHT Warrior ★3
ATK 800 / DEF 2000
Raiders Requiem [R]
If this card is Normal or Special Summoned: You can add 1 "Dual Avatar" Trap from your Deck to your hand. During your opponent's turn, if a face-up "Dual Avatar" monster(s) you control, except "Dual Avatar Feet - Kokoku", is destroyed by battle or card effect: You can Special Summon this card from your hand, then you can apply this effect.
● Destroy 1 "Dual Avatar" monster you control, and if you do, Special Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck.
You can only use each effect of "Dual Avatar Feet - Kokoku" once per turn.
Dual Avatar - Empowered Kon-Gyo
Dual Avatar - Empowered Kon-Gyo
LIGHT Warrior ★8
ATK 3000 / DEF 1700
Raiders Requiem [R]
"Dual Avatar Fists - Yuhi" + 2 "Dual Avatar" monsters
If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks, after damage calculation: You can return 1 monster your opponent controls to the hand. When your opponent's Spell/Trap Card or effect is activated that targets this card on the field, while you control 2 or more Fusion Monsters (Quick Effect): You can negate the activation. You can only use this effect of "Dual Avatar - Empowered Kon-Gyo" once per turn.
Dual Avatar Fists - Armored Ah-Gyo
Dual Avatar Fists - Armored Ah-Gyo
LIGHT Warrior ★6
ATK 2100 / DEF 1500
Raiders Requiem [R]
2 "Dual Avatar" monsters
If this card is Special Summoned: You can target 1 Attack Position monster your opponent controls; destroy it, also this card cannot attack directly for the rest of this turn. You can only use this effect of "Dual Avatar Fists - Armored Ah-Gyo" once per turn. While you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material, all "Dual Avatar" Fusion Monsters you control gain 300 ATK/DEF.
Dual Avatar Feet - Armored Un-Gyo
Dual Avatar Feet - Armored Un-Gyo
LIGHT Warrior ★5
ATK 1700 / DEF 2100
Raiders Requiem [R]
2 "Dual Avatar" monsters
If a "Dual Avatar" Fusion Monster(s) you control would be destroyed by card effect, you can destroy 1 "Dual Avatar" monster you control instead. During the Main Phase, if you control a "Dual Avatar" Fusion Monster that was Fusion Summoned using an Effect Monster as material (Quick Effect): You can target 1 face-up monster Special Summoned from the Extra Deck; negate its effects until the end of this turn. You can only use this effect of "Dual Avatar Feet - Armored Un-Gyo" once per turn.

Dual Avatar Techs

Perfect Sync - A-Un
Perfect Sync - A-Un
Field Spell
Raiders Requiem [UR]
When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use this effect of "Perfect Sync - A-Un" once per turn. You can only activate 1 "Perfect Sync - A-Un" per turn.
Dual Avatar Invitation
Dual Avatar Invitation
Normal Spell
Raiders Requiem [SR]
Discard 1 card, and if you do, Special Summon as many "Dual Avatar Spirit Tokens" as possible (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also for the rest of this turn you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, and all Tokens you control cannot be Tributed and are destroyed during the End Phase. After Summoning these Token(s), you can apply this effect up to twice.
● Fusion Summon 1 "Dual Avatar" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
You can only activate 1 "Dual Avatar Invitation" per turn.
Dual Avatar Defeating Evil
Dual Avatar Defeating Evil
Quick Spell
Raiders Requiem [N]
Target 1 "Dual Avatar" monster you control and 1 card your opponent controls; destroy them, then if you destroyed a "Dual Avatar" Fusion Monster you control by this effect, you can apply 1 of these effects.

● Draw 1 card.
● Banish 1 card from your opponent's GY.

You can only activate 1 "Dual Avatar Defeating Evil" per turn.
Dual Avatar Return
Dual Avatar Return
Normal Trap
Raiders Requiem [UR]
Target 1 "Dual Avatar" monster in your GY; Special Summon it, then if its original Level is 4 or lower, you can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0). You can only activate 1 "Dual Avatar Return" per turn.
Dual Avatar Compact
Dual Avatar Compact
Normal Trap
Raiders Requiem [N]
During the Main Phase: Banish 1 "Dual Avatar" Spell/Trap from your GY, except "Dual Avatar Compact"; this card's effect becomes that Spell/Trap's effect when that card is activated. You can only activate 1 "Dual Avatar Compact" per turn.

Techs

Expendable Dai
Expendable Dai
Normal Trap
Future Circuit [SR]
Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
Necro Fusion
Necro Fusion
Normal Trap
Warriors Unite [SR]
Selection Box Vol. 03 [SR]
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.

Other Extra Decks

Ghostrick Alucard
Ghostrick Alucard
DARK Zombie ★3
ATK 1800 / DEF 1600
Photons of Galaxy [SR]
2 Level 3 monsters
Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.
Knightmare Phoenix
Knightmare Phoenix
FIRE Fiend
ATK 1900 / DEF 2
Future Circuit [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

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