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Vampire: deck recipe [Jul 31]

Duel Links Vampire deck, Vampire in the current meta, how to use.
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update 31/07/2021

Overview

“Vampire” is an archetype of primarily DARK Zombie-Type monsters whose main strategy revolves around slowly taking control of the field using Vampire Grace’s “bleed effect” and Vampire Kingdom.

Samurai Skull being taken off the Semi-Limited List and other powerful contenders such as Darklords receiving their first hit will likely allow Vampires to perform a lot better after being almost completely irrelevant for months.

Required Card Boxes

The Ultimate Rising Crimson Kingdom Empire of Scarlet

Example Deck

Standard Version

Vampire DukeGozukiGozukiGozukiVampire RetainerVampire Retainer
Vampire FamiliarVampire FamiliarVampire VampVampire GraceVampire Red BaronSamurai Skull
Samurai SkullSamurai SkullVampire SorcererBook of MoonVampire KingdomVampire Kingdom
Enemy ControllerEnemy ControllerVampires DesireVampires DesireVampires DomainVampire Awakening
Vampire AwakeningVampire Takeover----
Constellar Ptolemy M7Number 70: Malevolent SinSteelswarm RoachDiamond Dire WolfInzektor Exa-BeetleNumber 18: Heraldry Patriarch
Number 45: Crumble Logos the Prophet of Demolition-----

Set Skill

[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

How to Use

Vampire Duke

Vampire Duke
Vampire Duke
DARK Zombie ★5
ATK 2000 / DEF 0
Darkness Gimmick [UR]
When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.

Vampire Red Baron

Vampire Red Baron
Vampire Red Baron
DARK Zombie ★6
ATK 2400 / DEF 1000
Darkness Gimmick [R]
Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters. At the end of the Battle Phase, if this card destroyed any monster(s) by battle: You can Special Summon them from the GYs to your field.

Vampire Sorcerer

Vampire Sorcerer
Vampire Sorcerer
DARK Zombie ★4
ATK 1500 / DEF
Darkness Gimmick [R]
If this card in your possession is sent to your Graveyard by your opponent's card (either by battle or by card effect): You can add 1 DARK "Vampire" monster or 1 "Vampire" Spell/Trap Card from your Deck to your hand. You can banish this card from your Graveyard; 1 DARK "Vampire" monster you Normal Summon this turn can be Summoned without Tributing.

Combo Starters

Samurai Skull
Samurai Skull
DARK Zombie ★4
ATK 1700 / DEF 0
Generation Next [R]
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
Gozuki
Gozuki
DARK Zombie ★4
ATK 1700 / DEF 800
Crimson Kingdom [UR]
During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn.

Running both Gozuki and Samurai Skull may seem excessive, but it’s very necessary. They're the easiest and most consistent way of getting Vampire Retainer and Vampire Familiar into the Graveyard and start your combos.

You can send Vampire Retainer to the Graveyard, Special Summon it by sending a “Vampire” card from your hand or face-up field to the Graveyard, and then, by paying 500 Life Points, add a “Vampire” Spell/Trap Card from your Deck to your hand.

  • You can use Retainer’s effect to search the Vampire Kingdom, Vampire’s Domain or Vampire Takeover. If you want to Summon Vampire Vamp or Vampire Grace, you are likely going to need the additional Normal Summon/Set from Vampire’s Domain, whereas, if you already have the Continuous Spell available you might want to go for your Takeover which in turn searches your Field Spell.

Vampire Familiar, just like Retainer, can be Special Summoned from your Graveyard by sending a “Vampire” card from your hand or face-up field to the GY, but, instead of allowing you to add a Spell/Trap Card from your Deck to your hand, it gives you access to any “Vampire” monster, except Vampire Familiar.

  • You can use Familiar’s effect to search Vampire Grace, which, in combination with Vampire Kingdom, used to be this Deck’s primary way of removing potential threats from the field, or to add to your hand Vampire Vamp, a Level 7 “Vampire” monster that can get rid of high ATK monsters like Elemental HERO Brave Neos and Blue-Eyes White Dragon by equipping them to itself.

Searchers

Vampire Retainer
Vampire Retainer
DARK Zombie ★2
ATK 1200 / DEF 0
Empire of Scarlet [SR]
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.

Retainer and Familiar allow you to add, from your Deck to your hand, a Vampire Spell/Trap and a Vampire monster respectively when they are Special Summoned at the cost of 500 LP. Retainer and Familiar can be Special Summoned from the Graveyard by their own effects by discarding a Vampire card from your hand or sending a Vampire card from the field to the Graveyard.

Unfortunately, neither Gozuki nor Samurai Skull can be used to activate their effects and Special Summon them from the Graveyard since they are not part of the archetype, but you can make use any Vampire card.

You can activate Vampire’s Domain’s effect and then send it to the Graveyard to Special Summon either of these monsters: you will still get the additional Normal Summon/Set of the effect from Continuous Spell.

Vampire Familiar
Vampire Familiar
DARK Zombie ★2
ATK 500 / DEF 0
Empire of Scarlet [SR]
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.

Retainer and Familiar are incredibly important, they give you access to cards like the Vampire Kingdom whenever you need them: you don’t necessarily need to run three copies of both thanks to Gozuki and Samurai Skull, but, due to the cost of their Special Summoning effect, having other Vampire cards in the deck doesn’t hurt.

After Special Summoning these cards you can tribute them to get Vampire Grace on the field. Unfortunately, if they were Special Summoned by their own effect, both Retainer and Familiar are banished when they leave the field, which means you will not be able to Special Summon them again on your next turn or even use them as cost for Gozuki’s effect.

Vampire Vamp

Absorption is a powerful and rare form of removal. It does not destroy the target monster, which bypasses some floating effects. It also prevents your opponent from recycling said monster since it will be attached to your monster.

Vampire Vamp
Vampire Vamp
DARK Zombie ★8
ATK 2000 / DEF 2000
Empire of Scarlet [R]
Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the Graveyard, while equipped with a card by this effect: Special Summon this card from the Graveyard.

Summon Gozuki or Samurai Skull and pitch Retainer to the graveyard. Discard Vamp as cost for reviving Retainer which searches Domain giving you an extra summon. Tribute Summon Vamp and absorb your opponent's monster. After this Vamp becomes a powerful beater capable of reviving itself once. If needed you can reactivate Vamp's absoption by Normal Summoning a low-leveled Vampire or Tribute Summoning Grace.

Main Setup

Vampire Grace
Vampire Grace
DARK Zombie ★6
ATK 2000 / DEF 1200
Resonance of Contrast [R]
When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
Vampire Kingdom
Vampire Kingdom
Field Spell
Empire of Scarlet [SR]
Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.

Once per turn, when one or more cards are sent from your opponent’s Deck to the Graveyard, by sending a “Vampire” monster from your hand or Deck to the GY, Vampire Kingdom allows you to target a card on the field and destroy it. This effect can be triggered by your opponent, especially when they use Neos Fusion, Red-Eyes Fusion, or a Lightsworn mill engine.

Use Vampire Grace’s effect to force your opponent to send a certain type of card (Monster, Spell, or Trap) from their Deck to the GY and trigger Kingdom’s effect. You usually don't want to declare monster because this lets your opponent setup graveyard effects and recycling targets. Declaring Spells can get rid of combo cards, while declaring Traps can get rid of disruption, these are your safest bets.

Vampire's Domain

Vampires Domain
Vampires Domain
Continuous Spell
Empire of Scarlet [R]
Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.

While this card may look similar to Call of the Mummy, another Continuous Spell that’s already in the game, there are a few reasons why Domain is a better choice for this deck: it can be searched by Retainer, it doesn’t require you to have an empty field to activate its effect, and it can be used as activation cost for either Vampire Retainer or Vampire Familiar, and it lets you gain LP which is an important resource for this deck.

Vampire's Desire

Vampires Desire
Vampires Desire
Normal Spell
Empire of Scarlet [R]
Activate 1 of these effects.● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, that monster becomes the Level of that sent monster until the end of this turn.● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.You can only activate 1 "Vampire's Desire" per turn.

Vampire Awakening

Vampire Awakening
Vampire Awakening
Normal Trap
Darkness Gimmick [SR]
Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.

Vampire Takeover

Vampire Takeover
Vampire Takeover
Normal Trap
Empire of Scarlet [R]
If you have no card in your Field Card Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.

This card was notably better in the TCG: in a 20-30 cards format, there’s a higher chance that you will draw into your Field Spell either before or together with this card.

Vampire Takeover allows you to activate Vampire Kingdom for deck and only from there, which means that, if you draw Vampire Kingdom, Takeover becomes a dead card. You can search Takeover with Retainer's effect instead of directly searching your Field Spell during a setup turn.

In addition to getting the Field Spell out, Takeover also Special Summons a Vampire monster from your Graveyard. Letting you revive a high-level Vampire or put a monster on the field to use as tribute fodder. Reviving Familiar or Retrainer with Takeover will let you activate their search effect.

The only problem this card has, other than becoming a dead card after you draw your Field Spell, is that it’s a Trap Card which is especially bad for a search effect.

Extra Decks

Constellar Ptolemy M7
Constellar Ptolemy M7
LIGHT Machine ★6
ATK 2700 / DEF 2000
Infinite Ray [UR]
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.
Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
Selection Box Vol.03 Mini [SR] [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.
Inzektor Exa-Beetle
Inzektor Exa-Beetle
DARK Insect ★6
ATK 1000 / DEF 1000
Darkness Gimmick [R]
2 Level 6 monsters
When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.
Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.
Number 45: Crumble Logos the Prophet of Demolition
Number 45: Crumble Logos the Prophet of Demolition
EARTH Zombie ★2
ATK 2200 / DEF 0
Shark Fang [R]
2 or more Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.

Additional Notes

  • Using Life Points as a resource with only 4000 at your disposal is admittedly not that great. A Cyberdark Edge equipped with Leng Ling is capable of inflicting 2500 damage in a single turn, which is exactly where paying for Vampire Familiar, Retainer and Domain would leave you.

  • Disrupting your plays is generally pretty easy: a single Treacherous Trap Hole or Six Style - Dual Wield is all it takes to completely set you back.

  • The Sanctified Darklord can negate the effects of Gozuki and Samurai Skull, pretty much forcing you to end your turn unless you have Vampire’s Desire available, or it can be used on Vampire Vamp and Vampire Grace. Having Hey, Trunade! or any other type of back row removal is mostly irrelevant in this case.

Other Cards Option

Destiny HERO - Plasma

Destiny HERO - Plasma
Destiny HERO - Plasma
DARK Warrior ★8
ATK 1900 / DEF 600
Aster Phoenix [UR]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).

With this deck's swarming ability you should be able to get three monsters on the field fairly often, the three monsters can then be used to summon Destiny HERO - Plasma. Plasma's monster effect negation is amazing since most decks will rely on monster effects somewhere in their combo. Letting you shutting down combo starters like Aleister the Invoker and Vision HERO Faris. Plasma can also single-handedly shut down decks like Crystron.

  • One way you can fill your field in one combo is: Normal Summon Gozuki or Samurai Skull and pitch either Familiar or Retainer depending on what you don't have on hand. Revive Familiar/Retainer by discarding Retainer/Familiar respectively. Revive the monster you discarded and now you have three monsters on the field to summon Plasma. This combo also searches two cards out of your deck. The reason why you have to discard Retainer to revive Familiar, or discard Familiar to revive Retainer, is because you can only use each revival effect once per turn.
Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Comments

Hot New Top
Anonymous
I like the artwork and the playstyle of this deck.
Hayden2000
We want Camula in Duel Links to make Vampires great again
<< Anonymous
Anonymous Reply
Vampire is still good enough to 🔥 NPCs with high winning rate.
<< Anonymous(Hayden2000)
Anonymous Reply
I think they will add her in future events.
<< Anonymous
Hayden2000 Reply
I hope so
<< Anonymous
Anonymous Reply
XYZ Vampires maybe now that we have Zexal
Mariano
Haha, I love this deck recipes of any archetype that consist of generic mechanics and only contain a few cards from the actual archetype to fill the 20 cards space.
Tackrad
needs an update Skull is no longer on ban
Anonymous
I dropped vampire takeover because 100% of games I get the field spell out on first turn
<< Anonymous
Hello Reply
I recommend you see a Mental Health Doctor.
<< Anonymous
Tackrad Reply
vampire takeover can get u a monster out & use retainer/familiar effect once again
Kak Oge
Vampire deck is not OP, thus doesn't require any nerf. This card can beat the whole deck, single-handedly.
<< Anonymous
Anonymous Reply
Onionman. It's an onion, not a garlic, but yes, I get the joke XD


https://yugipedia.com/wiki/Onionman
<< Anonymous(Kak Oge)
in all honesty Reply
I always SPOOKED them away with this card. So I don't really feel the ban list
<< Anonymous(Kak Oge)
Anonymous Reply
Hats off best comment ever written
<< Anonymous(Kak Oge)
Anonymous Reply
Best comment ever written in this site
Anonymous
Cosmic cyclones are always bad in a vampire deck that depends on LP to combo vampires Domain is mainly used to get another summon than restoring LP and the skills the deck uses don't need a LP threshold to trigger which CC is often used for switch to galaxy or night beam if possible eventhough they lack the quickspell ability
<< Anonymous
Anonymous Reply
True
<< Anonymous
Anonymous Reply
Cosmic Cyclone is, literally, the best card for Vampire decks. Stop spouting nonsense.
<< Anonymous
Hello, I Use Vamps Reply
Actually, you can drop the trunade and econ in the recommended post-banlist deck here and just add 2 cosmic cyclones. It procs the skill and better mitigates spells.
<< Anonymous(Hello, I Use Vamps)
Hello, It's Me Again Reply
The only thing that changed for me after the banlist is that I now have 3 Samurai Skull/2 Gozuki instead of 3 Gozuki/2 Samurai Skull.
Anonymous
I made a deck like this year's ago but now that I seen this Ohohoho I'm ready for cringe
F2P
F2P never died in the game. I've been climbing with Triamids forever.
Anonymous
it will return as META !
<< Anonymous
Anonymous Reply
y not
Brazil = Vampire
I smell Vampire amazoness deck coming.
Anonymous
Now they can play 1 econ and 1 trunade + 1 amazoness onslaught

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Thanks!
u use all your hand just for 1 play ... then what? onomats turn 1 bounzer + 3 sets LOL
Bien, gracias, ¿y tú?
the link to the lv 40 farm page is broken
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