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Destiny Hero: deck recipe

Duel Links destiny hero deck, destiny hero plasma, how to use destiny hero, how to build destiny hero deck.
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update 12/03/2018

Overview

The latest structure deck Destiny Rulers has been the perfect addition to the game to finally make Destiny Heroes viable on the ladder.
There are two possible variants, a beatstick version that relies on Aster’s Skill “Destiny Calling” and a fusion version that either uses the Restart or Destiny Calling skill, this version also runs Red-Eyes Slash Dragon.

skillDestiny Calling/Restart
Essential cards
CostExpensive/Impossible to buy with just gems
Pack
(Box Reset)

Destiny Rulers
Destiny Rulers

Example Deck

Beatstick Version

Destiny HERO - CelestialDestiny HERO - CelestialDestiny HERO - CelestialDestiny HERO - DrilldarkDestiny HERO - DrilldarkDestiny HERO - Drilldark
Destiny HERO - DeciderDestiny HERO - DeciderDestiny HERO - DeciderCosmic CycloneCosmic CycloneDestiny Draw
Enemy ControllerEnemy ControllerSuper Rush HeadlongSuper Rush HeadlongWall of DisruptionWall of Disruption
Mirror WallD - Fusion--Destiny HERO - DangerousVision HERO Trinity

Fusion Version

Destiny HERO - MaliciousDestiny HERO - MaliciousDestiny HERO - CelestialDestiny HERO - CelestialDestiny HERO - CelestialDestiny HERO - Decider
The Dark - Hex-Sealed FusionThe Dark - Hex-Sealed FusionVision HERO - VyonVision HERO - VyonVision HERO - VyonDestiny HERO - Dreamer
Cosmic CycloneCosmic CycloneDestiny DrawPolymerizationPolymerizationPolymerization
Powerful RebirthPowerful Rebirth-Destiny HERO - DangerousVision HERO TrinityRed-Eyes Slash Dragon

Set skill

[Skill] descriptionUser
Destiny Calling (Skill)
Can be used after your Life Points are at 2000 or below. Play the Field Spell "Dark City." If there already is Field Spell on your side of the Field, return it to your hand. This skill can only be used once per Duel.
Aster Phoenix
Aster Phoenix
[Skill] descriptionUser
Restart
Can be used only once after starting hands are dealt. Reveal and redraw your starting hand.
Seto Kaiba
Seto Kaiba

How to Use

The beatstick version is pretty straight forward and works a lot like the Elemental Hero deck featured on our website ( http://duellinks.gamea.co/c/no2ls6z6 ), using Cosmic Cyclone or paying for Mirror Wall allows you to activate your skill and get the field spell Dark City on your side of the field. There are a few reasons why you’d prefer the Destiny Hero version over the Elemental Hero version, but the main reason is for the effect of Destiny Hero - Celestial, which can refuel your hand later on in the duel when you are in a tough position. One copy of D-Fusion is included which can be very powerful if you have 2 destiny Heroes on the field because you can attack with both of them and then use the trap to summon Destiny Hero - Dangerous for a third attack. You can also use D-Fusion defensively if your monsters are targeted/affected by your opponent’s spells/traps.

When you use the fusion variant you’ll quickly notice how easy it is to fusion summon with the deck, often you’ll be able to summon Destiny Hero - Dangerous and Red-Eyes Slash Dragon in the same turn.
The featured decklist runs two copies of Cosmic Cyclone, which is preferred if you use Destiny Calling. Cosmic Cyclone is your way to deal with your opponent’s backrow so that it’s safe to attack with your big monsters. If you prefer more defense you can swap those out and run Enemy Controller/Super Rush Headlong and switch your skill to Restart.

Destiny Hero - Dangerous & Red-Eyes Slash Dragon

Although Vision Hero Trinity is also included in the extra deck, most of the times you’ll want to summon Destiny Hero Dangerous, and Red-Eyes Slash Dragon with the effect of The Dark - Hex-Sealed Fusion.

Although Dangerous’ attack is quite low, he can raise it with the help of his effect. His quick-effect allows you to discard one card and send one destiny hero from your deck to the graveyard to increase this card , and every other Destiny Hero’s attack by 200 for each Destiny Hero in the Graveyard. This effect is also useful to get Destiny Hero - Malicious, Destiny Hero - Celestial and Destiny Hero - Dreamer in the graveyard, three monsters that have good effects when they are in the GY.

Summoning Red-Eyes Slash dragon will always be done with The Dark - Hex-Sealed Fusion, and often the other fusion material will be your Destiny Hero Dangerous because that way you can equip your Destiny Hero-Dangerous to your Red-Eyes Slash Dragon , bringing him back if something happens to your Red-Eyes.

Destiny Hero - Dangerous [R]

Destiny HERO - Deadlyguy (Dangerous)
Destiny HERO - Deadlyguy (Dangerous)
DARK Warrior ★6
ATK 2000 / DEF 2600
Destiny Rulers [R]
1 "Destiny HERO" monster + 1 DARK Effect MonsterDuring either player's turn: You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the Graveyard, and if you do, all "Destiny HERO" monsters you currently control gain 200 ATK for each "Destiny HERO" monster currently in your Graveyard, until the end of this turn. You can only use this effect of "Destiny HERO - Deadlyguy" once per turn.

Red-Eyes Slash Dragon [UR]

Red-Eyes Slash Dragon
Red-Eyes Slash Dragon
DARK Dragon ★7
ATK 2800 / DEF 2400
Resonance of Contrast [UR]
"Red-Eyes B. Dragon" + 1 Warrior monster

When a "Red-Eyes" monster declares an attack: You can target 1 Warrior monster in your GY; equip it to this card as an Equip Spell with this effect.

● The equipped monster gains 200 ATK. When a card or effect is activated that targets a card you control (Quick Effect): You can send 1 Equip Card you control to the GY; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect: You can Special Summon as many monsters from your GY as possible, that were equipped to this card.

Vision Hero Vyon & Destiny Hero - Malicious

A great way to fusion summon is with Vision Hero Vyon. You can normal summon him to get Malicious in the graveyard, banish one Hero monster (not Malicious) to get polymerization in your hand and banish Destiny Hero - Malicous to get another Destiny Hero - Malicous on your field.

Dumping Destiny Hero - Celestial in the graveyard on your first turn is also a great way to set up for your future turns.

Vision HERO - Vyon [R]

Vision HERO - Vyon
Vision HERO - Vyon
DARKWarrior★410001200
Destiny Rulers [R]
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand.

Destiny Hero - Malicious [SR]

Destiny HERO - Malicious
Destiny HERO - Malicious
DARK Warrior ★6
ATK 800 / DEF 800
Aster Phoenix [SR]
You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

The Dark - Hex-Sealed Fusion & Powerful Rebirth

To use The Dark - Hex-Sealed Fusion’s effect you’ll need to have two monsters on the field (The Dark - Hex-Sealed Fusion included). That’s why Powerful Rebirth synergizes well with it, you can either get back The Dark - Hex-Sealed Fusion from the graveyard and normal summon a Warrior/Destiny Hero (depending on which monster you want to fusion summon), or get back a warrior/Destiny Hero from the GY and normal summon The Dark - Hex-Sealed Fusion.

If you normal summon The Dark and special summon a warrior with Powerful Rebirth (to fusion summon Red-Eyes Slash Dragon afterwards), pick Vision Hero Vyon if he is available so that you can use his effect to send a Destiny Hero from your deck to the graveyard again.

Because this deck can quickly fill your graveyard with monsters, Powerful Rebirth is also a great pick in general to put more pressure on your opponent, or quickly go for game.

The Dark - Hex-Sealed Fusion [SR]

The Dark - Hex-Sealed Fusion
The Dark - Hex-Sealed Fusion
DARK Rock ★3
ATK 1000 / DEF 1600
Dawn of Destiny [SR]
You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding DARK Fusion Monster from your Extra Deck.

Powerful Rebirth [SR]

Powerful Rebirth
Powerful Rebirth
Continuous Trap
Blades of Spirit [SR]
Activate this card by targeting 1 Level 4 or lower monster in your Graveyard; Special Summon that target. Increase its Level by 1 and ATK and DEF by 100. When that monster is destroyed, destroy this card.

Destiny Hero - Malicious, Destiny Hero - Dreamer & Destiny Draw

Although it might seem bricky to have two copies of Malicious and one copy of Dreamer, there are a lot of ways to get them quickly from your hand (if you drew them) to the graveyard for their effects, which is why it’s still worth it to run them in your deck. Mainly polymerization, the effect of Destiny Hero - Dangerous and one of the most effective ways is with Destiny Draw.

Destiny HERO - Dreamer [R]

Destiny HERO - Dreamer
Destiny HERO - Dreamer
DARK Warrior ★1
ATK 0 / DEF 600
Destiny Rulers [R]
During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, make that monster unable to be destroyed by that battle, and if you do, you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn.

Destiny Draw [SR]

Destiny Draw
Destiny Draw
Normal Spell
Aster Phoenix [SR]
Discard 1 "Destiny HERO" card; draw 2 cards.

Destiny Hero - Celestial & Destiny Hero - Decider

The only two beatstick monsters in the fusion variant, and great picks to bring back with Powerful Rebirth if you are going for extra pressure/quick lethal.
Everyone who has tested out Destiny Heroes knows how amazing Celestial can be. Destiny Hero - Decider is included once because his effect (which can only be used once per duel) to add a Hero monster from your graveyard to your hand can be very powerful to bring back for example Vision Hero Vyon.

Destiny Hero - Celestial [R]

Destiny HERO - Celestial
Destiny HERO - Celestial
DARK Warrior ★4
ATK 1600 / DEF 1400
Destiny Rulers [R]
When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. If you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.

Destiny Hero - Decider [SR]

Destiny HERO - Decider
Destiny HERO - Decider
DARK Warrior ★4
ATK 1600 / DEF 1000
Card Trader [SR]
Level 6 or higher monsters your opponent controls cannot target this card for attacks. You can only use each of these effects of "Destiny HERO - Decider" once per Duel.● If this card is Normal or Special Summoned: You can add 1 "HERO" monster from your Graveyard to your hand during the End Phase of this turn.● During either player's turn, when a card or effect is activated that would inflict damage to you while this card is in your Graveyard: Add this card to your hand, and if you do, make that effect damage to you 0.

Additional Notes

A lot of the Destiny Hero cards have a lot of effects and text. Consider reading them carefully one by one before starting a duel, because you’ll quickly realize that there are a lot of plays possible when using Destiny Heroes, and you’ll have to think ahead about which monsters to send to the graveyard and their effects you could activate.

Unfortunately because of the way Konami set up structure decks, you are obligated to spend money on the game if you want to copy these example decks because you can only buy each structure deck once with gems. (Destiny Hero - Celestial and Vision Hero Vyon are only included twice and once (resp.) in each structure deck).

Other Useful Cards

CardExplanation
Enemy Controller
Enemy Controller
As mentioned before you can replace Cosmic Cyclone with defensive cards like Enemy Controller and Super Rush Headlong, but if you do you should also consider changing your skill to Restart.
Windstorm of Etaqua
Windstorm of Etaqua

Curse of Anubis
Curse of Anubis
One of the ways you tend to quickly lose with this deck is when your opponent uses Enemy Controller to take control of your Destiny Hero - Dangerous or Red-Eyes Slash Dragon (if you can’t negate it), that’s why Windstorm/Curse of anubis are great defensive picks.

King of Games [Mar 2018]

LuxonXZ[TH] (Red-Eyes Slash Version)

IGNSet SkillDate Submitted
LuxonXZ[TH]Destiny CallingMarch 6

Allinci(That Grass Looks Greener Version)

IGNSet SkillDate Submitted
AllinciRestartMarch 8

Alex Rye (Red-Eyes Slash Version)

IGNSet SkillDate Submitted
Alex RyeDestiny CallingMarch 10

asyam [Red-Eyes Slash Version]

IGNSet SkillDate Submitted
asyamRestartMarch 14

pozz91 [Red-Eyes Slash Version]

IGNSet SkillDate Submitted
pozz91RestartMarch 15

Llyud [Red-Eyes Slash Version]

IGNSet SkillDate Submitted
LlyudDestiny CallingMarch 16

Chef

IGNSet SkillDate Submitted
ChefDestiny CallingMarch 25

izmekqr [Red-Eyes Slash Version]

IGNSet SkillDate Submitted
izmekqrDestiny CallingMarch 27

King of Games [Apr 2018]

Comments

Hot New Top
Anonymous
Surprised to see the lack of love for Plasma, much easier to summon/protect with the structure deck, plus the blanket effect monster negation absolutely kneecaps a lot of popular decks.
<< Anonymous
Valencia Reply
I admit that my love for Big Red (Trinity), Dangerous, and Slashy (Red-Eyes) has been winning out these days, and I don't combine fusions with Plasma. But I plan to make a second D-Hero deck with Plasma, some different 4-stars, and possibly Witch Raider with Powerful Rebirth. If Aster is really getting D-Shield, that would rock. D-Hero decks and Aster are my fangirl love, and I'll keep using them!
<< Anonymous
Anonymous Reply
Plasma is one of my favorite cards, it's just so damn hard to summon and so easy to counter (Floodgate, SRH, etc). But as soon as I finish building this deck I'll throw in a copy of Plasma. Very cool card.
<< Anonymous
Candend Reply
Yeah, Plasma is more better in original game which has 5 monsters and 5 spell/traps slot. In DL is quite risky since if u already had normal summon 1 monster to tribute for Plasma then ur Plasma has no protection or monster support since his DEF is weak
<< Anonymous
Anonymous Reply
One of my very first deck is plasma turbo with reinfocement as the skill.

I use cosmic compass for the tribute fodder since it can summon 2 tokens if your opponent control at least 2 monsters. The deck is pretty good and can get me to plat in the early days (back when the meta is still backrow reliance)
Anonymous
Just lost to a guy on platinum with 3 celestial and 2 dangerous... Stuck on platinum 1 cause of hackers...
<< Anonymous
CheetoCrumbs Reply
Yeah, I thought you could only get one box set myself but you can only get one through gems. You can however buy as many as you want with real money.
<< Anonymous
smarterthanyou Reply
Is not hacking, its called credit card genius
<< Anonymous
Anonymous Reply
Lmfao if you claim to be stuck on plat 1 because of hackers but can't identify credit card no jutsu then you are a terrible player
<< Anonymous
Alex Reply
Hahaha funny, I feel your level on that Haha
Anonymous
I'm curious as to how these decks have a third Celestial when the deck set only came with two. Does anyone know how the get that elusive third copy and where it comes from?
<< Anonymous
Anonymous Reply
By getting another copy of the structure deck, although the second time you need to spend actual money for it.
Anonymous
Am I the only one that uses Chaz with the Slash Variant of this deck with 'Dragonic Fusion' for Dragon's mirror? O.o
<< Anonymous
Valencia Reply
I don't know. But once I saw someone using Joey with a D-Hero deck, so anything is possible.
Anonymous
What's the best way to build a kog deck from this deck
Anonymous
I find it hilarious how Anki, a Judai card, gets better use in an Aster deck lmao
<< Anonymous
Valencia Reply
I kind of feel sorry for Judai, but at the same time, I'm happy it helps Edo.
<< Anonymous
Anonymous Reply
i agree! Judai's theme deck never get improvement since GX world open.

Before (Deck Rank)
Alexis > Chazz > Dr.Vellian > Judai > Aster > Bastion.

Now
Alexis/Aster > Dr.Vellian/Chazz > Bastion > Judai/Jesse. sad!
<< Anonymous
Valencia Reply
The irony is that when GX first got released in Duel Links, Aster/Edo was the one who was stuck with basically nothing for his deck theme, and it was basically just Plasma decks. Judai/Jaden actually had more to start with in the beginning. But now it is more the other way around, but I think that they are starting to get better with the E-Heroes now. For more irony, my Aster uses E-Hero Woodsman.
Valencia
I have been having a much easier time since I changed my deck: 3 Drilldark, 2 Celestial, 1 Dreamer, 1 Vyon, 2 Decider, 1 Dark Hex Sealed Fusion, 1 E-Hero Woodsman, 3 Econ, 1 Windstorm of Etaqua, 1 Impenetrable Attack, 2 Polymerization, 1 Destiny Signal, 1 Anti Magic Arrows. Extra deck is 1 Trinity, 1 Dangerous, 1 Red-Eyes Slash Dragon. Skill: Destiny Calling. I would still like to alter it more, though.
<< Anonymous(Valencia)
Valencia Reply
Edit: It was actually 2 drilldarks and one wall of disruption.
Anonymous
These cards combined are op as fuck. Also the design looks weak af bro.
dark knight
we need our lord Stratos in this deck
Anonymous
Even after the structure deck, D Heroes are still about pro tactics rather than high attack lv 4 monsters. But here am I still using D Heroes with Neos Allius because of the synergy with Decision bringing back Neos Allius to hand, and Vision Hero Trinity working with Elemental Heroes.
<< Anonymous
Anonymous Reply
That's what I like about the archetype, their playstyle is nowhere near straightforward. You won't believe the amount of players who still rammed their 2400 monsters at my Dangerous while I still had cards in my hand. Not to mention the Dreamers ready to serve from the grave. And Celestial, man, best card ever.
Anonymous
Watch Komoney add Disk Commander as a UR in a main box. smh
<< Anonymous
Anonymous Reply
Considering the Errata that Disk Commander just got.....it might not gonna be an UR.

I mean, the Errata made it a complete trash lmao
<< Anonymous
Anonymous Reply
Just looked up the errata and good lord, you weren't kidding. Should've been once per turn.
<< Anonymous
Anonymous Reply
And they only put it back to Limited as if they're still scared it can do shenanigans even after the nerf.

Even though with such a trash Errata it can immediately go back at 3 and no one would use even a single copy.
<< Anonymous
Anonymous Reply
Drawing 2 cards is still powerful, I could see it getting some use.

Of course Japan limited it rather than straight unlimiting it (not sure why they do that for things that are obviously fine at 3, but they do), but I'd expect it to go straight from 0 to 3 in the TCG like Witch since there's no reason to Limit it.
Anonymous
What’s annoying is that they don’t even have any fusion destiny heroes and yet they’re still trying to promote the use of fusion monsters with asther. Plus they didn’t even release all of the support cards.
<< Anonymous
RecodedYGO Reply
Have you noticed that when summoning dangerous aster says destructive guy??
<< Anonymous(RecodedYGO)
Edo Reply
yes, he also says Vaion instead of Vyon
<< Anonymous
Anonymous Reply
Well, if they released END DRAGOON sooner, other card won't be sold . It's a;; about money, friend
<< Anonymous(RecodedYGO)
Valencia Reply
I think that they have now fixed Aster's errors. I've noticed that Vyon is not spelled "Vaion" anymore, and when he summons Dangerous, Aster just says, "I summon a monster!"

Commens and feedback

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