Content

Shiranui Synchro: deck recipe [Jul 8]

Duel Links Shiranui deck, Shiranui in the current meta, how to use.
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Yu-Gi-Oh Arc V in Duel Links
update 08/07/2021

Required Card Boxes

Crimson Kingdom Generation Next Valiant Souls Valhalla Calling Arena of Sanctuary

Example

Standard Version 1

GozukiGozukiShiranui SquireShiranui SolitaireSamurai SkullSamurai Skull
Samurai SkullShiranui SpectralswordShiranui SpectralswordShiranui SpectralswordBallista SquadBallista Squad
Fiendish ChainFiendish ChainFloodgate Trap HoleFloodgate Trap HoleFloodgate Trap HolePaleozoic Canadia
Paleozoic CanadiaPaleozoic CanadiaJelly CannonJelly Cannon--
Coral DragonAssault Blackwing - Onimaru the Divine ThunderShiranui ShogunsagaShiranui ShogunsagaShiranui SamuraisagaArchfiend Zombie-Skull
Diamond Dire Wolf-----

Standard Version 2

GozukiGozukiSphere KuribohSphere KuribohShiranui SolitaireShiranui Solitaire
Samurai SkullSamurai SkullSamurai SkullShiranui SpectralswordShiranui SpectralswordShiranui Spectralsword
Ballista SquadBallista SquadFiendish ChainFiendish ChainFloodgate Trap HoleFloodgate Trap Hole
Needle CeilingPaleozoic CanadiaPaleozoic Canadia---
Coral DragonAssault Blackwing - Onimaru the Divine ThunderShiranui ShogunsagaShiranui ShogunsagaShiranui SamuraisagaArchfiend Zombie-Skull
Number 70: Malevolent Sin-----

Set Skill

[Skill] descriptionUser
Endless Trap Hell
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
Odion
Odion
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

How to Play

Shiranui Monsters

Shiranui Solitaire
Shiranui Solitaire
FIRE Zombie ★4
ATK 500 / DEF 0
Soul of Resurrection [SR]
You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.

Summon Solitaire and tribute him to Special Summon any of your Tuners from the deck. This can let you make a Synchro monster, but more importantly gets Solitaire in the graveyard where he can easily be banished to use his effect.

Banish Solitaire in your graveyard alongside Spectralsword to make Samuraisaga. Solitaire's effect will then revive the banished Spectralsword, which you can pair with Samuraisaga to make Shiranui Shogunsaga. Shogunsaga can then banish Samuraisaga to greatly boost his ATK and debuff an opponent's monster by 500. If your opponent has no backrow this can result in an OTK.

Another way to banish Solitaire and trigger his effect is to banish him as cost for Sunsaga's protection. Because of Solitaire's importance in the graveyard, you should mill him with Gozuki or Samurai Skull if you already have Spectralsword in the graveyard and don't intend to use Spiritmaster's removal effect.

Shiranui Spectralsword
Shiranui Spectralsword
FIRE Zombie ★2
ATK 800 / DEF 0
Soul of Resurrection [R]
If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.

Spectralsword is an essential piece in practically all your combos. Your first turn should always involve getting Spectralsword on the field or in the graveyard.

A workable opening hand would have Gozuki, Samurai Skull, or Solitaire. Normal Summon Gozuki or Samurai Skull to mill Spectralsword, or Normal Summon and tribute Solitaire to Special Summon Spectralsword. Let your opponent destroy your monster and use your backrow to prevent an OTK. On your next turn make a comeback by using Spectralsword's graveyard effect.

Samurai Skull & Gozuki

Because we're no longer able to run reliable copies of Shiranui Squire, our next best option is to mill Spectralsword. This gives us the added consistency of running multiple searchers, but sacrifices speed since you'll be making your Synchros a turn later. Always mill Spectralsword first to get its effect live sooner.

Gozuki
Gozuki
DARK Zombie ★4
ATK 1700 / DEF 800
Crimson Kingdom [UR]
During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn.

Gozuki can get you a ton of graveyard setup if you keep it alive long enough, this is fairly easy to accomplish with the amount of backrow in the deck. Mill Spectralsword first, then mill Solitaire on your next turn.

Samurai Skull
Samurai Skull
DARK Zombie ★4
ATK 1700 / DEF 0
Generation Next [R]
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".

As opposed to Gozuki, Samurai Skull only lets you mill once upon Normal Summon.

However, one aspect where this card is better than Gozuki is its floating effect. This means your field won't be left defenseless after Samurai Skull is removed via card effect. But the monster you Special Summon would most likely be destroyed by battle. Therefore, the best targets for Samurai Skull's floating are Solitaire or Spectralsword; in other words, something you want in the graveyard.

Block Attack

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Post-nerf Shiranui Decks suffer from slow first turns making them very vulnerable early game. Having defensive options like Sphere Kuriboh on hand can help you survive until your plays are setup.

Techs

Shiranui decks are very reliant on their backrow, now more than ever due to the limiting of most of their archetype. Powerful control backrow are used to compensate their slow-paced Synchro Summoning.

Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Selection Box Vol. 02 Mini [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.

Losing 800 ATK in exchange for backrow protection isn't a problem for Shogunsaga and Sunsaga; especially a boosted Shogunsaga. This lets you attack safely through a full field of Spell/Traps.

Alternatively this can be used to debuff your opponent's monster during battle.

Jelly Cannon
Jelly Cannon
Normal Trap
Darkness Gimmick [UR]
When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.
Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

Gets rid of one of your monsters affected by Fiendish Chain or Floodgate Trap Hole, while also getting rid of any problem card your opponent might have.

Floodgate Trap Hole
Floodgate Trap Hole
Normal Trap
Generation Next [UR]
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

Flipping monsters face-down is a good way to turn off effects and expose weak stats. Also, face-down monsters cannot be used as Synchro or Xyz material.

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Similar to Floodgate Trap Hole but less permanent. But with the advantage of not requiring you to activate it upon a monster's summoning. Because of this you can also use Canadia to protect your monsters during battle.

Getting a free body onboard when a Trap is activated and Canadia is in your graveyard is good. Unfortunately, you won't be using it for anything except catching attacks and occasionally deal extra damage.

Extra Deck

Shiranui Sunsaga
Shiranui Sunsaga
FIRE Zombie ★10
ATK 3500 / DEF 0
Soul of Resurrection [R]
1 Zombie Tuner + 1+ non-Tuner Zombie monsters
If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.

Due to the mass limiting of Shiranui cards, summoning Sunsaga early just isn't possible anymore. Also, compared to the pre-banlist version, summoning multiple Sunsagas in one Duel now is close to impossible. His current role now is as a late-game boss monster.

Banish Solitaire in your graveyard alongside Spectralsword to make Samuraisaga. Solitaire's effect will then revive the banished Spectralsword, which you can pair with Samuraisaga to make Shogunsaga. Spectralsword is now in your graveyard, so if Shogunsaga is later sent there you can use both monsters to make Sunsaga and destroy at least 2 of your opponent's cards.

Summoning Sunsaga later in the duel is a very impactful play because of the Zombie Synchros you probably have in the graveyard and banish zone. Letting you remove multiple cards from the opponent's field, especially while you control a high ATK monster such as Sunsaga, can easily lead to an OTK.

Shiranui Shogunsaga
Shiranui Shogunsaga
FIRE Zombie ★8
ATK 3000 / DEF 0
Soul of Resurrection [R]
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn.

The slowing down of this deck's Synchro ability means that Shogunsaga will replace Sunsaga as your beater. The first effect temporarily boosts his ATK by a lot, especially if you banish Samuraisaga. The floating effect lets you return a banished Samuraisaga to the graveyard in preparation for a second Shogunsaga.

Archfiend Zombie-Skull
Archfiend Zombie-Skull
DARK Zombie ★6
ATK 2500 / DEF 1200
Curse of Dread [N]
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Face-up Zombie-Type monsters you control cannot be destroyed by card effects.

Archfiend Zombie Skull in this deck can only be summoned with Spectralsword's graveyard effect. The mass protection from destruction effects is nice especially since all your Shiranui Synchros, except Sunsaga, have zero forms of protection. Having Archfiend Zombie-Skull alongside Sunsaga, means that Sunsaga won't have to use his own protection that often in case you are running out of Shiranuis in the grave.

When Archfiend Zombie-Skull is in the graveyard, use him to make Shogunsaga. And then revive him and Spectralsword from the banish zone with Spectralsword Shade. You can then use Spectralsword with Shogunsaga to make Sunsaga.

Revived King Ha Des
Revived King Ha Des
DARK Zombie ★6
ATK 2450 / DEF 0
Curse of Dread [R]
"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters
Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control.

Similar to Archfiend Zombie-Skull, Revived King Ha Des can only be summoned with Spectralsword's effect. Its effect essentially prevents your opponent from activating any floating effects.

Shiranui Samuraisaga
Shiranui Samuraisaga
FIRE Zombie ★6
ATK 2500 / DEF 0
Soul of Resurrection [N]
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters
Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn.

Only make Samuraisaga when Synchro climbing. It's onfield effect is barely usable unless your oppponent controls really weak monsters or you have a Shogunsaga banished.

However, the effect when banished synergizes well with Shogunsaga especially since you'll be using Samuraisaga as material for it.

Coral Dragon
Coral Dragon
WATER Dragon ★6
ATK 2400 / DEF 500
Chronicle of Glory [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

Summon Coral Dragon by using Spectralsword and a Level-4 monster both on the field as material. It has a decent removal effect, but more importantly it sets you up to Synchro climb into Onimaru. When Coral Dragon leaves the field you get to draw a card; this is good for refunding the resource cost of making it.

Assault Blackwing - Onimaru the Divine Thunder
Assault Blackwing - Onimaru the Divine Thunder
DARK Winged Beast ★12
ATK 3000 / DEF 2000
Aerial Assault [R]
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.

At best, Onimaru is a 6000 ATK beater immune to destruction effects. But even if you don't summon him with Synchro monsters as materials, he's still a powerful beater with destruction immunity.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is a great tech against enemy Xyz monsters. By temporarily banishing the targeted monster, you get to remove all of its Xyz materials. The removal is non-destruction which bypasses many protection effects. Lastly, Malevolent Sin has the ability to slowly grow into a stronger beater over time.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Weaknesses

  • The Skill Sealed Tombs and the Field Spell Necrovalley can shut down your entire strategy.
  • If you Normal Summon Shiranui Squire or Shiranui Spiritmaster to make a Synchro play and their effects are negated (i.e. Forbidden Chalice ), you are pretty much done with your turn. This also applies if they are removed from the field (i.e. Raigeki Break) or put in a position where you can't use them as synchro material. (i.e. Paleozoic Canadia)
  • All of your monsters have 0 DEF. A single Sphere Kuriboh or an Enemy Controller and your best monster is gone.

Other useful cards

Other Shiranui Monsters

Shiranui Squire
Shiranui Squire
FIRE Zombie ★4
ATK 1500 / DEF 0
Soul of Resurrection [SR]
When this card is Normal Summoned, you can: Special Summon 1 “Shiranui Spectralsword” monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of “Shiranui Squire” once per turn.

On your first turn, you can Normal Summon Shiranui Squire and Special Summon Spectralsword from your deck. Use Level Augmentation to increase either one of their levels by 4, then make Shiranui Sunsaga. This puts a powerful beater with self protection on your field. You can also do this combo later in the duel to make use of Sunsaga's removal effect.

When banished, use Squire's effect to cycle your deck. discard Solitaire or Spiritmaster to later banish and trigger their effects. You can also discard Spectralsword to prepare making a Synchro monster.

Shiranui Spiritmaster
Shiranui Spiritmaster
FIRE Zombie ★4
ATK 1500 / DEF 0
Soul of Resurrection [R]
When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.

If you don't open with Squire, Spiritmaster is the next best thing assuming you also have Spectralsword on hand. Normal Summon Spiritmaster and Special Summon Spectralsword from your hand. Use Level Augmentation to increase either monster's level by 4 and make Sunsaga. However, this combo will banish your Spectralsword without letting you use its graveyard effect. But you do get Spiritmaster in the graveyard, so when you use Sunsaga's protection effect you also get to destroy a card.

Another way to do this combo is to Normal Summon Spiritmaster and Special Summon Solitaire from your hand or graveyard. Tribute Solitaire to Special Summon a Tuner and, since the Solitaire Special Summoned by Spiritmaster will be banished upon leaving the field, Solitaire will let you revive a banished monster.

The problem with this combo it usually won't work on your first turn. Having Spiritmaster, Spectralsword/Solitaire, and another level-4 monster in your opening to make Sunsaga is fairly uncommon so you will only be making Samuraisaga or Squiresaga most of the time.

Like Solitaire, Spiritmaster is a great monster to put in your graveyard with Gozuki or Samurai Skull. But while Solitaire is put to the graveyard as a combo extender, Spiritmaster is used for his removal effect. Banish Spiritmaster as cost of Sunsaga's protection or Spectralsword's graveyard effect.

Shiranui Samurai
Shiranui Samurai
FIRE Zombie ★4
ATK 1800 / DEF 0
Soul of Resurrection [R]
During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn.
Shiranui Spectralsword Shade
Shiranui Spectralsword Shade
FIRE Zombie ★3
ATK 800 / DEF 0
Soul of Resurrection [R]
You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.

There are two ways to use Spectralsword Shade. Firstly, you can Special Summon it with Squire or Spiritmaster to make Squiresaga. Second, you can use it to revive two banished monsters usually including a Spectralsword to make a Synchro monster.

Use Spectralsword's graveyard effect to make Archfiend Zombie Skull. Normal Summon Spectralsword Shade and tribute it to revive the banished Spectralsword and its pair to make Samuraisaga. This puts Spectralsword back in your graveyard, ready for later use.

Shiranui Smith
Shiranui Smith
FIRE Zombie ★4
ATK 1000 / DEF 0
Soul of Resurrection [N]
If this card is sent from the field to the Graveyard as a Synchro Material: You can add 1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle.
Shiranui Squiresaga
Shiranui Squiresaga
FIRE Zombie ★7
ATK 2100 / DEF 0
Soul of Resurrection [UR]
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.

When summoning Squire or Spiritmaster, you would usually want to make Sunsaga first because of its high ATK stat and inherent protection effect. But making Squiresaga is also a valid play if you suspect your opponent has battle traps Sunsaga can't defend against, like Drowning Mirror Force or Wall of Disruption. To make Squiresaga, Special Summon Spectralsword Shade with Squire or Spiritmaster's effect.

Squiresaga's Spell/Trap removal is good for removing problem cards like Necrovalley Temple and Dark Magical Circle, it also helps you get rid of Fiendish Chain attached to another one of your monsters. The permanent ATK boost is nice because it affects all your monsters, making them formidable beaters over time. Lastly, Squiresaga's cost lets you banish Shiranuis and get their effects off, which is especially good with Spiritmaster for on-demand removal.

Occasionally, you get the chance to banish a Zombie Synchro with Squiresaga's effect letting you destroy a monster. This might not be the best choice since you want to pair the Synchro monsters in your graveyard with Spectralsword and synchro climb. Instead, stick to banishing Spiritmaster for monster removal.

Other Techs

D.D. Crow
D.D. Crow
DARK Winged Beast ★1
ATK 100 / DEF 100
Shining Hope [UR]
During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.
Ghost Meets Girl - A Shiranuis Story
Ghost Meets Girl - A Shiranuis Story
Quick Spell
Flames of the Heart [SR]
If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 "Shiranui" monster with a different name from your Deck or GY, also you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn.
Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

The banishing removal of Karma Cut is generally useful for both offense and defense. Discard Shiranui monsters as cost, prioritizing Spectralsword. If you already have Spectralsword in the graveyard, discard Solitaire.

Needle Ceiling
Needle Ceiling
Normal Trap
Valiant Souls [UR]
When there are 4 or more monsters on the field: Destroy all face-up monsters.
Sealing Ceremony of Katon
Sealing Ceremony of Katon
Continuous Trap
Dawn of Destiny [R]
Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target.

[May 2021] KOG Notes

IIINC


Shiranui SynchroIIINCShiranui Synchro IIINC2
IGN: IIINC, Skill: Chain Reaction, Date Submitted: May 11

Noted by IIINC:

Tech out backrow to fit the meta. Removals are good against Harpie Ladies and F.A. On Mach while card effect negations are better against Yosenju’s and Water Xyz’s.

[April 2021] KOG Notes

Comments

Hot New Top
Anonymous
Urgh finally, that stupid Marvel Vs 🔥 post is finally deleted
<< Anonymous
Anonymous Reply
"It is no use, he will start a new post again soon."

As long as marvel movies keep failing at the cinema he won't dare show his face.
Luckily, Black Widow is a box office failure.
<< Anonymous
Anonymous Reply
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They went from spiderman and iron man to something like safespace and trailblazer

Those SJW has ruined everything it touch
<< Anonymous
MangakaJ96 Reply
Good thing manga/anime is doing fine despite the SJWs complaining about it at times.
<< Anonymous(MangakaJ96)
Anonymous Reply
Good thing Marvel fckin boy should have gotten corona.
Anonymous
I'm fvking quit this game, hf you mtf
<< Anonymous
Anonymous Reply
Ohhhhh sb delete my comment, bunches of losers
<< Anonymous
Anonymous Reply
You’re the loser
<< Anonymous
Anonymous Reply
Yeah yeah whatever, keep paying money for that damn company and eventually you get nothing.
<< Anonymous
Anonymous Reply
Surprisingly that your m and d, siblings and wife/husband haven't smached in your fvking faces for your stupidity.
Anonymous
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Anonymous
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Anonymous
The best deck to ever exist in duel links
<< Anonymous
Anonymous Reply
Former best deck but not in an era full of Onomatoplay & Demon's Resonance.
<< Anonymous
Anonymous Reply
So you're a shameful duelist, nobody is gonna play with you.
<< Anonymous
Anonymous Reply
Why do you need to find specific noob to play with you when ranked duel is there?
<< Anonymous
Anonymous Reply
Oh yeah, just because you're anonymous in game doesn't mean you have the right to make other people suffers, guys like you just killing the game. And I stoped playing ranked long time ago so don't worry if you accidentally met this noob. Events force me to play ranked 3 times/day is too much of my fvking endure.
Anonymous
They should learn from Kaiba in Battle City arc, all cards that damaged player/card directly are forbidden, even Hinotama - a very bullshjt card but still being banned :)
Anonymous
Do they even play monsters at this point? http://duellinks.konami.net/att/02f9bf36619b64966efac4a358d540c06e305ca009
Anonymous
You should be ashamed of yourself by playing this deck.
Anonymous
To think the investment I made like 2 years ago still works
Anonymous
stall shiranui actually
<< Anonymous
Anonymous Reply
Is there any other?
<< Anonymous
Anonymous Reply
My Shiranui eats Odion's Shiranui full of t(c)rap everyday.
<< Anonymous
Anonymous Reply
What about stall be
<< Anonymous
Anonymous Reply
Yosenju, Gouki, Witchcrafter play stall too, some other decks can also stall you without traps. Any complain?
Anonymous
It's sad that this deck will be nerfed again because it can beat all 3 premium meta decks (Resonators, Gaia and Onomat)
<< Anonymous
Anonymous Reply
Boy, if you guys are more worry about tiny swords than some 3000atk dragon that can be search, destroys 2 cards without targeting, while chain blocking your move, that still roam free -- then Shiranui is surely the best deck ever.
<< Anonymous
Anonymous Reply
We know levianeer is free as well as we know konami is not doing sh it to it because it's not that old and it's a main box UR
<< Anonymous
Anonymous Reply
Good luck to your wish of wanting Shiranui nerfed again.
<< Anonymous
Anonymous Reply
Thanks
Anonymous
The power of Shiranui comes from the ability to be a 100% full recyclable deck. Doesn't matter if you destroy or banish cards, they will be utilizable in every case.

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Yeah, being able to use Poly or other fusion spells for Evil Hero fusions isn't really an ad...
I mean, you'll need to: 1. summon Acid Golem, which takes 2 materials to summon 2. use a...
I just realized, this will be the first new World where the first main box that comes with it, co...
more cards should be dump into limit 2 just like what they did to darklord, shiranui, blackwing
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