Dream Tickets are particular items that are given away for special occasions and they allow you to obtain one copy of any Ultra Rare (UR Dream Ticket) or Super Rare (SR Dream Ticket) card in the game, saving you up to 9000 Gems.
Dream Tickets do not expire right away, so waiting before using them is generally a good idea. With that being said, let’s get to our suggestions.
|Rating is mostly based on how the card is performing right now, its versatility and chances of staying relevant in the future.|
There has always been a need for back row removal in Duel Links, and the option to do it at Spell Speed 2 together with the synergy with various Skills, provided by its own activation cost, are the main reasons why this Quick-Play Spell is at the top of this list.
Forbidden Lance can be used to ensure one of your monsters is able to attack through a Drowning Mirror Force, it can prevent it from being destroyed by Treacherous Trap Hole, or from being flipped face-down by Floodgate or Canadia.
Floodgate Trap Hole is less versatile than Paleozoic Canadia, a card that is often compared, but it also locks the opponent’s monster it flips face-down.
|DARK Fiend ★1|
ATK 300 / DEF 200
|The Ultimate Rising [UR]|
Selection Box Vol. 01 [UR]
|When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.|
Sphere Kuriboh has partially been outclassed by Kiteroid, but it’s still a fantastic card. For starters, this Level 1 monster is not Semi-Limited, which means that running it does not prevent you from being able to play World Legacy Clash, Enemy Controller, Hey, Trunade! and Treacherous Trap Hole. Sphere Kuriboh can switch your opponent’s monsters into Defense Position, which can sometimes be very beneficial, and it can be used even if your opponent is not attacking you directly, which means it can be used to protect your monsters as well.
|Valiant Souls [UR]|
|Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.|
Paleozoic Canadia is an incredibly versatile Trap Card: it can be used to disrupt your opponent’s plays, to force the activation of an effect, or to allow one of your monsters to get over an opponent’s monster. Finally, Canadia can be Special Summoned from the Graveyard as a Level 2 monster, giving you extra protection, offensive pressure, or just a non-Tuner to use for a Synchro Summon.
A single Trap Card that can deal with an entire board full of monsters. Drowning Mirror Force is something everyone should keep in mind whenever they are attacking their opponent directly, and something you should definitely consider picking up if you don’t already have a set.
Herald of the Abyss
|Warriors Unite [UR]|
|Pay 1500 LP and declare 1 Monster Type and Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 “Herald of the Abyss” per turn.|
|Gaia Genesis [UR]|
Selection Box Vol. 02 Mini [UR]
|Target 1 Set Spell/Trap Card on the field; destroy it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.|
Although Galaxy Cyclone is definitely less versatile compared to Cosmic Cyclone, the option to banish it from the GY to extract additional value gives it more relevant in certain scenarios.
|Card||How to Get|
Vermillion Dragon Mech
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Armades, Keeper of Boundaries
|Secrets of the Ancients|
|Dimension of the Wizards|
Deep Sea Diva
Treacherous Trap Hole is arguably the most powerful Trap Card in the game. Despite the fact that it currently faces a lot of competition from other Semi-Limited cards, Treacherous is played in a variety of decks, some of which you wouldn’t even expect it from, and that is thanks to its ability to shut down certain strategies and completely turn duels around.
Wall of Disruption and Drowning Mirror Force are first two cards that should come to mind whenever your opponent’s back row does not cause any delay. Similarly to Treacherous Trap Hole, this Trap Card can be easily played in any deck, it can be incredibly impactful at times, allowing you to survive longer and potentially turning an entire board full of monsters into a complete liability.
Strong back row calls for strong back row removal. Hey, Trunade! can be played at the very beginning of your turn in order to ensure that cards like Paleozoic Canadia and Floodgate Trap Hole do not disrupt your plays and that others like Drowning Mirror Force and Wall of Disruption don’t set you back completely.
Forbidden Chalice is a versatile Quick-Play Spell that can be used to prevent your opponent from searching Invocation via Aleister the Invoker, Cybernetic Overflow via Cyber Dragon Core, and Magician Navigation via Magician's Rod. I consider Chalice an incredibly underrated card, and also a really solid pick for anyone who doesn’t have at least one already.
It should go without saying that, if you already have, just to make an example, three copies of Mask Change and two copies of Masked HERO Anki, but you don’t want to dive back into Valiant Souls, you can get yourself the last card you need for you deck: these are just some suggestions and ideas to make your decision easier.