Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters, including at least 1 "Destiny HERO" monster, and cannot be Special Summoned by other ways. If you still control this face-up card during your opponent's next Standby Phase after you Special Summoned it: Halve your opponent's Life Points.
If this card is Normal Summoned: It is treated as a "Destiny HERO" monster while it is on the field. You can only use each of these effects of "D3" once per turn.● You can discard up to 2 cards; Special Summon the same number of "D3" from your hand, Deck, and/or Graveyard, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Destiny HERO" monsters.● If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the Graveyard.
If you have 3 or more "Destiny HERO" monsters in your Graveyard: You can discard this card, then target 1 "Destiny HERO" monster in your Graveyard; Special Summon it to your opponent's field in Defense Position. Negate any Spell Cards or effects you activate, and if you do, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; each player chooses 1 Normal Spell Card from their Deck and places it on top of their Deck.
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand.
1 "Destiny HERO" monster + 1 DARK Effect MonsterDuring either player's turn: You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the Graveyard, and if you do, all "Destiny HERO" monsters you currently control gain 200 ATK for each "Destiny HERO" monster currently in your Graveyard, until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
Vyon seems to be showing up in my starting hand (sometimes with poly) almost all the time. So I switched back to including fusion now. Had a great duel a few days ago. The key is to be cautious with the fusion. I am thinking of doing a RedEyesSlash build now since I only have 1 structure deck.
Dunno if anyone consider it as cheap or not, but this deck is definitely the most affordable deck atm. You only need 500 gems + 1.99 $ to make the consistent build (well, cheap doesnt mean F2P). Even Alien need more than 3k gems to get the complete playset, but if you're lucky with the pull, thats another story.
tried to replace 1 d-fusion for destiny draw but i feel like deck works better with more protective traps and with destructive guy+celestial draw combo you don't really need to care about more draw, or rather care to don;t mill yourself! lol. malicious can be substitute for dreamer, for d-fusion, so if you don't have 3 dreamers you can try to replace them.
honestly, is not worth to build d-fusion deck without 2 dangerous, trinity is very situational used only for otk and dangerous is bread and butter of this deck. if you have only x1 then you want to focus on trinity maybe with anti-magic arrows. there is example of deck im currently use, another d-fusion instead d-draw works better, about 60%+ winrate in plat, though this deck wont go up to kog.
Dystopia Guy is still too strong for DL while Dogma Guy is too weak. They should add Bloo-D as Edo's drop/lvlup instead. Its strong but harder to summon than Dystopia Guy. That or more Dagger Guy/Destiny Draw as lvlup bonus.
Also D-Fortune is a complete garbage, they should've add D-Counter instead
Honestly the <name> Guy names sound pretty bland to me. Sometimes they're both kinda meh (Blademaster vs Dagger Guy), but a lot of the time it's an improvement. I like Dangerous more than Destructive Guy, and some, like Dogma or Dasher are clear improvements.