Destroy 2 monsters on your opponent’s field for no cost.
You can only activate this card if you do not have any Trap cards in the graveyard.
It is best to run this card in a deck that doesn’t use any other Trap cards.
You cannot activate this card when you have another copy of it in the graveyard. What you can to is turn on self chain so that you can activate 2 of these at the same time, destroying all your opponent’s monster.
Here are some cards to help you remove Trap cards from the graveyard so that you can use Treacherous Trap Hole. Use the effect of Diskblade Rider to remove from play Trap cards in your graveyard and gain an attack boost. Pot of Benevolence can return Trap cards back to your deck allowing you to reuse them.
Yes. It is rigged. I dueled someone with a 24 card clusterfuck deck of red eyes and koaki with just one tth. And of course, he got tth, slash dragon, maximus, and ice all on his first turn to clear my whole field and win. I am starting to wonder if players who get tth turn one all the time like this against impossible odds have had to make some kind of pact with a demon in exchange for such luck.
Roy 24days ago
for some reason when I go to "Visions of Ice" box, the card is grey with a 0 on it as I've already obtain one. Does this mean I can't obtain a 2nd one?
yeah, i mean 2/3 field removal with very little counterplay is fair. i know what i'm talking about since i run that card as well.
There is usually only one of this in someone's deck when I look at it. Yet somehow almost everyone I face keeps pulling this piece of shit on me turn 1. How is it possible that I am seeing this card MORE after the limits hit it!?
because its still broken OP regardless of the limit on it unfortunately. i find it funny that you don't have to give up life points to use it, dont have to discard a card, don't have to reveal a card, don't have to have to wait 3 turns...things that a whole bunch of other cards with way less usefulness make you do.
Honestly in some situations I see Wall of Disruption and Floodgate Traphole more broken then this. I typically run backline removal so I can breathe a sigh of relief when I take out one trap, meaning Treacherous isn't going to ruin me.
Disruption is a permanent minus 1600 to 2400 on all your creatures, and since they usually play it during your turn, your screwed. Floodgate just ruins nice things from happening and has not restrictions unlike this.
Not really, it's much slower and you're limited to it being your only trap card in your entire deck if you play it. And if one of them gets sent to the grave- whether it be by discard, mill, negate, etc, then the other becomes useless. Not to mention the semi-limitation handicap too. Good card, but not banable