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New player guide: What packs to buy first? [October 2020]

Duel Links, which packs to buy, which decks to build to reach KOG for new players.
Duel Links Breaking News
Reginald Kastle Unlock Event!
update 20/10/2020

Overview

If you have just started playing Duel Links or you simply haven’t opened the game in a while, you are probably looking at the Shop, wondering where to start. After all, this game has been out for over two years, and the amount of options available at this point is quite overwhelming. You do, however, have a limited amount of resources, so I am going to try and direct you towards what’s relevant at the moment.

Staples

For starters, let’s talk about some of the most popular cards in the game right now—mostly Spell and Trap Cards that can fit in pretty much any deck. These cards have proven to be a great investment for many players by remaining relevant for a very long time and should be one of your primary foci, if you have just started playing the game.

The cards are sorted by Type and Rarity

Kiteroid

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Tour Guides Mission Bingo Event [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Another amazing low-Level monster that can allow you to survive an OTK. Kiteroid has been Semi-Limited pretty much right after its release.

Cosmic Cyclone

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

Quick-Play Spell used for backrow removal; Cosmic Cyclone’s activation cost gives it synergy with a lot of Skills (like Sorcery Conduit).

Forbidden Lance

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Enemy Controller

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Versatile Quick-Play Spell that can be used to protect your monsters and/or your Life Points, or to take control of an opponent’s monster. Enemy Controller is currently Semi-Limited.

World Legacy Clash

World Legacy Clash
World Legacy Clash
Quick Spell
Blazing Rose [R]
Selection Box Vol. 02 Mini [R]
HERO Generation [R]
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.

Another Quick-Play Spell that is currently Semi-Limited; World Legacy Clash is used to decrease the stats of the opponent’s monsters, stall, or to trigger certain effects.

Ballista Squad

Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

Removal effect that can get rid of any card in your opponent's field. Tributing your monster can also be useful for triggering effects whose activation involve "when sent to graveyard" or "when this card is tributed"

Fiendish Chain

Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Shining Hope [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Floodgate Trap Hole

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
Bundle Set Sale [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Trap Card that’s generally used to slow down the opponent by locking a monster that has just been Summoned in face-down Defense Position.

Paleozoic Canadia

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Bundle Set Sale [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Similar to Floodgate Trap Hole, Paleozoic Canadia can flip monsters face-down, but it’s more versatile and it has an additional effect that allows you to Special Summon it from the Graveyard as Level 2 monster.

Karma Cut

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Wall of Disruption

Wall of Disruption
Wall of Disruption
Normal Trap
Servants of Kings [SR]
Selection Box Vol. 02 Mini [SR]
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

Treacherous Trap Hole

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
Selection Box Vol. 02 Mini [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

A Trap Card with a minor activation requirement and the ability to destroy two monsters on the field. Treacherous Trap Hole is currently Semi-Limited.

Recommended Start

Here are the decks that we recommend to invest.

The Weather- The “Budget” Route

Example Core Weather Cards

The Weather Painter SnowThe Weather Painter SnowThe Weather Painter SnowThe Weather Painter ThunderThe Weather Painter ThunderThe Weather Painter Thunder
The Weather Painter CloudThe Weather Snowy CanvasThe Weather Snowy CanvasThe Weather Snowy CanvasThe Weather Cloudy CanvasThe Weather Thundery Canvas
The Weather Thundery Canvas-----

Example Filler Cards

Sphere KuribohKiteroidNecrovalleyValhalla, Hall of the FallenHallowed Life BarrierKarma Cut
Ultimate Providence-----

Gouki - The "Budget" Route

Gouki is a beater deck you can build by pulling from Flames of the Heart. If you want an effective deck that requires minimal combos, this deck is for you. The floating effect inherent to all Goukis, allows you to maintain resources and keep up with more combo-oriented decks.

Example Core Gouki Cards

Gouki SuprexGouki SuprexGouki SuprexGouki RiscorpioGouki RiscorpioGouki Twistcobra
Gouki TwistcobraGouki Twistcobra----
  • The current Gouki playstyle is beatdown. However, they distinguish themselves by having an archetype-wide search effect on all their monsters. This not only makes them quite consistent, but also allows them to be cost effective tribute engines.

  • Normal Summon Gouki Suprex for field presence. His effect lets you Special Summon any Gouki from your hand so use this to Special Summon Riscopio as a beater or Twistcobra for a potential ATK boost and search effect trigger.

  • Gouki Riscorpio is a beater, not much to be said about him. He has his own effect that eases his Normal Summoning, but you usually want to Special Summon him with Suprex. He also provides the largest boost when tributed by Twistcobra.

  • Gouki Twistcobra can be a beater like your other Gouki monsters, but his effect does have some nuance to its use. You will need 2 Gouki on the field to use Twistcobra's effect, one to tribute and one to receive the ATK boost, so it is ideal to Special Summon him with Suprex. Twistcobra can even tribute himself to give another Gouki monster an ATK boost, this means no matter what your opponent targets for removal, you can make use of it for Twistcobra's effect. Lastly, Twistcobra is the easiest in-archetype way of triggering search effects in a Gouki deck.

  • Keep Gouki Iron Claw in your hand to respond to your opponent's battle traps while also giving your Gouki a slight ATK boost. If you brick and Iron Claw is the only monster in your hand, you can set it and get a search when it gets destroyed.

Example Filler Cards

Silent SwordsmanCosmic CycloneEnemy ControllerNecrovalleyFiendish ChainBallista Squad
Floodgate Trap HoleNeedle CeilingPaleozoic CanadiaTreacherous Trap HoleSuper Team Buddy Force Unite!Karma Cut
Bad Aim-----
Zubaba GeneralNumber 39: UtopiaGagaga CowboyMelomelody the Brass DjinnTemtempo the Percussion DjinnGrenosaurus
  • Spell/Traps with control effects work well with beatstick monsters to create a simple to use yet effective strategy. The idea to a beater deck is to fill your deck with cards having strong effects that work well individually. Since beaters do not have much in terms of powerful combos, the control cards will serve to prevent your opponent from performing their powerful combos. These control cards include Fiendish Chain and Floodgate Trap Hole.

  • Goukis themselves do not interact with the graveyard so Necrovalley will only be a nuisance to your opponent. However, if you plan to use support that interacts with the graveyard they will conflict with your Field Spell.

  • Cards with that uses a monster on the field as cost (i.e. Enemy Controller) work in a Gouki deck, taking advantage of Gouki's utility as a tribute engine.

  • Silent Swordsman can be used in any Warrior-type deck like Gouki, to give the deck a Spell negater that gets stronger every turn. A variant of Silent Swordsman deck can be made with a mix of Gouki to use as beaters and tribute engine.

  • More monsters on the field means more damage potential for a beater deck, so cards that let you Special Summon your Gouki are useful. Super Team Buddy Force Unite! is essentially a free Special Summon from your hand or graveyard, and Powerful Rebirth is a free revive that gives a slight ATK boost.

Mayakashi - The "Budget" Route

A bit more expensive compared to other starter decks because it requires you to pull from 2 different mini boxes, Flames of the Heart and Soul of Resurrection. Shiranui's are needed because they work exceptionally well with Mayakashi for both consistency and comeback ability.

Example Core Mayakashi Cards

Shiranui SolitaireShiranui SolitaireDakki, the Graceful MayakashiDakki, the Graceful MayakashiShiranui SpectralswordYuki-Musume, the Ice Mayakashi
Yuki-Musume, the Ice MayakashiYuki-Musume, the Ice MayakashiMayakashi ReturnMayakashi ReturnMayakashi WinterMayakashi Winter
Yoko, the Graceful MayakashiShiranui SunsagaShiranui ShogunsagaTengu, the Winged MayakashiOboro-Guruma, the Wheeled MayakashiTsuchigumo, the Poisonous Mayakashi
  • The main combo to start your plays is to summon Dakki, the Graceful Mayakashi and Special Summon Yuki-Musume, the Ice Mayakashi. Dakki can be Normal Summoned or Special Summoned with Solitaire. Start your synchro climb from here.

  • You will need at least one copy of each Mayakashi Synchro monster in your Extra Deck to create the synchro ladder.

  • Mayakashi Return is an excellent consistency booster, allowing you to search Dakki or Yuki-Musume. You can also pitch Yuki-Musume to the graveyard if your opponent does not have any graveyard disruption, but adding to hand is safer.

  • Shiranui Spectralsword lets you Synchro climb from the graveyard. But since Mayakashi do not have much interaction with the banish zone, it is best to also add Shiranui Sunsaga for recovery.

  • Summoning Shiranui Sunsaga usually wins you the duel. return every monster you used for your synchro climb back to the Extra Deck and destroy most, if not all, of your opponent's field.

  • For a more in-depth explanation click here.

Example Filler Cards

Chaos HunterNine-Tailed FoxShiranui SamuraiShiranui SpiritmasterShiranui Spectralsword ShadeShiranui Spectralsword
Ghost Meets Girl - A Shiranuis StoryNeedlebug Nest---Shiranui Squiresaga
  • Mayakashi do not have much interaction with the Banish Zone so it would be unfortunate if one of your stronger Synchros were banished. Chaos Hunter prevents that while also having good stats on a fairly easy Special Summoning condition. She also locks your opponent from using graveyard effects that banish. However, she does not work well with your Shiranui especially when trying to make use of Spectralsword.

  • Nine-Tailed Fox can be Special Summoned by tributing extra Dakki and Yuki-Musume after you have already done your synchro climb. It also makes a great pair with Spectralsword in the graveyard to make Shiranui Shogunsaga.

  • Mayakashi Metamorphosis can be used to revive and make the revived monster immune to targeting, it is also one of the ways you can retrieve a banished Synchro.

  • Super Team Buddy Force Unite! is essentially a free revive in a deck using only one type of monster. Revival effects are very welcome in Mayakashi, especially ones that can revive their high-level Synchros to trigger their effects.

Aromage - The "Budget" Route

Most of the staple cards in this deck are found in the Card Trader Inventory making this deck extremely cheap. The rest of the Aroma cards, including the R rarity Dried Winds, are found in the Fortress of Gears mini box. Play it as a control deck with healing effect to trigger the control effects.

Example Core Aromage Cards

Aromage CanangaAromage CanangaAromage JasmineAromage JasmineAromage JasmineAromaseraphy Angelica
Aromage MarjoramAromage RosemaryAroma GardenAroma GardenAroma GardenAroma Gardening
Aroma GardeningAroma GardeningHumid WindsHumid WindsDried WindsDried Winds
Blessed WindsBlessed WindsBlessed Winds--Aromaseraphy Rosemary
  • Aromage Rosemary can change the battle position of your opponent' monster potentially exploiting a weak defense stat. She will also prevent your opponent from activating monster effects during battle.

  • Aromage Jasmine provides draw power. The additional Normal Summon can lead you to Synchro Summoning.

  • Aroma Garden is a continual source of healing, which does two things for this deck. Firstly the healing itself triggers the effects of many of your Aroma cards. Second, the constant healing keeps your LP higher than your opponent which activates your Aromage monster's effects. Healing when an Aromage monster is destroyed can let you trigger your effects during your opponent's turn. To top it off Aroma Garden provides a significant ATK and DEF boost.

  • Aroma Gardening heals you a lot when you summon an Aromage monster. Its second effect can save you from lethal damage if you Special Summon Aromage Marjoram.

  • Dried Winds essentially lets you get rid of one of your opponent's monsters for free every turn. The second effect can be used when you want to make use of excess LP, or you have a way to immediately make your LP higher than your opponent again.

  • Aromage Marjoram is good for controlling your opponent's graveyard. Her first effect also lets you maintain field presence.

  • Blessed Winds and Humid Winds gives you heals to trigger your Aroma card effects. Blessed Winds and Humid Winds also let you gain resources from your graveyard and deck respectively.

  • Aromaseraphy Rosemary gives your Plant monsters a 500 ATK and DEF boost, which can be quite strong when combined with Aroma Garden's boost. It can also shut down one of your opponent's effects for a turn.

Example Filler Cards

Aromage BergamotMana Dragon ZirnitronSolemn Scolding---
Crystron QuariongandraxBattlewasp - Hama the Conquering BowBlack Rose DragonCoral DragonBrionac, Dragon of the Ice BarrierSamurai Destroyer
Mist Bird Clausolas-----
  • Black Rose Dragon can use its second effect because this is a Plant based deck, but this only works on defense position monsters. Splendid Rose can debuff an attack position monster for the same cost.

  • Because Aromage decks rely on their face-up Spell/Traps a lot, you will want to protect said cards. Mana Dragon Zirnitron can be kept in your hand to immediately bring back a Spell/Trap removed from your field while also increasing field presence.

  • Aromage Bergamot has good stats and a large self boost. He can be considered the Aromage Main Deck boss monster, however he lacks the control effects most of his archetype has.

Superheavy Samurai Synchro - The “Budget” Route

This example assumes you pulled the full Future Horizon box once or at least pulled the Superheavy Samurai SR and UR cards. Most of the cards in this deck are R and all cards are found in a single box making the deck fairly cheap to build. The unique tactic used by Superheavy Samurais mean you will not need any of the staple Spell/Traps in your deck, adding to this card's cheapness.
In terms of power, The DEF of your Synchro monsters equipped with Superheavy Samurai Soulshield Wall can easily reach the level of Blue-Eyes decks' ATK.

Example Core Superheavy Samurai Synchro Cards

Superheavy Samurai WagonSuperheavy Samurai SoulpiercerSuperheavy Samurai SoulpiercerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai Soulshield WallSuperheavy Samurai Soulshield Wall
Superheavy Samurai TrumpeterSuperheavy Samurai TrumpeterSuperheavy Samurai TrumpeterSuperheavy Samurai SoulhornsSuperheavy Samurai Stealth NinjaSuperheavy Samurai Ogre ShutendojiSuperheavy Samurai Swordmaster Musashi
  • Superheavy Samurai Wagon searches for Superheavy Samurai Soul monsters which you can equip and gain various effects. Combo this with Superheavy Samurai Soulpeacemaker to Special Summon any Superheavy Samurai from your deck.

  • To use Superheavy Samurai Soulpeacemaker defensively, it should be attached to one of your Synchro monsters with high defense so your opponent will have nothing to attack.

  • Superheavy Samurai Soulpiercer gives the equipped monster piercing damage. But more importantly it lets you search a Superheavy Samurai monster when it sent to the graveyard. Some of the quickest ways to send Soulpiercer from your field to the graveyard include using it as Synchro Material, or tributing it for Superheavy Samurai Soulpeacemaker's effect.

  • Superheavy Samurai Soulshield Wall gives the equipped monster a large DEF boost. Considering that Superheavy Samurai monsters battle using their DEF stat, this makes the equipped monster a powerful beater. Soulshield Wall's second effect can be used to stall, letting your monster survive but with all of its defense gone.

  • Superheavy Samurai Trumpeter is a self Special Summoning Tuner you can easily pair with level-4 monsters to make Superheavy Samurai Ogre Shutendoji. Anything higher than level-6 however will usually need 3 synchro materials.

  • Superheavy Samurai Soulhorns should be equipped to your Synchro monsters, letting your powerhouse monster attack twice per turn.

  • Superheavy Samurai Stealth Ninja can OTK your opponent with its direct attack effect when equipped with both Soulshield Wall and Soulhorns.

Comments

Hot New Top
Gamea guide so bad 7days ago
Which is the best deck for beginner, and why? vote

Shiranui - Dragunity - Ritual Beast - Invoked roid - Aromage - Heavy Samurai - Triamads - Predaplant
<< Anonymous
Anonymous 2days ago Reply
Shiranui is reaching the end of its meta status after a year. The next nerf could seal its fate.
<< Anonymous
Anonymous 2days ago Reply
you can nerf shiranui but you can't stop zombie. Just mezuki/unizombie is 2 card engine, no need of squire.
<< Anonymous
Anonymous 2days ago Reply
Makes Gozuki actually a very good investment
<< Anonymous
Anonymous 1days ago Reply
Only when you have Mezuki in the game. I already have 3 Gozuki.
Anonymous 11days ago
Im planning to install duel links, what deck should I build a full F2P.
<< Anonymous
Anonymous 9days ago Reply
Oh so their are additional deck slots. How many can we have?
<< Anonymous
Anonymous 9days ago Reply
Up to 7 for now.

Do synchro summon & Xyz summon 100 times each and you'll get +1 for each quest.
Check the lifetime quest to see this.
<< Anonymous
Anonymous 9days ago Reply
Oh..thanks a lot..I guess they will ne unlocked naturally with auto dueling
<< Anonymous
Anonymous 8days ago Reply
Glas I researched ho great shugon shien works with the shien synchro, now I know it's not good to use since after negating a spell/trap via the synchro shien, they can still activate another even if great shugon shien is in the field.
Anonymous
29 days log-in, so far this is what i have as 100% F2P.

Neos fusion engine (missing 1 keeper) - from dream ticket.
1 Cosmic cyclone - From Dream Ticket
2 Floodgate traphole
3 balista squad
2 Raigeki Break
1 bad aim - dragunity structure box (bought it for bad aim and 1 ultimate providence)

Current fun deck is an Aromage deck and a neos shiranui deck.
Deck that I used for KOG is an standard shiranui deck with no Lancea and 2x samurai skull instead of Gozuki.

Any suggestion what bos shoulg I go for next, just got my 2nd Floodgate today with no more free gems from loaner decks and duel quiz (got all this morning)
<< Anonymous
Anonymous Reply
Is it worth it going for an invoked engine?
Since I have neos engine already that would give me a tier1 deck, but invoked engine is 5x main box so its a long road if i decide.

Or shall i wait for zexal?
<< Anonymous
Anonymous Reply
so far invoked is the best engine, surpassing lightsworn and neos.
but zexal is worth waiting too
<< Anonymous
Anonymous Reply
Based on what I have currently any suggestions? I made it to KOG with this deck but its not an easy climb.
<< Anonymous
Anonymous 20days ago Reply
wasnt treacherous trap hole better for dream sr ticket
Anonymous
As a somewhat new player, I'm wondering is is it worth digging into Future Horizon for Cyber Dragon (and maybe SHS) or wait for Zexal world to release? CyDra is my fave archetype but I don't want to invest in anything if it'll just be powercreeped. The only decks I have now is a budget Blue Eyes and Lunalight deck and I don't win much with them. Thanks guys in advance!
<< Anonymous
Anonymous Reply
Can you send a picture of your current blue eyes Lightsworn deck?
<< Anonymous
Anonymous Reply
If you dont have gems that are gonna expore just w8 until zexal. Like in tcg, once the xyz come out the power creep will be huge.
Anonymous
I'm at Legend 3 with 0 gems deck
<< Anonymous
Anonymous Reply
That's why you have to set priorities:

1) build a budget version of your main archetype
2) get one copy of the best staples you need
3) get everything else you need for your main archetype
<< Anonymous
Anonymous Reply
B-but... I don't want to farm... I want to have everything without spending money or invest time... This game is so stupid...
<< Anonymous
Anonymous Reply
There are fallacies in your priorities.

Konami always releases new boxes + ramping up the power creep. F2P who struggle farming their 1st CC can't complete their archeype before the next box/power creep buries it. By then it's more gem efficient to switch to new half completed broken deck instead of adding staples to obsolete incomplete archetypes.

But then new box again, etc..
<< Anonymous
Andres Reply
I also have that deck, I did it to wait for the world of zexal and not spend gems, and I think it is the most fun deck I have played.
Anonymous
Many deck are actually viable for new players (they have 2 SR dream and 2 UR dream and they get so many gems). For example building Blackwings is also good. As of the current state they are less likely to get a hit because theres simply around 15 UR cards in the deck. So while building it is expensive, you are most likely not gonna suffer in the futur banlist. Invoker can still be hit even by a limited to 3 as they cant run cosmic anymore for switch hero, just to give an example.
<< Anonymous
Anonymous Reply
If they limit simmoon and black whriwind to 3 bw will SURELY suffer.
<< Anonymous
Anonymous Reply
So far, they have not done something like that. 2 UR cards of the same archetype or at least that what I know
Anonymous
Dream tickets: I advice to use them to get neos engine 1 Brave neos, 1 Neos fusion and 1 dragon keeper. Simply because you cant get extra copies of this card without using real money.
<< Anonymous
Anonymous Reply
It depends whether you're F2P or not. If you're not 100% F2P, it's better to buy additional structure decks with real money and use your Dream Tickets for staples in old boxes.

But if you're 100% F2P, Neos Engine is indeed a good investment.
Anonymous
If you are a NEW player and you want to reach KOG in your first season just follow my advices:
1. DON'T SPEND YOUR GEMS EARLY ON. 1st decide what deck you want to make.
2. Make a good starter deck WITHOUT spending your gems in packs. Use this deck to climb until Legend rank. Then after you have gained some experience use your gems to make a meta deck.
3. Do all weekly/event/etc missions
4. Choose a meta deck that can be built easily and is good for PvP (e.g. Shiranui all cards come from a minibox)
5. Have some dueling skills
My advice for a beginner would be to make a Red-Eyes deck to start. It is easy to build, powerful, fast and AI can use it perfectly for Auto-Duels. But most importantly, you don't have to buy a single packs to make it: 0 PACKS NEED. With this deck and some dueling skills can reach Legend Rank with ease. In details you will need:

Packs: 0
Structure Decks: Return of the RE (500gem)
Farm: Kaiba/Joey
Skill: Balance (Choose Yami Yugi as starter character)
2xEnemy Controller (Kaiba)
3xMetalmorph (Joey)
2xRE Dragon (Joey/Card Trader/Rex Raptor)
2xSkull Meister (Card Trader)
1xA/D Changer (Card Trader)
3xRE Insight (Ranked/Mission/Event ticket)
2xRE Return (Ranked/Mission/Event ticket)

Decklist:
Skill:Balance (Yugi)

Decklist:

Extra deck: 1
1 RE Slash Dragon

Monsters: 8
2 RE Black Dragon
1 RE Archfiend
1 RE Retro Dragon
1 RE Wyvern
1 A/D Changer
2 Skull Meister

Spells: 6
1 RE Fusion
2 Enemy Controller
3 RE Insight

Traps: 6
1 Return of the RE
2 RE Spirit
3 Metalmorph

You can make this deck in the VERY beginning (DM world-Stage 1) within lass than a week and reach Legend rank. Then you will have enough Gems to make a good meta deck and reach KOG. I did it and trust me it works.
(to be continued)
<< Anonymous
Anonymous Reply
Well this is always an option. However, there is no guarantee that you will be able to make a complete deck so fast. After all, it is just 500gem. Shiranui is a more complicated deck that needs some dueling experience, not ideal for new players. Also, AI tends to use it bad in auto duels, so it is time consuming too.
<< Anonymous
Anonymous Reply
Don't go meta decks after you've built your first structure deck(I'd recommend going for Hero Generation and Destiny Rulers and bind those together). First, use your UR and SR dream for staples like cosmic cyclones/flood gates and wall of disruption. Then go dig for Canadia in Valiant Souls box(This also contains Masked Hero Anki to support your Hero/Destiny deck.)
<< Anonymous
Anonymous Reply
After youve got your 3 of each Canadia, Floodgate, and Cosmic Cyclone, then go decide what deck you want to build. Avoid getting meta decks early on because theyre just that, meta. Meta decks come and go but staple cards will stay relevant forever. Its better to have those staples in you account rather than 1 deck that might get phased out due to a banlist or shifting meta.
<< Anonymous
Anonymous Reply
Hello there. Binding Hero Generation and Destiny ruller plus some cards from the trader can result to a good starter deck (although a little expensive). Your tip to get staples is good but it won't get you KoG fast. Also, future cards will put older cards staple cards to never used list (look old "stables" wall of disruption, dimension prison etc). Canadia is not that good today.
Anonymous
Use 1 of your UR dream ticket to buy Brave neos, SR dream ticket goes for dragon keeper and a neos fusion. Get a cosmic cyclone with your second dream UR.

Next buy the neos structure deck and dragon keeper structure deck. Get a leng ling and the cyberdark engine via SR tickets to build a cyberdark neos deck, a bit competitive and a very good auto battle deck.

Then slowly get invoked engine to switch to invoked neos to be more competitive.

This is an expensive 1st deck but very much worth it. The idea is you'll be getting the staple 3x cosmic cyclone and two very good engines (neos and invoked), thi is more of an investment than the other option. The only possible wasted gems here is getting 3x volcanic shell.

Note: Karma cut is P2W card but can be replaced by raigeki break (mini box UR), ultimate providence is R.
<< Anonymous
Anonymous Reply
This is not a new player guide. This is a whole year guide. It requires getting 4 dream tickets fgs. Not to mention go through 2 main boxes 3 times each.
<< Anonymous
Anonymous Reply
A new player get 2 SR dream ticket and 2 UR dream ticket. Not to mention a lot of gems through duel quiz, loaner deck and leveling newly unlocked characters until level 30 (which does not take too long by playing againts the gate duelist with 3x reward and exp.)
<< Anonymous
Anonymous Reply
Nah, it is only 2000 gems per month excluding level-up rewards.
<< Anonymous
Anonymous Reply
And excluding many other things, I guess?
Anonymous
0 gems totallly F2P and better than red eyes

Use regular UR ticket for
3 Lava Golem
Use regular SR ticket for
3 Fortress Warrior
3 Rainbow Life
1 Winged Kuriboh
2 Kuriboh Flaute
*dont use premium tickets(blue eyes head)

*Play until reach stage 8, summon warrior type monster 10x time to unlock GX world
*Than back to DM world and reach Stage 11, than unlock Mai and Play with her until reach Lv25
*Keep playing until reach stage 16, than duel against Yugi Muto in street and unlock DSOD world, play with Kaiba until reach Lv23 (save Black Vaganbonds to grind Kaiba Level)
*than do missions to unlock Yami Merik (it isnt hard) than use skill ticket to unlock Marik skill "Shadow Games"
*while do that always check card trader(stage 7) to buy 2 Kiteroid (sell wind monsters which you have more than 3 copies to get winds jewls)

Burn decklist:
3 Lava Golem
3 Fortress Warrior
3 Winged Kuriboh
2 Kiteroid
2 Kuriboh Flaut
3 Rainbow Life
3 Counter Gate
1 Windstorm


SKILL: Shadow Games (Marik)

Save your gems for future when a new box comming with a new meta deck (this deck will have more long life than decks already hited by banlist)
<< Anonymous
Anonymous Reply
Would it not be hard to do the tribe summon mission?
<< Anonymous
Anonymous Reply
The red eyes strcuture deck isn't even that good. It's a waste of 500 gems. I mean 10 packs isn't much, but a waste is a waste. If you want to go zero gems, just build infernities. A lot of grindy but at least you aren't wasting gems.
<< Anonymous
Anonymous Reply
Well saying "waste" a deck that has support to a legendary card (red eyes) and is still kog worth is not correct. It will surely return to the tier list when more of its support gets released. It is more an.investment rather than a waste. Also AI uses it perfectly for farm and gives you many points.
<< Anonymous
Anonymous Reply
After testing the "burn deck" i can say:
-In PVP duels performs ok. Struggles VS really oppressive decks that can swarm the field (Shiranui, DM, Blue-Eyes etc). Really good VS mill decks.
-In Auto-Duels is horrible. Winged Kuriboh are summoned instead of set and Lava Golem rarely hit the field.
-Points earned in each duel less than 3000.
-You can't make it unless you play for days the game.
Anonymous
I vote judgement force box for newbie, choose kaiba when start playing, buy blue eyes structure deck 1 time for dragon spirit. as Ur ticket or SR ticket use it for syncrho monster vermillion ofcourse,
<< Anonymous
Anonymous Reply
Wouldn't recommend getting Vermillion with dream ticket since there's better staples to get and you'll eventually go for the card eitherway.
<< Anonymous
Anonymous Reply
Vermilion? Really?? A total waste. Vermilion will just fade from use really soon. Andus not even that good in a blue eyes deck.
Anonymous
just play with your own style dont hear other, find your own fun, your own deck, be wise! follow your heart of card! its your game man!
<< Anonymous
Anonymous Reply
Yeah problem is losing is not fun, non meta decks tend to lose more.
<< Anonymous
Anonymous Reply
Don't hear the others. Spend all your gems wherever you want. Follow your heart of card. Make your ultimate dark magician blue red eyes ritual deck you always wanted. Stay in rookie rank forever. Give free wins to all the other new players. Delete your game after a week.
<< Anonymous
Anonymous Reply
When I started this game I thought that I have finally found non-metal dependent card game game.
This dream was short lived as my freedom original deck keeps getting beaten by meta like cards.

Thanks for letting me know there is no future for original F2P decks in this game.

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The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
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Clash of WingsBurning NovaEmpire of ScarletGaia GenesisStardust Acceleration
Power of BraveryBlackstorm RisingSecrets of the AncientsSelection Box Vol. 02Revolution Beginning
Tornado of PhantomsAbsolute InfernoDimension of the WizardsWarriors UniteLords of Shining
Blazing RoseGuardians of RockCybernetic RebellionCurse of DreadValhalla Calling
Dark DimensionSpirit of the BeastAerial AssaultSoul of ResurrectionFuture Horizon
Masters of ShadowJudgement ForceFortress of GearsTruth UniverseFlames of the Heart
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Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga Xyz

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Comments (updated every hour)

Gamea showing the respect to dark magician and blue eyes unlike dlm.. but karakuri is not tier 1 ...
Well to be fair, in the anime he only has the card for literally one duel. Shark Drake was mor...
This deck is pretty fun with Xyz... if we had more monster zones...
Aero Shark is a terribly bad card, it totally should have been an N card reward in the event lol
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