Bakura was once possessed by the evil of the Millennium Ring, but he broke free when the Pharaoh's soul left this world and the Millennium Items were buried under the earth. Though excited to find out what the future would hold for him and his friends, Bakura would learn evil was never far away.
|DARK Fiend ★8|
ATK 2800 / DEF 2200
|Energy of Gigarays [UR]|
|Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can target 3 of your banished Fiend monsters; Special Summon this card from your hand, and if you do, shuffle those banished monsters into the Deck. During the End Phase, if this card is in the GY because it was destroyed in your Monster Zone by an opponent's card and sent there this turn: Special Summon this card from your GY, then, you can destroy cards your opponent controls, up to the number of face-up Spells/Traps you control with different names. You can only use each effect of "Curse Necrofear" once per turn.|
The following effects can be used once per Duel.
● Send 1 Level 8 DARK monster from your hand to the Graveyard. Then, draw 1 card.
● Can be used before your normal draw if you have at least 3 monsters in your Graveyard. Instead of conducting your normal draw, add 1 Level 5 or higher monster to your hand from your Graveyard. Then, select up to 3 Fiend-Type monsters in your Graveyard and banish them.
This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 1 "Dark Necrofear" and no monsters other than Fiend-Type or Zombie-Type monsters.
|White Magician's Defensive Spell|
Can be used if you control a Spellcaster-Type monster. Roll a die two times and apply the appropriate effect based on the result.
● 2: Decrease DEF of all monsters your opponent controls by 1000.
● 3-7: Decrease DEF of all monsters your opponent controls by 700.
● 8-11: Decrease DEF of all monsters your opponent controls by 500.
● 12: Decrease DEF of all monsters your opponent controls by 100.
This Skill can only be used once per turn and twice per Duel.
|Master of Rites|
Can be used each time your Life Points decrease by 1000.
This Skill can only be used twice per Duel.
Return 1 card from your hand to your Deck and choose 1 of the following:
• Add random Ritual Monster to your hand from your deck.
• Add random Ritual Spell Card to your hand from your deck.
|Building a Diorama|
Can be used during a Duel where you have Ritual Summoned a Ritual Monster whose original Level is 8 or higher. Add 1 Field Spell Card from your Deck to your hand. Then, return 1 card from your hand to the bottom of your Deck.
This Skill can only be used if you begin the Duel with a Deck that contains at least 4 Ritual Monsters and 4 Ritual Spell Cards. This Skill can only be used once per Duel.
|Double Normal Summon|
Can be used after your Life Points decrease by 1500. You can summon 1 Normal Monster in addition to your Normal Summon/Set.
This Skill can be used once per turn.
|White Magician's Shining Shield|
Can be used if you control a Spellcaster-Type monster. Roll, a die two times. Monsters your opponent controls with a Level equal to or greater than the sum of the result cannot attack during your opponent's next turn. This Skill can only be used once per Duel.
Send 1 Fiend-Type or Zombie-Type non-Effect Monster from your hand to the Graveyard. Roll a die two times and play 1 Fiend-Type or Zombie-Type non-Effect Monster with the Level/Rank below from your Graveyard based on the result.
● 2: Level/Rank 8 or lower
● 3-11: Level/Rank 4 or lower
● 12: Level/Rank 2 or lower
This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that includes at least 1 monster and contains no monsters other than Fiend-Type or Zombie-Type monsters. This Skill can only be used once per Duel.
If you have 5 or more Fiend-Type or Zombie-Type monsters with different names in your Deck, you will have an improved chance of having a Fiend-Type or Zombie-Type monster in your starting hand.
You cannot Special Summon or activate monster effects until the end of the Main Phase of your first turn.
Zoma the Spirit
|Bakura (DSOD) at Lvl 10 and 35 [UR]|
|Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to the ATK of the monster that destroyed it.|
|1||Skill: White Magician's Defensive Spell|
|3||Mask of Darkness|
|7||Dark Ruler Ha Des|
|10||Zoma the Spirit|
|11||UR/SR Ticket x1|
|13||Skill: Master of Rites|
|16||Mask of Darkness|
|18||Dark Ruler Ha Des|
|20||Skill: Building a Diorama|
|21||UR/SR Ticket x1|
|25||Mask of Darkness|
|30||Dark Ruler Ha Des|
|33||UR/SR Ticket x1|
|35||Zoma the Spirit|
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|[DM] Legendary Dueslist Lvl 40|
Yami Yugi Lvl 40
Seto Kaiba Lvl 40
Joey Lvl 40
Mai Lvl 40
Tea Lvl 40
Yugi Lvl 40 (Gate)
Weevil Lvl 40
Rex Raptor Lvl 40
Mako Lvl 40
Yami Marik Lvl 40
Yami Bakura Lvl 40
Bandit Lvl 40
Ishizu Lvl 40
Odion Lvl 40
Pegasus Lvl 40
Mokuba Lvl 40
Paradox Lvl 40
Arkana Lvl 40
Bonz Lvl 40
Espa Roba Lvl 40
Tristan Lvl 40
Lumis & Umbra Lvl 40
Duke Devlin Lvl 40 Farm