Last Gamble Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
Equip Tryce with Karate Man, then the ATK of Karate Man decreases by 500, and it can attack twice.
Use the "Secret Pass to the Treasures" Spell to Karate Man, then it can attack your opponent's Life Points directly.
Activate the effect of Karate Man, then the ATK of Karate Man is 2000.
Attack your opponet's Life Points with Karate Man. If your opponent with 4000 Life Points does not use cards to defense from being attacked, Karate Man inflicts 4000 points of battle damage, and you win a victory.
Personally I include shard of greed to have more cards in my hand. Forced ceasefire to avoid set traps. And exchange, so when I have combo on the field, I can see if they have sphere kuriboh in their hand to take away.