Forbidden cards are essentially "banned" cards, while limited simply means that you can only put 1 in a deck, semi-limited is up to two in your deck only. Some cards in the OCG/TCG are either forbidden, or limited, and this is due to their ability to create an unbalanced experience for the game.
Unlike in the TCG/OCG where you can have multiple limited cards with different names in your deck, in Duel Links you can only have a total of 1 limited card in your deck. For example you have limited card A and limited card B, and you already put 1 card A in your deck, you cannot add card B to your deck even if they are not cards of the same name. This rule is also true for semi-limited cards in which you can only have a total of 2 semi-limited cards in your deck.
The nerfs to amazons are not a problem.
They benifit from 5k hp.
They rely the least on econ from all the meta decks.
They have good alternatives for restart.
Remains tier1. Might even become stronger because several other decks got nerfed harder than them. You dont even need 3 onslaught as amazon.
Sylvan got needed nerfs. That deck was way too strong and forgiving.
They will likely remain tier1, just less strong as they can still recycle graveyard cards back into the deck and play with ''card advance'' card. Have to build your deck a bit different. At could possibly fall to high tier 2.
Nerfs to massivemorph and extra extra is great. The extra extra stall deckout deck with no mill is unhealthy gameplay. If it remains viable it got at least a needed nerf.
Masked heroes got probably hit too hard.
They rely the most on restart and enemy controller out of the meta decks. Unless you play that gimmicky version. The 5000 lp change hits them harder than the other meta decks too. Some decks even benifit from it. Celestial drawpower nerf on top. I think they should change the nerf to celestial or maybe release new proper lvl 4 d-hero beaters as celestial alternative.
Georgia will probably become too strong.
Pulse mines should likely be nerfed to limit 1 instead of 2.
Unsure how much noble knights will feel the balance nerfs. They will have to add traps to stick to it.
Unsure how spellbooks will do. If f.e. amazons can keep them into check and the effect of the new structure deck and meta changes.
Cyber angel nerfs seem weird to me.
I hardly ever meet them anymore and the meta doesnt seem to change in their favor either.
We will probably see some zombie decks next season.
Deck building is the first part of skill needed(okay less as those are fast shared due online).
Second is decision making while playing the cards/looking what the opponent has/could play.
Third is actual playing the cards you have.
I don't say it's super skill needing game, but the opposite is also false.
You still need 'luck' to draw cards to play with.
Skill, lol if you want a card game based on skill that is similar (on certain aspects) to ygo go play magic the gathering, the duel links ygo doesn't require skill at all, just because you need to play a couple more time with a deck that doesn't mean that you need skill
A skill based card game is a game that requires skill every time in every moment and that's not the case of ygo
Magic, an exquisite game. You can't really compare them since Magic had almost a decade of a head start here in the States. Also, most TCGs require skill just formulating a deck strategy for High level tournaments, Side Deck choices can also make or break your performance...there's too many factors here to just rely on luck.
Anonymous 2days ago
a few things i don't get:
1. they only semi-limited amazoness onslaught even though it's so easy to search and most people probably only run two copies (should've limited it or semi-limited amazoness princess)
2. it makes no sense to semi-limit cyber petit angel because cyber angel decks are not even op anymore (they were not even op to begin with imo) and are barely ever seen. now they are just obsolete. i say this because it's always been easy for me to beat cyber angels
3. they did not put any restrictions on sea stealth attack or, to a lesser extent, citadel whale. they should have either limited ssa or semi-limited ssa and citadel.
It seems pointless, but their reasoning is that it "slowed down Duels too often." If you run a stalling deck with no monsters to be targeted, then you plop that down and the opponent now has a monster that can't do anything. Presumably they limited Massivemorph instead of the mask because one slows down games but also deals damage, while the other only slows down games.