Soulburner, also knowns as Theodore Hamilton, the main protagonist in Season 2 of Yugioh Vrains Anime.
He is one of the other former victim of Hanoi Project which results create an Fire Ignis called Flame. He is inspired by Playmaker, Blue Angel, and The Gore's fight against the Knight of Hanoi, so he started to operate under the name, Soulburner to save LINK VRAINS from the Knight of Hanoi
Since then, he also becomes one of Playmaker's allies and Yusaku's closet friends.
Just like Playmaker, Soulburner is another victim of the Lost Incident. After years of trauma, Soulburner decides to face his fears when he sees Playmaker fight against the Knights of Hanoi. He also forms a special friendship with Flame - the Fire Ignis. Known as Theodore Hamilton in the real world, he transfers to Den City High School to battle alongside Yusaku. As a Fire Duelist, he uses Salamangreats - which are Fire monsters from the Cyberse.
|FIRE Cyberse |
ATK 2300 / LINK 3
|Link Revolution [UR]|
|2+ FIRE Effect Monsters|
If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
Reach stage 9 in Yu-Gi-Oh! (DM) World.
|Normal or Special Summon a Fire monster 5 time(s).||Gem x10|
|Complete all Character Unlock Missions.||Gate Key x100|
|Rise from the Valley of Flames|
At the beginning of the Duel, add "Salamangreat Heatleo" to your Extra Deck.
The following effect can be used if your Life Points are at 2000 or below. Select 1 "Salamangreat" Link Monster you control, and add 1 monster with the same name to your Extra Deck. Then, play Salamangreat Sanctuary" to your field from outside of your Deck.
This Skill can only be used once per Duel.
|Draw Sense: Cyberse|
Can be used before your normal draw each time your Life Points decrease by 1000. One of the cards from your normal draw this turn will be a random Cyberse monster from your Deck.
Can be used from your 5th turn and onward, when your have 2300 or less Life Points. Pay Life Points to make your Life Points equal to 100, and add a card to your hand from the top of your Deck for each 1000 Life Points you paid.
This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 10 "Salamangreat" cards. This Skill can only be used once per Duel.
Each "Salamangreat" Link Monster you control gains 300 ATK if there is a monster in your Graveyard with the same name.
Select 1 monster you control whose original name is "Salamangreat Heatleo" or "Salamangreat Sunlight Wolf" and has the same name as a monster in your Graveyard. That monster is treated as having been Link Summoned using a monster with the same name as its material. This Skill can only be used once per Duel.
Salamangreat Sunlight Wolf
|FIRE Cyberse |
ATK 1800 / DEF 2
|Soulburner at Lvl 7, 14, and 18 [UR]|
|2 FIRE Effect Monsters|
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
|FIRE Cyberse ★3|
ATK 1500 / DEF 1000
|Soulburner at Lvl 23 [UR]|
|If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.|
Salamangreat Jack Jaguar
|FIRE Cyberse ★4|
ATK 1800 / DEF 200
|Soulburner at Lvl 3, 11, and 30 [SR]|
|If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.|
|Soulburner at Lvl 21 [UR]|
|When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.|
|1||Skill: Rise from the Valley of Flames|
|3||Salamangreat Jack Jaguar|
|7||Salamangreat Sunlight Wolf|
|10||UR/SR Ticket x1|
|11||Salamangreat Jack Jaguar|
|13||Skill: Draw Sense: Cyberse|
|14||Salamangreat Sunlight Wolf|
|18||Salamangreat Sunlight Wolf|
|20||Skill: Burning Draw|
|30||Salamangreat Jack Jaguar|
|FIRE Cyberse |
ATK 500 / LINK 1
|1 Level 4 or lower Cyberse monster|
If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
|FIRE Cyberse ★3|
ATK 1000 / DEF 1200
|When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.|
|If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.|
|Salamangreat Balelynx [UR]||B+|
|Salamangreat Foxy [SR]||B+|
|Salamangreat Sanctuary [SR]||B+|
|Command Knight [SR]||B+|
|Raging Flame Sprite [R]||C+|
|Hazy Flame Sphynx [R]||B|
|Darkfire Soldier #1 [R]||C|
|Wings of Wicked Flame [N]||C|
|Flame Manipulator [N]||C|
|Salamangreat Jack Jaguar||3|
|Salamangreat Burning Shell||1|
|Salamangreat Sunlight Wolf||2|
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