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New player guide: What packs to buy first? [Apr 2021]

Duel Links, which packs to buy, which decks to build to reach KOG for new players.
Duel Links Breaking News
KC GT Tournament 2021
update 06/04/2021

Updated Information

  • Recommended Pull's Card List Section is Updated.

  • Mini Box Cards Investigation Section is Updated.

  • Harpie Deck is added as the Other Interesting Option

  • Evil Eye Section is added.

  • Fire King Section is removed.

Overview

If you have just started playing Duel Links or you simply haven’t opened the game in a while, you are probably looking at the Shop, wondering where to start. After all, this game has been out for over two years, and the amount of options available at this point is quite overwhelming. You do, however, have a limited amount of resources, so I am going to try and direct you towards what’s relevant at the moment.

Recommended Pull

For starters, let’s talk about some of the most popular cards in the game like right now—mostly Spell and Trap Cards that can fit in pretty much any deck. These cards have proven to be a great investment for many players by remaining relevant for a very long time and should be one of your primary foci, if you have just started playing the game.

The cards are sorted by Type and Rarity

Kiteroid

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Tour Guides Mission Bingo Event [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Another amazing low-Level monster that can allow you to survive an OTK. Kiteroid has been Semi-Limited pretty much right after its release.

Black Rose Dragon

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

To any Deck that can make Level-7 Synchros on demand, Black Rose Dragon is a great addition to your toolbox. Summon it when you want to get rid of the opponent's entire board. And if you can follow up with summoning a powerful monster, you can hit the opponent with a huge direct attack.

Abyss Dweller

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is used like a monster version of Necrovalley that's accessible to any Rank-4 spam Deck. Another benefit of running Abyss Dweller is, unlike Necrovalley, it does not affect your own graveyard so you're still able to activate graveyard effects.

Make sure to toggle your chain from "Auto" to "On" so you can use Abyss Dweller at the start of the opponent's turn where it is most effective. Chaining Abyss Dweller to an effect activation would not negate that effect.

Number 70: Malevolent Sin

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is a great anti-Xyz tech. Xyz monsters temporarily banished by Malevolent Sin come back with no materials, so they become unable to use their effects.

Book of Moon

Book of Moon
Book of Moon
Quick Spell
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Highly versatile for defense and control purposes. For example, you can flip a newly summoned monster face-down so that your opponent can't follow up with a Synchro or Xyz play.

Forbidden Lance

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Can be used offensively or defensively depending on whose monster you target. Firstly, you can use Forbidden Lance to protect a monster from removal and other harmful effects. Alternatively, you can use it as a significant 800 ATK debuff on an opponent's monster.

Hey, Trunade

Hey, Trunade!
Hey, Trunade!
Normal Spell
Rampage of the Forest [SR]
Selection Box Vol. 02 Mini [SR]
Return all Set Spells and Traps on the field to the hand.

This is mainly used when going on the offensive especially OTK turns, to attack safely without worrying about enemy backrow.

Enemy Controller

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Versatile Quick-Play Spell that can be used to protect your monsters and/or your Life Points, or to take control of an opponent’s monster. Enemy Controller is currently Semi-Limited.

Fiendish Chain

Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Shining Hope [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Quick monster effect negation is extremely useful in a monster-heavy meta; useful for shutting down searchers and combo starting effects.

Floodgate Trap Hole

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
Bundle Set Sale [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Trap Card that’s generally used to slow down the opponent by locking a monster that has just been Summoned in face-down Defense Position.

Paleozoic Canadia

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Bundle Set Sale [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Similar to Floodgate Trap Hole, Paleozoic Canadia can flip monsters face-down, but it’s more versatile and it has an additional effect that allows you to Special Summon it from the Graveyard as Level 2 monster.

Karma Cut

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Banishing is a great form of removal since it's usually harder to recover banished cards. Also, the added effect of banishing similar copies from the graveyard can occasionally be useful to disrupt graveyard setup. The discard effect can actually be helpful in some Decks that need the graveyard setup.

Treacherous Trap Hole

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
Selection Box Vol. 02 Mini [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

A Trap Card with a minor activation requirement and the ability to destroy two monsters on the field. Treacherous Trap Hole is currently Semi-Limited.

Recommended Start

Here are the decks that we recommend to invest.

Evil Eyes - The "Budget" Route

Example Core Evil Eye Cards

Medusa, Watcher of the Evil EyeMedusa, Watcher of the Evil EyeMedusa, Watcher of the Evil EyeBasilius, Familiar of the Evil Eye
Basilius, Familiar of the Evil Eye
Evil Eye of Selene
Evil Eye of SeleneEvil Eye Domain - PareidoliaEvil Eye Domain - PareidoliaEvil Eye Domain - PareidoliaEvil Eye of GorgoneioEvil Eye of Gorgoneio
Evil Eye of GorgoneioEvil Eye DefeatEvil Eye DefeatEvil Eye Defeat--
  • The Deck's core cards all come from a single Main Box, so you can easily build it by running through the box twice. Additionally, the box contains the essentials of the Witchcrafter Deck so you can build that alongside your Evil Eye Deck. And the box also has the core cards of the Predaplant Engine.

  • Firstly you'll need the searchers. Basilius mills Gorgoneio to the graveyard where Gorgoneio can activate its effect to fetch Selene. Alternatively you can mill Selene then retreive it when you summon Medusa.

  • To get Evil Eye monsters in your hand, their archetype Field Spell Pareidola works well.

  • All this build up is ultimately to get Medusa on the field equipped with Selene. Selene protects Medusa from destruction and targeting effects. Medusa's effect can be activated anytime to disrupt the enemy graveyard, and this same effect triggers Selene to increase Medusa's ATK.

  • Gorgoneio can also be equipped to Medusa for another huge ATK boost if your opponent's LP is significantly higher than yours. Easy to accomplish since Selene will constantly be draining your LP.

  • Evil Eye Defeat is a powerful removal card, effectively letting you get rid of two enemy monsters for free if you got your ideal setup on board. Follow this up by a direct attack from a boosted Medusa and this could easily result in an OTK.

  • Overall your win condition is to get Medusa equipped with Selene to a high ATK, then keep beating down the opponent while preventing them from recycling the graveyard.

Example Filler Cards

Catoblepas, Familiar of the Evil EyeEvil Eye AwakeningStormTreacherous Trap Hole--
  • Catoblepas is another possible target for Selene. Catoblepas is able to activate its effect every turn without condition so this lets you easily accumulate ATK with Selene. Catoblepas will also protect Selene from destruction once every two turns. However, the most optimal use is to just let Catoblepas sit in defense position, protecting Selene equipped to Medusa. The inherent Special Summoning effect makes Catoblepas a good Xyz material to use alongside Basilius.

  • Evil Eye Awakening is a great field extender. You can use this to bring out Medusa, getting you closer to your ideal setup. If you already have Medusa onboard, you can instead use this as a field extender resulting in an Xyz play.

  • Self destructing your backrow with cards like Storm helps you trigger the effect of Pareidola. This also gets Gorgoneia in the graveyard where you can use its search effect.

  • Evil Eye Defeat is a powerful removal card but the conditions to it mean it may not always be at full power, so other removal options like Treacherous Trap Hole are welcome. Medusa banishing from your graveyard gets rid of any Traps that would hinder Treacherous Trap Hole's activation.

Triamid - The "Budget" Route

Example Core Triamid Cards

Triamid SphinxTriamid MasterTriamid MasterTriamid HunterTriamid HunterTriamid Dancer
Triamid DancerTriamid CruiserTriamid CruiserTriamid CruiserTriamid KingolemTriamid Kingolem
Triamid KingolemTriamid FortressTriamid PulseTriamid Pulse--
  • You should have at least 1 copy of Sphinx as the deck's boss monster. Special Summon Sphinx with its own effect or when Kingolem is swapped out. While on the field Sphinx offers powerful damage output and essentially prevents the opponent from attacking.

  • All the low-level Triamid monsters share the effect of letting you cycle your Field Spell. This is highly useful in protecting your monsters from effect destruction by fetching Triamid Fortress.

  • Hunter is essential to your field Swarming ability, so summon him first when possible. Remember, more Triamid monsters on the field means more opportunities to cycle through your Field Spells.

  • Dancer gives a permanent stat boost and also recovers your Triamid Field Spells and sometimes monsters. Her presence on the field is also important to your beatdown potential.

  • You can have two Dancers on the field for double the boost every turn.

  • Get Cruiser out during the start of your turn for draw power. This helps you get Sphinx onhand quicker incase you don't have it yet. Don't worry about decking out as long as you have Dancer.

  • Kingolem is the Field Spell you want present most of the time because ATK boost is generally useful. However, you also want to cycle it out for its swarming effect. The solution is to use search effects twice to go from Kingolem>Fortress>Kingolem again.

  • The in-archetype Quick Effect of Triamid monsters lets you pull Fortress out of the deck in response to your opponent's destruction removal.

Example Filler Cards

Treacherous Trap HolePowersink StoneWall of Disruption---
Number 39: UtopiaMaestroke the Symphony DjinnLeviair the Sea DragonGagaga SamuraiWind-Up ZenmainesMelomelody the Brass Djinn
Soul of Silvermountain-----
  • In terms of removal, there really isn't much for Triamid Decks. Because of this, it is a good idea to tech on-demand removal effects such as Treacherour Trap Hole and Karma Cut.

  • Battle protection is also an issue without Sphinx or without a significant boost from Dancer.

  • Triamids have good swarming potential but no in-archetype Xyz monster. Because of this the Extra Deck often goes unused so you can fill it with generic Rank-3 and 4 toolboxes. With more Rank-3's because they are easier to make in this Deck.

  • Soul of Silvermountain is a particularly good toolbox option with its second effect letting you revive any Triamid monster. And Dancer allows Soul of Silvermountain to effectively run things over.

The Weather- The “Budget” Route

Example Core Weather Cards

The Weather Painter SnowThe Weather Painter SnowThe Weather Painter SnowThe Weather Painter ThunderThe Weather Painter ThunderThe Weather Painter Thunder
The Weather Painter CloudThe Weather Snowy CanvasThe Weather Snowy CanvasThe Weather Snowy CanvasThe Weather Cloudy CanvasThe Weather Thundery Canvas
The Weather Thundery Canvas-----
  • Max out on Painter Snow and Snowy Canvas for consistent searching, resource gain, and combo extending.

  • On your first turn, Normal Summon Snow and search Snowy Canvas. Use Snowy Canvas' effect to fetch Thundery Canvas.

  • If you don't have Snow onhand, you can Summon Thunder then activate Snowy Canvas to still search Thundery Canvas. Alternatively, you can activate Cloudy Canvas then use Thunder's effect to search Snowy Canvas, using Cloudy Canvas as cost.

  • Basically your board setup should consist of Snowy Canvas, Thundery Canvas, and a Painter monster.

  • Cloudy Canvas is can be used to halve the opponent's ATK for a quick debuff, or give one of your monsters a direct attack opportunity.

  • Cloud helps maintain your board setup. Just use his effect to immediately recover a Weather Spell/Trap was removed.

Example Filler Cards

Sphere KuribohKiteroidNecrovalleyValhalla, Hall of the FallenHallowed Life BarrierKarma Cut
Ultimate Providence-----
  • The filler cards for this deck are mostly defensive to match its control playstyle.

  • You already have enough removal power with Thundery Canvas, the problem is you need a full field of Weather monsters to maximize it while this deck isn't really good at swarming. The stall cards are present to keep you alive while you slowly Normal Summon into a full field of monsters.

  • Valhalla can be tech may be teched in to hasten your swarming. It can later be used as cost for Thunder's search to prevent backrow clogging.

  • Aside from Cloud, The Weather Decks don't really have any graveyard recursion. This means you can tech in Necrovalley to disrupt the opponent's graveyard plays without affecting your plays.

Gouki - The "Budget" Route

Gouki is a beater deck you can build by pulling from Flames of the Heart. If you want an effective deck that requires minimal combos, this deck is for you. The floating effect inherent to all Goukis, allows you to maintain resources and keep up with more combo-oriented decks.

Example Core Gouki Cards

Gouki SuprexGouki SuprexGouki SuprexGouki RiscorpioGouki RiscorpioGouki Twistcobra
Gouki TwistcobraGouki Twistcobra----
  • The current Gouki playstyle is beatdown. However, they distinguish themselves by having an archetype-wide search effect on all their monsters. This not only makes them quite consistent, but also allows them to be cost effective tribute engines.

  • Normal Summon Gouki Suprex for field presence. His effect lets you Special Summon any Gouki from your hand so use this to Special Summon Riscopio as a beater or Twistcobra for a potential ATK boost and search effect trigger.

  • Gouki Riscorpio is a beater, not much to be said about him. He has his own effect that eases his Normal Summoning, but you usually want to Special Summon him with Suprex. He also provides the largest boost when tributed by Twistcobra.

  • Gouki Twistcobra can be a beater like your other Gouki monsters, but his effect does have some nuance to its use. You will need 2 Gouki on the field to use Twistcobra's effect, one to tribute and one to receive the ATK boost, so it is ideal to Special Summon him with Suprex. Twistcobra can even tribute himself to give another Gouki monster an ATK boost, this means no matter what your opponent targets for removal, you can make use of it for Twistcobra's effect. Lastly, Twistcobra is the easiest in-archetype way of triggering search effects in a Gouki deck.

  • Keep Gouki Iron Claw in your hand to respond to your opponent's battle traps while also giving your Gouki a slight ATK boost. If you brick and Iron Claw is the only monster in your hand, you can set it and get a search when it gets destroyed.

Comments

Hot New Top
Anonymous 5days ago
İf you want completely relax, you should play "The weather" deck. Nearly there is not counter this deck.
Or you can play "Lunalight" too.
Anonymous 9days ago
Please remove from recommended cards:
Cosmic Cyclone
Canadia
Balista Squad
Wall of Disruption
All are gone from our meta.
Add instead card tgat will be always relevant:
Number 70 Malevolent Sin
Book of Moon
Hey Turnade
Black Rose Dragon
<< Anonymous
Anonymous 8days ago Reply
BRD is not meta.
Book of moon is not in the game for F2P/Dolphin players, you need 350 dollars to get 3x or wait september new world
<< Anonymous
Anonymous 8days ago Reply
Agreed with Anon above. And it's kinda likely that Number 70 will be powercrept soon. The only card I agree with OP is Hey Trunade!.
<< Anonymous
Anonymous 8days ago Reply
Number 70 is quite good atm in dl format since it can give free wins out of nowhere. Also, black rose dragon is one of the best synchro monsters. Every deck that uses tuners consider this a staple. It is even relevant in tcg after 10 years from its release.
<< Anonymous
Anonymous 7days ago Reply
What?? :o
Anonymous 7days ago
Valiant Souls, Witch's Sorcery, RB, Shining Hope... best box
Anonymous
Just started new account: go judgment force and buy blue eyes new ex structures. Lunalight to farm (also with vassal/union if needed). Blue eyes to Kog is ok. Then next step is go only XYZ boxes, they are the future. Fuk Konami
<< Anonymous
Anonymous 9days ago Reply
You are doing well until the last one....XYZ is very outdated lol. Not to mention Union is a terrible mechanic, unless we get Union Hangar.
<< Anonymous
Anonymous 9days ago Reply
u need generic xyz, good traps, some usefull synchro and ofc book of moon.

-hand traps are useless if u run backraw, backraw removal are expenssive and they are in bad box. so, just focus on staple + extradeck.

good luck.
Anonymous
Best decks for beginner

1 Aromage: almost 0 gems to make that, you just need open a mini box only one time and finish deck with card Trader

2 Ritual Beast: only one mini box + some staples and this deck is very strong actually

3 Heavy Samurai: open one main box only one time and dont need staples

4 triamads: no ban list, only one mini box + one copy of one card in another mini box and some staples
<< Anonymous
Anonymous Reply
SHS is really decent. The other 3 are kinda slow and I get why people get annoyed by them.
<< Anonymous
Anonymous Reply
it isn't shs is trash, a joke that isn't funny, a massive bait to make f2p players waste their gems

please stop with that clickbait fallacy
<< Anonymous
Anonymous Reply
RB is not for beginner's KEKW
<< Anonymous
Anonymous 9days ago Reply
Still think Triamid and Aromage are the best ones.


Aromage kinda needs luck with the dumb Card Trader to get some of the cards, though
Anonymous
Valhalla Calling to get Forbidden Lance, Banishment of darklord Fortune Lady Every, Star Eater...
<< Anonymous
Anonymous Reply
Don't forget scrap dragon
Anonymous
Just recommend every single beginner to start with Noble Knight, nothing else.
<< Anonymous
Anonymous Reply
Modern problems require modern solutions.
Use unga bunga build without XYZ or complicated combo.
<< Anonymous
Anonymous Reply
just buy the tier 0 game breaker infernity
<< Anonymous
Anonymous Reply
tHey wIlL bE GoOd oNcE wE gEt gOoD gEnERiC xYz
<< Anonymous
Anonymous Reply
Well it's not recommended anymore once Balance nerf hits this month.
Anonymous
Buy desperado
<< Anonymous
Anonymous Reply
don't buy degenerate despa
<< Anonymous
Anonymous Reply
Desperado is bad now XD
Anonymous
Ok, but what mat should I buy first?
<< Anonymous
Anonymous Reply
Definitely the cow mat XD
<< Anonymous
Anonymous Reply
Or all the waifu mat.
<< Anonymous
Anonymous Reply
so what deck should i buy? im newly download this game, have 3.4 gems and some ticket
<< Anonymous
Anonymous Reply
Being honest with 3.4k gems you can't complete a single deck. My suggestion is to wait until you get around 10k.

Buy 1 return of the red eyes structure deck (500 gems) to beat npc and complete events fast

You can also build a small cyberdark deck, look for it in this page, you can use your tickets to get the monsters and replace spell/traps with whatever you have (don't use your dream tickets)
Anonymous
Just cuz 98% of people on this webiste have no idea about DL's metagame or how to play most archetypes I'll share a little info: buy NK. That's it, 1 strucutre deck is all u need to start out the game. Don't waste ur time and gems on garbage like Aromage, Amazoness or SHS, they're absolute s***.
<< Anonymous(robinhood)
Anonymous Reply
I play Blue eyes and my duels against Aromages always last very long because opponent regain health each turn and summon monsters from his deck and graveyard, it is very hard to go for lethal in a single turn without removing all his traps and spells from a field. But he also can't do anything to atack me and win.
<< Anonymous
anonymous Reply
exactly ! even i had trouble facing mine mirror aroma. when aroma met aroma. theres only 1 thing to hope. Time limit lose
<< Anonymous(anonymous)
Anonymous Reply
enjoy your trash NK that died with balance nerf bro. Your IQ is literally minus infinity.
<< Anonymous
Anonymous Reply
That is literally impossible
Anonymous
Selection box rage uninstall
<< Anonymous
Anonymous Reply
LOL
Anonymous
I recommend finding a deck that seems fun and make it. If you don't have fun with a deck why play it.
<< Anonymous
Anonymous Reply
Not really, dueling and winning against NPCs can be done with fun decks instead of meta decks.

PVP isn't the only thing to do in this game.
<< Anonymous
anonymous Reply
i have token deck. token monster, token spell, token trap, but not suited on pvp since its a fun deck.
<< Anonymous
Anonymous Reply
I use a jam breeding machine/aqua chorus/wetlands deck

It's s*it but is fun to use.
<< Anonymous
Anonymous Reply
I absolutely agree.

Why put ourselves in the toxic paid-meta when there's actually ton cards to play and to have fun with.

The meta is not competitive anymore, but just a matter of luck.

Commens and feedback

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