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Vampire: deck recipe [Feb 23]

Duel Links Vampire deck, Vampire in the current meta, how to use.
update 23/02/2023

Overview

“Vampire” is an archetype of primarily DARK Zombie-Type monsters whose main strategy revolves around slowly taking control of the field using Vampire Grace’s “bleed effect” and Vampire Kingdom.

Samurai Skull being taken off the Semi-Limited List and other powerful contenders such as Darklords receiving their first hit will likely allow Vampires to perform a lot better after being almost completely irrelevant for months.

Required Card Boxes

Main Deck

Crimson Kingdom Generation Next Empire of Scarlet Darkness Gimmick Chaotic Soldiers Future Circuit Selection Box Vol.04 Mini Selection Box Vol.06

Extra Deck

Shark Fang Future Circuit Selection Box Vol.06

Example Deck

Standard Version

Vampire DukeVampire DukeGozukiGozukiGozukiKnightmare Corruptor Iblee
Vampire RetainerVampire RetainerVampire RetainerVampire FamiliarVampire FamiliarVampire Familiar
Samurai SkullSamurai SkullSamurai SkullBook of MoonBook of MoonVampire Kingdom
Enemy ControllerVampires DesireVampires DesireVampires DomainVampires DomainVampires Domain
Ice Dragons PrisonIce Dragons PrisonCompulsory Evacuation DeviceVampire AwakeningVampire AwakeningVampire Takeover
Adreus, Keeper of ArmageddonKnightmare UnicornKnightmare MermaidKnightmare CerberusVampire SuckerVampire Sucker
Vampire SuckerKnightmare Phoenix----

Set Skill

[Skill] descriptionUser
Posthumous Army
Can be used each time your Life Points decrease by 1000. All monsters on the field and monsters in both player's Graveyards become Zombie-Type monsters until the end of your opponent's turn.
Bonz
Bonz

How to Use

Vampire Duke

Vampire Duke
Vampire Duke
DARK Zombie ★5
ATK 2000 / DEF 0
Darkness Gimmick [UR]
When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard; Special Summon that target in face-up Defense Position. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard. You can only use this effect of "Vampire Duke" once per turn. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.

Vampire Duke works well as its ability to bring back DARK "Vampire" monsters from the Graveyard and its disruptive effect on your opponent's Deck.

Duke's ability to Special Summon a DARK "Vampire" monster from your Graveyard when Vampire Duke is Normal Summoned can help you to maintain field presence and apply pressure to your opponent. You can use this effect to bring back another copy of himself.

His second effect, which allows you to declare a card type and force your opponent to send 1 card of that type from their Deck to the Graveyard, can be very disruptive to your opponent's strategy. By sending a key monster or spell/trap card to the Graveyard, you can disrupt your opponent's plays and gain an advantage on the field.

Combo Starters

Running both Gozuki and Samurai Skull may seem excessive, but it’s very necessary. They're the easiest and most consistent way of getting Vampire Retainer and Vampire Familiar into the Graveyard and start your combos.

You can send Vampire Retainer to the Graveyard, Special Summon it by sending a “Vampire” card from your hand or face-up field to the Graveyard, and then, by paying 500 Life Points, add a “Vampire” Spell/Trap Card from your Deck to your hand.

  • You can use Retainer’s effect to search the Vampire Kingdom, Vampire’s Domain or Vampire Takeover. If you want to Summon Vampire Vamp or Vampire Grace, you are likely going to need the additional Normal Summon/Set from Vampire’s Domain, whereas, if you already have the Continuous Spell available you might want to go for your Takeover which in turn searches your Field Spell.

Vampire Familiar, just like Retainer, can be Special Summoned from your Graveyard by sending a “Vampire” card from your hand or face-up field to the GY, but, instead of allowing you to add a Spell/Trap Card from your Deck to your hand, it gives you access to any “Vampire” monster, except Vampire Familiar.

  • You can use Familiar’s effect to search Vampire Grace, which, in combination with Vampire Kingdom, used to be this Deck’s primary way of removing potential threats from the field, or to add to your hand Vampire Vamp, a Level 7 “Vampire” monster that can get rid of high ATK monsters like Elemental HERO Brave Neos and Blue-Eyes White Dragon by equipping them to itself.
Samurai Skull
Samurai Skull
DARK Zombie ★4
ATK 1700 / DEF 0
Generation Next [R]
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
Gozuki
Gozuki
DARK Zombie ★4
ATK 1700 / DEF 800
Crimson Kingdom [UR]
During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn.

Searchers

Vampire Retainer
Vampire Retainer
DARK Zombie ★2
ATK 1200 / DEF 0
Empire of Scarlet [SR]
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" Spell/Trap from your Deck to your hand. If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Retainer" once per turn.

Retainer and Familiar allow you to add, from your Deck to your hand, a Vampire Spell/Trap and a Vampire monster respectively when they are Special Summoned at the cost of 500 LP. Retainer and Familiar can be Special Summoned from the Graveyard by their own effects by discarding a Vampire card from your hand or sending a Vampire card from the field to the Graveyard.

Unfortunately, neither Gozuki nor Samurai Skull can be used to activate their effects and Special Summon them from the Graveyard since they are not part of the archetype, but you can make use any Vampire card.

You can activate Vampire’s Domain’s effect and then send it to the Graveyard to Special Summon either of these monsters: you will still get the additional Normal Summon/Set of the effect from Continuous Spell.

Vampire Familiar
Vampire Familiar
DARK Zombie ★2
ATK 500 / DEF 0
Empire of Scarlet [SR]
If this card is Special Summoned: You can pay 500 LP; add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familar". If this card is in your GY: You can send 1 "Vampire" card from your hand or face-up field to the GY; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Vampire Familiar" once per turn.

Retainer and Familiar are incredibly important, they give you access to cards like the Vampire Kingdom whenever you need them: you don’t necessarily need to run three copies of both thanks to Gozuki and Samurai Skull, but, due to the cost of their Special Summoning effect, having other Vampire cards in the deck doesn’t hurt.

After Special Summoning these cards you can tribute them to get Vampire Grace on the field. Unfortunately, if they were Special Summoned by their own effect, both Retainer and Familiar are banished when they leave the field, which means you will not be able to Special Summon them again on your next turn or even use them as cost for Gozuki’s effect.

Knightmares

Knightmare Corruptor Iblee
Knightmare Corruptor Iblee
DARK Cyberse ★2
ATK 0 / DEF 0
Future Circuit [SR]
When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.

Iblee's ability will help for Special Summoning a Link Monster from your Graveyard and point it to itself. This effect can help you to quickly establish a powerful Link Monster on your field, which can then be used to summon other monsters or activate Link Monster effects.

Knightmare Corruptor Iblee's effect can be a useful way to disrupt your opponent's plays and potentially slow down their strategy.

Knightmare Unicorn
Knightmare Unicorn
DARK Fiend
ATK 2200 / LINK 3
Future Circuit [UR]
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

This Link 3 Knightmare Monster not only allows you to shuffle 1 card on either player's board back into Deck (this effect will prevent some card effect trigger action for Graveyard/Floating effect) when it is Link Summoned. Unicorn's co-linked effect will allow you to have 1 Card Draw.

Knightmare Mermaid
Knightmare Mermaid
WATER Fiend
ATK 1000 / DEF 1
Card Trader [UR]
1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.

You can use it as LINK Summon Tech by using Knightmare Corruptor Iblee which is special summoned by the opponent to your field due to her own effect.

Knightmare Cerberus
Knightmare Cerberus
EARTH Fiend
ATK 1600 / DEF 2
Selection Box Vol.06 [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

A Link 2 Knightmare Monster owns Special Summoned Monster Removal Effect by discarding 1 card. Cerberus's co-linked effect will allow you to have 1 Card Draw and Card Effect Destruction Protection.

Knightmare Phoenix
Knightmare Phoenix
FIRE Fiend
ATK 1900 / DEF 2
Future Circuit [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

A Link 2 Knightmare Monster owns Backrow Removal Effect by discarding 1 card. Phoenix's co-linked effect will allows you to have 1 Card Draw and Battle Destruction Protection.

Vampire Kingdom

Vampire Kingdom
Vampire Kingdom
Field Spell
Empire of Scarlet [SR]
Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.

Once per turn, when one or more cards are sent from your opponent’s Deck to the Graveyard, by sending a “Vampire” monster from your hand or Deck to the GY, Vampire Kingdom allows you to target a card on the field and destroy it.

Vampire's Domain

Vampires Domain
Vampires Domain
Continuous Spell
Empire of Scarlet [R]
Once per turn: You can pay 500 LP; during your Main Phase this turn, you can Normal Summon 1 "Vampire" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Each time your "Vampire" monster inflicts battle damage to your opponent: Gain the same amount of LP.

While this card may look similar to Call of the Mummy, another Continuous Spell that’s already in the game, there are a few reasons why Domain is a better choice for this deck: it can be searched by Retainer, it doesn’t require you to have an empty field to activate its effect, and it can be used as activation cost for either Vampire Retainer or Vampire Familiar, and it lets you gain LP which is an important resource for this deck.

Vampire's Desire

Vampires Desire
Vampires Desire
Normal Spell
Empire of Scarlet [R]
Activate 1 of these effects.● Target 1 face-up monster you control; send 1 "Vampire" monster from your Deck to the GY with a different Level from that monster, and if you do, that monster becomes the Level of that sent monster until the end of this turn.● Target 1 "Vampire" monster in your GY; send 1 monster you control to the GY, and if you do, Special Summon the targeted monster.You can only activate 1 "Vampire's Desire" per turn.

Vampire Awakening

Vampire Awakening
Vampire Awakening
Normal Trap
Darkness Gimmick [SR]
Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. You can only activate 1 "Vampire Awakening" per turn.

You can use Vampire Awakening to quickly bring out Vampire monsters like Vampire Retainer, Familiar, or Duke directly from your Deck for a combo setup.

It's important to note that you can only activate 1 "Vampire Awakening" per turn, so you need to choose the timing of when to use it carefully. You also need to be aware that the summoned monster will be destroyed during the End Phase, so you need to plan your strategy accordingly.

Vampire Takeover

Vampire Takeover
Vampire Takeover
Normal Trap
Empire of Scarlet [R]
If you have no card in your Field Card Zone and all face-up monsters you control (min. 1) are Zombie-Type: Activate 1 "Vampire Kingdom" directly from your Deck, then, you can Special Summon 1 DARK "Vampire" monster from your Graveyard in face-up Defense Position. You can only activate 1 "Vampire Takeover" per turn.

This card was notably better in the TCG: in a 20-30 cards format, there’s a higher chance that you will draw into your Field Spell either before or together with this card.

Vampire Takeover allows you to activate Vampire Kingdom for deck and only from there, which means that, if you draw Vampire Kingdom, Takeover becomes a dead card. You can search Takeover with Retainer's effect instead of directly searching your Field Spell during a setup turn.

In addition to getting the Field Spell out, Takeover also Special Summons a Vampire monster from your Graveyard. Letting you revive a high-level Vampire or put a monster on the field to use as tribute fodder. Reviving Familiar or Retrainer with Takeover will let you activate their search effect.

The only problem this card has, other than becoming a dead card after you draw your Field Spell, is that it’s a Trap Card which is especially bad for a search effect.

Techs

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Always a strong card to have. Can be used to disrupt your opponent and dodge from backrow disruption for your monsters.

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

Use Enemy Controller to get rid of strong monsters that are in attack position or for setting up a monster for an attack. You can also activate Enemy Controller to take control of a strong monster that your opponent has on the field, and it can potentially help you to turn the tide of the game.

Ice Dragons Prison
Ice Dragons Prison
Normal Trap
Selection Box Vol.06 [UR]
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

Ice Dragon's Prison is used as Disruption Tech and is very useful against the Deck that only contains or mostly 1 Monster-Type like Gouki and Mekk-Knight.

Compulsory Evacuation Device
Compulsory Evacuation Device
Normal Trap
Selection Box Vol.04 Mini [UR]
Target 1 monster on the field; return that target to the hand.

Very powerful monster removal card that can disrupt your opponent's combo easily.

Extra Decks

Adreus, Keeper of Armageddon
Adreus, Keeper of Armageddon
DARK Fiend ★5
ATK 2600 / DEF 1700
Shark Fang [SR]
2 Level 5 monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card your opponent controls; destroy it.

Andreus provides a decent ATK stat and a simple targeted removal effect.

Vampire Sucker
Vampire Sucker
DARK Zombie
ATK 1600 / DEF 2
Selection Box Vol.06 [SR]
2 Zombie monsters
If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them. You can only use each of the following effects of "Vampire Sucker" once per turn.

● You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster.
● If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card.

Vampire Sucker is a great LINK 2 Vampire as she allows you to tribute your opponent's Zombie monsters for a Tribute Summon, which can be extremely useful for maintaining board presence and getting rid of your opponent's monsters.

Vampire Sucker also has two other powerful effects. The first allows you to Special Summon a monster from your opponent's graveyard to their field in Defense Position as a Zombie monster. While this may seem like a strange effect to use, it can be very useful for setting up plays with your own Vampire monsters, such as using them as tribute fodder or activating their effects.

The second effect of Vampire Sucker allows you to draw a card if a Zombie monster(s) is Special Summoned from either player's graveyard and it will allow you to generate card advantage.

Other Cards Option

Destiny HERO - Plasma

Destiny HERO - Plasma
Destiny HERO - Plasma
DARK Warrior ★8
ATK 1900 / DEF 600
Aster Phoenix [UR]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).

With this deck's swarming ability you should be able to get three monsters on the field fairly often, the three monsters can then be used to summon Destiny HERO - Plasma. Plasma's monster effect negation is amazing since most decks will rely on monster effects somewhere in their combo. Letting you shutting down combo starters like Aleister the Invoker and Vision HERO Faris. Plasma can also single-handedly shut down decks like Crystron.

  • One way you can fill your field in one combo is: Normal Summon Gozuki or Samurai Skull and pitch either Familiar or Retainer depending on what you don't have on hand. Revive Familiar/Retainer by discarding Retainer/Familiar respectively. Revive the monster you discarded and now you have three monsters on the field to summon Plasma. This combo also searches two cards out of your deck. The reason why you have to discard Retainer to revive Familiar, or discard Familiar to revive Retainer, is because you can only use each revival effect once per turn.

Vampire Grace

Vampire Grace
Vampire Grace
DARK Zombie ★6
ATK 2000 / DEF 1200
Resonance of Contrast [R]
When a Level 5 or higher Zombie-Type monster(s) is Special Summoned to your side of the field by the effect of a Zombie-Type monster while this card is in your Graveyard: You can pay 2000 LP; Special Summon this card from your Graveyard. You can only use this effect of "Vampire Grace" once per turn. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.

Use Vampire Grace’s effect to force your opponent to send a certain type of card (Monster, Spell, or Trap) from their Deck to the GY and trigger Kingdom’s effect. You usually don't want to declare monster because this lets your opponent setup graveyard effects and recycling targets. Declaring Spells can get rid of combo cards, while declaring Traps can get rid of disruption, these are your safest bets.

Vampire Vamp

Absorption is a powerful and rare form of removal. It does not destroy the target monster, which bypasses some floating effects. It also prevents your opponent from recycling said monster since it will be attached to your monster.

Vampire Vamp
Vampire Vamp
DARK Zombie ★8
ATK 2000 / DEF 2000
Empire of Scarlet [R]
Once per turn, when this card or a "Vampire" monster is Normal Summoned to your side of the field: You can target 1 face-up monster your opponent controls, whose ATK is higher than this card's; equip it to this card. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. If this card is sent to the Graveyard, while equipped with a card by this effect: Special Summon this card from the Graveyard.

Summon Gozuki or Samurai Skull and pitch Retainer to the graveyard. Discard Vamp as cost for reviving Retainer which searches Domain giving you an extra summon. Tribute Summon Vamp and absorb your opponent's monster. After this Vamp becomes a powerful beater capable of reviving itself once. If needed you can reactivate Vamp's absoption by Normal Summoning a low-leveled Vampire or Tribute Summoning Grace.

Comments

Hot New Top
Anonymous
need the zombie vampire
<< Anonymous
Anonymous Reply
Which one? All vampire monsters are zombie type
<< Anonymous
Anonymous Reply
rank 8 monster named "the zombie vampire"
<< Anonymous
Anonymous Reply
Oh
Anonymous
Hello, how to see a former deck??
I just back, and wanna know to build a deck.
Anonymous
Has someone tried it yet with the new link monster? There are post on dlm and a video on yt claiming a 10-1 in legend but it's kinda sus since the longest streak showed in the replays is 2
<< Anonymous
Anonymous Reply
It's good with the links monsters they can pay the discard cons no problem and well they basically have a searchable kaiju that gets rid of 2 monsters in the most unforgiving form of removal to ever exist

They are missing a good turn 1 though, duke in gy and a set takeover is kinda fragile
Anonymous
Gave them a run again since I got the vampire link monster and it surprised me how easily they can link spam and pay the costs of those knightmare link monsters
Anonymous
I like the artwork and the playstyle of this deck.
Hayden2000
We want Camula in Duel Links to make Vampires great again
<< Anonymous
Anonymous Reply
Vampire is still good enough to 🔥 NPCs with high winning rate.
<< Anonymous(Hayden2000)
Anonymous Reply
I think they will add her in future events.
<< Anonymous
Hayden2000 Reply
I hope so
<< Anonymous
Anonymous Reply
XYZ Vampires maybe now that we have Zexal
Mariano
Haha, I love this deck recipes of any archetype that consist of generic mechanics and only contain a few cards from the actual archetype to fill the 20 cards space.
Tackrad
needs an update Skull is no longer on ban
Anonymous
I dropped vampire takeover because 100% of games I get the field spell out on first turn
<< Anonymous
Hello Reply
I recommend you see a Mental Health Doctor.
<< Anonymous
Tackrad Reply
vampire takeover can get u a monster out & use retainer/familiar effect once again
Kak Oge
Vampire deck is not OP, thus doesn't require any nerf. This card can beat the whole deck, single-handedly.
<< Anonymous
Anonymous Reply
Onionman. It's an onion, not a garlic, but yes, I get the joke XD


https://yugipedia.com/wiki/Onionman
<< Anonymous(Kak Oge)
in all honesty Reply
I always SPOOKED them away with this card. So I don't really feel the ban list
<< Anonymous(Kak Oge)
Anonymous Reply
Hats off best comment ever written
<< Anonymous(Kak Oge)
Anonymous Reply
Best comment ever written in this site
Anonymous
Cosmic cyclones are always bad in a vampire deck that depends on LP to combo vampires Domain is mainly used to get another summon than restoring LP and the skills the deck uses don't need a LP threshold to trigger which CC is often used for switch to galaxy or night beam if possible eventhough they lack the quickspell ability
<< Anonymous
Anonymous Reply
True
<< Anonymous
Anonymous Reply
Cosmic Cyclone is, literally, the best card for Vampire decks. Stop spouting nonsense.
<< Anonymous
Hello, I Use Vamps Reply
Actually, you can drop the trunade and econ in the recommended post-banlist deck here and just add 2 cosmic cyclones. It procs the skill and better mitigates spells.
<< Anonymous(Hello, I Use Vamps)
Hello, It's Me Again Reply
The only thing that changed for me after the banlist is that I now have 3 Samurai Skull/2 Gozuki instead of 3 Gozuki/2 Samurai Skull.
Anonymous
I made a deck like this year's ago but now that I seen this Ohohoho I'm ready for cringe

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Planet level elephant pretty cool.
Your gae
Olyan erősek a mostani kártyák belerakgatnák a játékba
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