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Vampire Kingdom

This page notes details of Vampire Kingdom (Spell Card/Field) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 13/01/2023

Vampire Kingdom

Vampire Kingdom
TypeSpell Card
PropertyField
Card Effect TypeContinuous-like Effect / Trigger-like Effect
Passcode62188962
ArchetypesVampire
Supports ArchetypesVampire
SupportsZombie / DARK

text

Zombie-Type monsters gain 500 ATK during damage calculation only. Once per turn, when a card(s) is sent from your opponent's Deck to the Graveyard: Target 1 card on the field; send 1 DARK "Vampire" monster from your hand or Deck to the Graveyard, and if you do, destroy that target.

How to Get

PackEmpire of Scarlet [SR]
Selection Box Vol.06 [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB+

Pros

  • Grants all your Zombie-type monsters 500 ATK during damage calculation only.
  • Has effects that allows you to destroy 1 monster on the Field while discarding a DARK Vampire monster from your Hand or Deck to the Graveyard.

Cons

  • The destruction effect does have a cost and activating it with the cards we currently have is not always easy.
  • Field Spell may cause your starting Hand to brick if you put too many copies.

Tips

  • Since both Vampire Lord and Vampire Lady apply the “Bleed” effect only when they cause battle damage to your opponent, the easiest way to trigger the destruction effect is to use Vampire Grace’s effect.

Vampire Archetype

These are the recommended Vampire monsters that gains massive advantage with Vampire Kingdom as Field Spell. Vampire Lord and Vampire Lady are pretty much required to trigger Vampire Kingdom’s effect to destroy 1 monster on the Field while discarding a DARK Vampire monster from your Hand or Deck to the Graveyard.

Synergy

Vampire Takeover is a powerful Trap card that can place 1 Vampire Kingdom Field Spell to your Field directly from your Deck. You must control no Field Spell and minimum 1 Zombie-type monster to use this effect, and all your monsters must be Zombie-type. Additionally, you can Special Summon 1 Vampire monster from your Graveyard to the Field in defense position.

Deck

Classifications

ActionsSends from your hand to your Graveyard / Sends from your Deck to your Graveyard
Monster/Spell/Trap categoriesDestroys Monster Cards / Destroys Spell Cards / Destroys Trap Cards
Stat changesYour monsters gain ATK / Your opponent's monsters gain ATK

Comments

Hot New Top
Anonymous
It's hilarious seeing this card in Standard Duelists' "Deck Scraper" deck.

Sure, milling the opponent is the deck's theme, but....whoever designed the deck must have missed the part saying that you need a DARK Vampire monster for this card's effect, as the deck has none. Nevermind DARK ones, there isn't even any Vampire monster.
<< Anonymous
Anonymous Reply
*Standard Duelist Lvl 33
<< Anonymous
Anonymous Reply
When you had one job
<< Anonymous
Anonymous Reply
Konami still hasn't fixed it to this day lol
<< Anonymous
Anonymous Reply
I'm from 2023, Konami still hasn't fix it yet lma0
Anonymous
Question about real-life speed duels, would kaiba's new ability, viral infection, trigger this card's effect when it comes out?

I would say no because in duel links abilities that make you discard cards from hand stopped trigger the card's effect once the new rule was implemented, but what about this?
<< Anonymous
Anonymous Reply
I'd be surprised if they ruled they didn't work that way. While Skills don't start a chain, there's nothing indicating they can't trigger things where appropriate. The fact it's a game mechanic in Duel Links is irrelevant.

It's worth pointing out that Catch of the Day Special Summons things, which is something no skill in Duel Links does. I'd say that points to most mechanics following the TCG.
Anonymous
I find it riddiculous when Hazy Flame ruined Vampire Kingdom's effect and turned it into 🔥 Kingdom.
<< Anonymous
Anonymous Reply
I see you're a former sylvan player that press yes to everything.
<< Anonymous
Anonymous Reply
I see you're an ignorant who can only judge who everyone is. Once a card sent from your opp's deck to his GY, Vampire Kingdom activate automatically with no button for refuse. You can't target Hazy, yet you should destroy your own card (if opp don't have anything besides Hazy) and do the unwanted self-milling.

Thanks for letting me explain this long.
<< Anonymous
Anonymous Reply
hahaha
Anonymous
Am I the only one seeing vampire lady naked on one of castle window?
<< Anonymous
Anonymous Reply
Good eye my friend
<< Anonymous
Anonymous Reply
made me look at the card again, well done
Anonymous
How come Bakura's skill Tether of Defeat doesn't trigger Vampire Castle's effect?
<< Anonymous
Anonymous Reply
It needs to be triggered by a card effect, not by a Skill.

Cards cannot respond to Skills.
Anonymous
This card is fine but it supports the old playstyle of vampires
Anonymous
Well it is a counter to 30 card decks if anything.
Anonymous
You generally want to send a monster from your deck to the graveyard to get a +1 with this effect.
Bahaa
C+??? How this card supposed to be useful card??
Anonymous
C+ ???
Anonymous
I just got Dark Creator, too. I think these two cards will synergize nicely.
Anony
What?! Zombie support!!1

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I have been using this deck. The only thing lacking is character skills to assist more for this d...
add me, I'm a necrophiliac 681-333-875
I actually ate a trading card once. Wouldn’t recommend it.
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