The vagabond is neither a standard duelist nor a legend duelist. He is a man of few words and looks the player character in the other Yu-Gi-Oh game, the Tag Force series.
The character appears in Duel World randomly. You can also ask your friends to send you The Vagabond when they get the chance. Duel against him when you find him.
By winning a duel against the vagabond, Players can gain EXP by about three to five times the amount usually gained.
Since players can gain a lot of EXP by dueling The Vagabond, he does not show up often. Additionally, players are assigned challenges during a duel. These challenges are set at random when the Vagabond randomly spawns, or set by your friend when he sends you The Vagabond. For details of conditions, see the list below.
From v2.5.0 onwards, when challenging the Vagabond, the player is told what Deck he is using and who was the player who built it, and is allowed to look at said Deck after the duel.
|Challenge||Exp for Win||Exp for Lose||Degree of |
|Opponent begins the duel with 1000 LP||1900||950||★|
|Draw 2 cards during your Draw Phase||1900||950||★|
|Defeat The Vagabond||1900||950||★|
|You can Normal Summon twice per turn||2200||1100||★★|
|Both players begin the duel with 3 Monsters on the field||2200||1100||★★|
|Begin the duel with Spell/Trap Cards Set.||2200||1100||★★|
|Begin the duel with 8000 Life Points||2200||1100||★★|
|Tribute summons do not require tributes||2200||1100||★★|
|Both players begin with 7 cards in hand||2200||1100||★★|
|Start the Duel with 3 Monster Cards on the Vagabond's field||2200||1100||★★|
|Begin the Duel with 1 card in your hand||2500||1250||★★★|
|You cannot Special Summon||2500||1250||★★★|
|Monster effects cannot be used||2500||1250||★★★|
Use versatile cards that work well on their own. Combos and summons, such as fusion summon and ritual summon, are not easy to pull off in a duel with a smaller starting hand.
Only your monster card's effects are negated on the field, in the hand, and in the graveyard. Monster cards with low lever, high ATK, and negative effect, such as Nuvia the Wicked and Giant Orc, will work well,
The degree of difficulty of the challenge depends on what spell/trap cards are set on your field. It would be very much a disadvantage to clog your backrow with unusable spell/trap cards. To give yourself an advantage, only use spell/trap cards in your deck that are helpful at any point in the duel, like Wall of Disruption, Enemy Controller, etc. If your deck runs a very low spell/trap count, you can use only three spell/trap cards so you will be sure what is put on your field.
Again the difficulty of this challenge depends on what gets put on The Vagabond and your field. To put this challenge in your favor, fill your deck with high stat monsters with powerful effects. Additionally, it is possible to tilt this challenge even more to your favor, by filling your deck with hard to summon monsters because this challenge bypasses their summoning conditions.
This very much places you at a disadvantage depending on what monsters are put on The Vagabond's field. Cards that can disrupt multiple monsters like Windstorm of Etaqua, Curse of Anubis, and Wall of Disruption are helpful.
You can use an Aromage deck against this challenge to take advantage of their effects which activate when you have higher LP than your opponent. this immediately put you at an advantage. Another option is to use Mausoleum of the Emperor and use your extra LP to quickly summon a powerful monster.
Use a Burn deck to take advantage of the huge starting hand to FTK The Vagabond even before he gets a chance to play.
Fill your deck with high-leveled Normal summonable monsters, preferably ones that can activate their effects even without being tribute summoned.
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