New player guide: What packs to buy first? [August 2020]

Duel Links, which packs to buy, which decks to build to reach KOG for new players.
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Duek Carnival Event
update 04/08/2020


If you have just started playing Duel Links or you simply haven’t opened the game in a while, you are probably looking at the Shop, wondering where to start. After all, this game has been out for over two years, and the amount of options available at this point is quite overwhelming. You do, however, have a limited amount of resources, so I am going to try and direct you towards what’s relevant at the moment.


For starters, let’s talk about some of the most popular cards in the game right now—mostly Spell and Trap Cards that can fit in pretty much any deck. These cards have proven to be a great investment for many players by remaining relevant for a very long time and should be one of your primary foci, if you have just started playing the game.

The cards are sorted by Type and Rarity


WIND Machine ★1
ATK 200 / DEF 400
Tour Guides Mission Bingo Event [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Another amazing low-Level monster that can allow you to survive an OTK. Kiteroid has been Semi-Limited pretty much right after its release.

Cosmic Cyclone

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

Quick-Play Spell used for backrow removal; Cosmic Cyclone’s activation cost gives it synergy with a lot of Skills (like Sorcery Conduit).

Forbidden Lance

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Enemy Controller

Enemy Controller
Enemy Controller
Quick Spell
Ranked Rewards / Seto Kaiba [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Versatile Quick-Play Spell that can be used to protect your monsters and/or your Life Points, or to take control of an opponent’s monster. Enemy Controller is currently Semi-Limited.

World Legacy Clash

World Legacy Clash
World Legacy Clash
Quick Spell
Blazing Rose [R]
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.

Another Quick-Play Spell that is currently Semi-Limited; World Legacy Clash is used to decrease the stats of the opponent’s monsters, stall, or to trigger certain effects.

Ballista Squad

Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

Removal effect that can get rid of any card in your opponent's field. Tributing your monster can also be useful for triggering effects whose activation involve "when sent to graveyard" or "when this card is tributed"

Floodgate Trap Hole

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Trap Card that’s generally used to slow down the opponent by locking a monster that has just been Summoned in face-down Defense Position.

Paleozoic Canadia

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Similar to Floodgate Trap Hole, Paleozoic Canadia can flip monsters face-down, but it’s more versatile and it has an additional effect that allows you to Special Summon it from the Graveyard as Level 2 monster.

Treacherous Trap Hole

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

A Trap Card with a minor activation requirement and the ability to destroy two monsters on the field. Treacherous Trap Hole is currently Semi-Limited.

Recommended Start

Here are the decks that we recommend to invest.

The Weather- The “Budget” Route

Example Core Weather Cards

The Weather Painter SnowThe Weather Painter SnowThe Weather Painter SunThe Weather Painter ThunderThe Weather Painter ThunderThe Weather Painter Thunder
The Weather Painter CloudThe Weather Snowy CanvasThe Weather Snowy CanvasThe Weather Cloudy CanvasThe Weather Cloudy CanvasThe Weather Thundery Canvas
The Weather Thundery Canvas-----

Example Filler Cards

Lava GolemSphere KuribohKiteroidNecrovalleyValhalla, Hall of the FallenChain Summoning
Karma CutThe Weather Auroral CanvasUltimate Providence---

Gouki - The "Budget" Route

Gouki is a beater deck you can build by pulling from Flames of the Heart. If you want an effective deck that requires minimal combos, this deck is for you. The floating effect inherent to all Goukis, allows you to maintain resources and keep up with more combo-oriented decks.

Example Core Gouki Cards

Gouki SuprexGouki SuprexGouki RiscorpioGouki RiscorpioGouki TwistcobraGouki Twistcobra
Gouki Iron ClawGouki Iron Claw----
  • The current Gouki playstyle is beatdown. However, they distinguish themselves by having an archetype-wide search effect on all their monsters. This not only makes them quite consistent, but also allows them to be cost effective tribute engines.

  • Normal Summon Gouki Suprex for field presence. His effect lets you Special Summon any Gouki from your hand so use this to Special Summon Riscopio as a beater or Twistcobra for a potential ATK boost and search effect trigger.

  • Gouki Riscorpio is a beater, not much to be said about him. He has his own effect that eases his Normal Summoning, but you usually want to Special Summon him with Suprex. He also provides the largest boost when tributed by Twistcobra.

  • Gouki Twistcobra can be a beater like your other Gouki monsters, but his effect does have some nuance to its use. You will need 2 Gouki on the field to use Twistcobra's effect, one to tribute and one to receive the ATK boost, so it is ideal to Special Summon him with Suprex. Twistcobra can even tribute himself to give another Gouki monster an ATK boost, this means no matter what your opponent targets for removal, you can make use of it for Twistcobra's effect. Lastly, Twistcobra is the easiest in-archetype way of triggering search effects in a Gouki deck.

  • Keep Gouki Iron Claw in your hand to respond to your opponent's battle traps while also giving your Gouki a slight ATK boost. If you brick and Iron Claw is the only monster in your hand, you can set it and get a search when it gets destroyed.

Example Filler Cards

Silent SwordsmanCosmic CycloneEnemy ControllerNecrovalleyTreacherous Trap HoleFiendish Chain
Super Team Buddy Force Unite!Floodgate Trap HolePowerful Rebirth---
  • Spell/Traps with control effects work well with beatstick monsters to create a simple to use yet effective strategy. The idea to a beater deck is to fill your deck with cards having strong effects that work well individually. Since beaters do not have much in terms of powerful combos, the control cards will serve to prevent your opponent from performing their powerful combos. These control cards include Fiendish Chain and Floodgate Trap Hole.

  • Goukis themselves do not interact with the graveyard so Necrovalley will only be a nuisance to your opponent. However, if you plan to use support that interacts with the graveyard they will conflict with your Field Spell.

  • Cards with that uses a monster on the field as cost (i.e. Enemy Controller) work in a Gouki deck, taking advantage of Gouki's utility as a tribute engine.

  • Silent Swordsman can be used in any Warrior-type deck like Gouki, to give the deck a Spell negater that gets stronger every turn. A variant of Silent Swordsman deck can be made with a mix of Gouki to use as beaters and tribute engine.

  • More monsters on the field means more damage potential for a beater deck, so cards that let you Special Summon your Gouki are useful. Super Team Buddy Force Unite! is essentially a free Special Summon from your hand or graveyard, and Powerful Rebirth is a free revive that gives a slight ATK boost.

Mayakashi - The "Budget" Route

A bit more expensive compared to other starter decks because it requires you to pull from 2 different mini boxes, Flames of the Heart and Soul of Resurrection. Shiranui's are needed because they work exceptionally well with Mayakashi for both consistency and comeback ability.

Example Core Mayakashi Cards

Shiranui SolitaireShiranui SolitaireDakki, the Graceful MayakashiDakki, the Graceful MayakashiShiranui SpectralswordYuki-Musume, the Ice Mayakashi
Yuki-Musume, the Ice MayakashiYuki-Musume, the Ice MayakashiMayakashi ReturnMayakashi ReturnMayakashi WinterOboro-Guruma, the Wheeled Mayakashi
Tsuchigumo, the Poisonous MayakashiTengu, the Winged MayakashiYoko, the Graceful MayakashiShiranui Sunsaga--
  • The main combo to start your plays is to summon Dakki, the Graceful Mayakashi and Special Summon Yuki-Musume, the Ice Mayakashi. Dakki can be Normal Summoned or Special Summoned with Solitaire. Start your synchro climb from here.

  • You will need at least one copy of each Mayakashi Synchro monster in your Extra Deck to create the synchro ladder.

  • Mayakashi Return is an excellent consistency booster, allowing you to search Dakki or Yuki-Musume. You can also pitch Yuki-Musume to the graveyard if your opponent does not have any graveyard disruption, but adding to hand is safer.

  • Shiranui Spectralsword lets you Synchro climb from the graveyard. But since Mayakashi do not have much interaction with the banish zone, it is best to also add Shiranui Sunsaga for recovery.

  • Summoning Shiranui Sunsaga usually wins you the duel. return every monster you used for your synchro climb back to the Extra Deck and destroy most, if not all, of your opponent's field.

  • For a more in-depth explanation click here.

Example Filler Cards

Chaos HunterNine-Tailed FoxCosmic CycloneBallista SquadTreacherous Trap HoleMayakashi Metamorphosis
Super Team Buddy Force Unite!Shiranui Shogunsaga----
  • Mayakashi do not have much interaction with the Banish Zone so it would be unfortunate if one of your stronger Synchros were banished. Chaos Hunter prevents that while also having good stats on a fairly easy Special Summoning condition. She also locks your opponent from using graveyard effects that banish. However, she does not work well with your Shiranui especially when trying to make use of Spectralsword.

  • Nine-Tailed Fox can be Special Summoned by tributing extra Dakki and Yuki-Musume after you have already done your synchro climb. It also makes a great pair with Spectralsword in the graveyard to make Shiranui Shogunsaga.

  • Mayakashi Metamorphosis can be used to revive and make the revived monster immune to targeting, it is also one of the ways you can retrieve a banished Synchro.

  • Super Team Buddy Force Unite! is essentially a free revive in a deck using only one type of monster. Revival effects are very welcome in Mayakashi, especially ones that can revive their high-level Synchros to trigger their effects.

Aromage - The "Budget" Route

Most of the staple cards in this deck are found in the Card Trader Inventory making this deck extremely cheap. The rest of the Aroma cards, including the R rarity Dried Winds, are found in the Fortress of Gears mini box. Play it as a control deck with healing effect to trigger the control effects.

Example Core Aromage Cards

Aromage RosemaryAromage RosemaryAromage RosemaryAromage JasmineAromage JasmineAromage Jasmine
Aroma GardenAroma GardenAroma GardenAroma GardeningDried WindsDried Winds
Dried WindsAromaseraphy RosemaryAromaseraphy Rosemary---
  • Aromage Rosemary can change the battle position of your opponent' monster potentially exploiting a weak defense stat. She will also prevent your opponent from activating monster effects during battle.

  • Aromage Jasmine provides draw power. The additional Normal Summon can lead you to Synchro Summoning.

  • Aroma Garden is a continual source of healing, which does two things for this deck. Firstly the healing itself triggers the effects of many of your Aroma cards. Second, the constant healing keeps your LP higher than your opponent which activates your Aromage monster's effects. Healing when an Aromage monster is destroyed can let you trigger your effects during your opponent's turn. To top it off Aroma Garden provides a significant ATK and DEF boost.

  • Aroma Gardening heals you a lot when you summon an Aromage monster. Its second effect can save you from lethal damage if you Special Summon Aromage Marjoram.

  • Dried Winds essentially lets you get rid of one of your opponent's monsters for free every turn. The second effect can be used when you want to make use of excess LP, or you have a way to immediately make your LP higher than your opponent again.

  • Aromaseraphy Rosemary gives your Plant monsters a 500 ATK and DEF boost, which can be quite strong when combined with Aroma Garden's boost. It can also shut down one of your opponent's effects for a turn.

Example Filler Cards

Aromaseraphy AngelicaAromage BergamotAromage CanangaAromage MarjoramMana Dragon ZirnitronNaturia Rosewhip
SporeBlessed WindsHumid WindsArmades, Keeper of BoundariesBlack Rose DragonCrystron Ametrix
Splendid Rose-----
  • Add more Synchro monsters to turn your Extra Deck into an effective toolbox. Other level-5 Synchro monsters, preferably with control effects, can just as easily be summoned as Aromaseraphy Jasmine.

  • Black Rose Dragon can use its second effect because this is a Plant based deck, but this only works on defense position monsters. Splendid Rose can debuff an attack position monster for the same cost.

  • Plant-type Tuners are preferred so they can work with your Aroma card effect. Particularly with Aromage Jasmine giving you an extra Normal Summon.

  • In terms of skills, LP Boost α works well because it immediately makes your LP higher than your opponent, activating some of your Aromage monsters' effects. You can also use What Grows in the Graveyard in builds that don't use self Special Summoning Tuners.

  • Because Aromage decks rely on their face-up Spell/Traps a lot, you will want to protect said cards. Mana Dragon Zirnitron can be kept in your hand to immediately bring back a Spell/Trap removed from your field while also increasing field presence.

  • Aromage Bergamot has good stats and a large self boost. He can be considered the Aromage Main Deck boss monster, however he lacks the control effects most of his archetype has.

  • Aromage Marjoram is good for controlling your opponent's graveyard. Her first effect also lets you maintain field presence.

  • Blessed Winds and Humid Winds gives you heals to trigger your Aroma card effects. Blessed Winds and Humid Winds also let you gain resources from your graveyard and deck respectively.

Superheavy Samurai Synchro - The “Budget” Route

This example assumes you pulled the full Future Horizon box once or at least pulled the Superheavy Samurai SR and UR cards. Most of the cards in this deck are R and all cards are found in a single box making the deck fairly cheap to build. The unique tactic used by Superheavy Samurais mean you will not need any of the staple Spell/Traps in your deck, adding to this card's cheapness.
In terms of power, The DEF of your Synchro monsters equipped with Superheavy Samurai Soulshield Wall can easily reach the level of Blue-Eyes decks' ATK.

Example Core Superheavy Samurai Synchro Cards

Superheavy Samurai WagonSuperheavy Samurai SoulpiercerSuperheavy Samurai SoulpiercerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai Soulshield WallSuperheavy Samurai Soulshield Wall
Superheavy Samurai TrumpeterSuperheavy Samurai TrumpeterSuperheavy Samurai TrumpeterSuperheavy Samurai SoulhornsSuperheavy Samurai Stealth NinjaSuperheavy Samurai Ogre ShutendojiSuperheavy Samurai Swordmaster Musashi
  • Superheavy Samurai Wagon searches for Superheavy Samurai Soul monsters which you can equip and gain various effects. Combo this with Superheavy Samurai Soulpeacemaker to Special Summon any Superheavy Samurai from your deck.

  • To use Superheavy Samurai Soulpeacemaker defensively, it should be attached to one of your Synchro monsters with high defense so your opponent will have nothing to attack.

  • Superheavy Samurai Soulpiercer gives the equipped monster piercing damage. But more importantly it lets you search a Superheavy Samurai monster when it sent to the graveyard. Some of the quickest ways to send Soulpiercer from your field to the graveyard include using it as Synchro Material, or tributing it for Superheavy Samurai Soulpeacemaker's effect.

  • Superheavy Samurai Soulshield Wall gives the equipped monster a large DEF boost. Considering that Superheavy Samurai monsters battle using their DEF stat, this makes the equipped monster a powerful beater. Soulshield Wall's second effect can be used to stall, letting your monster survive but with all of its defense gone.

  • Superheavy Samurai Trumpeter is a self Special Summoning Tuner you can easily pair with level-4 monsters to make Superheavy Samurai Ogre Shutendoji. Anything higher than level-6 however will usually need 3 synchro materials.

  • Superheavy Samurai Soulhorns should be equipped to your Synchro monsters, letting your powerhouse monster attack twice per turn.

  • Superheavy Samurai Stealth Ninja can OTK your opponent with its direct attack effect when equipped with both Soulshield Wall and Soulhorns.

Example Filler Cards

Superheavy Samurai FlutistSuperheavy Samurai GigaglovesSphere KuribohKiteroid
  • No Spell/Trap cards. The first rule of making a Superheavy Samurai deck is not to use any Spell/Trap cards. This is required so that you won't cripple your own monsters' effects.

  • Superheavy Samurai Flutist is more valuable while in the graveyard. This lets him protect the more important Superheavy Samurai monster from targeting effects.

  • Superheavy Samurai Gigagloves acts as a battle trap while in the graveyard. In a pure Superheavy Samurai deck, you will always excavate a Superheavy Samurai monster with his effect. Reducing your opponent's attack to 0 while it attacks your defense position monster can let you deal a considerable amount of damage. And since the debuffed monster will not be destroyed by battle, you can keep dealing damage through it during your turn.

  • Because you cannot use Spell/Trap cards, Sphere Kuriboh and Kiteroid are the closest thing you have to battle traps. A single Kiteroid can prevent 2 lethal direct attacks when you get caught in a bad spot.

Shiranui Synchro - The “Budget” Route

Not long after its debut in the 24th Mini Box Soul of Resurrection, the “Shiranui” archetype has proven itself to be an extremely strong contender in the current meta, being able to compete with both Invoked Elementsabers and Blackwings. Shiranui Synchro is an extremely solid deck that can be built with a relatively small investment of resources, it’s not particularly difficult to pilot, and it still has the potential to grow.


Hot New Top
Anonymous 3days ago
just play with your own style dont hear other, find your own fun, your own deck, be wise! follow your heart of card! its your game man!
<< Anonymous
Anonymous 14hour ago Reply
Yeah problem is losing is not fun, non meta decks tend to lose more.
If you are a NEW player and you want to reach KOG in your first season just follow my advices:
1. DON'T SPEND YOUR GEMS EARLY ON. 1st decide what deck you want to make.
2. Make a good starter deck WITHOUT spending your gems in packs. Use this deck to climb until Legend rank. Then after you have gained some experience use your gems to make a meta deck.
3. Do all weekly/event/etc missions
4. Choose a meta deck that can be built easily and is good for PvP (e.g. Shiranui all cards come from a minibox)
5. Have some dueling skills
My advice for a beginner would be to make a Red-Eyes deck to start. It is easy to build, powerful, fast and AI can use it perfectly for Auto-Duels. But most importantly, you don't have to buy a single packs to make it: 0 PACKS NEED. With this deck and some dueling skills can reach Legend Rank with ease. In details you will need:

Packs: 0
Structure Decks: Return of the RE (500gem)
Farm: Kaiba/Joey
Skill: Balance (Choose Yami Yugi as starter character)
2xEnemy Controller (Kaiba)
3xMetalmorph (Joey)
2xRE Dragon (Joey/Card Trader/Rex Raptor)
2xSkull Meister (Card Trader)
1xA/D Changer (Card Trader)
3xRE Insight (Ranked/Mission/Event ticket)
2xRE Return (Ranked/Mission/Event ticket)

Skill:Balance (Yugi)


Extra deck: 1
1 RE Slash Dragon

Monsters: 8
2 RE Black Dragon
1 RE Archfiend
1 RE Retro Dragon
1 RE Wyvern
1 A/D Changer
2 Skull Meister

Spells: 6
1 RE Fusion
2 Enemy Controller
3 RE Insight

Traps: 6
1 Return of the RE
2 RE Spirit
3 Metalmorph

You can make this deck in the VERY beginning (DM world-Stage 1) within lass than a week and reach Legend rank. Then you will have enough Gems to make a good meta deck and reach KOG. I did it and trust me it works.
(to be continued)
<< Anonymous
Anonymous 1days ago Reply
Why waste the 500 gems on red eyes when one could just dig through the shiranui mini box. New players have a lot of gem income anyway. Better to build a expensive deck that's good than throw gems in the wind.
<< Anonymous
Anonymous 1days ago Reply
Well this is always an option. However, there is no guarantee that you will be able to make a complete deck so fast. After all, it is just 500gem. Shiranui is a more complicated deck that needs some dueling experience, not ideal for new players. Also, AI tends to use it bad in auto duels, so it is time consuming too.
<< Anonymous
Anonymous 20hour ago Reply
Don't go meta decks after you've built your first structure deck(I'd recommend going for Hero Generation and Destiny Rulers and bind those together). First, use your UR and SR dream for staples like cosmic cyclones/flood gates and wall of disruption. Then go dig for Canadia in Valiant Souls box(This also contains Masked Hero Anki to support your Hero/Destiny deck.)
<< Anonymous
Anonymous 20hour ago Reply
After youve got your 3 of each Canadia, Floodgate, and Cosmic Cyclone, then go decide what deck you want to build. Avoid getting meta decks early on because theyre just that, meta. Meta decks come and go but staple cards will stay relevant forever. Its better to have those staples in you account rather than 1 deck that might get phased out due to a banlist or shifting meta.
Why Blackwing was mentioned as another interesting option in this "New Player Guide"?
Blackwing require us to go through Main Box six times! 3 times in Aerial Assault. 3 times in Blackstorm Rising.
<< Anonymous
Anonymous Reply
Blackwings are pretty expensive, but honestly it's better for a new player to aim for a good meta deck, than put together non competitive cheaper decks.
<< Anonymous
Anonymous Reply
If a new F2P player aims from the beggining for a blackwing deck he will propably remain in low ranks forever. Such a premium deck will need a lot farming (3 main boxes-2 times at least each). IMO, new players need a good, cheap and reliable deck to start the game. Then they can go for a tier deck that can be completed by buying just 1 box (like lunalights, ritual beasts, shiranui).
<< Anonymous
Anzu's worshipper Reply
"but honestly it's better for a new player to aim for a good meta deck"

you do know there are many BETTER competitive decks for new player right?

6 boxes just for one deck need bleeding time investment. OTOH, new player get get into PVP ladder faster with LunaLight, SuperHeavySam or even Shiranui in less than a month without spending cash. unless your comment is specifically aimed for NEW WHALE.
<< Anonymous
Anonymous 31days ago Reply
as a Fp I started with blackwings, got 2 kog then I switched to CyberD 1 kog,top 5000, and after 1 kog with DM, and back to blackwings with Pixie, fairy and Necrovalley 1 kog and top 5000.
GameA sorry but your guide is bad, I recommend remake that

Yubel isn't a good for beguinner because you need unlock it, farm to Lv 30 and open 2 old boxes are inrrelevant and Yubel isn't strong deck anymore, all meta/rogue decks have monters with destroy effect

Shiranui have a card limited to 2 what make hard to use some staples and the pure version with 20 cards is expenssive to make it work well

Darklord is dead and expenssive

Assult mode is the worse recommedation in this list

Invoked/Dark Magician/Cyber Dragon is ok. I agree. you just listed not featuted it and classificated it as expessie.. ok I agree with you

Fur Hire is wrong because there is another decks are better than Furhire and there isn't any card on limited list, what help new player to use cards like Controller. Vhandred, Triamads, Subterror are cheap aswell, better and there not any limited card

Super Heavy Samurai should be featured instead Yubel it is very good deck and very cheap

and Aromage, ok you listed a F2P deck but when you click, it send me to oldest aromage page when there was no synchro monsters yet

I recommend you wait 1-2 week and rework all these recommend decks

actually if I would tell you what decks to recommend I would say Featured: Super Heavy Samurai, red eyes Fusion, Vhandred, Lunalight and Lightsworn in my opnion the 5 best recommendation
also you complete page listing Dark magician, BlackWing, Cyber Dragon, Blue eyes and Weveel burn as F2P deck.
<< Anonymous
WoodFrJared Reply
Hi, I'm sorry for that, we will update the guide ASAP. Thanks for mentioning the issue.
<< WoodFrJared
Anonymous Reply
Also this is small but Black Whirlwind and Blackwing - Simoon the Poison Wind should be at 3 instead of 2.
<< Anonymous
ValleCula Reply
I don't think Darklords are dead at all, but the new engine makes them too expensive to keep them on the guide.
<< Anonymous(ValleCula)
Anonymous Reply
I can confirm that darklords are dead. If you intend to use lightsworn engine there are A LOT better choises instead of darklords.
OMG. Aromage Bergamot is a he?

BTW, new players need one or two weeks before they can play with Aroma deck, because the girls rarely appear in card trader inventory. Only Jasmine is a regular.
<< Anonymous
Anonymous Reply
Aromage overall just isn't a strong deck, nor is it an easy deck to play. I don't think beginners will have a good time with it. It's more of a fun deck for veterans when they want to just play something other than the boring top tier decks.
In my opinion, good box is that could compete in ranked duel (PvP) and for farming Legendary duelists as well. Abyss Encounters, Battleground Crusaders are still good, tbh. Mini box like Rampage of the forest, Visions of Ice and Clash of Wings are great boxes too.
<< Anonymous(candend)
Anonymous Reply
No they aren’t. No box before the synchro introduction is worth investing for F2P, except when there are half gems sales.
<< Anonymous
Anonymous Reply
Those old boxes only good for digging staples for during half gems sales.
<< Anonymous
Anonymous Reply
The post of candent is almost 2 years old. Back then the packs he mentions were quite good.
not KoG
Shiranui is still very good.
<< Anonymous(not KoG)
Anonymous Reply
Good and cheap, but the backrows you need to make it shine, are not cheap.
Game guide wrong. You cannot use enemy conroller to steal an opponent's monster to use for lunalight cat dancer's effect. Can only tribute ANOTHER lunalight.
new player
My first day in the game, I make this deck following some guides, this deck is very cheap and very good I just rerolled for Squire copies
<< Anonymous(new player)
Anonymous Reply
super cool deck
<< Anonymous(new player)
Anonymous Reply
this archetype is awesome
First time battler
Hi, could someone recommend me a F2P shiranui deck that doesn't need treacherous trap hole?
not KoG
This list needs an update.
Shiranui Spectralsword is now limited to two.

It is good to wait for the Selection Box: they have staple cards.
Which character should I level up first? :0
<< Anonymous
Anonymous Reply will help you with that

Commens and feedback



Comments (updated every hour)

Why is there so much lowly F2P complaining today. Levianeer will be added once the powercreep fin...
Stop complaining. If they did this F2P idiots would not be motivated to buy more cards. They woul...
Why doesn't this card work with trap cards like Quantum Cat and Swamp Mirrorer?
they did something like that last year, but it wasn't a pvp event, it was to unlock Tristan;...
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