Content

Destiny HERO: deck recipe [Oct 29]

Duel Links Destiny HERO deck, Destiny HERO in the current meta, how to use.
Duel Links Breaking News
43rd Main Box: Braver Victory
update 29/10/2022

Required Card Boxes

Main Deck

Revolution Beginning Arena of Sanctuary Shark Fang Idea of Armageddon Antinomic Theory Shining Sunrise Selection Box Vol.04 Mini Hero Rising Destiny Rulers

Extra Deck

Burning Nova Tornado of Phantoms Photons of Galaxy Phantom of Rebellion Shining Sunrise

Example Deck

Standard Version

Elemental HERO StratosElemental HERO StratosElemental HERO StratosDestiny HERO - DreadmasterElemental HERO Liquid SoldierElemental HERO Liquid Soldier
Elemental HERO BlazemanElemental HERO BlazemanDestiny HERO - DeciderDestiny HERO - CelestialDestiny HERO - CelestialDestiny HERO - Celestial
Destiny HERO - DrilldarkDestiny HERO - DrilldarkDestiny HERO - DrilldarkMonster RebornMystical Space TyphoonMystical Space Typhoon
Book of MoonBook of MoonBook of MoonMiracle FusionMiracle FusionMiracle Fusion
Enemy ControllerEnemy ControllerPolymerizationPolymerizationDestiny DrawClock Tower Prison
Elemental HERO Great TornadoElemental HERO SunriseElemental HERO SunriseElemental HERO SunriseVision HERO AdorationDark Rebellion Xyz Dragon
Number 70: Malevolent Sin-----

Set skill

[Skill] descriptionUser
Clock of Destiny
Each of the following effects can be used once per Duel.

● Send 1 Level 4 or lower "Destiny HERO" monster in your hand to the Graveyard. Then, add 1 "Clock Tower Prison" from your Deck to your Hand.
● Select 1 "Clock Tower Prison" in your Field Zone and place 3 Clock Counters on it. Then, you can add "Mystical Space Typhoon" to your hand from your Deck. Return the "Clock Tower Prison" to your Deck at the end of your next turn.

This Skill can only be used if you begin the Duel with a Deck that contains 8 or more "Destiny HERO" monsters and no monster other than "Destiny HERO" or "Elemental HERO" monsters.(Extra Deck is not included.)
Aster Phoenix
Aster Phoenix

How To Play

Elemental HERO Monsters

Elemental HERO Stratos
Elemental HERO Stratos
WIND Warrior ★4
ATK 1800 / DEF 300
Shark Fang [UR]
Selection Box Vol. 03 [UR]
Selection Box Vol.03 Mini [UR]
When this card is Normal or Special Summoned: You can activate 1 of these effects.
● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
● Add 1 "HERO" monster from your Deck to your hand.

Useful searcher for main deck HERO monsters in general, but Stratos won't be summonable with Dreadmaster's effect. ​

Turn 1 Stratos to search a Stratos and setting a Mask Change + MST is a pretty good turn 1. The Mask Change helps dodge targeted cards as well as returning a spell/trap back to hand via Blast's effect, and the MST can be used to destroy another spell/trap. On the next turn, you can normal summon the searched Stratos to destroy the Clock Tower and any other remaining spell/trap your opponent might have.

Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER Warrior ★4
ATK 1400 / DEF 1300
Shining Sunrise [SR]
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.
Elemental HERO Blazeman
Elemental HERO Blazeman
FIRE Warrior ★4
ATK 1200 / DEF 1800
Hero Rising [SR]
If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.

Clock Tower Prison & Dreadmaster

[Skill] descriptionUser
Clock of Destiny
Each of the following effects can be used once per Duel.

● Send 1 Level 4 or lower "Destiny HERO" monster in your hand to the Graveyard. Then, add 1 "Clock Tower Prison" from your Deck to your Hand.
● Select 1 "Clock Tower Prison" in your Field Zone and place 3 Clock Counters on it. Then, you can add "Mystical Space Typhoon" to your hand from your Deck. Return the "Clock Tower Prison" to your Deck at the end of your next turn.

This Skill can only be used if you begin the Duel with a Deck that contains 8 or more "Destiny HERO" monsters and no monster other than "Destiny HERO" or "Elemental HERO" monsters.(Extra Deck is not included.)
Aster Phoenix
Aster Phoenix
Clock Tower Prison
Clock Tower Prison
Field Spell
Idea of Armageddon [R]
During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny Hero - Dreadmaster" from your hand or Deck.

You can reliably get this to your hand by using the skill, which is very easy to activate since you can use any of the Destiny Hero monsters.

Which hero you send to the grave doesn't really matter that much since they will be special summoned back with Dreadmaster, but they do have effects that you can keep in mind.

  • Drilldark's effect will activate when special summoned, so it has slightly more use compared to the other ones.
  • Celestial can give draw +2 but it banishes itself and another HERO, giving you fewer targets to special summon back with Dreadmaster.
  • Decider can negate effect damage and returns back to hand. Only works once per duel.

Once you activate the Clock Tower, activate the skill again to put 3 counters on it right away and add Mystical Space Typhoon to your hand. After you end your turn, the Clock Tower will get another counter during the standby phase of your opponent.

With 4 counters on the Clock Tower, you are protected from battle damage. The important thing to remember is that the Clock Tower returns back to the deck at the end of your next turn. Once that happens, you are unlikely to be able to get 4 counters on it easily, so it's recommended to destroy it during your next turn.

Keep in mind how many Mystical Space Typhoon you put in the deck. You'll need at least 1 to destroy the Clock Tower, so you shouldn't use them all on your opponent's backrow. You might also need to at least set 1 on the field to chain it in case your opponent uses Cosmic Cyclone on the Clock Tower.

Destiny HERO - Dreadmaster
Destiny HERO - Dreadmaster
DARK Warrior ★8
ATK ? / DEF ?
Idea of Armageddon [SR]
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except face-up "Destiny HERO" monsters, then you can Special Summon up to 2 "Destiny HERO" monsters from your Graveyard. During any turn this card is Special Summoned, "Destiny HERO" monsters you control cannot be destroyed, and you take no Battle Damage when they battle. The ATK and DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.

Ideally, you want to summon this when you are able to special summon 2 Destiny HERO monsters, either both from the grave, or with Drilldark and another one from your hand. Mask Change will also help dodge targeted abilities and deal damage in general.

With 2 other Destiny HERO monsters, Dreadmaster's ATK will be 3200. If you XYZ or use Mask Change, Dreadmaster's ATK will decrease since they are no longer Destiny HERO monsters.

The turn you summon Dreadmaster, all Destiny HERO monsters you control are indestructible, and you take no battle damage. You can attack your opponent carelessly to check for any backrow before you do a follow up with something like Mask Change, or even use Treacherous if your opponent only has 1 monster.

Destiny HERO Monsters

Destiny HERO - Decider
Destiny HERO - Decider
DARK Warrior ★4
ATK 1600 / DEF 1000
Card Trader [SR]
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of these effects of "Destiny HERO - Decider" once per Duel.● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your Graveyard to your hand during the End Phase of this turn.● During either player's turn, when a card or effect is activated that would inflict damage to you while this card is in your Graveyard: Add this card to your hand, and if you do, make that effect damage to you 0.

Situationally useful to block attacks if your opponent only has high-level monsters, but it's mainly to be used for its once per duel recovery effect.

The effect of blocking an effect damage is even more situational. The deck doesn't have a way to manually trigger it, so it's just a nice bonus when it works.

Destiny HERO - Celestial
Destiny HERO - Celestial
DARK Warrior ★4
ATK 1600 / DEF 1400
Destiny Rulers [R]
When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. If you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.

Helps with a draw +2 effect, but not recommended to use early since you'll need the monsters for Dreadmaster.

The face-up spell card destruction is pretty nice against opponents that use them or field spells, and you can trigger them without risk when you attack the turn you summon Dreadmaster.

Destiny HERO - Drilldark
Destiny HERO - Drilldark
DARK Warrior ★4
ATK 1600 / DEF 1200
Destiny Rulers [R]
If this card is Normal or Special Summoned: You can Special Summon 1 "Destiny HERO" monster from your hand with ATK less than or equal to this card's. You can only use this effect of "Destiny HERO - Drilldark" once per turn. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Easy activatable effect to help make some XYZ plays. The piercing effect makes him a good card to attack first against a set monster.

Miracle Fusion

Miracle Fusion
Miracle Fusion
Normal Spell
Revolution Beginning [UR]
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.

Searchable by Elemental HERO Sunrise, you can activate this card to Special Summon Elemental HERO Fusion Monster by banishing HERO monsters especially Liquid Soldier for Extra 2 Draw.

Techs

Reinforcement of the Army
Reinforcement of the Army
Normal Spell
Starter/Special Set Bundle Sale [UR]
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

Level 4 HEROes searcher.

Mystical Space Typhoon
Mystical Space Typhoon
Quick Spell
Antinomic Theory [UR]
Selection Box Vol.03 Mini [UR]
Target 1 Spell/Trap Card on the field; destroy that target.

Core to the deck so you can use the skill. Use this to manually destroy your clock tower so you can special summon Dreadmaster when you want to go on the offensive.

If you have Drilldark and another HERO in the hand, you can use the searched MST to destroy your opponent's spell/trap during their turn instead. During your turn, you can destroy your clock tower by summoning 2 monsters with Drilldark then Xyz into Diamond Dire Wolf to destroy your clock tower.

Compulsory Evacuation Device
Compulsory Evacuation Device
Normal Trap
Selection Box Vol.04 Mini [UR]
Target 1 monster on the field; return that target to the hand.
Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Extra Decks

Elemental HERO Great Tornado
Elemental HERO Great Tornado
WIND Warrior ★8
ATK 2800 / DEF 2200
Tornado of Phantoms [UR]
1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
Elemental HERO Nova Master
Elemental HERO Nova Master
FIRE Warrior ★8
ATK 2600 / DEF 2100
Burning Nova [UR]
HERO Generation [UR] [UR]
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle: Draw 1 card.

Nova Master's decent ATK stat means you usually won't have much problem getting a few draws from his effect. Over time, this effect can make up for the cost of making Nova Master plus some more resources. Basically a beater and draw engine in one monster.

Elemental HERO Sunrise
Elemental HERO Sunrise
LIGHT Warrior ★7
ATK 2500 / DEF 1200
Shining Sunrise [UR]
2 "HERO" monsters with different Attributes
Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn.
● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand.
● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.
Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR] [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

As long as they are targetable, you can use this to deal with monsters that are blocking your attacks. Works great if your opponent only has 1 strong boss monster, or against XYZ monsters since it gets rid of their materials.

Other Cards Option

Vision Heroes

Vision HERO - Vyon
Vision HERO - Vyon
DARK Warrior ★4
ATK 1000 / DEF 1200
Destiny Rulers [R]
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand.

No ways to special summon this easily compared to Vision HERO decks, but having this can give other plays like bringing Destiny HERO - Dangerous, Vision HERO Trinity, or simply to dump a Destiny HERO from deck to grave for Dreadmaster.

Vision HERO Adoration
Vision HERO Adoration
DARK Warrior ★8
ATK 2800 / DEF 2100
Shark Fang [SR]
Selection Box Vol. 03 [SR]
2 "HERO" monsters
Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase.

Adoration can be made with Increase and Vyon if you don't have any other HEROes on hand. His free debuff effect is good for getting rid of high stat monsters and pushing damage, especially if you control another Extra Deck monster. However you do need to control another HERO monster to use this effect. And aside from being a high stat monster, Adoration is not really a good turn one play without Form Change.

Neos Fusion Engine

Elemental HERO Brave Neos
Elemental HERO Brave Neos
LIGHT Warrior ★7
ATK 2500 / DEF 2000
Neos Fusion [UR]
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text.

Brave Neos is just an easy to summon beater in this deck. Fusion Summon him and destroy an opponent's monster to search your second Neos Fusion.

Neos Fusion
Neos Fusion
Normal Spell
Neos Fusion [SR]
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

Like in any deck that uses the Neos Fusion Engine, Neos Fusion is used to mill graveyard effects. Pair Celestial and Neos to make Brave Neos.

Masked HERO Engine

Masked HERO Koga
Masked HERO Koga
LIGHT Warrior ★8
ATK 2500 / DEF 1800
HERO Generation
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.

Koga in this deck. Koga's ATK boost easily puts him at 3000+ ATK enough to deal with most monsters. And the stat debuff can let you deal huge damage through an opponent's monster.

Masked HERO Anki
Masked HERO Anki
DARK Warrior ★8
ATK 2800 / DEF 1200
Valiant Souls [UR]
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.

High ATK and the effect helps with more follow-up. Being able to attack directly also makes this a great counter against stall decks.

When attacking directly, you can activate Forbidden Chalice during damage step to deal 3200 direct damage.

Masked HERO Blast
Masked HERO Blast
WIND Warrior ★6
ATK 2200 / DEF 1800
Jaden/Yubel Lvl 45 [UR]
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand.

The only WIND Masked HERO monster that you can go into with Stratos. Its effect helps you get over a lot of monsters and has an additional effect that can bounce your opponent's spell/trap that's usable during your opponent's turn.

Mask Change
Mask Change
Quick Spell
Valiant Souls [SR]
Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

The way Mask Change works is you send one HERO monster from your field to the graveyard, and then summon a Masked Hero monster from your extra deck that has the same attribute as the HERO monster that you sent. Because Destiny HERO and Vision HERO monsters are DARK attributes, they are all possible targets for Mask Change to summon Masked Hero Anki.

Destiny Draw

Destiny Draw
Destiny Draw
Normal Spell
Aster Phoenix Lvl 40 [SR]
Discard 1 "Destiny HERO" card; draw 2 cards.

For some additional draw power. Celestial is often the card you want to discard since it needs a turn to be activatable, but if you plan on summoning Dreadmaster, Drilldark's a decent choice.

Other Techs

Monster Reborn
Monster Reborn
Normal Spell
5th Anniversary Campaign [UR]
Target 1 monster in either player's Graveyard; Special Summon it.

Useful to bring back any of the level 4 HEROes so it's easier to make a rank 4. Reviving Drilldark helps you swarm the field again, while both Stratos or Dreadmaster are good if you already have some HEROes on the field.

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

A strong and useful disruption tool that can block an attack or prevent enemy combo plays.

It can also be used to prevent your monster from being affected by some cards like Floodgate Trap Hole or Karma Cut.

Forbidden Chalice
Forbidden Chalice
Quick Spell
Servants of Kings [SR]
Selection Box Vol. 01 Mini [SR]
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

Comments

Hot New Top
Anonymous 27days ago
Looks more like an elemental hero deck with destiny heroes as an engine
chumpy
skill is OP free tower, free counters. what a cheat, you got free yogurt too?
<< Anonymous(chumpy)
Yugioh playerbase Reply
WE WANT FREE YOGURT!
WE WANT FREE YOGURT!
WE WANT FREE YOGURT!

#freeyogurt
<< Anonymous(Yugioh playerbase)
Konami Reply
The next time you'll buy 10 boxes with money, you'll get an additional yogurt for free.

Thank you for playing Duel Links.
<< Anonymous(Konami)
Anonymous Reply
I'm more of a free sundae guy myself.
B4Bear
KOG for Jan 2022 with this deck.

Splashed Neos Hero’s and removed the Stratos.

Multiple ways to victory, often outlasts the opposition by providing multiple threats.
Anonymous
What's with konami fetish of giving +1 for free?

Ah yeah, it's to push sales
<< Anonymous
Konami Reply
You catch on quick, kid
<< Anonymous
Anonymous Reply
Not only MST sales, but also Stratos and Anki sales. They prefer doing this dirty trick instead of releasing a better box with new Masked Hero cards.
<< Anonymous
Anonymous Reply
You release a trash box->give a broken skill that supports any of the decks in it->deck becomes meta->you nerf the skill->box loses all its value->you release a trash box........

So on and so forth
<< Anonymous
anonymous Reply
well said, its a free +1 card from frickin skill
Anonymous
Well, besides the +1 free MST and battle protection during on second turn onwards, what I hate most is that even without clock tower prison activation, the deck can beat you down with masked heroes and excalibur in turn 2 just with the added mst.
Anonymous
Based on how good this deck is prforming atm i am pretty sure that they are gonna nerf the skill. My prediction is that you will have to choose only one of each effect per turn, so you can't add clock tower prison AND also get MST in your hand in the same turn. Thats makes sense imo, since this effect is bassically a +1 stable card.
Or they may hist MST to limit 2 list so you can't use treacherous in same deck.
<< Anonymous
Anonymous Reply
Eh. If Konami ain't nerfing the D/D skill that lets you skip the Standby Phase, they aren't messing with this one either.
<< Anonymous
Anonymous Reply
Instead of the s1lly skip of the next standby phase, they could simply made it "you dont pay lp for d/d cards", since this is basically what it offers in the end of the day to the deck...
Where is
Valencia
I feel like it is hard to run the big ones (plasma and dogma) if there is any fusion focus at all. So I put dasher here instead. If anyone thinks I can still do plasma, any advice is appreciated.
<< Anonymous(Valencia)
Anonymous Reply
Cool
<< Anonymous(Valencia)
Old School player Reply
Just for not put in 3 polymerization until you get Elemental Hero blazeman its in Blaze deck hero js ypu get 2 plus one from Joye for lvl him up. That's why my Elemental Hero deck runs so smooth. I use Elemental Hero blazeman and 3 polarization why not jack it up lol.
<< Anonymous(Old School player)
Old School player Reply
To continue what I was saying the faster you can get polymerization with Destiny Hero the better you changes of wining. :) hope this advice helps you man gl on your Deck.
<< Anonymous(Valencia)
Anonymous Reply
Arya, I mean, Yami Aster xd
Not KoG
This deck is not updated. The KoG version should be the Clocktower Dreadmaster build. IT does not brick.
<< Anonymous(Not KoG)
Anonymous Reply
It does. Sometimes it opens with 2 copies of Mask Change and Mystical Space Typhoon.
Anonymous
Pretty much useless and brick often
<< Anonymous
Yami Aster Reply
Well, it's better than the GameA model. If anything, they should at least add one more Decider.
<< Anonymous
Anonymous Reply
This deck used to be top stuff some years ago just swap mst for cosmic cyclone and that was the standard d-hero meta deck of back in the day
<< Anonymous
Anonymous Reply
I always hated how they used to abuse the 🔥 out of that aberration of a skill called balance
<< Anonymous
Yami Aster Reply
This version isn't on the same level as the prominence that destiny/masked had in the old days. For one thing, it's reliant on the gimmicky clock skill. Part of why it's doing well right now is a weaker meta and a lot of people not reading the effects and destroying the field spell and other stuff they shouldn't when dueling against it.
MforMolin
Need more
2 amazon queen
2 destiny draw
1 allure and
3 trade in
<< Anonymous(MforMolin)
Anonymous Reply
??????

Not only Amazoness Queen has no purpose in this deck, but also, we don't even have 2.

And Trade-In requires a level 8 monster in your hand, which this deck doesn't run.
<< Anonymous
Anonymous Reply
Besides, very sure we don't even have 1 Trade-In yet, let alone 3.
<< Anonymous(MforMolin)
Anonymous Reply
This is a troll post? We dont need more draw cards in a 20 cards format. Allure of darkness and destiny draw were even in the limited list in TCG for many years. We are ok without them.
<< Anonymous(MforMolin)
MforMolin Reply
1allure 1 trade in that will ok tho
...
hex just sucks in this deck.bricks so many times with or without ddraw
...
Ok need sb who have experience with this.IS drilldark worth running at 2?Isnt it better to run 1 and 3 decider?or if its so good 3 drilldark and 1 decider?LOts of times i have only drilldark in my hand so i can only summon him.if i had only decider at least it can make a better turn 1 protecting from attacks(level 6 or above)
<< Anonymous(....)
Yami Aster Reply
Well, generally broken cards are called that because they would actually give you a problem. If you're able to get that far at all in legend, then it must not be a problem then despite pretty much everyone having it. You can't try to spin it both ways. Either way, no matter how you mention it, it will just make you sound salty.
<< Anonymous(....)
Yami Aster Reply
The fact is that there is just a lot of backrow and other stuff like field spells going on. I wouldn't count on just celestial if you don't want cosmic. At least include the galaxy or try raigeki break or dust tornado.
<< Anonymous(....)
Yami Aster Reply
I don't know. Slash is just more nostalgia for me. Calvary is better. But I never tried it, so I got nervous when I saw something on here saying it wouldn't work with hex or something. Idk
<< Anonymous(....)
Yami Aster Reply
As for stratos, we are probably going to have Xyz summoning before it and adoration are released in a main box at this rate. They did it with it dian and solid soldier, too. Waited until they were the very last selection box cards left. But even if you don't wait, the vision hero build is still faster. And nice aromage in that box.

Commens and feedback

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Structure Deck EX: Cyberse Code

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How to beat/farm Legendary Duelists Lvl 40

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How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh Zexal

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How to beat/farm Legendary Duelists Lvl 40

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Yu-Gi-Oh Dark Side of Dimension [DSOD]

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How to beat/farm Legendary Duelists Lvl 40

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How to beat/farm Legendary Duelists Lvl 40

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Decks to farm LD Lvl 40

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Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
Braver Victory

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose Burning

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Duel Links Basics

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Standard duelists & Legendary Duelist Lvl 30

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Comments (updated every hour)

If you don't mind joining duels you can't surrender when you have to.
Now this will become the best cost/competitiveness ratio deck. Cheap af and strong. You should be...
MORE FREE YOGURT MORE FREE YOGURT MORE FREE YOGURT
Which stage do I farm for more coins once I finish the event? And early one or the last one?
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