Dream Tickets are particular items that are given away for special occasions and they allow you to obtain one copy of any Ultra Rare (UR Dream Ticket) or Super Rare (SR Dream Ticket) card in the game, saving you up to 9000 Gems.
Dream Tickets do not expire right away, so waiting before using them is generally a good idea. With that being said, let’s get to our suggestions.
Rating is mostly based on how the card is performing right now, its versatility and chances of staying relevant in the future. |
![]() Sphere Kuriboh | DARK Fiend ★1 ATK 300 / DEF 200 |
The Ultimate Rising [UR] Selection Box Vol. 01 [UR] | |
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. |
Sphere Kuriboh has partially been outclassed by Kiteroid, but it’s still a fantastic card. For starters, this Level 1 monster is not Semi-Limited, which means that running it does not prevent you from being able to play World Legacy Clash, Enemy Controller and Treacherous Trap Hole. Sphere Kuriboh can switch your opponent’s monsters into Defense Position, which can sometimes be very beneficial, and it can be used even if your opponent is not attacking you directly, which means it can be used to protect your monsters as well.
![]() Book of Moon | Quick Spell |
Chaotic Soldiers [UR] Selection Box Vol.04 [UR] | |
Target 1 face-up monster on the field; change that target to face-down Defense Position. |
Always a strong card to have. Can be used to disrupt your opponent and dodge from backrow disruption for your monsters. However, it might be less useful when it comes to Link Summon Era, who knows? We will see at that time.
![]() Mystical Space Typhoon | Quick Spell |
Antinomic Theory [UR] Selection Box Vol.03 Mini [UR] | |
Target 1 Spell/Trap Card on the field; destroy that target. |
A General Popular Spell Speed 2 Backrow Removal in this environment. Deals with your opponent's backrow so that you can more safely summon your monsters.
![]() Cosmic Cyclone | Quick Spell |
Galactic Origin [UR] Selection Box Vol. 01 Mini [UR] | |
Pay 1000 LP, then target 1 Spell/Trap Card on the field; banish it. |
There has always been a need for back row removal in Duel Links, and the option to do it at Spell Speed 2 together with the synergy with various Skills, provided by its own activation cost, are the main reasons why this Quick-Play Spell is at the top of this list.
![]() Forbidden Lance | Quick Spell |
Valhalla Calling [UR] | |
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards. |
Forbidden Lance can be used to ensure one of your monsters is able to attack through a Drowning Mirror Force, it can prevent it from being destroyed by Treacherous Trap Hole, or from being flipped face-down by Floodgate or Canadia.
![]() Floodgate Trap Hole | Normal Trap |
Generation Next [UR] | |
When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions. |
Floodgate Trap Hole is less versatile than Paleozoic Canadia, a card that is often compared, but it also locks the opponent’s monster it flips face-down.
![]() Paleozoic Canadia | Normal Trap |
Valiant Souls [UR] | |
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
Paleozoic Canadia is an incredibly versatile Trap Card: it can be used to disrupt your opponent’s plays, to force the activation of an effect, or to allow one of your monsters to get over an opponent’s monster. Finally, Canadia can be Special Summoned from the Graveyard as a Level 2 monster, giving you extra protection, offensive pressure, or just a non-Tuner to use for a Synchro Summon.
![]() Fiendish Chain | Continuous Trap |
Selection Box Vol. 03 [UR] Shining Hope [UR] | |
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card. |
Stops potential combos from being performed which can disrupt your opponent. However, it can be stopped if your opponent chains a quick-play spell/trap removal. This also doesn't stop your opponent from using the affected monster into a synchro or XYZ.
![]() Ballista Squad | Normal Trap |
Fortress of Gears [UR] | |
Tribute 1 monster, then target 1 card your opponent controls; destroy it. |
![]() Drowning Mirror Force | Normal Trap |
Gaia Genesis [UR] Selection Box Vol. 02 [UR] | |
When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck. |
A single Trap Card that can deal with an entire board full of monsters. Drowning Mirror Force is something everyone should keep in mind whenever they are attacking their opponent directly, and something you should definitely consider picking up if you don’t already have a set.
Card | How to Get |
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![]() Gold Gadget | Pendulum Genesis |
Card | How to Get |
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![]() Number 37: Hope Woven Dragon Spider Shark | Shark Fang |
![]() Deep Sea Diva | Cybernetic Rebellion |
Card | How to Get |
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![]() Blue-Eyes Spirit Dragon | Judgement Force |
![]() The White Stone of Ancients | Lords of Shining |
Card | How to Get |
---|---|
![]() Vision HERO Faris | Fortress of Gears |
![]() Elemental HERO Stratos | Shark Fang |
Card | How to Get |
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![]() Necrovalley | Dark Dimension |
![]() Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
General Rank 4 Xyz Monsters nowadays. Works well against opponents that only have 1 monster on the field. Even better if it's an XYZ monster since it will remove all their materials, or if it's a monster that says that it can't be special summoned in the card text.
![]() Forbidden Chalice | Quick Spell |
Servants of Kings [SR] Selection Box Vol. 01 Mini [SR] | |
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated. |
Forbidden Chalice is a versatile Quick-Play Spell that can be used to prevent your opponent from searching Dark Contract with the Gate via D/D Savant Kepler. I consider Chalice an incredibly underrated card, and also a really solid pick for anyone who doesn’t have at least one already.
![]() Karma Cut | Normal Trap |
Arena of Sanctuary [SR] Selection Box Vol. 02 Mini [SR] | |
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard. |
A pretty good monster removal that also has an added benefit of removing multiple copies of them if they're also in the graveyard. Great against the mirror match, or other decks that uses same name monsters, but good in general too.
![]() Bad Aim | Normal Trap |
Absolute Inferno [SR] Dragunity Overdrive [SR] [SR] | |
When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it. |
Bad Aim is a costless removal effect. It's activation condition usually isn't a problem since you can use it in response to any opponent activation, such as when they are performing their board setup combo.
![]() Treacherous Trap Hole | Normal Trap |
Visions of Ice [SR] Selection Box Vol. 02 Mini [SR] | |
If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets. |
Treacherous Trap Hole is arguably the most powerful Trap Card in the game. Despite the fact that it currently faces a lot of competition from other Semi-Limited cards, Treacherous is played in a variety of decks, some of which you wouldn’t even expect it from, and that is thanks to its ability to shut down certain strategies and completely turn duels around.
![]() Wall of Disruption | Normal Trap |
Servants of Kings [SR] Selection Box Vol. 02 Mini [SR] | |
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control. |
Wall of Disruption and Drowning Mirror Force are first two cards that should come to mind whenever your opponent’s back row does not cause any delay. Similarly to Treacherous Trap Hole, this Trap Card can be easily played in any deck, it can be incredibly impactful at times, allowing you to survive longer and potentially turning an entire board full of monsters into a complete liability.
Card | How to Get |
---|---|
![]() Triamid Master | Guardians of Rock |
![]() Triamid Cruiser | Guardians of Rock |
Card | How to Get |
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![]() Glife the Phantom Bird | Dimension of the Wizards |
Card | How to Get |
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![]() Dragon Spirit of White | The White Dragon of Legend |
![]() Sage with Eyes of Blue | Judgement Force |
It should go without saying that, if you already have, just to make an example, three copies of Mask Change and two copies of Masked HERO Anki, but you don’t want to dive back into Valiant Souls, you can get yourself the last card you need for you deck: these are just some suggestions and ideas to make your decision easier.
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