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Koa'ki Meiru: deck recipe (After 28 Dec)

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Epic Yami is now in Duel World(DM)!
update 03/01/2019

Updated Information

  • Last Gamble Version Decklist Updated

Overview

The “Koa'ki Meiru” archetype revolves around Iron Core of Koa'ki Meiru; the vast majority of the monsters self-destruct during the End Phase unless you send this Spell Card to the Graveyard or reveal a certain type of card from your hand.

Revolution Beginning, the 17th Main BOX, has finally given us, together with some of the monsters we were still missing, one of the best support cards this archetype has ever seen: Diamond Core of Koa'ki Meiru. Koa'ki Meiru decks are now significantly more consistent and, as a direct result, more threatening.

Note: :To see the past Koa'ki Meiru decklist, please click the link below:

Example Deck

Maximus OTK Version

Sphere KuribohSphere KuribohSphere KuribohKoa'ki Meiru UrnightKoa'ki Meiru UrnightKoa'ki Meiru Urnight
Koa'ki Meiru MaximusKoa'ki Meiru MaximusKoa'ki Meiru MaximusKoa'ki Meiru SandmanKoa'ki Meiru SandmanGalaxy Cyclone
Galaxy CycloneGalaxy CycloneDiamond Core of Koa'ki MeiruDiamond Core of Koa'ki MeiruDiamond Core of Koa'ki MeiruIron Core of Koa'ki Meiru
Iron Core of Koa'ki MeiruIron Core of Koa'ki Meiru----
[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Yusei Fudo
Yusei Fudo

Last Gamble Version

Sphere KuribohSphere KuribohKuribohKuribohKoa'ki Meiru UrnightKoa'ki Meiru Urnight
Koa'ki Meiru SandmanKoa'ki Meiru SandmanKoa'ki Meiru MaximusKoa'ki Meiru MaximusKoa'ki Meiru IceKoa'ki Meiru Boulder
Diamond Core of Koa'ki MeiruDiamond Core of Koa'ki MeiruDiamond Core of Koa'ki MeiruFire Formation - GyokkouFire Formation - GyokkouIron Core of Koa'ki Meiru
Iron Core of Koa'ki MeiruIron Core of Koa'ki Meiru----
[Skill] descriptionUser
Last Gamble
Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
Joey Wheeler
Joey Wheeler

Core Cards

Koa'ki Meiru Maximus

Koaki Meiru Maximus
Koaki Meiru Maximus
WIND Dragon ★8
ATK 3000 / DEF 2500
Gaia Genesis [R]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Iron Core of Koa'ki Meiru" from your hand. During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" or 1 "Koa'ki Meiru" monster from your hand to the Graveyard. Once per turn, during your Main Phase, you can select and destroy 1 card your opponent controls.

Koa'ki Meiru Sandman

Koaki Meiru Sandman
Koaki Meiru Sandman
EARTH Rock ★4
ATK 1900 / DEF 1200
Gaia Genesis [SR]
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Rock-Type monster in your hand. During either player's turn, when your opponent activates a Trap Card: You can Tribute this card; negate the activation, and if you do, destroy that card.

Koa'ki Meiru Unright

Koaki Meiru Urnight
Koaki Meiru Urnight
EARTH Beast-Warrior ★4
ATK 2000 / DEF 1500
Gaia Genesis [SR]
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. Once per turn, you can reveal 1 "Iron Core of Koa'ki Meiru" in your hand to Special Summon 1 Level 4 or lower "Koa'ki Meiru" monster from your Deck, except "Koa'ki Meiru Urnight".

Diamond Core of Koa'ki Meiru

Diamond Core of Koaki Meiru
Diamond Core of Koaki Meiru
Normal Spell
Revolution Beginning [SR]
Add 1 "Koa'ki Meiru" card from your Deck to your hand, except "Diamond Core of Koa'ki Meiru". You can banish this card from your Graveyard; for the rest of this turn, "Koa'ki Meiru" monsters you control cannot be destroyed.

Iron Core of Koa'ki Meiru

Iron Core of Koaki Meiru
Iron Core of Koaki Meiru
Normal Spell
Gaia Genesis[N]
During your Draw Phase, if this card is in your Graveyard, you can add this card to your hand instead of drawing, and/or send 1 "Koa'ki Meiru" monster from your hand to your Graveyard to add this card to your hand.

How to Use

  • There are a lot of “Koa'ki Meiru” cards, so, naturally, there are also a lot of different decks that you can make with them, but the one that has seemingly been the most successful so far is this one.

Diamond Core of Koa'ki Meiru

Use Diamond Core to add Iron Core of Koa'ki Meiru, Koa'ki Meiru Urnight or Koa'ki Meiru Maximus from your Deck to your hand. You can’t add another Diamond Core to your hand, but there is no restriction on how many you can activate in a turn.

If all of this wasn’t enough, you can banish Diamond Core from your Graveyard to prevent all “Koa'ki Meiru” monsters you control from being destroyed this turn. You can activate this effect the same turn you activated Diamond Core and make your monsters immune to cards like Treacherous Trap Hole, Widespread Ruin and Super Rush Headlong.

Since your monsters can’t be destroyed by battle this turn, you can also safely attack monsters with the same ATK with them. Most of the times you do not want to add Koa'ki Meiru Sandman to your hand with Diamond Core because Koa'ki Meiru Urnight can Special Summon it from your Deck.

Koa'ki Meiru Maximus

As I said in the Overview, the “Koa'ki Meiru” archetype revolves around a card in particular: Iron Core of Koa'ki Meiru. Iron Core can be recycled from the Graveyard via its effect, so, even if a monster requires you to discard it, you are not going to run out of them, but the case is different with Koa'ki Meiru Maximus because this Level 8 monster can only be Special Summoned by banishing the Spell Card.

If Iron Core is banished, there aren’t many ways to retrieve it consistently. In addition to requiring you to banish Iron Core in order to be Summoned, Maximus doesn’t just ask you to reveal a card during the End Phase: you will have to discard a copy of Iron Core or a “Koa'ki Meiru” monster, otherwise it will destroy itself during the End Phase.

This deck is built to make explosive, aggressive plays, so it generally doesn’t care about maintaining this monster, but, thanks to Diamond Core, you don’t necessarily have to discard anything during the End Phase.

Once per turn, Koa'ki Meiru Maximus allows you to destroy a card your opponent controls. You can destroy a Set Spell/Trap Card or a monster and, if you have more than one Maximus on the field, you can use this effect with both of them.

Koa'ki Meiru Urnight & Koa'ki Meiru Sandman

Maximus alone isn’t enough to deal with everything your opponent has on the field and, even though it does have a lot of ATK, it’s not going to be enough for an OTK.

Once per turn, Koa'ki Meiru Urnight can Special Summon a Level 4 or lower “Koa'ki Meiru” monster from your Deck, except another Koa'ki Meiru Urnight, if you reveal an Iron Core from your hand. Use Koa'ki Meiru Urnight’s effect to Special Summon Sandman and then Special Summon Koa'ki Meiru Maximus. Now you have a board full of monsters, Maximus’ destruction effect and Sandman’s negation for a Trap Card.

Additional Notes

Skills

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Yusei Fudo
Yusei Fudo

The Tie that Binds can enable OTKs through a Sphere Kuriboh/Kuriboh/Enemy Controller on Turn 2 and it allows your Koa'ki Meiru Maximus to get over a Blue-Eyes White Dragon or even Cosmo Brain with just two monsters on the field.

[Skill] descriptionUser
Beatdown!
This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Seto Kaiba
Seto Kaiba

Beatdown! allows Koa'ki Meiru Maximus to get over Blue-Eyes White Dragon and Cosmo Brain. You can use Maximus’ effect to get rid of any monster that has 3000 or more ATK, but, if there was more than one, you wouldn’t be able to OTK your opponent.

[Skill] descriptionUser
Last Gamble
Can be used in your Main Phase, starting from the fifth turn. Upon activation, reduces your LP to 100 and discards 2 cards from your hand. You roll a die and draw that number of cards. This skill can only be used once per Duel.
Joey Wheeler
Joey Wheeler

Last Gamble can instantly replenish your resources and give you the final push you needed to finish off your opponent. You do have to rely on a die roll, but you shouldn’t underestimate this Skill: chances are you are going to draw more cards than you discarded.

[Skill] descriptionUser
Draw Sense: Wind
Can be used each time your Life Points decrease by 1500. In the Draw Phase, instead of doing a normal draw, draw a random WIND attribute monster.
Mai Valentine
Mai Valentine

This Skill was initially the preferred one, but now that we have Diamond Core of Koa'ki Meiru Meiru, we also have a more consistent way to draw Koa'ki Meiru Maximus.

Matchups

Control Matchup

Control relies heavily on its backrow in order to slowly deplete the opponent’s resources. Hey, Trunade!, Galaxy Cyclone and Cosmic Cyclone can get rid of those pesky Trap Cards and allow you to OTK your opponent, but you are obviously not always going to have them available.

D.D. Assailant and Armades, Keeper of Boundaries are hardly a problem: Control has only a Normal Summon per turn, which means that Koa'ki Meiru Maximus’ effect is just enough to clear that part of the field on Turn 2. Going first is not an issue since Control is not able to deal 4000 Life Points worth of damage on its first turn.

Vampire Matchup

Going first, as I said, is pretty rough for this deck: it doesn’t automatically translate into a loss, but it’s certainly not an easy situation.

Cosmic Cyclone and Paleozoic Canadia are very good cards you could add to your deck to either get rid of Vampire Kingdom as soon as it hits the field or to flip Vampire Grace face-down and prevent it from activating its effect;

Treacherous Trap Hole and Sphere Kuriboh are the cards that I have chosen for the Example Deck, but any generic form of backrow is just as viable. If your opponent goes first, they will find themselves in your same situation, open to an OTK and forced to rely on their backrow.

Masked HERO Matchup

Just like with Vampires, this matchup is heavily influenced by the coin toss: both decks focus on finishing off the opponent by making early, aggressive plays, so whoever goes second, will usually end up winning the duel. However, if the Koa'ki Meiru deck is not able to OTK the opponent on Turn 2, due to how fast it tends to run out of resources, it might still lose the duel.

Blue-Eyes Matchup

Blue-Eyes decks hardly run any backrow, so you shouldn’t have trouble dealing with them. Maximus has less ATK compared to a Cosmo Brain that was Special Summoned by discarding a Level 8 monster and it ties with Blue-Eyes White Dragon, but its effect and Beatdown! can fix this issue. Keep in mind you can safely attack into a Blue-Eyes White Dragon with Maximus if you have used Diamond Core’s effect from the Graveyard.

Silent Spellbook Matchup

Silent Magician can negate Diamond Core of Koa'ki Meiru and, if you destroy it, your opponent will get a 3500 ATK monster on the field that Maximus won’t be able to get over naturally. Spellbook of Fate can get rid of Maximus as soon as it hits the field, so you will have to use Galaxy Cyclone before Summoning your Level 8 monster.

Comments

Hot New Top
Anonymous 10days ago
It is highly possible that Maximus will be limited to 1 in the next banlist. But if it happen I will definitely write something to Konami on the survey: why you don't do it to Anki, Konami?
Maximus often bricks. Opening with 2 or 3 Maximus in hand can make you lose the game
Anki never bricks since it is safely hidden in Extra Deck
<< Anonymous
Anonymous 9days ago Reply
Maybe they will limit both the cards. Its a win win, I guess.
<< Anonymous
Anonymous 9days ago Reply
Anki would never be limited to 1. It would be semi-limited if Konami decide to hit Anki
<< Anonymous
Anonymous latest Reply
If dian shows up in the next box anki will probably get nerfed
Anonymous 1days ago
hate this deck!! FFour times my last match the promotion match endend with me losing beacuse of this deck.. platinum 5
with amazoness magician deck
<< Anonymous
Anonymous 1days ago Reply
I suggest you stay in platinum. You will cry if you rank up to legend.
<< Anonymous
Anonymous 1days ago Reply
Gonna use this deck too.. I only need 2 diamonds to finish the deck and currently I have 8k gems..
Anonymous 6days ago
This a short lived tier 1. It will not last long :)))
<< Anonymous
Anonymous 2days ago Reply
thats true, the real tier 1 decks survive their first nerf, but if u nerf any card of koaki deck... it dies...
MUCIKARI TRONJOL 8days ago
KONTOL KALIAN SEMUA !
<< Anonymous(MUCIKARI TRONJOL)
Nurhadi 3days ago Reply
Santai
F2p 6days ago
Deck is good with alot of options to play unlike fur hire which had one beatdown skill and played all of their 6 available monster in this game
<< Anonymous(F2p)
Anonymous 4days ago Reply
lol are u serious? the only play you can do with this is put maximus on field and protect it until you make an otk. im f2p and didnt invest in this deck because it s not really op and will have a short period in the tier list.
New York Guy 13days ago
I can't believe it ...
I just can't...

After receiving so much hate from very small groups in the community, Konami surprised us AGAIN with another f2p deck. Seriously, you don't need more than 10k gems to build this deck. (I'm talking about its Balance version with no sphere kuribohs). No URs at all, just SRs

Very, very strong deck at a low cost.
Hope people learn to appreciate this deck. It's not expensive at all and totally competitive <3 :thumbsup:
<< Anonymous
Anonymous 6days ago Reply
if your account is kinda new, or does not have all their characters above lvl 30. Then you can make 10k gems in less than a month if you farm your standard duelists daily. Not big deal, let's say koa'kis last in the meta for 3-4 seasons. Then it's a marvelous investment.
<< Anonymous(New York Guy)
Anonymous 6days ago Reply
Are you serious? I dont see how you can spend only 10000 gems on this deck. You need 3 SR from a main box and 3 SR from another main box. Youu must be lucky to have all that cards with only 10000 gems.
<< Anonymous
Anonymous 6days ago Reply
You can play only 2 centaurs if you are truly unlucky bro.
<< Anonymous
Anonymous 5days ago Reply
My point is that i spend 10000 gems only on getting 3 diamond core, but you also need to open another main box to build that deck, so its not a cheap deck. Sylvans and fur hires was a cheap deck, you could build that decks with 10000 gems.
Anonymous 5days ago
Pros:
+ Strong boss monster
+ Free destruction
+ Destruction protection
+ Negate
+ Strong draw engine
+ Revive any monster
+ WHOLE backrow clean
+ Consistence
+ Cheap

Cons:
+ Can lose if you are bad-luck/idiot
+ Everywhere
+ Will be nerfed soon
Pusssiiipumper 7days ago
I cannot win against buster blader with this deck.
Anonymous 9days ago
Deck is so easy to pilot yet there are still high ranked players making mistakes.
Seriously. Haha.
Sheep!

<< Anonymous
Anonymous 8days ago Reply
I even saw a KOG making amateur mistake when playing Ancient Gears lmao
Anonymous 10days ago
All those unoriginal pricks playing this deck. Cannont think of a good deck on their own so why not copy-paste a broken Gamea deck ? This way you may win once in a while amd make pvp matches boring and redundant.
<< Anonymous
Anonymous 10days ago Reply
What are you playing?
<< Anonymous
Anonymous 8days ago Reply
Yeah, what are you playing, then? Can it beat Koa'ki Meiru consistently?
Anonymous 9days ago
This deck is so OP. it should be tier 0
<< Anonymous
Anonymous 8days ago Reply
Probably
Anonymous 8days ago
I'm very surprised about the effectiveness of this deck, if you banish you diamond when you have maximus and sandman/wall on the field then you pretty much OTK. It's really cool and not very expensive, people need to appreciate this f2p deck.

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If dian shows up in the next box anki will probably get nerfed
I'm using it with breaker and dark valkyria. Add in supervise, gemini spark, and spell power...
13 packs left no necrovalley...
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