Summon Gate Guardian immediately, he has a high enough attack for you to stall the entire duel.
To protect your Gate Guardian from Thousand Knives use Ready for Intercepting, Magic Jammer, or Riryoku Field. Ready for Intercepting Works because Arkana cannot activate Thousand Knives if you flip Dark Magician face-down immediately after it is summoned.
It might be safest to set 2 of your defensive cards at a time because Arkana is able to sometimes summon 2 Dark Magicians in one turn.
Attack Arkana's face-down Dark Magician.
Shard of Greed, Good Goblin Housekeeping, and Jar of Greed are used to draw into your defensive cards quicker and so that you can deck out quicker than Arkana.
Remember to activate Last Day of Witch during the final turn if your opponent controls Dark Magician before you summon anything. This is to prevent Arkana From using Dark Renewal.
It would be best to always have at least one Enchanted Javelin set on the field, Arkana would choose to attack The Unhappy Girl if his attacks would bring your life points down to zero, so having Enchanted Javelin set would most likely stop him after his first attack.
Once you summon Mythical Beast Cerberus, you can start increasing its attack by using Spell Cards. Your target is to immediately increase its attack by more than 2500 so Dark Magician can't surpass it.
On your final turn, leave 1 slot at your back row, set 2 unusable Spell/Trap and put a Field Spell Card. You can then use Storm to destroy all of your opponent's back row cards. This prevents Arkana from using Dark Renewal when you summon Gravekeeper's Vassal.
I been playin Duel Links a year and this are things Duel Links need to work on update:
- Legendary Duelist level capacity
- Legendary Duelist new rewards on gate
- More Stages, specially for Gx
- Make possible to make glossy or prismatic any card, with the useless stones or something not only the card trader cards.
- Less spawn events more unlock events (and new and better cards if the event get repeat is just boring doin the event all over again for lame cards)
- New ways to get gems, the fountain and trash is just lame (I don't know something like in the duel school, or challenges, able to do every day)
- Where is the tag duel idea?
-Complete old archetypes (grave keepers, gem knights, harpies) so many of them just get left in oblivion.
And doesn't work either.
Lost 2k maps already with these decks, arkana goes through them like hot knife on butter.
The cerberus deck doesn't work by any stretch of the imagination, Arkana summons 1400 monsters that laugh at your sorcerer conduit (1800) and draw light (1500) skills so you can't draw cerberus and you die. He also seems to always have the trap that targets one of your monsters and one of his, destroys them and then summons a DM.
And in the odd situations this doesn't happen, he buffs his DM more than your cerberus.
I'm basically praying to get the needed cards in the first hand, and even when so pray that he doesn't have the damn trap.
There's a very easy farm deck against Marik/Arkana, you can change the monsters displayed here for any FIRE type, with exception of FLAME TIGER and HAZY FLAME SPHYNX(if you get Hazy Sphynx in start hand and Flame Tiger, will be easier to summon it cause of Flame Tiger effect) just do everything possible to summon Sphynx and get Beast Rising ready, then keep using Sphynx effect with Aroma Strategy from Mai, and banishing with Beast Rising, powering up Sphynx till it get 10k, keep destroying every monster on field to do the OTK when 10k damage.
"Abyssal Designator" is for Marik Lava Golem's and "RA (Divine beast)"