[Skill] description | User |
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Level Augmentation Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level increase by the level of the monster you revealed. This Skill can only be used once per Duel. | ![]() Luna |
![]() Shiranui Solitaire | FIRE Zombie ★4 ATK 500 / DEF 0 |
Soul of Resurrection [SR] | |
You can Tribute 1 Zombie-Type monster; Special Summon 1 Zombie-Type Tuner with 0 DEF from your Deck. If this card is banished: You can target 1 of your banished "Shiranui" monsters, except "Shiranui Solitaire", or up to 2 instead if "Shiranui Style Synthesis" is on the field; Special Summon them. You can only use each effect of "Shiranui Solitaire" once per turn. |
Summon Solitaire and tribute him to Special Summon any of your Tuners from the deck. This can let you make a Synchro monster, but more importantly gets Solitaire in the graveyard where he can easily be banished to use his effect.
Banish Solitaire in your graveyard alongside Spectralsword to make Samuraisaga. Solitaire's effect will then revive the banished Spectralsword, which you can pair with Samuraisaga to make Shiranui Shogunsaga. Shogunsaga can then banish Samuraisaga to greatly boost his ATK and debuff an opponent's monster by 500. If your opponent has no backrow this can result in an OTK.
Another way to banish Solitaire and trigger his effect is to banish him as cost for Sunsaga's protection. Because of Solitaire's importance in the graveyard, you should mill him with Gozuki or Samurai Skull if you already have Spectralsword in the graveyard and don't intend to use Spiritmaster's removal effect.
Because we're no longer able to run reliable copies of Shiranui Squire, our next best option is to mill Spectralsword. This gives us the added consistency of running multiple searchers, but sacrifices speed since you'll be making your Synchros a turn later. Always mill Spectralsword first to get its effect live sooner.
![]() Gozuki | DARK Zombie ★4 ATK 1700 / DEF 800 |
Crimson Kingdom [UR] | |
During your Main Phase: You can send 1 Zombie-Type monster from your Deck to the Graveyard. If this card is sent to the Graveyard: You can banish 1 Zombie-Type monster from your Graveyard, except "Gozuki"; Special Summon 1 Zombie-Type monster from your hand. You can only use each effect of "Gozuki" once per turn. |
Gozuki can get you a ton of graveyard setup if you keep it alive long enough, this is fairly easy to accomplish with the amount of backrow in the deck. Mill Spectralsword first, then mill Solitaire on your next turn.
![]() Samurai Skull | DARK Zombie ★4 ATK 1700 / DEF 0 |
Generation Next [R] | |
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except "Samurai Skull". |
As opposed to Gozuki, Samurai Skull only lets you mill once upon Normal Summon.
However, one aspect where this card is better than Gozuki is its floating effect. This means your field won't be left defenseless after Samurai Skull is removed via card effect. But the monster you Special Summon would most likely be destroyed by battle. Therefore, the best targets for Samurai Skull's floating are Solitaire or Spectralsword; in other words, something you want in the graveyard.
![]() Shiranui Spectralsword | FIRE Zombie ★2 ATK 800 / DEF 0 |
Soul of Resurrection [R] | |
If this card is in your Graveyard, except the turn this card was sent to the Graveyard: You can target 1 non-Tuner Zombie-Type monster in your Graveyard; banish both it and this card, and if you do, Special Summon 1 Zombie-Type Synchro Monster from your Extra Deck whose Level equals the total Levels those 2 monsters had. You can only use this effect of "Shiranui Spectralsword" once per turn. |
Spectralsword is an essential piece in practically all your combos. Your first turn should always involve getting Spectralsword on the field or in the graveyard.
A workable opening hand would have Gozuki, Samurai Skull, or Solitaire. Normal Summon Gozuki or Samurai Skull to mill Spectralsword, or Normal Summon and tribute Solitaire to Special Summon Spectralsword. Let your opponent destroy your monster and use your backrow to prevent an OTK. On your next turn make a comeback by using Spectralsword's graveyard effect.
Shiranui decks are very reliant on their backrow, now more than ever due to the limiting of most of their archetype. Powerful control backrow are used to compensate their slow-paced Synchro Summoning.
![]() Forbidden Lance | Quick Spell |
Valhalla Calling [UR] Selection Box Vol. 02 Mini [UR] | |
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards. |
Losing 800 ATK in exchange for backrow protection isn't a problem for Shogunsaga and Sunsaga; especially a boosted Shogunsaga. This lets you attack safely through a full field of Spell/Traps.
Alternatively this can be used to debuff your opponent's monster during battle.
![]() Ballista Squad | Normal Trap |
Fortress of Gears [UR] | |
Tribute 1 monster, then target 1 card your opponent controls; destroy it. |
Gets rid of one of your monsters affected by Fiendish Chain or Floodgate Trap Hole, while also getting rid of any problem card your opponent might have.
![]() Floodgate Trap Hole | Normal Trap |
Generation Next [UR] | |
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. |
Flipping monsters face-down is a good way to turn off effects and expose weak stats. Also, face-down monsters cannot be used as Synchro or Xyz material.
![]() Paleozoic Canadia | Normal Trap |
Valiant Souls [UR] | |
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
Similar to Floodgate Trap Hole but less permanent. But with the advantage of not requiring you to activate it upon a monster's summoning. Because of this you can also use Canadia to protect your monsters during battle.
Getting a free body onboard when a Trap is activated and Canadia is in your graveyard is good. Unfortunately, you won't be using it for anything except catching attacks and occasionally deal extra damage.
![]() Karma Cut | Normal Trap |
Arena of Sanctuary [SR] Selection Box Vol. 02 Mini [SR] | |
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard. |
The banishing removal of Karma Cut is generally useful for both offense and defense. Discard Shiranui monsters as cost, prioritizing Spectralsword. If you already have Spectralsword in the graveyard, discard Solitaire.
![]() Shiranui Sunsaga | FIRE Zombie ★10 ATK 3500 / DEF 0 |
Soul of Resurrection [R] | |
1 Zombie Tuner + 1+ non-Tuner Zombie monsters If this card is Special Summoned: You can return any number of your Zombie Synchro Monsters, that are banished or are in your GY, to the Extra Deck, then you can destroy cards your opponent controls, equal to the number of cards returned. If a Zombie monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Shiranui" monster from your GY instead. You can only Special Summon "Shiranui Sunsaga(s)" once per turn. |
Due to the mass limiting of Shiranui cards, summoning Sunsaga early just isn't possible anymore. Also, compared to the pre-banlist version, summoning multiple Sunsagas in one Duel now is close to impossible. His current role now is as a late-game boss monster.
Banish Solitaire in your graveyard alongside Spectralsword to make Samuraisaga. Solitaire's effect will then revive the banished Spectralsword, which you can pair with Samuraisaga to make Shogunsaga. Spectralsword is now in your graveyard, so if Shogunsaga is later sent there you can use both monsters to make Sunsaga and destroy at least 2 of your opponent's cards.
Summoning Sunsaga later in the duel is a very impactful play because of the Zombie Synchros you probably have in the graveyard and banish zone. Letting you remove multiple cards from the opponent's field, especially while you control a high ATK monster such as Sunsaga, can easily lead to an OTK.
![]() Shiranui Shogunsaga | FIRE Zombie ★8 ATK 3000 / DEF 0 |
Soul of Resurrection [R] | |
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters If this card is Special Summoned: You can banish 1 Zombie-Type monster from your Graveyard; this card gains ATK equal to the banished monster's original ATK, until the end of this turn. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only Special Summon "Shiranui Shogunsaga(s)" once per turn. |
The slowing down of this deck's Synchro ability means that Shogunsaga will replace Sunsaga as your beater. The first effect temporarily boosts his ATK by a lot, especially if you banish Samuraisaga. The floating effect lets you return a banished Samuraisaga to the graveyard in preparation for a second Shogunsaga.
![]() Archfiend Zombie-Skull | DARK Zombie ★6 ATK 2500 / DEF 1200 |
Curse of Dread [N] | |
"Plaguespreader Zombie" + 2 or more non-Tuner Zombie-Type monsters Face-up Zombie-Type monsters you control cannot be destroyed by card effects. |
Archfiend Zombie Skull in this deck can only be summoned with Spectralsword's graveyard effect. The mass protection from destruction effects is nice especially since all your Shiranui Synchros, except Sunsaga, have zero forms of protection. Having Archfiend Zombie-Skull alongside Sunsaga, means that Sunsaga won't have to use his own protection that often in case you are running out of Shiranuis in the grave.
When Archfiend Zombie-Skull is in the graveyard, use him to make Shogunsaga. And then revive him and Spectralsword from the banish zone with Spectralsword Shade. You can then use Spectralsword with Shogunsaga to make Sunsaga.
![]() Revived King Ha Des | DARK Zombie ★6 ATK 2450 / DEF 0 |
Curse of Dread [R] | |
"Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters Negate the effects of Effect Monsters destroyed by battle with Zombie-Type monsters you control. |
Similar to Archfiend Zombie-Skull, Revived King Ha Des can only be summoned with Spectralsword's effect. Its effect essentially prevents your opponent from activating any floating effects.
![]() Shiranui Samuraisaga | FIRE Zombie ★6 ATK 2500 / DEF 0 |
Soul of Resurrection [N] | |
1 Zombie-Type Tuner + 1 or more non-Tuner Zombie-Type monsters Once per turn, during either player's turn: You can target 1 of your banished Zombie-Type monsters; shuffle it into the Deck, and if you do, change to Defense Position all monsters your opponent controls with ATK less than or equal to that monster's. If this card is banished: You can target 1 face-up monster your opponent controls; it loses 500 ATK. You can only Special Summon "Shiranui Samuraisaga(s)" once per turn. |
Only make Samuraisaga when Synchro climbing. It's onfield effect is barely usable unless your oppponent controls really weak monsters or you have a Shogunsaga banished.
However, the effect when banished synergizes well with Shogunsaga especially since you'll be using Samuraisaga as material for it.
![]() Shiranui Squire | FIRE Zombie ★4 ATK 1500 / DEF 0 |
Soul of Resurrection [SR] | |
When this card is Normal Summoned, you can: Special Summon 1 “Shiranui Spectralsword” monster from your hand or Deck, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. If this card is banished: You can draw 1 card, then discard 1 card. You can only use each effect of “Shiranui Squire” once per turn. |
On your first turn, you can Normal Summon Shiranui Squire and Special Summon Spectralsword from your deck. Use Level Augmentation to increase either one of their levels by 4, then make Shiranui Sunsaga. This puts a powerful beater with self protection on your field. You can also do this combo later in the duel to make use of Sunsaga's removal effect.
When banished, use Squire's effect to cycle your deck. discard Solitaire or Spiritmaster to later banish and trigger their effects. You can also discard Spectralsword to prepare making a Synchro monster.
![]() Shiranui Spiritmaster | FIRE Zombie ★4 ATK 1500 / DEF 0 |
Soul of Resurrection [R] | |
When this card is Normal Summoned: You can Special Summon 1 "Shiranui" monster from your hand or Graveyard, except "Shiranui Spiritmaster", but banish it when it leaves the field. If this card is banished: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Shiranui Spiritmaster" once per turn. |
If you don't open with Squire, Spiritmaster is the next best thing assuming you also have Spectralsword on hand. Normal Summon Spiritmaster and Special Summon Spectralsword from your hand. Use Level Augmentation to increase either monster's level by 4 and make Sunsaga. However, this combo will banish your Spectralsword without letting you use its graveyard effect. But you do get Spiritmaster in the graveyard, so when you use Sunsaga's protection effect you also get to destroy a card.
Another way to do this combo is to Normal Summon Spiritmaster and Special Summon Solitaire from your hand or graveyard. Tribute Solitaire to Special Summon a Tuner and, since the Solitaire Special Summoned by Spiritmaster will be banished upon leaving the field, Solitaire will let you revive a banished monster.
The problem with this combo it usually won't work on your first turn. Having Spiritmaster, Spectralsword/Solitaire, and another level-4 monster in your opening to make Sunsaga is fairly uncommon so you will only be making Samuraisaga or Squiresaga most of the time.
Like Solitaire, Spiritmaster is a great monster to put in your graveyard with Gozuki or Samurai Skull. But while Solitaire is put to the graveyard as a combo extender, Spiritmaster is used for his removal effect. Banish Spiritmaster as cost of Sunsaga's protection or Spectralsword's graveyard effect.
![]() Shiranui Samurai | FIRE Zombie ★4 ATK 1800 / DEF 0 |
Soul of Resurrection [R] | |
During either player's turn: You can banish 1 Zombie-Type monster from your Graveyard; this card gains 600 ATK, and if it does, banish any monster that battled this card, after damage calculation. These effects last until the end of this turn. If this card is banished: You can target 1 "Shiranui" monster in your Graveyard, except "Shiranui Samurai"; add it to your hand. You can only use each effect of "Shiranui Samurai" once per turn. |
![]() Shiranui Spectralsword Shade | FIRE Zombie ★3 ATK 800 / DEF 0 |
Soul of Resurrection [R] | |
You can Tribute this card, then target 2 of your banished Zombie monsters, except "Shiranui Spectralsword Shade", including a "Shiranui" monster; Special Summon them in Defense Position, but negate their effects, also, you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. You can only use this effect of "Shiranui Spectralsword Shade" once per turn. |
There are two ways to use Spectralsword Shade. Firstly, you can Special Summon it with Squire or Spiritmaster to make Squiresaga. Second, you can use it to revive two banished monsters usually including a Spectralsword to make a Synchro monster.
Use Spectralsword's graveyard effect to make Archfiend Zombie Skull. Normal Summon Spectralsword Shade and tribute it to revive the banished Spectralsword and its pair to make Samuraisaga. This puts Spectralsword back in your graveyard, ready for later use.
![]() Shiranui Smith | FIRE Zombie ★4 ATK 1000 / DEF 0 |
Soul of Resurrection [N] | |
If this card is sent from the field to the Graveyard as a Synchro Material: You can add 1 "Shiranui" card from your Deck to your hand, except "Shiranui Smith". You can only use this effect of "Shiranui Smith" once per turn. If this card is banished: You can activate this effect; this turn, Zombie-Type monsters you control cannot be destroyed by battle. |
![]() Shiranui Squiresaga | FIRE Zombie ★7 ATK 2100 / DEF 0 |
Soul of Resurrection [UR] | |
1 Tuner + 1+ non-Tuner monsters You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once per turn: You can banish 1 face-up monster you control or in your GY, then apply these effects, in sequence, depending on what the monster was before it was banished, if it was any of these. ● Zombie: You can have all monsters you control gain 300 ATK. ● FIRE: You can destroy 1 Spell/Trap on the field. ● Synchro: You can destroy 1 monster on the field. |
When summoning Squire or Spiritmaster, you would usually want to make Sunsaga first because of its high ATK stat and inherent protection effect. But making Squiresaga is also a valid play if you suspect your opponent has battle traps Sunsaga can't defend against, like Drowning Mirror Force or Wall of Disruption. To make Squiresaga, Special Summon Spectralsword Shade with Squire or Spiritmaster's effect.
Squiresaga's Spell/Trap removal is good for removing problem cards like Necrovalley Temple and Dark Magical Circle, it also helps you get rid of Fiendish Chain attached to another one of your monsters. The permanent ATK boost is nice because it affects all your monsters, making them formidable beaters over time. Lastly, Squiresaga's cost lets you banish Shiranuis and get their effects off, which is especially good with Spiritmaster for on-demand removal.
Occasionally, you get the chance to banish a Zombie Synchro with Squiresaga's effect letting you destroy a monster. This might not be the best choice since you want to pair the Synchro monsters in your graveyard with Spectralsword and synchro climb. Instead, stick to banishing Spiritmaster for monster removal.
![]() D.D. Crow | DARK Winged Beast ★1 ATK 100 / DEF 100 |
Shining Hope [UR] | |
During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. |
![]() Ghost Meets Girl - A Shiranuis Story | Quick Spell |
Flames of the Heart [SR] | |
If your opponent controls a monster: Discard 1 Zombie monster; Special Summon 1 "Shiranui" monster with a different name from your Deck or GY, also you cannot Special Summon monsters, except Zombie monsters, for the rest of this turn after this card resolves. You can only activate 1 "Ghost Meets Girl - A Shiranui's Story" per turn. |
![]() Needle Ceiling | Normal Trap |
Valiant Souls [UR] | |
When there are 4 or more monsters on the field: Destroy all face-up monsters. |
![]() Sealing Ceremony of Katon | Continuous Trap |
Dawn of Destiny [R] | |
Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target. |
Note by Solace:
This pre-banlist build makes the best use of Shiranui's efficient, versatile core and the encompassing all around negation of Parshath Engine. Allowing you to constantly pressure the board early on and OTK unwary stalling opponents(Arcana Temperance, Sphere/Winged Kuriboh, Kiteroid, Hallowed Life Barrier) with Shogunsaga. Sunsaga is still your best go around card turn one, allowing you to gain an upper hand over a lot of match ups(Cyber Dragon, Noble Knights, Gren Maju Stromberg, Black Wings, Desperado). This deck is naturally weak against opponents who have lots of floodgate(Trishula is an option, but it was not added due to tight extra deck space. I prefer running two level six zombie synchros to constantly bring back Sunsaga into the board, in case he gets banished). It's good to see Shiranui wrecking down the ladder, before it gets hammered down into oblivion with the upcoming ban list. Merry Christmas Y'all.
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