United Front | Deck and Rulings

This page notes details of United Front (Trap Card/Counter) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 17/02/2020

United Front

United Front
TypeTrap Card
Card Effect TypeActivation requirement / Card effect


When a Trap Card is activated while you control 2 or more face-up monsters with the same Level: Negate the activation and destroy it.

How to Get

Level-up reward--
Victory against--
Card trader--
OtherDuelist Chronicles GX: Society of Light [R]
Duel Island -Gladiator- [R]









Monster/Spell/Trap categoriesNegates the activation of Trap Cards / Destroys Trap Cards


I have never had this card work for me even when the conditions are right. I'm sure its bugged or something.
Abused this card on the (rip) life cost 0 ciberstein. My extra was: Ryu senshi - king Ojama - koalo koala (lvl 6); gatling dragon - meteor b. dragon (lvl 8). This together with ryu senshi and other lvl 6 fusion could result in triple protection from traps
United front didnt worked when i needed it against wall of D...Is it a bug or we need trap jammer?
<< Anonymous(Katsaridas)
pat Reply
need 2 monster on field with same level
<< Anonymous(Katsaridas)
Anonymous Reply
I think there is a bug with it I just had a duel in links and it didn't activate. I looked up ruleings and it seems like there is a priority problem.
<< Anonymous
Anonymous Reply
I bet WoD is activated during Damage Step.

You can't activate United Front during Damage Step because its effect does NOT directly alter ATK/DEF, and is NOT a card that specifically states it can be activated during Damage Step regardless of effect.
<< Anonymous
Anonymous Reply
That's wrong on multiple levels... You can't activate Wall of Disruption in the Damage Step since it's activated in response to an attack declaration, and you CAN activate United Front in the Damage Step because it's a Counter Trap.
anti traps(haven't tested with sea stealth attack) for HazyFlame deck. review that please gamea....
anti wall of D with your F2P sogen
<< Anonymous
Anonymous Reply
trap jammer is better lol
<< Anonymous
Anonymous Reply
But is not limited to only battlephase so still good
This is actually not bad. It does have an activation cost but it's still decent.
<< Anonymous
Anonymous Reply
Could work very well in a Hazy Crazy deck since Traps are the one thing they have to worry about
<< Anonymous
Anonymous Reply
Not just that, hammer shark could use this in its combo although only usefull on lv3 or 4

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Comments (updated every hour)

Possibly at tier 3ish, but even that would be a stretch. With a good build you can definitely hit...
I agree with the other Anonymous post. DM is good but not tier 1, no need to nerf it since it...
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