Season 34 Duration | Nov 1 - Dec 1 |
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To | gametaro39@gmail.com |
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Subject (Title) | KOG deck |
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Deck | Count |
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Alien | 1 |
Amazoness | 5 |
Anti-Meta | 6 |
Anti-Trap | 1 |
Archfiend | 2 |
Batteryman | 1 |
Blue-Eyes | 14 |
Bujin | 3 |
Burn | 1 |
Buster Blader DNA Surgery | 4 |
Cyber Angel | 1 |
Cyberdark | 2 |
Dark Magician | 1 |
Dragunity | 7 |
Fur Hire | 9 |
Geargia | 5 |
Gemini | 2 |
Gladiator Beast | 2 |
Masked HERO | 17 |
Noble Knight | 2 |
Paleozoic Raider | 1 |
Sea Stealth Attack | 4 |
Silent Magician | 2 |
Silent Swordsman | 1 |
Spellbook | 15 |
U.A | 3 |
Vampire | 13 |
Wind-Up | 1 |
X-Saber | 1 |
XYZ Ojama | 1 |
Yubel | 6 |
IGN | Set Skill | Date Submitted |
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El Potro | Mind Scan | Nov 14 |
A comment from El Potro:
Decided to ditch Mysterious Triangle for better protection with an EC, as well as adding Jinzo in there for backrow protection. This combination completely kills Cipher DNA Surgery, as well as the few Amazoness left, and can manage Masked Heroes pretty well (although for MH you might want to add another Brainwashing Beam to deal more easily with Anki).
Hardest matches were definitely against Spellbooks (no easy way to deal with the spells, Silent Magician immune to Recombination) and Blue Eyes/Cosmo Brain (more spells than traps, as well as the various tributing effects rendering A-Cell Recombination useless). Ananta was also useful as an emergency card for removal, didn't matter if I only used 1 monster to summon it.
IGN | Set Skill | Date Submitted |
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BlueMinotaur | Endless Trap Hell | Nov 11 |
A comment from BlueMinotaur:
Despite the nerf, Amazoness is still a decent choice. The deck is not as consistent as before but it can still hold its own due to its versatility wherein it can play backrow control with Amazoness cards and defensive traps while at the same time surprise opponents with the Witch Raider + Mask Change OTK. I've got to admit there were a couple of times were I just bricked bad, but aside from that the deck is still pretty good. You don't need to always rely on Onslaught to win you games and it just makes gameplay less boring so I think Konami did a good job with the recent banlist.
IGN | Set Skill | Date Submitted |
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DillaSenpai | Endless Trap Hell | Nov 11 |
A comment from DillaSenpai:
Play conservative
IGN | Set Skill | Date Submitted |
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imme | Holy Guard | Nov 21 |
A comment from imme:
A bit of luck combo with Holy Guard skill you'll be able to complete your set up without doing any harm not mention it can counter Bujin Atk combo and some atk increases/decrease trap cards. I know many duelist is using Masked HERO and Blue Eyes deck is super op but its costly. I'm a F2P duelist so this deck is easy to farm just need some effort.
IGN | Set Skill | Date Submitted |
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Rivian | Bluff Trap | Nov 28 |
IGN | Set Skill | Date Submitted |
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BryanSoAl | Endless Trap Hell | Nov 13 |
IGN | Set Skill | Date Submitted |
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ValGrayson | Parasite Infection | Nov 6 |
A comment from ValGrayson:
With the current meta this deck should be considered tier 2...it completely dominates blue eyes and hero decks and holds zombies off very well. This was my easiest climb to KOG yet.
I got a lot of one hit kills with the spike shield/Cipher soldier combo and even if they manage to survive, once that parasite hits they are done. Even if they play defensive with hero your cipher soldier is a 3350 beater against all of their monsters.
IGN | Set Skill | Date Submitted |
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KingLaBae | Parasite Infection | Nov 13 |
A comment from KingLaBae:
I began the season using mermails and quickly got tired of facing the same 4 decks every single game so I made this deck to counter the "entire" meta.
The deck easily handles Blue Eyes and Mask hero. Decider stalls the entire Blue Eyes deck and also Anki, while Cipher Soldier most of the time will hit Hero decks for 2600 if they attack into it face down.
Parasite Infestation is mainly for spellbooks and it also puts a second monster onto the field to Lava Golem if the opponent does not put another monster.
Against Vampires all the deck has to do is get 1 good Lava Golem after they have paid all their lifepoints and its over for them. Yubel is easily the worst matchup the deck has for there is almost nothing this deck can do to beat it unless they misplay and get out Ultimate Nightmare too early.
Vision Hero Witch Raider is only in the deck because it loses to stall decks and it needs something to blow up their backrow and it also helps surprise Gladiator Beast decks.
Swords Woman is just to finish the rest of the damage for game and standard backrow to help stall while waiting for Lava Golem.
Decider is easily the best card in the game right now completely countering probably 75% of cards in the meta right now, and Cipher Soldier doing the rest. Fun deck that is pretty consistent and has good matchups against almost all the meta decks.
IGN | Set Skill | Date Submitted |
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Aritacus | Holy Guard | Nov 15 |
A comment from Aritacus:
Used it from Legend 1 after dropping from Legend 3 using Geargia. Was clapping decks all the way to the top. Banish Control basically, just threw in some replacement cards/techs. Lava Golem is nice vs Stall/Burn, breaking boards, alternate win condition with Queen on the field/Swords Woman.
Holy Guard lets you poke with Onslaught if you don't have Swords Woman, also, you can freely attack into big monsters like Blue-Eyes with Juggler/D.D duo. 1x Magical Deflector since it's a versatile option; good against Spellbook of Fate/Mask Change/Silver's Cry, etc.
Kinetic Soldier for the obvious reason. Xin aided in me out-stalling stall/burn, other decks that locked themselves out of their backrow with a bunch of battle traps (not attacking on purpose). Staple traps are self-explanatory. Shout-outs to Greg, Shane, and Sabo for their pettiness. Catie for being my Amazoness Queen.
IGN | Set Skill | Date Submitted |
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SHIVA | Parasite Infection | Nov 26 |
IGN | Set Skill | Date Submitted |
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YamiNoGame | Parasite Infection | Nov 12 |
Overhauled | Holy Guard | Nov 27 |
IGN | Set Skill | Date Submitted |
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YT | AM L | Trap Search | Nov 7 |
A comment from YT | AM L:
Wildheart and Shin alone was not enough this season. With many old decks slowly making a return with all the new meta decks too, I felt Wildheart and Shien would not of made this seasons King of Games..
However! I was proven wrong with how simple it actually was! All I did this season was add Jinzo, take out few trap cards and add in more Quick Play answers.Along with the skill “Trap Search” made this climb easy!
Please bare in mind, that the Wildheart deck is all about making changings to the deck. Your goal is to hard counter the top Three decks you are going against!
IGN | Set Skill | Date Submitted |
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Radamanthys | LP Boost α | Nov 23 |
A comment from Radamanthys:
I decided to build a archfiend deck because is different ( no common) of all the decks around the PvP duel, the clever way to speed up the deck is start with neddlebug nest and archfiend roar or call of archfiend is not always like that but you have a high probability to star with those, I recommend use the archfiend empress because every player stop and think how to battle her because you can special summons any others level 5 or higher fiend type if the card is destroyed.
Chaos Hunter sometimes is clever because you can send 1 archfiend lvl5+ to the graveyard so avoid bashing movement. When archfiend Calvary and needlebug nest is a good combo when your opponent active an effect to destroy a monster you can activate needlebug nest to revive a stronger monster ( arfiend empress).
IGN | Set Skill | Date Submitted |
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starryskies | LP Boost α | Nov 30 |
A comment from starryskies:
I've been testing different versions of archfiend for almost half year,from grass to dark world,i found out that life points version is the best for this meta,its quite consistant and can win against almost any deck(aside buster DNA),there tones of moves you can do and i even lost games cuz of 1 mistake.
The main combo is to search archfiend emperor with card of the soul and then tribute it with advance draw,there are much more ways but i don't have endless space, match ups, heroes are easy,the main problem is spellbooks silent,and vampires and blue eyes cosmo is quite tricky,other then that,burn and yubel and such are nothing if you play smart(eg.the extra deck is to confuse).
IGN | Set Skill | Date Submitted |
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-Cartman- | Last Gamble | Nov 12 |
IGN | Set Skill | Date Submitted |
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Vklasb | Beatdown | Nov 3 |
A comment from Vklasb:
Deck Notes: This is my blue-eyes grass deck I made that just got to king of games(KOG) with. This deck relies on using the graveyard effects of arkbrave, kidmodo, dragon of ice, and dragon knight of creation to constantly ss your big dragons.
Combined with the excellent recovery effects of spirit of white, and blue-eyes solid with their backrow removal and monster negation, one can overcome the common tier 1 decks with high sucess rate.
As long as you start with either grass, needlebug nest, merchant, or kidmodo your in good shape and usually won't brick while dumping your deck. The only deck that hard counters this one is silent magician spellbooks. While not impossible to beat, silent magician can negate grass and silent magician lvl 8 is stronger then all your dragons. This is why beatdown and skill successor are so important.
In most cases though you will win against any other deck, even spellbooks and yubel(thanks to blue-eyes solid dragon). Just hope you do not face another grass deck as that messes with your ability to use grass.
IGN | Set Skill | Date Submitted |
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Shaka | A Trick Up the Sleeves | Nov 6 |
A comment from Shaka:
Blue Eyes decks are naturally bricky (almost similar to U.A.) but a "A Trick up the Sleeve" helps a lot with that so that's why that's the skill for this one. I've removed all backrow clearing cards from my initial build and abused Dragon Spirit of White for that, simply because those just made the deck even more prone to brick (I've lost a KoG rank up match at about 30 victories and then all the pain was unleashed due to that). I preferred to run just 2 Psychic Ace's instead of 3 because of the same reason (prevent bricks) and him over Lyla because I find it more flexible than Lyla (which is just for backrow whereas Psychic Ace can deal with both monsters and Spell/Traps).
3 Sylver's Cry is a most (actually my KoG match got decided by top decking one of those) and I felt and I needed some more revival power so I've added a Birthright, which in turn made me to remove TTH (if Birthright gets early destroyed TTH becomes a dead card in the deck). Relinkuriboh is both for some extra draw power and battle destruction protection (the latter coming very handy against Anki attacks for Mask Change searches). 2 Bingo's are both for draw power/consistency (3 is way too much and again the deck bricks as hell) and situational bluffing when no longer needed (actually more than 1 player spent a Cosmic/Galaxy Cyclone on my useless Bingo). 1 Chalice + 2 Enemy Controller to have extra options to deal with against common problems like "Amazoness Swords Woman", "Wiz, Sage Fur Hire" (yes, people are simply not giving up on Fur Hires); obviously Cosmo Brain in mirror matches; and the new cancer after the ban list, which is Destiny Hero Decider on the Masked Heroes deck.
The extra deck is 2 Azure Eyes, 2 Giganticastle and 1 Stardust Dragon (Azure is great against Vampires, Stardust Dragon is the perfect counter against Yubel decks, and Giganticastle is there for extra raw power and putting Spirit on the graveyard). The 1 tuner is because these Synchros are quite situational in the deck so I don't really them that hard. Protector over Aqua Spirit because it opens more plays for this deck and also serves as bait for the backrow. All in all, the main goal of this deck is to have a strong presence on the field (i.e. powerful monsters) and constantly clear backrow until your opponents run out of resources and then launch lethal attacks.
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