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New player guide: What packs to buy first? [Dec 2020]

Duel Links, which packs to buy, which decks to build to reach KOG for new players.
Duel Links Breaking News
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update 04/01/2021

Updated Information

  • Hazy Flame and Noble Knight are added to Other Interesting Options Section.

  • Fire King Section Added.

  • Mini Box Cards Investigation Section Updated.

Overview

If you have just started playing Duel Links or you simply haven’t opened the game in a while, you are probably looking at the Shop, wondering where to start. After all, this game has been out for over two years, and the amount of options available at this point is quite overwhelming. You do, however, have a limited amount of resources, so I am going to try and direct you towards what’s relevant at the moment.

Staples

For starters, let’s talk about some of the most popular cards in the game right now—mostly Spell and Trap Cards that can fit in pretty much any deck. These cards have proven to be a great investment for many players by remaining relevant for a very long time and should be one of your primary foci, if you have just started playing the game.

The cards are sorted by Type and Rarity

Kiteroid

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Tour Guides Mission Bingo Event [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Another amazing low-Level monster that can allow you to survive an OTK. Kiteroid has been Semi-Limited pretty much right after its release.

Cosmic Cyclone

Cosmic Cyclone
Cosmic Cyclone
Quick Spell
Galactic Origin [UR]
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it.

Quick-Play Spell used for backrow removal; Cosmic Cyclone’s activation cost gives it synergy with a lot of Skills. (i.e. Sorcery Conduit)

Forbidden Lance

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Can be used offensively or defensively depending on whose monster you target. Firstly, you can use Forbidden Lance to protect a monster from removal and other harmful effects. Alternatively, you can use it as a significant 800 ATK debuff on an opponent's monster.

Enemy Controller

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Versatile Quick-Play Spell that can be used to protect your monsters and/or your Life Points, or to take control of an opponent’s monster. Enemy Controller is currently Semi-Limited.

World Legacy Clash

World Legacy Clash
World Legacy Clash
Quick Spell
Blazing Rose [R]
Selection Box Vol. 02 Mini [R]
HERO Generation [R]
Banish 1 face-up monster you control (until the End Phase), then target 1 face-up monster your opponent controls; that target loses ATK/DEF equal to the original ATK/DEF of that banished monster.

Another Quick-Play Spell that is currently Semi-Limited; World Legacy Clash is used to decrease the stats of the opponent’s monsters, stall, or to trigger certain effects.

Ballista Squad

Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

Removal effect that can get rid of any card in your opponent's field. Tributing your monster can also be useful for triggering effects whose activation involve "when sent to graveyard" or "when this card is tributed"

Fiendish Chain

Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Shining Hope [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Quick monster effect negation is extremely useful in a monster-heavy meta; useful for shutting down searchers and combo starting effects.

Floodgate Trap Hole

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
Bundle Set Sale [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Trap Card that’s generally used to slow down the opponent by locking a monster that has just been Summoned in face-down Defense Position.

Paleozoic Canadia

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Bundle Set Sale [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Similar to Floodgate Trap Hole, Paleozoic Canadia can flip monsters face-down, but it’s more versatile and it has an additional effect that allows you to Special Summon it from the Graveyard as Level 2 monster.

Karma Cut

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Banishing is a great form of removal since it's usually harder to recover banished cards. Also, the added effect of banishing similar copies from the graveyard can occasionally be useful to disrupt graveyard setup. The discard effect can actually be helpful in some Decks that need the graveyard setup.

Wall of Disruption

Wall of Disruption
Wall of Disruption
Normal Trap
Servants of Kings [SR]
Selection Box Vol. 02 Mini [SR]
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

While not as effective as before, because everybody nowadays runs some form of backrow removal, Wall of Disruption can still occasionally catch your opponent off-guard. And if you do manage to activate it, the debuff will severely punish field-spam strategies which most modern decks utilize.

Treacherous Trap Hole

Treacherous Trap Hole
Treacherous Trap Hole
Normal Trap
Visions of Ice [SR]
Selection Box Vol. 02 Mini [SR]
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.

A Trap Card with a minor activation requirement and the ability to destroy two monsters on the field. Treacherous Trap Hole is currently Semi-Limited.

Recommended Start

Here are the decks that we recommend to invest.

Noble Knight - The "Premium" Route

Example Core Noble Knight Cards

Noble Knight MedrautNoble Knight MedrautNoble Knight MedrautNoble Knight DrystanMerlinMerlin
MerlinNoble Knight BorzNoble Knight BorzNoble Knight BrothersGwenhwyfar, Queen of Noble ArmsGlory of the Noble Knights
Glory of the Noble KnightsGlory of the Noble KnightsNoble Arms - ArfeudutyrNoble Arms - ArfeudutyrNoble Arms - CaliburnNoble Arms - Gallatin
Noble Arms of DestinyNoble Arms of DestinyUntil Noble Arms are Needed Once AgainUntil Noble Arms are Needed Once AgainUntil Noble Arms are Needed Once Again-
Sacred Noble Knight of King ArtorigusSacred Noble Knight of King ArtorigusArtorigus, King of the Noble KnightsSacred Noble Knight of King CustenninSacred Noble Knight of King Custennin-
  • Medraut starts your main combo so you'll want to run as many copies of him as possible.
  • Said combo involves equipping Medraut with a Noble Arms and destroying the equip to search Borz. The destroyed Noble Arms goes to Borz, and Borz searches a new Noble Arms you will equip to Medraut. Use both monsters to make Sacred Artorigus.
  • You'll also want to max out on copies of Merlin and add some copies of Until Noble Arms are Needed because of their versatility. You can use them to fetch Medraut to start combos, or fetch Drystan for on-demand removal.
  • Most of the time, Borz is the monster you will fetch with Medraut's effect. Borz will fetch a Noble Arms as part of your combo.
  • Noble Knight Brothers is an Rank-4 Xyz enabler if you have other Noble Knights on hand.
  • Only run one copy of Gwenhwyfar, because you'll just be recycling it over and over again. However, you should prioritize getting this one copy of Gwenhwyfar into the graveyard as soon as you can.
  • It's also essential to run as many copies of Glory of the Noble Knights as you can, because this is your best way to fetch Noble Arms.
  • Run various Noble Arms for utility, each one will be useful in a different situation. But if you were given the option, Noble Arms of Destiny is a solid choice to fetch first.
  • Arfeudutyr is usually for backrow removal. This is a good equip for your Medraut combo. Since the monster it's equipped to will be used as Xyz material anyway, so the ATK reduction won't matter.
  • Gallatin gives the equipped monster a huge ATK boost. You'll need this to give your Xyz monsters a significant amount of ATK.
  • Caliburn also gives an ATK boost, but to a lesser extent than Gallatin. The advantage is that it doesn't slowly decrease your monster's ATK, while also having a secondary heal effect.
  • Of the Xyz monsters, you'll most often be summoning Sacred Artorigus due to the Medraut combo. He has a decent removal effect and great Noble Arms recovery effect.
  • The Rank-4 Artorigus has the same Noble Arms recovery effect as Sacred Artorigus. But with an arguably better effect suited for OTKs.
  • Custennin is a good "safe" option to summon when you're not going on the offensive. His removal effects can let you remove 2 cards from the field in one turn. Equally important, his floating effect is great because you'll still get to use Sacred Artorigus or King Artorigus' recovery effects.

Example Filler Noble Knight Cards

Noble Knight PellinoreHey, Trunade!Raigeki BreakKarma CutGaia Dragon, the Thunder ChargerConstellar Omega-
  • Since Noble Arms tend to recover themselves, Pellinore essentially gives you a free removal effect with draw. Great for gaining card advantage.

  • Generic backrow removal effects like Hey, Trunade! are appreciated to help the deck OTK.

  • Raigeki Break and its improved version Karma Cut are great generic techs for on-demand removal.

  • Make Gaia Dragon with a Sacred Artorigus that has already spent its materials for a decent beater with piercing effect.

  • Since most Noble Knights are LIGHT attribute, at least when they're not equipped with anything, you can make Omega for a beater unaffected by backrow.

Fire King - The "Premium" Route

Example Core Fire King Cards

Fire King High Avatar GarunixFire King High Avatar GarunixFire King Avatar ArvataFire King Avatar ArvataFire King Avatar ArvataFire King Avatar Barong
Fire King Avatar BarongFire King Avatar BarongCircle of the Fire KingsCircle of the Fire KingsFire King IslandFire King Island
Fire King Island-----
  • High Avatar Garunix is the boss monster of the deck and your goal is to destroy it. This way it revives itself and gets rid of all your opponent's monsters at the same time.

  • Arvata is overall a really strong monster, especially when you go first because you can negate the opponent's combo starter. Destroying a FIRE monster isn't really a downside because it goes with the deck's playstyle.

  • Destroy Barong to search any card in the archetype.

  • Circle of the Fire Kings is your go-to revival effect. You can Normal Summon Barong, then use Circle of the Fire Kings to destroy Barong, triggering its search effect and reviving High Avatar Garunix.

  • Fire King Island is just a free source of resources. You can destroy Barong to fetch any Fire King monster, then later activate Barong's effect for another search. However, you should beware of Fire King Island getting destroyed.

Example Filler Fire King Cards

Sacred Phoenix of NephthysAleister the InvokerSphere KuribohBattlin Boxer VeilFire King Avatar YakshaOnslaught of the Fire Kings
Invoked PurgatrioInvoked PurgatrioInvoked PurgatrioInvoked MagellanicaInvoked Caliga-
  • You can mix in the Invoked engine due to this deck being all FIRE monsters. This gives you easy access to Invoke's most popular monster, Invoked Purgatrio.

  • Sacred Phoenix of Nephthys is similar to High Avatar Garunix, but instead wipes out the backrow.

  • The deck can easily be put in vulnerable situations when Fire King Island is destroyed. There are also vulnerable situations where you'll be waiting for High Avatar Garunix to revive itself. Because of this, it is a good idea to tech in defensive options such as Sphere Kuriboh and Battlin' Boxer Veil.

  • Fire King Avatar Yaksha can be a way of destroying High Avatar Garunix in your hand without relying on Fire King Island or waiting for Arvata.

Triamid - The "Budget" Route

Example Core Triamid Cards

Triamid SphinxTriamid MasterTriamid MasterTriamid HunterTriamid HunterTriamid Dancer
Triamid DancerTriamid CruiserTriamid CruiserTriamid CruiserTriamid KingolemTriamid Kingolem
Triamid KingolemTriamid FortressTriamid PulseTriamid Pulse--
  • You should have at least 1 copy of Sphinx as the deck's boss monster. Special Summon Sphinx with its own effect or when Kingolem is swapped out. While on the field Sphinx offers powerful damage output and essentially prevents the opponent from attacking.

  • All the low-level Triamid monsters share the effect of letting you cycle your Field Spell. This is highly useful in protecting your monsters from effect destruction by fetching Triamid Fortress.

  • Hunter is essential to your field Swarming ability, so summon him first when possible. Remember, more Triamid monsters on the field means more opportunities to cycle through your Field Spells.

  • Dancer gives a permanent stat boost and also recovers your Triamid Field Spells and sometimes monsters. Her presence on the field is also important to your beatdown potential.

  • You can have two Dancers on the field for double the boost every turn.

  • Get Cruiser out during the start of your turn for draw power. This helps you get Sphinx onhand quicker incase you don't have it yet. Don't worry about decking out as long as you have Dancer.

  • Kingolem is the Field Spell you want present most of the time because ATK boost is generally useful. However, you also want to cycle it out for its swarming effect. The solution is to use search effects twice to go from Kingolem>Fortress>Kingolem again.

  • The in-archetype Quick Effect of Triamid monsters lets you pull Fortress out of the deck in response to your opponent's destruction removal.

Example Filler Cards

Treacherous Trap HolePowersink StoneWall of Disruption---
Number 39: UtopiaMaestroke the Symphony DjinnLeviair the Sea DragonGagaga SamuraiWind-Up ZenmainesMelomelody the Brass Djinn
Soul of Silvermountain-----
  • In terms of removal, there really isn't much for Triamid Decks. Because of this, it is a good idea to tech on-demand removal effects such as Treacherour Trap Hole and Karma Cut.

  • Battle protection is also an issue without Sphinx or without a significant boost from Dancer.

  • Triamids have good swarming potential but no in-archetype Xyz monster. Because of this the Extra Deck often goes unused so you can fill it with generic Rank-3 and 4 toolboxes. With more Rank-3's because they are easier to make in this Deck.

  • Soul of Silvermountain is a particularly good toolbox option with its second effect letting you revive any Triamid monster. And Dancer allows Soul of Silvermountain to effectively run things over.

The Weather- The “Budget” Route

Example Core Weather Cards

The Weather Painter SnowThe Weather Painter SnowThe Weather Painter SnowThe Weather Painter ThunderThe Weather Painter ThunderThe Weather Painter Thunder
The Weather Painter CloudThe Weather Snowy CanvasThe Weather Snowy CanvasThe Weather Snowy CanvasThe Weather Cloudy CanvasThe Weather Thundery Canvas
The Weather Thundery Canvas-----
  • Max out on Painter Snow and Snowy Canvas for consistent searching, resource gain, and combo extending.

  • On your first turn, Normal Summon Snow and search Snowy Canvas. Use Snowy Canvas' effect to fetch Thundery Canvas.

  • If you don't have Snow onhand, you can Summon Thunder then activate Snowy Canvas to still search Thundery Canvas. Alternatively, you can activate Cloudy Canvas then use Thunder's effect to search Snowy Canvas, using Cloudy Canvas as cost.

  • Basically your board setup should consist of Snowy Canvas, Thundery Canvas, and a Painter monster.

  • Cloudy Canvas is can be used to halve the opponent's ATK for a quick debuff, or give one of your monsters a direct attack opportunity.

  • Cloud helps maintain your board setup. Just use his effect to immediately recover a Weather Spell/Trap was removed.

Example Filler Cards

Sphere KuribohKiteroidNecrovalleyValhalla, Hall of the FallenHallowed Life BarrierKarma Cut
Ultimate Providence-----
  • The filler cards for this deck are mostly defensive to match its control playstyle.

  • You already have enough removal power with Thundery Canvas, the problem is you need a full field of Weather monsters to maximize it while this deck isn't really good at swarming. The stall cards are present to keep you alive while you slowly Normal Summon into a full field of monsters.

  • Valhalla can be tech may be teched in to hasten your swarming. It can later be used as cost for Thunder's search to prevent backrow clogging.

  • Aside from Cloud, The Weather Decks don't really have any graveyard recursion. This means you can tech in Necrovalley to disrupt the opponent's graveyard plays without affecting your plays.

Gouki - The "Budget" Route

Comments

Hot New Top
Anonymous 11days ago
Selection box rage uninstall
Anonymous 11days ago
I recommend finding a deck that seems fun and make it. If you don't have fun with a deck why play it.
Anonymous 22days ago
Just recommend every single beginner to start with Noble Knight, nothing else.
<< Anonymous
Anonymous 22days ago Reply
Gl farming in auto duel with Noble Knights. You will not believe in your eyes how terribly the deck is being used by ai.
Also, I dont think any new player will go spend money in this game right from the start. Imo just make fast a red eyes or hero deck to begin. Then make a nk for ranked once you get some experience.
<< Anonymous
Anonymous 17days ago Reply
Modern problems require modern solutions.
Use unga bunga build without XYZ or complicated combo.
<< Anonymous
Anonymous 15days ago Reply
just buy the tier 0 game breaker infernity
<< Anonymous
Anonymous 15days ago Reply
tHey wIlL bE GoOd oNcE wE gEt gOoD gEnERiC xYz
Anonymous
Best decks for beginner

1 Aromage: almost 0 gems to make that, you just need open a mini box only one time and finish deck with card Trader

2 Ritual Beast: only one mini box + some staples and this deck is very strong actually

3 Heavy Samurai: open one main box only one time and dont need staples

4 triamads: no ban list, only one mini box + one copy of one card in another mini box and some staples
<< Anonymous
Anonymous 22days ago Reply
all 4 are 🔥 decks.
<< Anonymous
Anonymous 15days ago Reply
^
Found the guy who lost to all 4
<< Anonymous
Anonymous 15days ago Reply
SHS is really decent. The other 3 are kinda slow and I get why people get annoyed by them.
<< Anonymous
Anonymous 15days ago Reply
it isn't shs is trash, a joke that isn't funny, a massive bait to make f2p players waste their gems

please stop with that clickbait fallacy
Anonymous 17days ago
Attention new players:

Konami just deleted the rewards and freebies for new players, you won't get dream tickets nor normal tickets. Now you would be at an even bigger disadvantage against those who spend money

If any veteran is reading this and doesn't believe me: make a new account and see by yourself, I'd post a screenshot but those take years to be approved.
<< Anonymous
Anonymous 15days ago Reply
not the same from the comment above but this you said is really important "1 lucky box roll" this almost never happens I remember I had to create about 5 accounts to get lucky and get 1 winda and 1 ultiapelio in the same run I completed the rest of the deck with tickets in exchange of staples that once at legend I really needed them
<< Anonymous
Anonymous 15days ago Reply
^^ Most decks nowadays require you to go to different boxes
<< Anonymous
Anonymous 15days ago Reply
Then you should wait for the new China DL server to be released next week. Everyone start new.
<< Anonymous
Anonymous 15days ago Reply
That's not what this discussion is about.

The "I create a new account every time I want to play deck, ez no money spend" is a myth, doesn't work and it consumes far more time than keep farming a main account
Anonymous 19days ago
Just started new account: go judgment force and buy blue eyes new ex structures. Lunalight to farm (also with vassal/union if needed). Blue eyes to Kog is ok. Then next step is go only XYZ boxes, they are the future. Fuk Konami
Anonymous
I'm surprised nobody saying Shiranui, since I see this deck 98% of the time on Ranked/KC Cup...
<< Anonymous
Anonymous Reply
98%? Excuse me? Karakuri & Crystron are the tier 1 now. You will be paired against them more often than Shiranui at DLv18. If you think that Shiranui is the deck to beat then you must be at DLv5.
<< Anonymous
Anonymous Reply
Shiranui is also still tier 1, in my opinion.
<< Anonymous
Anonymous Reply
Shiranui is not a tier 1. It can beat everything else but is no match to Karakuri or Crystron. Tournament player can understand the tier list better.
<< Anonymous
Anonymous Reply
DLM tournaments don't count because they use a different format. Many decks can counter Shiranui when side decks are an option.
Anonymous
Im planning to install duel links, what deck should I build a full F2P.
<< Anonymous
Anonymous Reply
Go for staples first. Don't go for aromage unless you intend build heroes eventually.
<< Anonymous
Anonymous Reply
With my experience lunaligh is the best to go. You also get lightsworn engine in the box for future use. Using your Dream tickets get two Cosmic cyclone to help activate master of fusion skill and get 1 yellow marten via SR dream. This is the best way for new accounts IMO.
<< Anonymous
Anonymous Reply
Advice for f2p newbie, be prepared to hate every single meta deck when you start you PvP journey.
<< Anonymous
Anonymous Reply
Well, until platinum rank he will have some sort of fun. In legend rank he will propably regret pleying the game until he makes a tier deck and become one of the mass like most of us.
Anonymous
don't go for staple if u r new player, just choose a good deck and try to build it, than go for staple. bcs staple r hard to get always in the last pack, so you will wast ur ressource bfr even able to build a good deck and having fun with it.
good luck.
Anonymous
Hi guys, TCG Player here and I want to play this game. Any Advice? I can see that Shiranui is currently the meta but looking at it the cards in it use a lot of cards from different boxes. I starting with lunalight deck a good Idea?
<< Anonymous
Anonymous Reply
one SR or UR of the cards from deck of course
<< Anonymous
Anonymous Reply
Aromage Triamads Heavy Samurai Ritual Beast and Invoked with magician girls are quickly to make and 75% complete can smash any n00b in any rank before Platinum easily lol
<< Anonymous
Anonymous Reply
Ok thanks for the info. Im planning to go 100% F2p
<< Anonymous
Anonymous Reply
wait the next banlist after nov.2020 KC cup, Shiranui could be deleted
Gamea guide so bad
Which is the best deck for beginner, and why? vote

Shiranui - Dragunity - Ritual Beast - Invoked roid - Aromage - Heavy Samurai - Triamads - Predaplant
<< Anonymous
Anonymous Reply
Shiranui is reaching the end of its meta status after a year. The next nerf could seal its fate.
<< Anonymous
Anonymous Reply
you can nerf shiranui but you can't stop zombie. Just mezuki/unizombie is 2 card engine, no need of squire.
<< Anonymous
Anonymous Reply
Makes Gozuki actually a very good investment
<< Anonymous
Anonymous Reply
Only when you have Mezuki in the game. I already have 3 Gozuki.
Anonymous
29 days log-in, so far this is what i have as 100% F2P.

Neos fusion engine (missing 1 keeper) - from dream ticket.
1 Cosmic cyclone - From Dream Ticket
2 Floodgate traphole
3 balista squad
2 Raigeki Break
1 bad aim - dragunity structure box (bought it for bad aim and 1 ultimate providence)

Current fun deck is an Aromage deck and a neos shiranui deck.
Deck that I used for KOG is an standard shiranui deck with no Lancea and 2x samurai skull instead of Gozuki.

Any suggestion what bos shoulg I go for next, just got my 2nd Floodgate today with no more free gems from loaner decks and duel quiz (got all this morning)
<< Anonymous
Anonymous Reply
Is it worth it going for an invoked engine?
Since I have neos engine already that would give me a tier1 deck, but invoked engine is 5x main box so its a long road if i decide.

Or shall i wait for zexal?
<< Anonymous
Anonymous Reply
so far invoked is the best engine, surpassing lightsworn and neos.
but zexal is worth waiting too
<< Anonymous
Anonymous Reply
Based on what I have currently any suggestions? I made it to KOG with this deck but its not an easy climb.
<< Anonymous
Anonymous Reply
wasnt treacherous trap hole better for dream sr ticket

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hi guys does anyone know when the new kite main box come out to DL im realy get hyped :3
We have chaos dragon now which is way better than this guy. Surprised they still haven't put...
The new selection box gives it
Dude this is a fan service game, if we really wanted to play competitive we could just play the TCG.
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