If you have just started playing Yu-Gi-Oh! Duel Links and you are looking at the Shop, wondering where to start, you might be overwhelmed by how many different packs are currently available. This game has recently celebrated its 2nd anniversary and right now the Shop features 17 Mini BOXes and 18 Main BOXes; investing into every single one of these is definitely not advised as the vast majority contain outdated cards and/or archetypes that are not viable anymore, so in this guide I will try and direct you towards the ones that feature cards that are currently relevant.
For starters, let’s talk about some of the most popular cards in the game right now—mostly Spell and Trap Cards that can fit in pretty much any deck. These cards have proven to be a great investment for many players by remaining relevant for a very long time and should be one of your primary foci, if you have just started playing the game.
|The cards are sorted by Type and Rarity|
|DARK Fiend ★1|
ATK 300 / DEF 200
|The Ultimate Rising [UR]|
|When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.|
A Hand Trap that is able to prevent OTKs; Sphere Kuriboh has managed to stay mostly relevant ever since its introduction.
Generic backrow removal; Cosmic Cyclone’s activation cost has great synergy with a lot of Skills.
Versatile Quick-Play Spell that can be used to protect your monsters and/or your Life Points or to take control of an opponent’s monster. Enemy Controller is currently Semi-Limited.
Spell Card that bounces Set Spell/Trap Cards back into their controller’s hand; Hey, Trunade! can enable a lot of OTKs. This card is currently Semi-Limited.
Trap Card that’s generally used to slow down the opponent by locking a monster that has just been Summoned in face-down Defense Position.
|Valiant Souls [UR]|
|Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.|
Similar to Floodgate Trap Hole, Paleozoic Canadia can flip monsters face-down, but it’s more versatile and it has an additional effect that allows you to Special Summon it from the Graveyard as Level 2 monster.
A Trap Card with a minor activation requirement and the ability to destroy two monsters on the field. Treacherous Trap Hole is currently Semi-Limited.
A powerful Battle Trap that can punish the opponent for swarming the field.
Although it’s true that both Koa'ki Meiru Maximus and Iron Core of Koa'ki Meiru are soon going to be featured on the Semi-Limited and Limited List respectively, this is still an incredibly powerful deck. Sure, Koa'ki Meiru decks don’t have access to Hey, Trunade! and Treacherous Trap Hole anymore, but thanks to Diamond Core of Koa'ki Meiru, they are still incredibly consistent.
Vampires are still one of the best decks around: they are fast and consistent, they have searchers in the form of Vampire Retainer and Vampire Familiar that can give them access to pretty much the entirety of archetype, they have removal in the form of Vampire Kingdom.
One of the things that really sets Vampires apart from other decks is how well they are able to handle removal thanks to Gozuki and Samurai Skull: these two monsters can potentially float into another one when they are destroyed and leave the field respectively, taking out a lot of value from cards like Treacherous Trap Hole and Spellbook of Fate.
It has certainly been a while since the last we’ve had an event that was actually worth farming, but it’s nice to know that now, thanks to Tyranno Hassleberry, there’s a brand new competitive deck around that is also fairly easy to build for any player.
Ancient Gear Awakening, the recently released Structure Deck EX, has had a huge impact on the meta: a brand new competitive deck has entered the scene, quickly overpowering the competition.
Building a Geartown Turbo Deck without purchasing at least a second copy of Ancient Gear Awakening is unfortunately pretty difficult, but the value you are going to get from it is undeniably pretty high, especially if you are a new player. Stacking up Gems takes time, but purchasing packs, even during a sale, is ridiculously expensive; Ancient Gear Awakening offers an almost already playable deck for a much lower price.
Blue-Eyes didn’t make the cut for the previous version of the New Player Guide, but that was before The White Dragon of Legend Structure Deck was released; Blue-Eyes is very strong and consistent, being able to get out on the field multiple 2500+ ATK monsters on the board very quickly, so we don’t see a reason why it shouldn’t be recommended to new players.
|Available card boxes|