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17th Main Box: Revolution Beginning

Duel Links 17th main box: Revolution Beginning, cards, and decks.
Duel Links Breaking News
New pack: Cybernetic Rebellion!
update 07/01/2019

Updated Information

  • Fabled OTK has changed the name as Dark World FTK and the decklist has been updated.

Overview

Rating (Versatility)
B
Strengthened decks
  • E・HERO
  • Fabled
  • Iron Chain
  • Karakuri
  • Koa'ki Meiru
    Status
    1 Jan 2019

    Pack Information

    Note: The Following Cards are reprints from the previous boxes.

    Reprint Cards

    • Fabled Urustos
    • Fabled Dyf
    • Koa'ki Meiru Boulder
    • Karakuri Anatomy
    • Karakuri Ninja mdl 7749 "Nanashick"

    Decks

    Card Lists

    UR cards

    SR cards

    R cards

    N cards

    Featured Cards

    Junk Destroyer [UR]

    Junk Destroyer
    Junk Destroyer
    EARTH Warrior ★8
    ATK 2600 / DEF 2000
    Revolution Beginning [UR]
    "Junk Synchron" + 1 or more non-Tuner monsters
    When this card is Synchro Summoned: You can target cards on the field, up to the number of non-Tuner monsters used for the Synchro Summon of this card; destroy those targets.

    Karakuri Shogun mdl 00 "Burei" [UR]

    Karakuri Shogun mdl 00 "Burei"
    Karakuri Shogun mdl 00 "Burei"
    EARTH Machine ★7
    ATK 2600 / DEF 1900
    Revolution Beginning [UR]
    1 Tuner + 1 or more non-Tuner Machine-Type monsters
    When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.

    Ancient Sacred Wyvern [UR]

    Ancient Sacred Wyvern
    Ancient Sacred Wyvern
    LIGHT Fairy ★7
    ATK 2100 / DEF 2000
    Revolution Beginning [UR]
    1 LIGHT Tuner + 1 or more non-Tuner monsters
    While your LP are higher than your opponent's, this card gains ATK equal to the difference. While your LP are lower than your opponent's, this card loses ATK equal to the difference. When this card is destroyed by battle and sent to the Graveyard: You can pay 1000 LP; Special Summon this card.

    Underworld Fighter Balmung [UR]

    Underworld Fighter Balmung
    Underworld Fighter Balmung
    EARTH Warrior ★4
    ATK 2100 / DEF 800
    Revolution Beginning [UR]
    1 Tuner + 1 or more non-Tuner monsters
    When this card is destroyed by a card effect and sent to the Graveyard: You can target 1 Level 4 or lower monster in your Graveyard, except this card; Special Summon that target.

    The Fabled Cerburrel [UR]

    The Fabled Cerburrel
    The Fabled Cerburrel
    EARTH Beast ★2
    ATK 1000 / DEF 400
    Revolution Beginning [UR]
    If this card is discarded to the Graveyard: Special Summon it.

    Fabled Grimro [UR]

    Fabled Grimro
    Fabled Grimro
    LIGHT Fiend ★4
    ATK 1700 / DEF 1000
    Revolution Beginning [UR]
    If you control a face-up "Fabled" monster: You can send this card from your hand to the Graveyard; add 1 "Fabled" monster from your Deck to your hand, except "Fabled Grimro".

    Doomcaliber Knight [UR]

    Doomcaliber Knight
    Doomcaliber Knight
    DARK Fiend ★4
    ATK 1900 / DEF 1800
    Revolution Beginning [UR]
    Cannot be Special Summoned. During either player's turn, if a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.

    Miracle Fusion [UR]

    Miracle Fusion
    Miracle Fusion
    Normal Spell
    Revolution Beginning [UR]
    Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.

    Shrink [UR]

    Shrink
    Shrink
    Quick Spell
    Revolution Beginning [UR]
    Target 1 face-up monster on the field; the original ATK of that monster is halved until the end of this turn.

    Iron Chain Dragon [SR]

    Iron Chain Dragon
    Iron Chain Dragon
    EARTH Dragon ★6
    ATK 2500 / DEF 1300
    Revolution Beginning [SR]
    1 Tuner + 1 or more non-Tuner monsters
    You can remove from play all "Iron Chain" monsters from your Graveyard to have this card gain 200 ATK for each card removed, until the End Phase. When this card inflicts Battle Damage to your opponent, send the top 3 cards of your opponent's Deck to the Graveyard.

    Fabled Ragin [SR]

    Fabled Ragin
    Fabled Ragin
    LIGHT Fiend ★5
    ATK 2300 / DEF 1800
    Revolution Beginning [SR]
    1 "Fabled" Tuner + 1 or more non-Tuner monsters
    When this card is Synchro Summoned, if you have 1 or less cards in your hand, you can draw until you have 2 cards in your hand.

    Fabled Raven [SR]

    Fabled Raven
    Fabled Raven
    LIGHT Fiend ★2
    ATK 1300 / DEF 1000
    Revolution Beginning [SR]
    Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn.

    Karakuri Komachi mdl 224 "Ninishi" [SR]

    Karakuri Komachi mdl 224 "Ninishi"
    Karakuri Komachi mdl 224 "Ninishi"
    EARTH Machine ★3
    ATK 0 / DEF 1900
    Revolution Beginning [SR]
    This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)

    Karakuri Merchant mdl 177 "Inashichi" [SR]

    Karakuri Merchant mdl 177 "Inashichi"
    Karakuri Merchant mdl 177 "Inashichi"
    EARTH Machine ★2
    ATK 500 / DEF 1500
    Revolution Beginning [SR]
    This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.

    Koa'ki Meiru Rooklord [SR]

    Koaki Meiru Rooklord
    Koaki Meiru Rooklord
    EARTH Warrior ★8
    ATK 2800 / DEF 2200
    Revolution Beginning [SR]
    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Warrior-Type monster in your hand. You can Tribute Summon this card by Tributing 1 "Koa'ki Meiru" monster. When this card is Normal Summoned, you can remove from play 1 "Koa'ki Meiru" card in your Graveyard to destroy up to 2 cards your opponent controls.

    Shield Crush [SR]

    Shield Crush
    Shield Crush
    Normal Spell
    Revolution Beginning [SR]
    Target 1 Defense Position monster on the field; destroy that target.

    Karakuri Cash Cache [SR]

    Karakuri Cash Cache
    Karakuri Cash Cache
    Normal Spell
    Revolution Beginning [SR]
    Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand, and change the battle position of the selected monster.

    Diamond Core of Koa'ki Meiru [SR]

    Diamond Core of Koaki Meiru
    Diamond Core of Koaki Meiru
    Normal Spell
    Revolution Beginning [SR]
    Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.

    Synchro Material [SR]

    Synchro Material
    Synchro Material
    Normal Trap
    Revolution Beginning [SR]
    Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card.

    Unending Nightmare [SR]

    Uending Nightmare
    Uending Nightmare
    Continuous Trap
    Revolution Beginning [SR]
    You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.

    Comments

    Hot New Top
    Anonymous
    Best Main box!
    Anonymous
    Ok guys I really need an advice here , I am F2P competitve player Kog every season and right now I have about 16000 gems and I don't where to invest them plus about 5000 gem of these 16000 will expire before the next main box drop.should I go for koaki(have only opend 50 pack from gaia genesis and 0 from revolution beginning) or just wait to next box and invest these 5000 gems on 2nd or 3rd Junk Synchron?
    Sorry for the bad english.
    << Anonymous
    Anonymous Reply
    Depending on numbers of SR you aiming + luck in opening packs, 16000 may not be enough for 2 main boxes.

    I advice you to think further than pure KM deck. Are there any other cards or staple you want from those boxes?

    Personally I think KM isn't as good (or broken) as those whiners said to be.
    << Anonymous
    Anonymous Reply
    Thanks for the answer :)
    Anonymous
    one card made koaki meriu busted lol
    Anonymous
    lol fableds flopped
    Makrov krauz
    I know you guys by now are sick of seeing koaki meiru everywhere or just hate the coin flip mirror match.

    How to counter koa'ki meiru:

    -Kuriboh:
    sphere kuriboh is good in many decks so teaching 3 won't hurt your consistency very much.
    -last gamble with winged kuriboh is the best for the mirror match, winged kuriboh is a big thread to koa'ki meiru, balance is also good for the mirror match but not as good as last gamble build.
    -floodgates:
    balance koa'ki doesn't run hey and I believe by now balance is the mostly used skill with koa'ki.
    floodgate is way better than Canadia against koa'ki.
    -Lava golem:
    if you somehow survive the first assault lava golem is very good against koa'ki, most build don't run rook lord + koaki needs some turns to build their combos again + koa'ki prefers the 3 monster zones to be empty.
    don't use stall because if u give koa'ki a chance to get hey trunade you will likely lose, just tech in lava golem, preferably in banish control.
    -Spellbooks:
    especially SM, she can negate hey and the diamond core, lv 8 can go over maximus, fate maximus or urnight will likely stop the combos, if you face many sealed tooms koa'ki don't use spellbooks, it's an easy win for koa,ki with ice, ice is a bigger thread than maximus to spellbooks.
    -Georgias:
    with 3 floodgates, 3 canadias and 2-3 offerings. if you turn 1/2 tie and your anchor survive you will likely win, geargia is generally good against any non-heavy backrow deck, offerings is great to run with Georgia since you just want to survive the first assault.
    it just slows koa'ki down so I don't advise it that much.
    -sealed tooms:
    no core reinforcement for the turn that you activate the skill on and no diamond protection for the next turn.
    -koaki wall:
    only good as a turn 1 starter
    -WOD+drownings:
    best against balance koa'ki.
    << Anonymous
    Makrov krauz Reply
    The thing is turn 2 hey trunade is very very annoying, it's all about luck but if you are really facing many Koa'ki Meiru, like 6 out of 10 I advise using 1 or 2 winged kuribohs.
    << Anonymous
    Makrov krauz Reply
    About magic jammer:
    It's costy as you discard one card, can't protect from double trunade and it's a trap that can hurt your deck consistency if you are using a trap heavy deck because with it you may stop the hey trunade and lose to maximus effect and the otk.
    Try to use one card that can fully protect you like winged kuriboh or sphere, don't hurt your deck consistency and combos too much.
    << Anonymous(Makrov krauz)
    Anonymous Reply
    Thank you for the advice. I will use winged kuriboh since I only have one sphere. I'm still sleeping on using the deck myself.
    << Anonymous
    Makrov krauz Reply
    Welcome ^^
    Best of luck
    Anonymous
    Thx komoney!!!!! ;)
    3 packs + 1 sr $1.99
    << Anonymous
    Makrov krauz Reply
    Lucky
    << Anonymous
    moron Reply
    cool :o
    Anonymous
    Next box should be at same level of this box, hopefully.
    Anonymous
    The new Karakuri synchro playstyle reminds me on Crow's LV 40 deck : fast and versatile. I have a full-built Koa'ki Meiru deck but I enjoy playing Karakuri more
    Anonymous
    I'm still waiting for the new selection box and Silent Swordsman structure deck
    << Anonymous
    Lovely Aster Reply
    Me too.
    << Anonymous
    Anonymous Reply
    January 17
    Anonymous
    Any iron chain mill deck?
    << Anonymous
    Anonymous Reply
    I tested it. It's trash.

    Iron Chain only offers 2 new cards for mill deck: snake and synchro Dragon. Both needed you to attack opponent and/or deal damage.

    Even if you build a iron chain beatdown deck with back row removal, it's too weak compared to current meta.
    Anonymous
    Soo I got two shrink where is the crush virus trap
    Anonymous
    The fabled deck is unplayable even as meme deck. I have better winning chance with my roid meme deck. Maybe if you have 3 of the UR/SR but otherwise it's really bad.
    << Anonymous
    ValleCula Reply
    So you are saying that you are not playing an optimized version of the deck, but the deck is a "meme", right? Could one thing be influencing the other? *THINKING*
    Fabled is a pretty respectable deck.
    << Anonymous(ValleCula)
    Anonymous Reply
    I mean I dont have optimized version of the roid deck either but I can still win here and there in casual because the monster cards have useful effect like direct attacking or destroying def position monster. Fabled though?
    Do you have any fabled deck recipe that can win here and there in casual without the UR/SR cards? I only have 1 raven fwiw.
    << Anonymous
    Anonymous Reply
    I have 3 of each UR and it seems to be working well for me.

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