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"50% Off Sale" - How To Invest and Which Boxes To Pick [May 21]

Duel Links, Which Boxes To Pick, Which cards are good for investing.
Duel Links Breaking News
Jim "Crocodile" Cook Unlock Event
update 21/05/2022

Sale Duration

Period20 May 2022 - 26 May 2022

Introduction

Older Boxes mostly contain outdated cards that have not seen play in a very long time, which is why, if you have a limited amount of resources available, you should generally just stay away from them.

Nobody should have to dig through a Box like The The Ultimate Rising to try and get a copy of Sphere Kuriboh because they might end up exhausting all their gems in the process, but what if those 200 packs costed 5,000 gems instead of 10,000? Would it be worth it then to invest? This is the question that I’m going to try and answer here; I’m going try and direct you towards the Boxes that contain the highest amount of value in order for you to take full advantage of the current sale.

I will be introducing which box is worth to invest and giving each card that’s good enough to be a reason to invest in a specific Box a rating from one to three stars in order to make this guide easier to go through. Let’s jump into it!

24th Mini Box: Soul of Resurrection

Shiranui Set ★★

Shiranui, a previous meta deck which playing around with banishment of Zombie monsters that generally provides card advantages on it.

Shiranui Sunsaga
Shiranui Sunsaga
FIRE Zombie ★10
ATK 3500 / DEF 0
Soul of Resurrection [R]
1 Zombie Tuner + 1+ non-Tuner Zombie monsters
If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.
Shiranui Shogunsaga
Shiranui Shogunsaga
FIRE Zombie ★8
ATK 3000 / DEF 0
Soul of Resurrection [R]
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.
Shiranui Samuraisaga
Shiranui Samuraisaga
FIRE Zombie ★6
ATK 2500 / DEF 0
Soul of Resurrection [N]
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.
Shiranui Solitaire
Shiranui Solitaire
FIRE Zombie ★4
ATK 500 / DEF 0
Soul of Resurrection [SR]
You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.
Shiranui Spectralsword
Shiranui Spectralsword
FIRE Zombie ★2
ATK 800 / DEF 0
Soul of Resurrection [R]
If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.

Raigeki Break [UR] ★

Raigeki Break
Raigeki Break
Normal Trap
Soul of Resurrection [UR]
Discard 1 card, then target 1 card on the field; destroy it.

A Decent Tech that can destroy Monster and Backrow by discarding 1 card which also can be a good synergy with Deck that need graveyard setup like Shiranui Deck.

23rd Mini Box: Spirit of the Beast

Yosenju Set ★★

Yonseju, one of the budget Deck that can be considered to invest in this box.

Yosenju Kama 2
Yosenju Kama 2
WATER Beast-Warrior ★4
ATK 1800 / DEF 200
Spirit of the Beast [SR]
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
Yosenju Kama 3
Yosenju Kama 3
WIND Beast-Warrior ★4
ATK 1500 / DEF 800
Spirit of the Beast [SR]
If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. During the End Phase, if this card was Normal Summoned this turn: Return it to the hand.
Yosenju Izna
Yosenju Izna
WIND Beast-Warrior ★4
ATK 800 / DEF 1200
Spirit of the Beast [R]
Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn.
● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned.
● If you control another "Yosenju" monster: You can draw 1 card.
Yosenju Oyam
Yosenju Oyam
WIND Beast ★6
ATK ? / DEF ?
Spirit of the Beast [N]
When an opponent's monster declares a direct attack: You can send 1 "Yosenju" monster from your hand to the Graveyard, except "Yosenju Oyam"; Special Summon this card from your hand. You can only use this effect of "Yosenju Oyam" once per turn. At the start of the Damage Step, if this card battles an opponent's face-up monster: You can make this card's ATK and DEF become equal to the original ATK of the opponent's monster it is battling, until the end of this turn. When this card is destroyed by battle and sent to the Graveyard: You can add 1 "Yosenju" card from your Deck to your hand.
Yosenjus Sword Sting
Yosenjus Sword Sting
Normal Trap
Spirit of the Beast [UR]
If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.

Magnetic Field [SR] ★

Magnetic Field
Magnetic Field
Field Spell
Spirit of the Beast [SR]
If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Magnetic Field" once per turn. Once per turn, at the end of the Damage Step, when an EARTH Rock-Type monster you control battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can return that opponent's monster to the hand.

23rd Main Box: Dark Dimension

Necrovalley [UR] ★★

Necrovalley
Necrovalley
Field Spell
Selection Box Vol. 02 [UR]
Dark Dimension [UR]
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

Necrovalley is a good addition for Graveyard Lock since it can prevent many different decks that uses the graveyard at all especially The Phantom Knights Deck and D/D/D Deck.

22nd Main Box: Valhalla Calling

Forbidden Lance [UR] ★★★

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

A popular card that can be used to prevent it from being destroyed by Treacherous Trap Hole, or from being flipped face-down by Floodgated or Canadia. it also can ensure one of your monsters is able to attack through a Drowning Mirror Force.

Star Eater [SR] ★

Star Eater
Star Eater
LIGHT Dragon ★11
ATK 3200 / DEF 2800
Valhalla Calling [SR]
1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.

A Level 11 Synchro Monster with 3200 ATK stats that can makes itself immune to all effects during battle.

21st Mini Box: Curse of Dread

Zombie Tuners [UR] ★

Glow-Up Bloom
Glow-Up Bloom
DARK Zombie ★1
ATK 0 / DEF 0
Curse of Dread [UR]
If this card is sent to the GY: You can banish this card from your GY; add 1 Level 5 or higher Zombie monster from your Deck to your hand, or, if "Zombie World" is in a Field Zone, you can Special Summon it from your Deck instead, also, in either case, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Glow-Up Bloom" once per turn.

Glow-Up Bloom can be generally used in the Zombie Deck like Vendread for a Tuner. For Example, Normal Summon Glow-Up Bloom and pair it with any of your monsters, even your Ritual monsters, to make a Synchro. Glow-Up Bloom also has extra utility in the graveyard, letting you search your Ritual monsters.

Plaguespreader Zombie
Plaguespreader Zombie
DARK Zombie ★2
ATK 400 / DEF 200
Curse of Dread [UR]
If this card is in your Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field.

A Zombie Tuner that can be used for many purposes and its low cost revival effect contributes to its versatility.

Revived King Ha Des [R] ★

Revived King Ha Des
Revived King Ha Des
DARK Zombie ★6
ATK 2450 / DEF 0
Curse of Dread [R]
"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters
Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control.

Its effect essentially prevents your opponent from activating any floating effects.

Archfiend Zombie-Skull [N] ★

Archfiend Zombie-Skull
Archfiend Zombie-Skull
DARK Zombie ★6
ATK 2500 / DEF 1200
Curse of Dread [N]
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Face-up Zombie-Type monsters you control cannot be destroyed by card effects.

The mass Zombie-Type monsters protection from destruction effects.

Vendread Set ★

Vendread, another budget Zombie Ritual Deck that can be considered in this box.

Revendread Slayer
Revendread Slayer
DARK Zombie ★6
ATK 2400 / DEF 0
Curse of Dread [UR]
You can Ritual Summon this card with any "Vendread" Ritual Spell. Once per battle, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use this effect of "Revendread Slayer" once per turn.
Revendread Executor
Revendread Executor
DARK Zombie ★8
ATK 3000 / DEF 0
Curse of Dread [R]
You can Ritual Summon this card with any "Vendread" Ritual Spell. This card's name becomes "Revendread Slayer" while on the field. While this Ritual Summoned card is on the field, your opponent cannot target cards you control with card effects, except this card. If this Ritual Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 "Vendread" card from your Deck to your hand. You can only use this effect of "Revendread Executor" once per turn.
Vendread Battlelord
Vendread Battlelord
DARK Zombie ★7
ATK 2700 / DEF 0
Curse of Dread [R]
Selection Box Vol. 02 Mini [R]
You can Ritual Summon this card with any "Vendread" Ritual Spell. You can banish 1 "Vendread" card from your GY and declare 1 type of card (Monster, Spell, or Trap); for the rest of this turn, your opponent cannot activate cards or effects of that type. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Monster from your Deck to your hand, and if you do, send 1 "Vendread" monster from your Deck to the GY. You can only use each effect of "Vendread Battlelord" once per turn.
Vendread Revenants
Vendread Revenants
DARK Zombie ★4
ATK 1800 / DEF 200
Curse of Dread [SR]
If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn.
● Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.
Vendread Houndhorde
Vendread Houndhorde
DARK Zombie ★3
ATK 0 / DEF 2100
Curse of Dread [R]
If this card is in your GY: You can discard 1 "Vendread" card; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Houndhorde" once per turn.
● Once per turn (Quick Effect): You can target 1 Spell/Trap your opponent controls; banish it.
Revendread Evolution
Revendread Evolution
Ritual Spell
Curse of Dread [R]
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or send 1 "Vendread" monster from your Deck to the GY, whose total Levels equal the Level of the Ritual Monster you Ritual Summon. The Ritual Summoned monster is destroyed during the End Phase of the next turn. You can only activate 1 "Revendread Evolution" per turn.
Revendread Origin
Revendread Origin
Ritual Spell
Curse of Dread [SR]
Selection Box Vol. 02 Mini [SR]
This card can be used to Ritual Summon any "Vendread" Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If "Revendread Slayer(s)" you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
Vendread Nights
Vendread Nights
Field Spell
Curse of Dread [N]
You can discard 1 card; add 1 "Vendread" monster from your Deck to your hand. You can only use this effect of "Vendread Nights" once per turn. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row.

20th Mini Box: Guardians of Rock

A Good Starter Box which contains two good budget Starter Deck: Electromagnet and Triamid. For new players who wanna have an decent power level Deck without invest too much gems, I will recommended you to go on with this box.

Electromagnet Warrior Set ★★

Berserkion the Electromagna Warrior
Berserkion the Electromagna Warrior
EARTH Rock ★8
ATK 3000 / DEF 2800
Guardians of Rock [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior" from your hand, Graveyard, and/or face-up from your Monster Zone. You can banish 1 Level 4 or lower "Magnet Warrior" monster from your Graveyard, then target 1 card your opponent controls; destroy it. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 each of your banished "Alpha The Electromagnet Warrior", "Beta The Electromagnet Warrior", and "Gamma The Electromagnet Warrior"; Special Summon them.
Alpha The Electromagnet Warrior
Alpha The Electromagnet Warrior
EARTH Rock ★3
ATK 1700 / DEF 1100
Guardians of Rock [SR]
If this card is Normal or Special Summoned: You can add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. You can only use this effect of "Alpha The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).
Gamma The Electromagnet Warrior
Gamma The Electromagnet Warrior
EARTH Rock ★3
ATK 800 / DEF 2000
Guardians of Rock [SR]
If this card is Normal or Special Summoned: You can Special Summon 1 Level 4 or lower "Magnet Warrior" monster from your hand, except "Gamma The Electromagnet Warrior". You can only use this effect of "Gamma The Electromagnet Warrior" once per turn. During your opponent's turn: You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck (this is a Quick Effect).

Triamid Set ★★

Triamid Master
Triamid Master
EARTH Rock ★4
ATK 1800 / DEF 700
Guardians of Rock [SR]
Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
Triamid Hunter
Triamid Hunter
EARTH Rock ★3
ATK 1400 / DEF 1100
Guardians of Rock [R]
If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
Triamid Dancer
Triamid Dancer
EARTH Rock ★3
ATK 600 / DEF 1900
Guardians of Rock [N]
Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).
Triamid Cruiser
Triamid Cruiser
Field Spell
Guardians of Rock [SR]
Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn.
Triamid Kingolem
Triamid Kingolem
Field Spell
Guardians of Rock [R]
All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn.
Triamid Fortress
Triamid Fortress
Field Spell
Guardians of Rock [N]
All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.

20th Main Box: Blazing Rose

Comments

Hot New Top
Anonymous
SHIRANUI ON SALE!!!
Rysync
Will Half Price happen on the 5th anniversary?
<< Anonymous(Rysync)
Anonymous Reply
Maybe
Anonymous
The next sale should cover up to valhalla calling, right?
<< Anonymous
Anonymous Reply
Maybe. I guess it also depends when the next discount will come. They usually exclude all boxes that are less than 2 years old.
Anonymous
When caming again ?
<< Anonymous
Anonymous Reply
Soon
<< Anonymous
MangakaJ96 Reply
Maybe on the anniversary
<< Anonymous
Heaven Reply
I think on May 2022. I am waiting this too.
Anonymous
Why don't komoney make 50% off permant for old boxes
<< Anonymous
Anonymous Reply
It's a marketing strategy. When a certain offer is limited, more people will take use of that offer. Thus, player will spend more gems on old boxes and don't have many gems left for the current box. And this means players are more likely to spend real money on the current box instead.
<< Anonymous
Anonymous Reply
Good ol' FOMO.
<< Anonymous
MangakaJ96 Reply
If it was permanent, that means that players will use gems rather than money to buy those packs…meaning that Konami will lose money that way,
<< Anonymous
Anonymous Reply
A permanent discount means "Those boxes are garbage"

A limited discount means "It's a good deal for some nice boxes"
EAP
So, no one will talk about the new sale happening?
50% at 1st Main to 20st Mini Box until 30 August 2021.
<< Anonymous(EAP)
Anonymous Reply
Nope because most of the cards covered are already powercrept

If you look more into it the extension on coverage is pointless the good staples were already covered since the first offers
Anonymous
When will be the next 50% event start?
<< Anonymous
Anonymous Reply
I guess you have to wait a few months
<< Anonymous
Anonymous Reply
You need to w8 just 6 months :)
Joker
Waiting 80% discount
<< Anonymous(Joker)
Anonymous Reply
Even 90% discount cant save some old boxes...
<< Anonymous
Anonymous Reply
Who cares I am spending all my gems on 50% discount and I am happy to get Floodgate, CC, Sphere Kuriboh...
<< Anonymous
MangakaJ96 Reply
Glad to get a second Silver Gadget. That mean whenever Gold and Silver gets to a box, I'll only have to make two runs there.
Anonymous
Visions of Ice is a very good box. They didn't mention anything about Spellbook at all. It is one of the most broken archetype in all Yugioh history.
<< Anonymous
Anonymous Reply
You still have to dig for a UR in a mainbox three times, that's why they don't say anything about spellbook
Anonymous
Well, in the past I was happy about 50% discounts. However, today the game has changed too much. Most tier decks atm use only new cards. The value of old boxes has really went down. Also, most of the good cards have been reprinted in structure decks. Imo, right now investing in old boxes is a really really bad idea. It is way better to keep your gems for future/newer boxes. I believe Konami should keep this discount forever for old boxes.
<< Anonymous
anonymous Reply
harpies and shooting road stardust dominating PvP today

Every time im faced Blue Eyes, there is statements beside their name "lose and lose ranks "

Who the hell kick Blue Eyes 🔥 GG
<< Anonymous(anonymous)
Anonymous Reply
The nerf on melody was too severe that they lose their spot on the tier list.
<< Anonymous
Anonymous Reply
sure bud whatever they made you think
<< Anonymous
Anonymous Reply
The nerf should be on consonance. Be happy that you lose only Melody.
Anonymous
Dishonorable mention should be Ace Raider.
<< Anonymous
Anonymous Reply
A prismatic Axe Raider*
<< Anonymous
Anonymous Reply
UR nightmare ticket-Axe Raider
SR nightmare ticker-Judgeman
<< Anonymous
Anonymous Reply
I got 2 copies of Judgeman and 1 Axe Raider.
Is there any good Judgeman+Axe Raider deck to reach KoG?
<< Anonymous
Anonymous Reply
Yeap. In 2017.
Anonymous
Good opportunity to get 3x PotG. With those I can finally reach King of Noobs.

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Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose Burning

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I agree, MD is a dumbsterfire broken trash, DL is way more enjoyable in every single way.
Tackle crusader flip terror incarnate, destroy terror with skull knight, gaia + tackle (release s...
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