Content

Soulburner

This page notes Soulburner's skills, level-up rewards, starter deck, and cards and skills you can get by winning a duel against Soulburner.
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42nd: Main Box: Link Revolution
update 29/09/2022

How to Farm Soulburner

Introduction

Soulburner, also knowns as Theodore Hamilton, the main protagonist in Season 2 of Yugioh Vrains Anime.

He is one of the other former victim of Hanoi Project which results create an Fire Ignis called Flame. He is inspired by Playmaker, Blue Angel, and The Gore's fight against the Knight of Hanoi, so he started to operate under the name, Soulburner to save LINK VRAINS from the Knight of Hanoi

Since then, he also becomes one of Playmaker's allies and Yusaku's closet friends.

Description in the game

Just like Playmaker, Soulburner is another victim of the Lost Incident. After years of trauma, Soulburner decides to face his fears when he sees Playmaker fight against the Knights of Hanoi. He also forms a special friendship with Flame - the Fire Ignis. Known as Theodore Hamilton in the real world, he transfers to Den City High School to battle alongside Yusaku. As a Fire Duelist, he uses Salamangreats - which are Fire monsters from the Cyberse.

Signature Card

Salamangreat Heatleo [UR]

Salamangreat Heatleo
Salamangreat Heatleo
FIRE Cyberse
ATK 2300 / LINK 3
Link Revolution [UR]
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.

Related Deck

How to Unlock Soulburner

Trigger Event

Reach stage 9 in Yu-Gi-Oh! (DM) World.

Soulburner Unlock Missions

MissionsReward
Normal or Special Summon a Fire monster 5 time(s).Gem x10
Complete all Character Unlock Missions.Gate Key x100

Soulburner's Skills

Exclusive Skills

[Skill] descriptionUser
Rise from the Valley of Flames
At the beginning of the Duel, add "Salamangreat Heatleo" to your Extra Deck.

The following effect can be used if your Life Points are at 2000 or below. Select 1 "Salamangreat" Link Monster you control, and add 1 monster with the same name to your Extra Deck. Then, play Salamangreat Sanctuary" to your field from outside of your Deck.

This Skill can only be used once per Duel.
Lvl 1
Draw Sense: Cyberse
Can be used before your normal draw each time your Life Points decrease by 1000. One of the cards from your normal draw this turn will be a random Cyberse monster from your Deck.
Lvl 13
Burning Draw
Can be used from your 5th turn and onward, when your have 2300 or less Life Points. Pay Life Points to make your Life Points equal to 100, and add a card to your hand from the top of your Deck for each 1000 Life Points you paid.

This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 10 "Salamangreat" cards. This Skill can only be used once per Duel.
Lvl 20
Salamangreat Booster
Each "Salamangreat" Link Monster you control gains 300 ATK if there is a monster in your Graveyard with the same name.
Drop
Salamangreat Reincarnation
Select 1 monster you control whose original name is "Salamangreat Heatleo" or "Salamangreat Sunlight Wolf" and has the same name as a monster in your Graveyard. That monster is treated as having been Link Summoned using a monster with the same name as its material. This Skill can only be used once per Duel.
Drop

Common Skills

Level Up Rewards

Exclusive Level Up Rewards

Salamangreat Sunlight Wolf
Salamangreat Sunlight Wolf
FIRE Cyberse
ATK 1800 / DEF 2
Soulburner at Lvl 7, 14, and 18 [UR]
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.
Salamangreat Gazelle
Salamangreat Gazelle
FIRE Cyberse ★3
ATK 1500 / DEF 1000
Soulburner at Lvl 23 [UR]
If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.
Salamangreat Jack Jaguar
Salamangreat Jack Jaguar
FIRE Cyberse ★4
ATK 1800 / DEF 200
Soulburner at Lvl 3, 11, and 30 [SR]
If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.
Salamangreat Roar
Salamangreat Roar
Counter Trap
Soulburner at Lvl 21 [UR]
When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.

Level Up Reward List

LevelReward
1Skill: Rise from the Valley of Flames
2Gem x10
3Salamangreat Jack Jaguar Salamangreat Jack Jaguar
4Gems x10
5Deck Slot
6Gem x15
7Salamangreat Sunlight Wolf Salamangreat Sunlight Wolf
8Deck Slot
9Gem x25
10UR/SR Ticket x1
11Salamangreat Jack Jaguar Salamangreat Jack Jaguar
12Gem x35
13Skill: Draw Sense: Cyberse
14Salamangreat Sunlight Wolf Salamangreat Sunlight Wolf
15Gem x50
16Valkyrian Knight Valkyrian Knight
17Gem x60
18Salamangreat Sunlight Wolf Salamangreat Sunlight Wolf
19Gem x75
20Skill: Burning Draw
21Salamangreat Roar Salamangreat Roar
22Gem x100
23Salamangreat Gazelle Salamangreat Gazelle
24Gem x120
25Valkyrian Knight Valkyrian Knight
26Gem x150
27Deck Slot
28Gem x200
29Gem x250
30Salamangreat Jack Jaguar Salamangreat Jack Jaguar

Duel Rewards

Exclusive Drop Rewards

Salamangreat Balelynx
Salamangreat Balelynx
FIRE Cyberse
ATK 500 / LINK 1
Soulburner [UR]
1 Level 4 or lower Cyberse monster
If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
Salamangreat Foxy
Salamangreat Foxy
FIRE Cyberse ★3
ATK 1000 / DEF 1200
Soulburner [SR]
When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.
Salamangreat Sanctuary
Salamangreat Sanctuary
Field Spell
Soulburner [SR]
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.

Drop Rewards

Starter Deck

Skill: Rise from the Valley of Flames

FenghuangHazy Flame SphynxRaging Flame SpriteRaging Flame SpriteRaging Flame SpriteFlame Manipulator
Flame ManipulatorFlame ManipulatorFire EyeFire EyeFire EyeWings of Wicked Flame
Wings of Wicked FlameWings of Wicked FlameSalamandraTransmodifyHinotamaHinotama
Battle of the ElementsUnited Front----

TGS Event Trial Deck

Comments

Anonymous 10days ago
Flame be like: Konami, do I got a shot?
Konami: You are dead, remember?
Flame: But Ai-
Konami: Plot armor, now shush.
<< Anonymous
Anonymous 10days ago Reply
Smells like Konami might want to drag out the number of playable Vrains characters by potentially having Flame appear on his own since the Salad cards did originally belong to him.
<< Anonymous
Anon 1 10days ago Reply
Two character using the same deck just seems off, and dont tell me about yugi, it is different.
<< Anonymous(Anon 1)
Anonymous 4days ago Reply
What about Jaden or Kaiba? Not to mention Rex Raptor and Joey had the same ace as did Mokuba and Seto.
<< Anonymous
Anonymous 2days ago Reply
Did not happen. It was just some fan fiction from 4chan and you know it.
Anonymous 10days ago
Is Salamangreat great?
<< Anonymous
Anonymous 10days ago Reply
Oh, it was Salamanbait. I see
<< Anonymous
Anonymous 3days ago Reply
Lma0 comparing MD with DL with their vastly different meta and card pool
<< Anonymous
Anonymous 2days ago Reply
Yes
<< Anonymous
Anonymous 2days ago Reply
Lack of extra deck is a big hit for Salads IMO
Anonymous 3days ago
Farm level 40 Soulburner with Gravekeepers

Monsters
3 Gravekeeper Spy
3 Gravekeeper Spiritualist
2 or 3 Gravekeeper Commandant
2 or 3 Gravekeeper Guard
1 Gravekeeper Vassel

Spell
2 Necrovally
3 Necrovally Throne
1 Union
1 Shooting Star Bow Ceal

Trap
2 Imperial Tombs of Necrovally

Extra
3 Gravekeeper Supernaturalist
1 Superdreadnought Rail Cannon Juggernaut Liebe
1 Super Quantal Mech King Great Magnus
1 Skypalace Gangridai
2 Number 27 Dreadnought Dreadnoid
<< Anonymous
Anonymous 3days ago Reply
As long as you have Gravekeeper Supernaturalist, Necrovally and 1 or 2 Imperial Tombs on your field, Soulburner can’t do much with his Salamangreats in his GY. Thin out your deck with Supernaturalist and Necrovally Throne while having Juggernaut increase its ATK for Vassel so gain a lot of ATK with Union.
I think you know what to do at the end turn. Use Imperial Tomb on Beat Bison if possible.
Soulburner 9days ago
Great or bait for this format, I'm super hyped to finally get to play my salads!
<< Anonymous(Soulburner)
Anonymous 9days ago Reply
saladbait or saladgreat?
<< Anonymous
Soulburner 9days ago Reply
Without any of the traps, I still don't know how will salamangreat compete with the existing decks and if they did give us one of the traps, I'm kinda afraid that they are pulling another Alexis where they give us awesome cards for free then nerf the archetype to oblivion.
Anonymous 14days ago
no Salamangreat Traps? XD
<< Anonymous
Anonymous 10days ago Reply
UR in da box next week leesssgoooo liiiiitaaaaaaaall
Anonymous 10days ago
bro they really gonna give us only baleynx and heatleo. Wheres sunlight wolf?
<< Anonymous
Anonymous 10days ago Reply
UR in the BOX
Anonymous 21days ago
Yūki Kaji!

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How did you summon them? By the effect of a battlin boxer card? Maybe said effect locks you to on...
You are fired!
Bankai!
You're seriously underestimating it, lol
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