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Treacherous Trap Hole | Decks and Tips

This page notes details of Treacherous Trap Hole (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 03/08/2017

Treacherous Trap Hole

Treacherous Trap Hole
TypeTrap Card
PropertyNormal
Card Effect TypeActivation requirement / Card effect
Passcode99590524
ArchetypesTrap Hole

text

If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

How to Get

PackVisions of Ice [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingA-

Pros

  • Destroy 2 monsters on your opponent’s field for no cost.

Cons

  • You can only activate this card if you do not have any Trap cards in the graveyard.

Tips

  • It is best to run this card in a deck that doesn’t use any other Trap cards.
  • You cannot activate this card when you have another copy of it in the graveyard. What you can to is turn on self chain so that you can activate 2 of these at the same time, destroying all your opponent’s monster.

Remove Traps from the Graveyard

Here are some cards to help you remove Trap cards from the graveyard so that you can use Treacherous Trap Hole. Use the effect of Diskblade Rider to remove from play Trap cards in your graveyard and gain an attack boost. Pot of Benevolence can return Trap cards back to your deck allowing you to reuse them.

Decks

Rulings

Classifications

Monster/Spell/Trap categoriesDestroys Monster Cards

Comments

Hot New Top
Anonymous 12days ago
This should be the first card in forbidden list.
<< Anonymous
Anonymous 12days ago Reply
Startdust Dragon says hi
<< Anonymous
Anonymous 11days ago Reply
*flips TTH to destroy the Tuner and non-Tuner before you get a chance to summon Stardust
<< Anonymous
Anonymous 1days ago Reply
*Starlight road activates* *negates TTH and summons stardust on top of that*
Anonymous 13days ago
It seems to me, or this card now is more common than before the limitation

I think I see Treacherous trap hole turn 1 - 2 in almost 60% decks in Legend.
<< Anonymous
Anonymous 13days ago Reply
60% in Legend? Feels more like 90% to me...
<< Anonymous
Anonymous 13days ago Reply
6 sams don't use it
<< Anonymous
Anonymous 1days ago Reply
well that's bc they cant
<< Anonymous
Anonymous 1days ago Reply
Every Meta deck asides from 6 sams, Koaki, and spellbooks (since they’re still tiered) can run tth atm
Anonymous 20days ago
This card is rigged or what?
I put second copy in my deck, played 5 games and it was in my starting hand all the time, no joke
<< Anonymous
Anonymous 20days ago Reply
Yes. It is rigged. I dueled someone with a 24 card clusterfuck deck of red eyes and koaki with just one tth. And of course, he got tth, slash dragon, maximus, and ice all on his first turn to clear my whole field and win. I am starting to wonder if players who get tth turn one all the time like this against impossible odds have had to make some kind of pact with a demon in exchange for such luck.
Roy 24days ago
for some reason when I go to "Visions of Ice" box, the card is grey with a 0 on it as I've already obtain one. Does this mean I can't obtain a 2nd one?
<< Anonymous(Roy)
Anonymous 24days ago Reply
You can if you reset the box
Lmao
I cant believe some guys actually thought this card was broken. Whatever.
<< Anonymous(Lmao)
Anonymous Reply
yeah, i mean 2/3 field removal with very little counterplay is fair. i know what i'm talking about since i run that card as well.
Anonymous
There is usually only one of this in someone's deck when I look at it. Yet somehow almost everyone I face keeps pulling this piece of shit on me turn 1. How is it possible that I am seeing this card MORE after the limits hit it!?
<< Anonymous
Anonymous Reply
because its still broken OP regardless of the limit on it unfortunately. i find it funny that you don't have to give up life points to use it, dont have to discard a card, don't have to reveal a card, don't have to have to wait 3 turns...things that a whole bunch of other cards with way less usefulness make you do.
Anonymous
Honestly in some situations I see Wall of Disruption and Floodgate Traphole more broken then this. I typically run backline removal so I can breathe a sigh of relief when I take out one trap, meaning Treacherous isn't going to ruin me.
Disruption is a permanent minus 1600 to 2400 on all your creatures, and since they usually play it during your turn, your screwed. Floodgate just ruins nice things from happening and has not restrictions unlike this.
Anonymous
Suck for whoever wasted gems to get three of these.
<< Anonymous(rakuzan)
Anonymous Reply
If you can banish trecherous used and any other traps in the gy then you can use another one, can't you.
<< Anonymous
Anonymous Reply
Yes, you can
<< Anonymous
Anonymous Reply
People DO run more than one, despite can only be used once. The card is that ridiculous.
<< Anonymous
Anonymous Reply
If they run more than one, it's either because they can recycle it, or simply to add consistency.
Anonymous
Still a broken card after a year of release. TCG would’ve been banned this card if this happened to be this game changing for more than a year.
<< Anonymous
Anonymous Reply
I don't agree with the douche above me's use of terminology, but yea limiting it might actually be in some cases an upgrade for some decks- means you can run Econ and/or Trunade again with it
<< Anonymous
Anonymous Reply
He thinks that limiting TTH to one is a nerf XDDDD Yeah two trunades and one TTH in th same deck, excellent nerf
<< Anonymous
Anonymous Reply
Should’ve been forbidden. Way too good of a card, essentially a Raigeki.
<< Anonymous
Anonymous Reply
Not really, it's much slower and you're limited to it being your only trap card in your entire deck if you play it. And if one of them gets sent to the grave- whether it be by discard, mill, negate, etc, then the other becomes useless. Not to mention the semi-limitation handicap too. Good card, but not banable
Anonymous
Guys is it worth it to get a second one?
<< Anonymous
Anonymous Reply
no i suggest going for canadia instead
Anonymous
I think this one should be one of Seto Kaiba's signature cards xD
Anonymous
who even runs 3 copies of this...

this card needs to be limited to 1 if not forbidden
<< Anonymous
Anonymous Reply
^
This.
<< Anonymous
Anonymous Reply
Limiting it to one would make it better though.
<< Anonymous
Anonymous Reply
Agree, this card should be the firt to hit the forbidden list. So many skill-less wins for an already skill less metagame
<< Anonymous
Anonymous Reply
A semi-limit is basically a limit to one if you also run any other semi-limited card.

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