When a monster on the field activates its effect: You can make the activating player toss a coin and call it. If they call it right, send this card to the GY. If they call it wrong, negate that effect's activation, and if you do, change control of that monster to their opponent. You can only use this effect of "Head Judging" once per turn.
It's just used as filler to trigger Master of Destiny. 50% chance of negating a monster effect and stealing it is very strong. And if your opponent loses the coin toss it stays on the field and you can continue using it.
Powerful but risky. Basically good filler to trigger Master of Destiny.
Annoying if your opponent pulls it off. Luckily, I have been calling the coin right, so my opponent hasn’t been able to do anything with it. Once tip is that since it’s a continuous trap, your opponent has to activate it before your monsters activate their effects to pull it off, no chaining. So you can either cosmic this trap, or just not active any monster effects once they active this trap.
Head Judging isn't available to purchase, only to upgrade to Glossy or Prismatic.
If it works great, if it doesn’t you don’t get a penalty because it just gets sent to the graveyard, not a fan of luck based decks because I like to have control over what I play, but if I was then I’d definitely consider putting this in
I have a question. Since it mentions "When a monster on the field activates its effect" & "the activating player", that means that your opponent can use it too? If yes, this is really a bad card.
If not, it may see some play in some Sartorius/Desperado decks. A 50% chance each turn of negate an effect is not that bad actually.