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Elementsaber: deck recipe [Oct 2020]

Duel Links Invoked Elementsaber deck, Invoked Elementsaber in the current meta, how to use.
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The Ultimate Rising Servants of Kings Valiant Souls Generation Next Dark Dimension Aerial Assault Shining Hope

Example Deck

Standard Version

Windrose the Elemental LordElementsaber MolehuElementsaber MolehuElementsaber MolehuPhosphorage the Elemental LordRaiden, Hand of the Lightsworn
Raiden, Hand of the LightswornElementsaber LapauilaLumina, Lightsworn SummonerLumina, Lightsworn SummonerLumina, Lightsworn SummonerElementsaber Nalu
Elementsaber AinaElementsaber AinaElementsaber MakaniElementsaber MakaniElementsaber MakaniGalaxy Cyclone
Night BeamPalace of the Elemental LordsPalace of the Elemental LordsPalace of the Elemental LordsCharge of the Light BrigadeCharge of the Light Brigade
Solar RechargeSolar RechargeSolar RechargeElemental TrainingElemental TrainingElemental Training
Black Rose DragonAncient Fairy DragonMichael, the Arch-LightswornArcanite MagicianFortune Lady EveryPSY-Framelord Zeta
Samurai Destroyer-----
[Skill] descriptionUser
Spell Specialist
If your Deck contains 5 or more Spell Cards with different names, you will have improved chances of having a Spell Card in your starting hand.
Arkana
Arkana

Invoked Version

Aleister the InvokerElementsaber MolehuElementsaber MolehuElementsaber MolehuD.D. CrowD.D. Crow
Elementsaber LapauilaElementsaber LapauilaElementsaber NaluInvocationPalace of the Elemental LordsPalace of the Elemental Lords
Concentrating CurrentFiendish ChainFiendish ChainFloodgate Trap HoleFloodgate Trap HoleBad Aim
Bad AimWall of DisruptionWall of DisruptionFusion Reserve--
Invoked PurgatrioInvoked PurgatrioInvoked PurgatrioInvoked MagellanicaInvoked CocytusInvoked Caliga
Gagaga Samurai-----

Set Skill

[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi
Sorcery Conduit
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of conducting your normal draw, draw a random Spellcaster-Type monster.
Yami Yugi
Yami Yugi

Notes

Elemental Lords

Windrose the Elemental Lord
Windrose the Elemental Lord
WIND Winged Beast ★8
ATK 2800 / DEF 2200
Ranked Rewards [UR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WIND monsters in your Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all Spell and Trap Cards your opponent controls. You can only use this effect of "Windrose the Elemental Lord" once per turn. If this card leaves the field, skip the Battle Phase of your next turn.
Phosphorage the Elemental Lord
Phosphorage the Elemental Lord
LIGHT Fairy ★8
ATK 2800 / DEF 2200
Shining Hope [SR]
Selection Box Vol. 03 [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 LIGHT monsters in your GY. When this card is Special Summoned: You can destroy all monsters your opponent controls. You can only use this effect of "Phosphorage the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.

Elementsabers

The main reason why Elementsabers work well with Aleister is their ability to change attribute in the graveyard. This lets you use any pair any Elementsaber with Aleister to summon any Invoked monster. Elementsabers will use other Elementsaber monsters as effect cost which lets you set up your graveyard.

Aside from their shared attribute changing archetype effect, all Elementsaber monsters have pretty good individual effects. Elementsaber Molehu and Elementsager Lapauila have great control effects against your opponent's monster and Spell/Trap cards respectively. Elementsaber Molehu putting your opponent's monster face-down can stop attacks and even some monster effects from going through. Elementsaber Malo is the best at putting Elementsabers in your graveyard. Activating Malo's effect once prepares you for at least two Invoked summons.

Elementsaber Molehu
Elementsaber Molehu
DARK Warrior ★4
ATK 1900 / DEF 0
Dark Dimension [UR]
Once per turn (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 face-up monster on the field; change it to face-down Defense Position. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Lapauila
Elementsaber Lapauila
LIGHT Warrior ★4
ATK 400 / DEF 2100
Dark Dimension [R]
Once per turn, when a Spell/Trap Card is activated (Quick Effect): You can send 1 "Elementsaber" monster from your hand to the GY; negate the activation, and if you do, destroy it. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Nalu
Elementsaber Nalu
WATER Warrior ★4
ATK 1500 / DEF 1000
Dark Dimension [N]
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Aina
Elementsaber Aina
EARTH Warrior ★2
ATK 900 / DEF
Dark Dimension [N]
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" monster (except "Elementsaber Aina") or "Elemental Lord" monster (that has been properly Summoned) in your GY; Special Summon it, ignoring its Summoning conditions. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
Elementsaber Makani
Elementsaber Makani
WIND Warrior ★2
ATK 1300 / DEF 1200
Dark Dimension [N]
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY; add 1 "Elementsaber" or "Elemental Lord" monster from your Deck to your hand, except "Elementsaber Makani". Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.

Elemental Training

Elemental Training
Elemental Training
Continuous Trap
Dark Dimension [R]
Your opponent cannot target "Palace of the Elemental Lords" you control with card effects, also it cannot be destroyed by card effects. Once per turn: You can Tribute 1 monster; Special Summon 1 "Elementsaber" monster from your Deck with a different original Attribute from that monster's. You can send this face-up card from the field to the GY; discard your entire hand, then add "Elemental Lord" monsters from your GY to your hand, equal to the number of cards discarded.

Lightsworn Engine

Raiden, Hand of the Lightsworn
Raiden, Hand of the Lightsworn
LIGHT Warrior ★4
ATK 1700 / DEF 1000
Judgement Force [SR]
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard.
Lumina, Lightsworn Summoner
Lumina, Lightsworn Summoner
LIGHT Spellcaster ★3
ATK 1000 / DEF 1000
Judgement Force [R]
Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.
Charge of the Light Brigade
Charge of the Light Brigade
Normal Spell
Judgement Force [SR]
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.
Solar Recharge
Solar Recharge
Normal Spell
Judgement Force [R]
Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.

Invoked Engine

Aleister the Invoker
Aleister the Invoker
DARK Spellcaster ★4
ATK 1000 / DEF 1800
Dark Dimension [UR]
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

Normal Summon Aleister the Invoker to search Invocation in your deck. Activate Invocation to banish the Aleister on your field with another monster in the graveyard to summon your Invoked monster. You can use a monster in your opponent's graveyard as fusion material to remove a graveyard effect (i.e. Bacon Saver, Shiranui Spectralsword) or disrupt their graveyard setup. But most of the time you will be using the Elemensabers in your graveyard for quicker and more flexible plays.

Invocation
Invocation
Normal Spell
Dark Dimension [UR]
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

After Fusion Summoning your Invoked monster, return Invocation from your graveyard to the deck and return the banished Aleister back to your hand. You can discard Aleister to give your Invoked monster a significant attack boost, or save it to later search Invocation.

Invoked Monsters

Summon these monsters with Invocation and pairing Aleister with monsters of the appropriate attribute.

Invoked Purgatrio
Invoked Purgatrio
FIRE Fiend ★8
ATK 2300 / DEF 2000
Aerial Assault [UR]
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  • Summon Invoked Purgatrio when your opponent controls lots of monsters and little back row. Purgatrio has the ability to clear your opponent's monsters while dealing lots of damage.
Invoked Magellanica
Invoked Magellanica
EARTH Rock ★8
ATK 3000 / DEF 3300
Dark Dimension [SR]
"Aleister the Invoker" + 1 EARTH monster
  • Invoked Magellanica is a powerful beater that should be summoned when your opponent is low on resources, making it harder for them to get rid of it.
Invoked Cocytus
Invoked Cocytus
WATER Dragon ★6
ATK 1800 / DEF 2900
Dark Dimension [R]
"Aleister the Invoker" + 1 WATER monster
Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
  • Invoked Cocytus is generally a safe option with the ability to hit while in defense position. Summon Cocytus to wall your opponent with its high defense and good self-protection.
Invoked Caliga
Invoked Caliga
DARK Beast ★4
ATK 1000 / DEF 1800
Dark Dimension [R]
"Aleister the Invoker" + 1 DARK monster
If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.
  • Invoked Caliga is a stall card that only lets each player use monster effects once and only attack with one monster per turn. It is rarely summoned but can be used defensively, or when you want to remove a DARK monster from your opponent's graveyard with Invocation.

Palace of the Elemental Lords

Palace of the Elemental Lords
Palace of the Elemental Lords
Field Spell
Dark Dimension [SR]
All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY x 200. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). Once per turn, if an "Elementsaber" monster in your hand or field would send a card(s) from the hand to the GY to activate an effect, you can send that many "Elementsaber" monster(s) from your Deck to the GY, instead.

Palace of the Elemental Lords is great at supporting your overall strategy. Allowing you to use Elementsaber monsters from your deck as effect cost not only saves resources but also thins your deck and lets you set up easier.

The ATK boost provided by Palace of the Elemental Lords is also quite important to this deck since Invoked Purgatrio and Invoked Magellanica are essentially beaters. It also makes Invoked Cocytus' ATK significant enough to hit stronger monsters. Just make sure to vary the attributes of Elementsabers in your graveyard to maximize the stat boost.

Even though Palace of the Elemental Lords is such an important card, you have no way of searching it unless you use skills like Destiny Draw.

Staples

Fusion Reserve
Fusion Reserve
Normal Trap
Valiant Souls [SR]
Reveal 1 Fusion Monster in your Extra Deck, add 1 of the Fusion Materials listed on that card from your Deck to your hand, then you can add 1 "Polymerization" from your Graveyard to your hand.

Fusion Reserve can let you search Aleister the Invoker by revealing any of your Invoked monsters. This lets you start the combo to summon an Invoked monster.

Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.
Bad Aim
Bad Aim
Normal Trap
Absolute Inferno [SR]
Dragunity Overdrive [SR] [SR]
When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.

Extra Decks

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Ancient Fairy Dragon
Ancient Fairy Dragon
LIGHT Dragon ★7
ATK 2100 / DEF 3000
Secrets of the Ancients [UR]
1 Tuner + 1 or more non-Tuner monstersOnce per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spell Cards on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell Card from your Deck to your hand.
Michael, the Arch-Lightsworn
Michael, the Arch-Lightsworn
LIGHT Dragon ★7
ATK 2600 / DEF 2000
Judgement Force [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
Arcanite Magician
Arcanite Magician
LIGHT Spellcaster ★7
ATK 400 / DEF 1800
Dimension of the Wizards [UR]
1 Tuner + 1 or more non-Tuner Spellcaster-Type monsters If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.
PSY-Framelord Zeta
PSY-Framelord Zeta
LIGHT Psychic ★7
ATK 2500 / DEF 1800
Future Horizon [R]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
Fortune Lady Every
Fortune Lady Every
LIGHT Spellcaster ★7
ATK ? / DEF ?
Valhalla Calling [SR]
1 Tuner + 1+ non-Tuner Spellcaster monsters
This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
Samurai Destroyer
Samurai Destroyer
EARTH Machine ★7
ATK 2600 / DEF 1400
Dark Dimension [R]
1 Tuner + 1+ non-Tuner monsters
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.

Other Cards Option

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.
Artifact Lancea
Artifact Lancea
LIGHT Fairy ★5
ATK 1700 / DEF 2300
Future Horizon [UR]
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).
Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Comments

Hot New Top
Anonymous
Life is much better now after the last banlist.
Anonymous
aHAHAHAH even 2 molehu and topdecking palace was not enough to win for legend 5 esaber invoked 🔥.
also had 2 karma cut in deck at least not fiendish
Anonymous
The Extra W of D and the bad Aim could be removed to make it 20 cards, 20 cards is best I think. Of course the deck suffers of the missing Aleisters and the last palace but its the best we can do
Anonymous
Much better version gamea, its much more Balanced, I criticized a lot ur previous version of Elementsaber of Invoker but this time, I agree with ur decklist. This is the way I would play it myself, just I would drop one Crow for a Malo since its unlimited and the rest is very fine.
Anonymous
Invoked ........ OK
Elementsaber ........ OK
Invoked + Elementsaber = Broken
<< Anonymous
Anonymous Reply
Yes, finally they split both archetype.
<< Anonymous
Anonymous Reply
Invoker neos is here b*tches
<< Anonymous
Anonymous Reply
Invoker Neos say goodbye to your Keeper of Dragon Magic. You will not have 5 Neos Fusion in the deck anymore after 2 weeks.
<< Anonymous
Anonymous Reply
still allister should ve gone to 2 to prevent the neos fusion combine.now the legit hero players with fav hero got punished instead just to achive a slowdown of the consistency of c an c er.keeper should ve went 3 if really wanted to do it.or if its not enough put palace on 2
Anonymous
Invoked elementsabers is dead. Accept it, add nails to it's coffin. How are you going to bring out Molehu quickly with only one Elemental Lord Palace? 3 Palace is a must in elementsabers deck. It's the key card, allowing you to pick out any elementsaber from your deck, allowing you to discard from the deck whenever Molehu want to floodgate someone.

Stalling for time by using 12 trap cards is not smart at all. One Forbidden Lance or Trunade, then you are DEAAAAD. Monster cards are equally important.

It's time to play ElementSabers the way they should be. With the Elemental Lords. They might not get nominated as Tier 1 and 2, but they might kick 🔥 and surprise your opponent.
Anonymous
haha ddraw.most players play around it already .
<< Anonymous
Anonymous Reply
2 Aleister s and CC can be played, you dumm fkin m.oron. But I guess its too difficult for you to think for ur IQ of 50
Anonymous
Pure elementsabers are dead while aleister can jump to any other archetype he wants.
<< Anonymous
Anonymous Reply
As long as that Archetype dont use cosmic cyclone and have the elements that invoked engine needs to be versatile.
<< Anonymous
Anonymous Reply
I use Invoked and Cyclone + Trunade. What u gonna do ? If Purgatrio gets Fliped down its over, Cocytus too. Unlimit Cocytus it gets removed by too many cards now. Fortune Lady Every, Fiendish chain, its stupid n unfair
Anonymous
You can stick as many backrows as you want, they'll never be top tier again. It's time to move on.
<< Anonymous
Anonymous Reply
Correct. People should stop depending on cards they already own.
Anonymous
yep, dead
Anonymous
Really??? If this elemtal saber post ban list deck becomes tier I will main an ojama deck for pvp duels.
<< Anonymous
Anonymous Reply
May as well switch over to Magician Girls Invoked at this point.
Anonymous
Gerara here man Invoke element/Invoke neos

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Thanks!
u use all your hand just for 1 play ... then what? onomats turn 1 bounzer + 3 sets LOL
Bien, gracias, ¿y tú?
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