During either player's turn, when a Spell/Trap Card that targets this card is activated: Negate the activation, and if you do, destroy it. When another face-up monster you control is targeted for an attack: You can send 1 Spell/Trap Card you control to the Graveyard; change the attack target to this card.
The traditional way of speed summoning a level 7 or higher Dragon-type monster is to use Kidmodo Dragon’s effect by sending it to the Graveyard in order to Special Summon White Night Dragon from your Hand. Mausoleum of the Emperor allows you to pay 2000 Life Points to Normal Summon White Night Dragon, at the same time it acts as a Spell fodder should you need to change your opponent’s monster’s attacking target to White Night Dragon. Big Wave Small Wave can easily summon White Night Dragon from your hand, by destroying all face-up WATER monsters you control. Dragon's Rebirth if you are using a Dragon monsters only deck, and it can special summon from the grave.
Using Hardened Armed Dragon as 1 of the Tributes to Tribute summon White Night Dragon will grant your White Night Dragon immunity to card effects’ destruction. You can use Big Bang Shot to equip to your opponent’s monster, and if that monster attacks your monsters other than White Night Dragon, you can send Big Bang Shot to the Graveyard to banish that equipped monster. If you are playing White Night Dragon in a WATER themed deck, you can opt to use Moray of Greed as draw power tech.
Sends from your hand to your Graveyard / Sends from hand to Graveyard for cost
Negates the activation of Spell Cards / Negates the activation of Trap Cards
Enchanted Javelin targets. It's just too old to say that. (Actually, looking at Wikia, it would appear it DOES have a text stating that. Weird, even the official DB doesn't have that text listed.)
I am just puzzled how to make this card good in duel links it use to be my favorite card back in tcg when I was still a kid just a bit nostalgic... Trying the SSA variant but seems like Citadel Whale outshine him in that deck :') sad for this buddy to be honest.
If you're talking about Spellbook of Fate that card doesn't target.
How come when I play this, and trap cards activate and still destroy it? That doesn't make any kind of sense considering it is supposed to nullifying the effects of any trap/magic cards targeting it....unless cards like wall of D, mirror wall etc that target everything still affects it too? That's annoying...
That's right, cards that target everything is considered not targeting at all. Basically, a card is only targeting when the card actually says "target". This card honestly isn't as good as it sounds... but at least you'll still be safe from stuff like Tribute to the Doom and Enemy Controller.
WoD and Mirror Wall don't target anything which is why WND won't stop them. If the monster's text said that it can't be affected by trap/spell effects, only then would it be immune to those effects. Notice how Enemy Controller's effect uses the word "target". WND would be able to negate it.
Btw, I think Counter Trap cards will also work against this card. Honestly I'm not too great at ruling, but if I'm not mistaken, no cards except Counter Trap cards can be played once a Counter Trap is activated. Something about Counter Traps having the highest "spell speed" in a chain, so watch out for those cards.
The fact that White Night Dragon can't chain to Counter Traps is pretty much entirely irrelevant anyway. There's no player-obtainable Counter Traps in Duel Links that can actually target it. Not sure if any other than Negate Attack exist in the TCG/OCG for that matter.