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New player guide: What packs to buy first? [July 7]

Duel Links, which packs to buy, which decks to build to reach KOG for new players.
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Structure Deck EX: Ruddy Rose Burning
update 06/07/2022

Updated Information

  • Main Box and Mini Box Investment are updated.
  • Superheavy Samurai and Triamid section are updated.

Overview

If you have just started playing Duel Links or you simply haven’t opened the game in a while, you are probably looking at the Shop, wondering where to start. After all, this game has been out for over two years, and the amount of options available at this point is quite overwhelming. You do, however, have a limited amount of resources, so I am going to try and direct you towards what’s relevant at the moment.

Recommended Pull

For starters, let’s talk about some of the most popular cards in the game like right now—mostly Spell and Trap Cards that can fit in pretty much any deck. These cards have proven to be a great investment for many players by remaining relevant for a very long time and should be one of your primary foci, if you have just started playing the game.

The cards are sorted by Type and Rarity

Sphere Kuriboh

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Available from the very first main box, Sphere Kuriboh has remained relevant as a pretty strong hand trap to stop attacks. However, most of the cards from the first box aren't all that good anymore, so it's important to take that into consideration.

If you're willing to spend some real money, you can buy 1 copy of this in the shop section under "Special" tab. Otherwise, you can get it from the Selection Box Vol. 01 when they come back, or use a UR Dream Ticket.

Dark Rebellion Xyz Dragon

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

A pretty decent generic rank 4 to help get over just about any monster, as long as they can be targeted. Its effect pretty much means that you can deal 2500 damage to your opponent, but it's only usable once since it uses 2 materials.

It's definitely a good addition if you plan on playing decks that use a lot of level 4 monsters, but it's not a "core" card in any deck.

Abyss Dweller

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is used like a monster version of Necrovalley that's accessible to any Rank-4 spam Deck. Another benefit of running Abyss Dweller is, unlike Necrovalley, it does not affect your own graveyard so you're still able to activate graveyard effects.

Make sure to toggle your chain from "Auto" to "On" so you can use Abyss Dweller at the start of the opponent's turn where it is most effective. Chaining Abyss Dweller to an effect activation would not negate that effect.

Number 70: Malevolent Sin

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Even though this only temporarily banishes your opponent's monster, using this on your opponent's Xyz monster will also remove all of their materials. It's also great to use if your opponent only controls 1 monster on the field, allowing you to attack directly which can often lead to an OTK.

Steelswarm Roach

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

This has somewhat limited use since it mostly works against certain kinds of special summoning like synchro, pendulum, or ones that special summons from the hand. Against opponents that happen to need them, having this on your field can shut them down pretty hard, or at the very least, make them do a weaker play.

Mystical Space Typhoon

Mystical Space Typhoon
Mystical Space Typhoon
Quick Spell
Antinomic Theory [UR]
Selection Box Vol.03 Mini [UR]
Target 1 Spell/Trap Card on the field; destroy that target.

There are many powerful spells and traps in the game, so having a quick and easy removal card like this helps a lot. It can be used in just about any deck, but it's not actually crucial. If you're not sure about which UR to get when you have something like a UR Dream Ticket, this is one of the safest choice out there at the moment, and might potentially last quite a long time.

The Antinomic Theory box provides some T.G. archetype, so you can roll the main box if you're interested. Otherwise, the selection box vol.03 mini provides many other good options.

Cosmic Cyclone

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Selection Box Vol. 01 Mini [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

Pretty similar to Mystical Space Typhoon, but banishing a spell/trap card is a stronger form of removal compared to MST. This prevents certain spells/traps from activating in the grave when destroyed. It comes at a cost of 1000 LP, but this can actually be beneficial since some character skills require low LP.

Similar to Sphere Kuriboh, this is available in an old box with many cards that aren't that relevant anymore. You can buy 1 copy of this with real money from the shop's "Special" tab, or go with the Selection Box Vol. 01 Mini if you're a new player.

Forbidden Chalice

Forbidden Chalice
Forbidden Chalice
Quick Spell
Servants of Kings [SR]
Selection Box Vol. 01 Mini [SR]
Special Set Bundle Sale [SR]
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

Normal monsters are rarely ever used anymore, so the odds of this being useful in a duel are usually pretty high. Monsters effects used in the early turns are what allows them to extend to long combos that can lead to a full board, having Chalice to stop their combos can be a game winning factor.

Being a quick-play spell also makes this quite good since you can use it both offensively or defensively.

Forbidden Lance

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Special Set Bundle Sale [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Chalice is used to prevent combos, while Lance is the card to ensure that you can perform those combos uninterrupted.

Can be used offensively or defensively depending on whose monster you target. Firstly, you can use Forbidden Lance to protect a monster from removal and other harmful effects. Alternatively, you can use it as a significant 800 ATK debuff on an opponent's monster.

Book of Moon

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Highly versatile for defense and control purposes. For example, you can flip a newly summoned monster face-down so that your opponent can't follow up with a Synchro or Xyz play.

Enemy Controller

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Versatile Quick-Play Spell that can be used to protect your monsters and/or your Life Points, or to take control of an opponent’s monster. Enemy Controller is currently Semi-Limited.

Fiendish Chain

Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Shining Hope [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Quick monster effect negation is extremely useful in a monster-heavy meta; useful for shutting down searchers and combo starting effects.

Floodgate Trap Hole

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
Bundle Set Sale [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Trap Card that’s generally used to slow down the opponent by locking a monster that has just been Summoned in face-down Defense Position.

Paleozoic Canadia

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Bundle Set Sale [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Similar to Floodgate Trap Hole, Paleozoic Canadia can flip monsters face-down, but it’s more versatile and it has an additional effect that allows you to Special Summon it from the Graveyard as Level 2 monster.

Karma Cut

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Banishing is a great form of removal since it's usually harder to recover banished cards. Also, the added effect of banishing similar copies from the graveyard can occasionally be useful to disrupt graveyard setup. The discard effect can actually be helpful in some Decks that need the graveyard setup.

Treacherous Trap Hole

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
Selection Box Vol. 02 Mini [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

A Trap Card with a minor activation requirement and the ability to destroy two monsters on the field. Treacherous Trap Hole is currently Semi-Limited.

Other Recommended Pull

Black Rose Dragon
Black Rose Dragon
FIRE Dragon ★7
ATK 2400 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.

To any Deck that can make Level-7 Synchros on demand, Black Rose Dragon is a great addition to your toolbox. Summon it when you want to get rid of the opponent's entire board. And if you can follow up with summoning a powerful monster, you can hit the opponent with a huge direct attack.

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Another amazing low-Level monster that can allow you to survive an OTK. Kiteroid has been Semi-Limited pretty much right after its release.

Divine Wrath
Divine Wrath
Counter Trap
Valkyrie's Rage [UR]
When a monster effect is activated: Discard 1 card; negate the activation, and if you do, destroy that monster.

Compared to Forbidden Chalice, being a trap card makes it slower to use, but this one will destroy the affected monster and can also negate effects outside of your opponent's field. The cost of discard can be good in certain decks that makes use of the graveyard.

Recommended Start

These are the Decklists we recommended for new players to start investing.

Triamid - The "Budget" Route

Triamid is a deck that focuses on the field spell to gain a good advantage. The monsters have the ability to quickly switch the field spell to another from the deck to better fit a situation, gaining a different effect from the newly placed field spell as well as an effect from the one that was discarded. This makes them quite consistent and reliable, making them a pretty good budget deck to use.

Example Core Triamid Cards

Triamid SphinxTriamid MasterTriamid MasterTriamid HunterTriamid HunterTriamid Hunter
Triamid DancerTriamid CruiserTriamid CruiserTriamid CruiserTriamid KingolemTriamid Kingolem
Triamid KingolemTriamid FortressTriamid FortressTriamid PulseTriamid Pulse-
  • You should have at least 1 copy of Triamid Sphinx as the deck's boss monster. Special Summon Sphinx with its own effect or when Kingolem is swapped out. While on the field Sphinx offers powerful damage output and essentially prevents the opponent from attacking.

  • All the low-level Triamid monsters share the effect of letting you cycle your Field Spell. This is highly useful in protecting your monsters from effect destruction by fetching Triamid Fortress.

  • Triamid Hunter is essential to your field Swarming ability, so summon him first when possible. Remember, more Triamid monsters on the field means more opportunities to cycle through your Field Spells.

  • Triamid Dancer gives a permanent stat boost and also recovers your Triamid Field Spells and sometimes monsters. Her presence on the field is also important to your beatdown potential.

  • You can have two Dancers on the field for double the boost every turn.

  • Get Triamid Cruiser out during the start of your turn for draw power. This helps you get Sphinx onhand quicker incase you don't have it yet. Don't worry about decking out as long as you have Dancer.

  • Triamid Kingolem is the Field Spell you want present most of the time because ATK boost is generally useful. However, you also want to cycle it out for its swarming effect. The solution is to use search effects twice to go from Kingolem>Fortress>Kingolem again.

  • The in-archetype Quick Effect of Triamid monsters lets you pull Triamid Fortress out of the deck in response to your opponent's destruction removal.

  • Triamid Pulse is a good compliment to all the cycling Triamid Decks do. The first effect is a removal for face-up cards Triamid Master cannot target. The second effect is a revival. The third effect recovers your Triamid Field Spells and lets you gain resources.

Example Filler Cards

Treacherous Trap HolePowersink StoneWall of Disruption---
  • Since Triamid Pulse is a continuous trap and the deck isn't trap heavy, you can use Treacherous Trap Hole since it's quite a powerful card in general. You only need to put 1 copy of it to prevent potential bricking, but putting 2 can help get it faster.

  • Since Triamid monsters can activate their effects even during your opponent's turn, you can effectively control Powersink Stone's effect to negate all of your opponent's face-up monsters. It's an incredibly powerful form of control, but it can also backfire on you if you don't use it properly.

  • It may take some turns to build up your monsters' attacks in the early turns, so having Wall of Disruption helps deal with higher attack enemy monsters. It can be a game-winning card if your opponent summons multiple monsters, and it's strong since the attack reduction is permanent.
Number 47: Nightmare SharkGaia Dragon, the Thunder ChargerNumber 70: Malevolent SinNumber 20: Giga-BrilliantGorgonic Guardian
Ghostrick AlucardDigital Bug Corebage---

You can make use of some generic rank 3 or 4 monsters to help with various situations such as dealing with difficult boss monsters, backrow, or clear up your monster space.

Superheavy Samurai Synchro - The “Budget” Route

This example assumes you pulled the full Future Horizon box once or at least pulled the Superheavy Samurai SR and UR cards. Most of the cards in this deck are R and all cards are found in a single box making the deck fairly cheap to build. The unique tactic used by Superheavy Samurais mean you will not need any of the staple Spell/Traps in your deck, adding to this card's cheapness.
In terms of power, The DEF of your Synchro monsters equipped with Superheavy Samurai Soulshield Wall can easily reach the level of Blue-Eyes decks' ATK.

Comments

Hot New Top
kemix 14days ago
Dinomists are good times if you can draw into the field spell. Otherwise, I'd recommend throwing gems at Abyss Dweller until you get one and then fill up with rank 4 and 5 XYZ monsters like Diamond Crab and Digvorak, King of Heavy Industry as tech/beatdown options.
juan
great article
you forgot the magnets on Guardians of Rock box
Anonymous
Really if you are a new player just build a cyber dark deck with tickets and go as far as you can in pvp and events until you hoard 10k gems

I rerrolled account 15 times and even with the current 50% off sales the most I could do was complete triamid like at 60% and with shiranui I didn't even got at a 50% of the deck
<< Anonymous
Anonymous Reply
The game basically forces you to pay a fee in the shape of 3 structure deck to even begin to play the game Otherwise you won't play pvp until 6 or 8 months after you save enough for a so so deck
<< Anonymous
Anonymous Reply
Imagine not winning a duel with hitotsumi giant at 3 copies
Anonymous
Fortress of Gears for Aromage cards. Only 1 of them is SR (continuous trap) and its all you need because the rest are N or R and you can buy the rest of the cards in the card trader.
Why build this deck? this is one of the most cheap and best farm deck (you still need the winged dragon of Ra) and can deal with all the gate missions and stall decks (for some reason, theres a lot of them in low ranked (especialy gold))
<< Anonymous
Anonymous Reply
Don't try to build Aroma decks. They're slow. They're boring. And they're really bad.
<< Anonymous
Anonymous Reply
^ This.

But, if you desperately want an aroma deck dont try to get the super rare card in this mediocre mini box. Just get the common/rares and call it a day. You will surely regret every single gem spending in this deck.
<< Anonymous
Ok... Reply
Aromages can get you to KOG...
<< Anonymous(Ok...)
Satan Reply
..and I like Aromage players. They are my best friends
Anonymous
3 power of the guradian
3 wall of disruption
2 aleister
1 invokation
+ 11 whatever you wish, gg unstopable deck, kog first day, there is no secret
<< Anonymous
Anonymous Reply
Gold rank is not considered KoG.
<< Anonymous
Anonymous Reply
There are tough players in siver rank, i doubt this arrangement will even manage to reach gold.
Anonymous
For alknew players, dont over think, just get the "duel links starter pack":

3x BoM
3x MST
2x TTH

The end.
<< Anonymous
Anonymous Reply
Troll

The real meta is 3 red eyes structure deck + 3 copies of wall of disruption. Instant competitive deck
Anonymous
If Konami make Idaten obtainable by R tickets, anyone could just start with optzmied cyber angels in first day account even not spending a single gem
<< Anonymous
Anonymous Reply
More copies so you actually have a chance to draw it?
<< Anonymous
Anonymous Reply
How many Idaten we have right now, anyway?
<< Anonymous
Anonymous Reply
I got 21 copies
<< Anonymous
Not KoG Reply
Use the skill so that you have a chance to get a 4th idaten on your next draw.
Anonymous
Invest in Levianeer.

The card won't be powercrepted in at least 5 more years if duel links even get that long. Maybe the chaos deck that use it will be hit and you have to change to another chaos deck but not the Levianeer card itself.
<< Anonymous
Anonymous Reply
The 2 other older 8 star chaos cards, CED and BLS have exist and being useful in tcg for decade. CED even need to be nerfed errata to be unbanned.

Just for reference of how long live the good chaos cards are.
<< Anonymous
Anonymous Reply
This I'll agree with. Get at least 1 Levianeer, doesn't matter which artwork.
Anonymous
this game is not for new players, you cannot win without your wallet
<< Anonymous
Anonymous Reply
LMA0
Anonymous
Get 3 copies of wall of disruption with your dream tickets and starter gems
<< Anonymous
Anonymous Reply
wall of d is dogwater bruh
<< Anonymous
Anonymous Reply
Wall of D is better than many cards, fkin tard. It can turn over an entire situation. But guess what, u jest an other copy paste of this website decklists
<< Anonymous
Anonymous Reply
Non troll answer: Just check out "best deck" and decide it yourself if card such as WoD could be activated in the first place against those deck
<< Anonymous
Anonymous Reply
Once in a blue moon, yes.
Anonymous
Invest in 3 Leervianner.
<< Anonymous
Anonymous Reply
invest in 3 levianeers!!!
<< Anonymous
Not KoG Reply
Another good investment. Thunder Dragons also loving this.
<< Anonymous
Anonymous Reply
Invest in 3 levianeers.
<< Anonymous
Anonymous Reply
Invest in levianneer.
Not KoG
Save your gems until a selection box with Book of Moon appears.
Go crazy with that selection box as Book of Moon will never appear in any Dream Ticket or Boxes.
<< Anonymous(Not KoG)
Anonymous Reply
all selection box cards appear in boxes after 1 year dumba$$, plus there's a gem buy limit on selection boxes. Bozo

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Yes
Follow this guide http://duellinks.gamea.co/c/hl6ep70r
Yeah, Go's level up reward is mostly Dinowrestler stuff when what we need is more low level ...
Calling it right now that this comment will age like milk
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