Content

Shiranui Synchro: deck recipe [July 2020]

Duel Links Shiranui deck, Shiranui in the current meta, how to use.
Duel Links Breaking News
New Pack: Infernity Destruction
update 25/07/2020

Required Card Boxes

Galactic Origin Gaia Genesis Soul of Resurrection Flames of the Heart

Example Decklist

Standard Version

GozukiGozukiGozukiShiranui SolitaireShiranui SolitaireShiranui Squire
Shiranui SquireShiranui SpectralswordShiranui SpectralswordShiranui SpectralswordForbidden LanceForbidden Lance
Cosmic CycloneBallista SquadBallista SquadBallista SquadFiendish ChainFiendish Chain
Floodgate Trap HoleFloodgate Trap Hole----
Shiranui SunsagaShiranui SunsagaShiranui ShogunsagaRevived King Ha DesArchfiend Zombie-SkullShiranui Samuraisaga
[Skill] descriptionUser
Level Augmentation
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level increase by the level of the monster you revealed. This Skill can only be used once per Duel.
Luna
Luna

Level Duplication Version

Artifact LanceaArtifact LanceaGozukiShiranui SolitaireShiranui SolitaireShiranui Solitaire
Shiranui SquireShiranui SquireSamurai SkullShiranui SpectralswordShiranui SpectralswordCosmic Cyclone
Forbidden LanceForbidden LanceBallista SquadBallista SquadFiendish ChainFiendish Chain
Floodgate Trap HoleNeedle Ceiling----
Shiranui SunsagaShiranui SunsagaShiranui ShogunsagaRevived King Ha DesShiranui SamuraisagaArchfiend Zombie-Skull
[Skill] descriptionUser
Level Duplication
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel.
Akiza Izinski
Akiza Izinski

How to Play

Shiranui Squire

Shiranui Squire
Shiranui Squire
FIRE Zombie ★4
ATK 1500 / DEF 0
Soul of Resurrection [SR]
When this card is Normal Summoned, you can: Special Summon 1 “Shiranui Spectralsword” monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of “Shiranui Squire” once per turn.

On your first turn, you can Normal Summon Shiranui Squire and Special Summon Spectralsword from your deck. Use Level Augmentation to increase either one of their levels by 4, then make Shiranui Sunsaga. This puts a powerful beater with self protection on your field. You can also do this combo later in the duel to make use of Sunsaga's removal effect.

When banished, use Squire's effect to cycle your deck. discard Solitaire or Spiritmaster to later banish and trigger their effects. You can also discard Spectralsword to prepare making a Synchro monster.

Shiranui Solitaire

Shiranui Solitaire
Shiranui Solitaire
FIRE Zombie ★4
ATK 500 / DEF 0
Soul of Resurrection [SR]
You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn.

Summon Solitaire and tribute him to Special Summon any of your Tuners from the deck. This can let you make a Synchro monster, but more importantly gets Solitaire in the graveyard where he can easily be banished to use his effect.

Banish Solitaire in your graveyard alongside Spectralsword to make Samuraisaga. Solitaire's effect will then revive the banished Spectralsword, which you can pair with Samuraisaga to make Shiranui Shogunsaga. Shogunsaga can then banish Samuraisaga to greatly boost his ATK and debuff an opponent's monster by 500. If your opponent has no backrow this can result in an OTK.

Another way to banish Solitaire and trigger his effect is to banish him as cost for Sunsaga's protection. Because of Solitaire's importance in the graveyard, you should mill him with Gozuki or Samurai Skull if you already have Spectralsword in the graveyard and don't intend to use Spiritmaster's removal effect.

Samurai Skull & Gozuki

Samurai Skull
Samurai Skull
DARK Zombie ★4
ATK 1700 / DEF 0
Generation Next [R]
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull".
Gozuki
Gozuki
DARK Zombie ★4
ATK 1700 / DEF 800
Crimson Kingdom [UR]
During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn.

Tuners

Shiranui Spectralsword
Shiranui Spectralsword
FIRE Zombie ★2
ATK 800 / DEF 0
Soul of Resurrection [R]
If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn.

Spectralsword is an essential piece in practically all your combos. Your first turn should always involve getting Spectralsword on the field or in the graveyard. At best your opening hands should have Squire to Special Summon Spectralsword from the deck, and another level-4 monster for Level Augmentation.

A workable but not ideal opening hand would be something like opening with Gozuki, Samurai Skull, or Solitaire as your only monster. Normal Summon Gozuki or Samurai Skull to mill Spectralsword, or Normal Summon and tribute Solitaire to Special Summon Spectralsword. Let your opponent destroy your monster and use your backrow to prevent an OTK. On your next turn make a comeback by using Spectralsword's graveyard effect.

Extra Deck

Shiranui Sunsaga
Shiranui Sunsaga
FIRE Zombie ★10
ATK 3500 / DEF 0
Soul of Resurrection [R]
1 Zombie Tuner + 1+ non-Tuner Zombie monsters
If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn.

Sunsaga is the reason we run Level Augmentation. All you need to make him is Squire and another level-4 monster on hand. Summon Squire and use her effect to Special Summon Spectralsword from your deck. Use Level Augmentation to increase either monster's level by 4 and use them to make Sunsaga. The high ATK stat and protection from all forms of destruction make Sunsaga quite difficult to get rid of, so you usually want to make him on your first turn.

Summoning Sunsaga later in the duel is a very impactful play because of the Zombie Synchros you probably have in the graveyard and banish zone. Letting you remove multiple cards from the opponent's field, especially while you control a high ATK monster such as Sunsaga, can easily lead to an OTK.

After spending Level Augmentation on your first Sunsaga, your second Sunsaga will usually be made by Synchro climbing. To restate and add to a combo mentioned in the Shiranui Solitaire section above, banish Solitaire in your graveyard alongside Spectralsword to make Samuraisaga. Solitaire's effect will then revive the banished Spectralsword, which you can pair with Samuraisaga to make Shogunsaga. Spectralsword is now in your graveyard, so if Shogunsaga is later sent there you can use both monsters to make Sunsaga and destroy at least 2 of your opponent's cards.

Archfiend Zombie-Skull
Archfiend Zombie-Skull
DARK Zombie ★6
ATK 2500 / DEF 1200
Curse of Dread [N]
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters
Face-up Zombie-Type monsters you control cannot be destroyed by card effects.

Archfiend Zombie Skull in this deck can only be summoned with Spectralsword's graveyard effect. The mass protection from destruction effects is nice especially since all your Shiranui Synchros, except Sunsaga, have zero forms of protection. Having Archfiend Zombie-Skull alongside Sunsaga, means that Sunsaga won't have to use his own protection that often in case you are running out of Shiranuis in the grave.

When Archfiend Zombie-Skull is in the graveyard, use him to make Shogunsaga. And then revive him and Spectralsword from the banish zone with Spectralsword Shade. You can then use Spectralsword with Shogunsaga to make Sunsaga.

Weaknesses

  • The Skill Sealed Tombs and the Field Spell Necrovalley can shut down your entire strategy.
  • If you Normal Summon Shiranui Squire or Shiranui Spiritmaster to make a Synchro play and their effects are negated (i.e. Forbidden Chalice ), you are pretty much done with your turn. This also applies if they are removed from the field (i.e. Raigeki Break) or put in a position where you can't use them as synchro material. (i.e. Paleozoic Canadia)
  • All of your monsters have 0 DEF. A single Sphere Kuriboh or an Enemy Controller and your best monster is gone.

Other Cards Option

Chaos Hunter
Chaos Hunter
DARK Fiend ★7
ATK 2500 / DEF 1600
Card Trader [UR]
When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.

Prevents your opponent from banishing to disrupt their strategy, while not affecting your own banish heavy strategy. Her summoning condition is also easy to achieve giving you a good beater onboard and the chance to load a Shiranui into your graveyard.

Shiranui Spectralsword Shade
Shiranui Spectralsword Shade
FIRE Zombie ★3
ATK 800 / DEF 0
Soul of Resurrection [R]
You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn.

There are two ways to use Spectralsword Shade. Firstly, you can Special Summon it with Squire or Spiritmaster to make Squiresaga. Second, you can use it to revive two banished monsters usually including a Spectralsword to make a Synchro monster.

Use Spectralsword's graveyard effect to make Archfiend Zombie Skull. Normal Summon Spectralsword Shade and tribute it to revive the banished Spectralsword and its pair to make Samuraisaga. This puts Spectralsword back in your graveyard, ready for later use.

Shiranui Spiritmaster
Shiranui Spiritmaster
FIRE Zombie ★4
ATK 1500 / DEF 0
Soul of Resurrection [R]
When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn.

If you don't open with Squire, Spiritmaster is the next best thing assuming you also have Spectralsword on hand. Normal Summon Spiritmaster and Special Summon Spectralsword from your hand. Use Level Augmentation to increase either monster's level by 4 and make Sunsaga. However, this combo will banish your Spectralsword without letting you use its graveyard effect. But you do get Spiritmaster in the graveyard, so when you use Sunsaga's protection effect you also get to destroy a card.

Another way to do this combo is to Normal Summon Spiritmaster and Special Summon Solitaire from your hand or graveyard. Tribute Solitaire to Special Summon a Tuner and, since the Solitaire Special Summoned by Spiritmaster will be banished upon leaving the field, Solitaire will let you revive a banished monster.

The problem with this combo it usually won't work on your first turn. Having Spiritmaster, Spectralsword/Solitaire, and another level-4 monster in your opening to make Sunsaga is fairly uncommon so you will only be making Samuraisaga or Squiresaga most of the time.

Like Solitaire, Spiritmaster is a great monster to put in your graveyard with Gozuki or Samurai Skull. But while Solitaire is put to the graveyard as a combo extender, Spiritmaster is used for his removal effect. Banish Spiritmaster as cost of Sunsaga's protection or Spectralsword's graveyard effect.

Shiranui Squiresaga
Shiranui Squiresaga
FIRE Zombie ★7
ATK 2100 / DEF 0
Soul of Resurrection [UR]
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.

When summoning Squire or Spiritmaster, you would usually want to make Sunsaga first because of its high ATK stat and inherent protection effect. But making Squiresaga is also a valid play if you suspect your opponent has battle traps Sunsaga can't defend against, like Drowning Mirror Force or Wall of Disruption. To make Squiresaga, Special Summon Spectralsword Shade with Squire or Spiritmaster's effect.

Squiresaga's Spell/Trap removal is good for removing problem cards like Necrovalley Temple and Dark Magical Circle, it also helps you get rid of Fiendish Chain attached to another one of your monsters. The permanent ATK boost is nice because it affects all your monsters, making them formidable beaters over time. Lastly, Squiresaga's cost lets you banish Shiranuis and get their effects off, which is especially good with Spiritmaster for on-demand removal.

Occasionally, you get the chance to banish a Zombie Synchro with Squiresaga's effect letting you destroy a monster. This might not be the best choice since you want to pair the Synchro monsters in your graveyard with Spectralsword and synchro climb. Instead, stick to banishing Spiritmaster for monster removal.

Raigeki Break
Raigeki Break
Normal Trap
Soul of Resurrection [UR]
Discard 1 card, then target 1 card on the field; destroy it.

Removal effect that also loads Spectralsword, or any monster you want to pair with Spectralsword, into the graveyard.

Dragonecro Nethersoul Dragon
Dragonecro Nethersoul Dragon
DARK Dragon ★8
ATK 3000 / DEF 0
Soul of Resurrection [UR]
2 Zombie-Type monsters
Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie-Type/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".

Can be summoned by adding Dragon's Mirror to a Zombie deck such as Shiranui. Being summoned by Dragon's Mirror makes it a good comeback option. Cannot destroy monsters by battle so its mostly used for field presence, giving you powerful Tokens.

[July 2020] KOG Notes

Solace


ShiranuiSolace
IGN: Solace, Skill: Level Augmentation, Date Submitted: July 7

Noted by Solace:

"This is the revamped version of the deck I used last month. I have to replace galaxy cyclone with another copy of book of life. Base on my ladder matches, I have analyzed that completing my combo's is much better than popping one backrow in the field. Book of life also synergizes with gozuki's effect(you revive the zombie monster gozuki have put in your graveyard using book of life, while limiting your opponents play by banishing one monster on their graveyard).
Matches Breakdown:

Easy- Ritual Beast, Blue Eyes, Cyber Dragon, Lightsworn

Favorable- Lava Golem Stall, Dark Magician, Black Wing, Super Heavy Samurai

Slight Disadvantage- Dragunity, Invoked, Witchcrafter, 20 card Shiranui

Tough- New Neos, Lunalight, Crystrons, Masked Heroes

Other Notes: You can tip the balance on your favor against slight disadvantage matches if you have grass greener in your opening hand, and can even go toe to toe with tough matches if you mill burgeoning flame wheel in the graveyard."

Note by Solace:

The same deck I used in KC GT Preliminary Tournament 1st Stage. Quiet powerful and flexible, the risk of bricking is only minimal(the only bad hand you can have is drawing three tuners at once but it's a very rare case only since the chance of drawing variations of card is great because it is a 30 card deck). Opponents will usually find that it is hard out resourcing you because of the huge number of monsters(coupled with the extended drawing power when you banish Shiranui Squire).

Points Of Note: Be careful when facing decks that can attack multiple times in one turn(masked heroes, luna light- counterable with Shiranui Spiritmaster when he is banished which is usually through Shiranui Samurai or with Burgeoning flamewheel, cyber dragon-counterable with Sunsaga turn one) and decks that can prevent access from the grave(new neos structure equip deck that can set up the spellcard Necrovalley directly from their deck, gravekeepers-counterable with Black Rose and Shiranui Squiresaga).

[CBD] 4bb3y


Shiranui[CBD] 4bb3yShiranui [CBD] 4bb3y2
IGN: [CBD] 4bb3y, Skill: Level Augmentation, Date Submitted: June 13

Note by [CBD] 4bb3y:

Soul Release is the poor-man MVP to disrupt many decks, like Crystron/mirror/Neos/LS/Invoked.
Having Spectralsword Shade/Squiresaga really helpful to diverse your play, mostly helpful against mirror to manage your resources or to play
around heavy backrow decks such Burn-Stall (and yes i met a lot of them at Legend 5).

skyestro


ShiranuiskyestroShiranui skyestro2
IGN: skyestro, Skill: Level Augmentation, Date Submitted: June 13

Note by skyestro:

"Shadow-Imprisoning Mirror against:

  • Vison / Destiny Hero
  • Elementsaber
  • Aleister The Invoker
  • Dark Magician
  • Lunalight
  • CHAOS DRAGON LEVIANEER"

RJLO


ShiranuiRJLOShiranui RJLO2
IGN: RJLO, Skill: Level Augmentation, Date Submitted: June 18

Note by RJLO:

My second KOG with Shiranui, this time take a longer time because I focusing more on KC cup and preparing the deck for those, also grinding for gems.

My 5 last matches into kog was 2 Heroes, 2 Shiranui and 1 REBD. As usual hard matchup was Crystron, Ritual Beast, Subterror and sometimes Lunalight. Other than those are still manageable or easy.Will try to tech lancea for a better matchup for those who like to banish things. Lance prove vital in this deck after I can't use cosmic cyclone.

dknight178


Shiranuidknight178Shiranui dknight1782
IGN: dknight178, Skill: Level Augmentation, Date Submitted: June 22

Note by dknight178:

"I use these two interchangeably depending on who is winning.

Shiranui: Squiresaga and spectralsword shade helped me win matchups I otherwise would not have won and made my deck more flexible against backrow-heavy decks.

Masked hero: Standard deck but with two favorite hero cards instead of two Malicious, as added attack boost and protection against targeting outweigh higher chance of summoning Plasma or fusion summoning Trinity."

Daeryldan


ShiranuiDaeryldanShiranui Daeryldan2
IGN: Daeryldan, Skill: Level Augmentation, Date Submitted: June 23

Noted By Daeryldan:

"Try to summon sunsaga as soon as possible and protect him with his effect. The skill lv augmentation gonna be really helpful to summon him. You can also summon the second sunsaga after recycling your spectralsword with solitaire."

cala 92


Shiranuicala 92Shiranui cala 922
IGN: cala 92, Skill: Level Augmentation, Date Submitted: June 27

Noted by cala 92:

My IGN is cala 92 and this is my shiranui deck. well basically, although i used this deck to reach KOG, i recommend changing 1 ballista for 1 chain disappearance for duels against witchcraft, invoked and even, shiranui. i recommend the use of chaos hunter because she give you a win condition against a lot of deck such as shiranui, cryston, cyber dragon and another deck that depends on banish system. but i used lancea against deck in which isnt easy the use of chaos hunter such as invoked.

Comments

Hot New Top
Anonymous
even post nerf Shiranui claps
<< Anonymous
Anonymous 8days ago Reply
I think so
<< Anonymous
Anonymous 3days ago Reply
What's the matter kiddos.

You don't like the spanking that my x3 UR/SR Shiranui meta deck has been so generously gifting you?

You thought that removing Grass meant the end of my investment? You thought they would limit both Spectral S. & Squire? MONEY prevails!

You F2P may then keep running away from my Shiranui meta deck.
Keep running away FOREVER !!!
new player
My first day in the game, I make this deck following some guides, this deck is very cheap and very good I just rerolled for Squire copies
<< Anonymous
Anonymous Reply
Lol I forgot.

In that case yea, you'd better run Poly
<< Anonymous(new player)
Anonymous Reply
nice deck bro
<< Anonymous
Anonymous 24days ago Reply
This is one good example for Shiranui without backrow. It is just weak.
<< Anonymous(new player)
Anonymous 8days ago Reply
It's awesome
Anonymous
Since the beginning of nerfs in duel links it was always the same:
First nerf to slow down all possible plays
Second nerf as a warning to abuse
Third nerf was the „ok you want it, now you got it“ 🔥 of the deck and I think Konami have Shiranuis on their list like Darklords, Fur Hire, Amazon, Spellbooks etc. so it’s just a matter of time (end of KC Grand Tournament).
My guess is that Sunsage goes at 2 and Spiritmaster to 3 which will 🔥 the decks consistency completely.
<< Anonymous
Anonymous 8days ago Reply
But it is your fault that you’re poor.
<< Anonymous
Anonymous 8days ago Reply
Better to be poor in duel links than be poor IRL.
<< Anonymous
Anonymous 8days ago Reply
You should be ashamed of yourself for not contributing to the game's financial costs lowly F2P.

If you knew what pride is then you would have been doing 1 or 2-3 jobs in order to contribute to both Star bucks coffee, iPhone, and Duel Links.

But you probably don't know what pride means.
<< Anonymous
Anonymous 8days ago Reply
Shiranui is a f2p deck, the difference is their Backrow. If you do not have good backrow staples then shiranui is a tier 2 - 3 Deck because if you need to run heavy backrow then your deck is not good - sorry bruh. All we need are decks with their own backrow and combos but Konami will never ever give us a full deck, just a handful of cards to combine them with fiendish chains etc
OTK whalordius
Tbh this deck aint even that good anymore. It gets slapped around by so much. DM cucks it and its the most popular deck out right now. If youre starting i dont recommend going for this until DM inevitably gets nerfed.
<< Anonymous(OTK whalordius)
Anonymous 8days ago Reply
okay, clown. That's a good joke, do you have another one I can laugh at?
Anonymous 27days ago
If you guys complain about this Synchro deck, then you are NOT ready for Xyz Meta.
Xyz will be more broken far from this
<< Anonymous
Anonymous 27days ago Reply
The OG Utopia isn't BAD, per say...
<< Anonymous
Anonymous 24days ago Reply
Don't have to worry, Komoney will not give you good Xyz cards. What you can find is probably Number 56, Number 63 & Number 88.
<< Anonymous
Anonymous 10days ago Reply
lol
<< Anonymous
Anonymous 8days ago Reply
Hope isn't bad, but it's not that good either.

A huge bulk of its use over the years, are only as material for its bigger evolution, usually Hope Lightning.
Anonymous 8days ago
the new shiranui banlist is completely harmless it is tier 1
<< Anonymous
Anonymous 8days ago Reply
it's a buff, not a hit.
Anonymous 8days ago
Epic Replay (Mirror Shiranui Duel) :

https://youtu.be/3to4b1SAy7Y
Anonymous 19days ago
Before nerf, Squire 3 Spectralsword 2
After nerf Squire 2 Spectralsword 3

It didn't change anything. Literally I'm still using all the same cards without having to get anything new. This "nerf" upgraded it from tier 2 to tier 1.
<< Anonymous
Anonymous 19days ago Reply
This is why I love this ban list. Long live Shiranui!
They were totally worth my hard earned dollars.
Anonymous
Nothing wrong with Shiranui. The main problem is with all the backrow. When you have Floodgate, Fiendish Chain & Ballista set, your opponent don't even have a chance. Not to mention that every deck run 3 copies of each.

Staple traps should be at limit 3.
<< Anonymous
Anonymous Reply
It is strange Usually when I play against Shiranui they just summon a big monster and go for OTK
<< Anonymous
Anonymous Reply
Yes they wanted to OTK fast, but there are a lot of other stall decks doesn't want to play fast and drag turns. Superheavy Samurai, Magician Girl Quintet, Crystron, Yosenju are some of the examples.
<< Anonymous
Anonymous Reply
Yeah tbh I agree. Take away Shiranui’s backrow spam and they have nothing. It was cool at first but then it became 0 IQ when people were literally building their deck with like only 5 monsters and the rest floodgates, canadias, Raigeki’s etc.
<< Anonymous
Anonymous 24days ago Reply
They can hit you with 3500/6500 but you just can't hit them because they have Floodgate/Canadia/Chain. Unlike other decks, Shiranui can't win without heavy backrow. Limit 3 the backrows and they are done.
Anonymous
Shiranui Synchro with Ghost is insane!
https://youtu.be/ozs8vGH_j54
<< Anonymous
lp Reply
that was nice deck, although you can reach King of Games this month?
<< Anonymous
Anonymous Reply
I am using Shiranui in KCGT i have so much DP about 19k this deck is so good
<< Anonymous
Anonymous Reply
Using shiranuis and just 19 tsd DP? Must ne very wea. I just play with fun Decks and reached 49122 DP xD
Anonymous
Also, to the guy above me. Yosenju isn’t really a stall deck. The only reason it has stall elements is because it HAS to, because you are constantly leaving your field wide open.
Anonymous
See this deck and go Zzz
<< Anonymous
Yoong Kwong Reply
I quit playing this deck is so boring long time ago at least they are better than mayakashi but i do enjoy when i am facing it cause i know the in and out of what they are trying to do is so predictable.

Commens and feedback

Recommend

Ranking

Comments (updated every hour)

Konami please release this card in duel links
2 questions, why gishki over senjus and what is the card with cardnumber 17-18(I cant see)
I used Shiranui, need luck to get the red coin toss tho
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site