IGN | Set Skill | Date Submitted |
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DENO | Quick as Wind | Nov 14 |
A comment from DENO:
My goal is always to have a stardust out and a Dragunity Synchro Monster equipped with Dragunity Divine Lance or, if not possible Dragunity Arma Mystletainn or Dragunity Dux will do it to.
Stardust is important against destruction such as Yubel or Fure Hire.
The only thing we have to worry about are spell cards, this is why we run Double Cyclone and Parallel Twister to destroy the equipped Dragunity Alklys.
If you start second and you know that your opponent has a floodgate Traphole try to destroy any spell card to get rid of it first, or if you have Alkys in your hand play it and special summon any other Dragunity Monster with its effect, cause it will not be triggered.
Destroy your field spell if needed!!
Be carefully of BusterBlader DNA decks, try to destroy DNA surgery and don’t snychrosummom, try to stay with Dux cause it’s not a dragon type.
IGN | Set Skill | Date Submitted |
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『 』 | Beatdown | Nov 16 |
A comment from 『 』:
Deck is optimized to turn 2. There are way too many combos, but always keep in mine that the equip spell card makes its target inmune to traps once its effect goes on. You may need to decided wether you will use it to bring a tuner from the deck or for the trap inmunity.
Basic combo is Trunade into Aklys, special Militum from hand, use Militum effect to synchro into Vajrayana. Remember to use the skill and pop aklys equiped to Vajrayana to destroy enemy monster. Hit face for 4400. This deck big problem (at least for these build) is turn one. Against BEWD always make Gae Bulg turn one or is insta lose. If you only have one tuner in hand don't use Cards of consonance you may make your hand brick hard.
IGN | Set Skill | Date Submitted |
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Daoko | Peak Performance | Nov 17 |
A comment from Daoko:
The deck focuses on Dragunity's ability to OTK using many of its available 2 card OTK combos with Mountain Field Spell:
Often times, the combo not only sets you up with a 4200 ATK Vajrayana but also allows you to destroy a card on the field with you use Vajrayana effect on Aklys. The rest of the deck focuses heavily on backrow removal with to ensure your OTK goes through.
Double Cyclone is MVP in the deck as Mountain can offer as additional target for cyclone's effect and if played properly, double cyclone can result in plus plays with other removal cards such as Cosmic Cyclone, Treacherous Trap Hole, and Aklys. I am only playing 1 Card of Consonance as I found that any more causes the deck to brick more often.
Extra deck is pretty standard with 2x Vajrayana, 1x Gae Dearg, 1x Stardust. The last slot is flexible. I had Black-winged dragon in there because I hate playing against burn, but Gae Buld works as a good replacement that allows the deck to perform better mid-late game.
Overall this was an extremely fun deck to play as there is nothing more satisfying than you getting through 2 set backrow and 1 monster and still manage to pull off the OTK. I have been testing another variant of the deck that runs Grass is Greener to more value to Dragunity Dux by setting up the grave.
IGN | Set Skill | Date Submitted |
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Currahee Deck 2 | Mind Scan | Nov 19 |
IGN | Set Skill | Date Submitted |
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Leejundosi | Sealed Tomb | Nov 28 |
A comment from Leejundosi:
Instead of running 2 copies of Hey, Trunade, having one Treacherous Trap Hole meant that I had a means to counter monster swarm. Moreover, having one Double Cyclone helped to protect myself next turn.
Sealed Tombs greatly aided in my battles against Vampires, Spellbooks, and to lesser extent, Blue Eyes and Bujins. It not only aided me when I went first turn, but I was also able to negate Gozuki's floating ability (Vampires), Silver's Cry or Birthright (Blue-Eyes) and Fate (Spellbook) when I opened second to make my own play without worrying too much about disruption or next turn.
IGN | Set Skill | Date Submitted |
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Linu11 | Beatdown | Nov 22 |
¥ Peralta™ | Quick as Wind | Nov 23 |
IGN | Set Skill | Date Submitted |
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BksOnlyHope | The Ties that Binds | Nov 7 |
A comment from BksOnlyHope:
With the nerf to Fur Hire I wanted to show that this deck was still viable as it is my favorite archetype. It is absolutely impossible to run Treacherous Trap Hole or Hey, Trunade in this deck post ban-list so I supplemented them with Canadia, and Widespread Ruin. Hallucinogenia is there as both an offensive and defensive tool. It can help swarm the field and allows you to get over things like Blue Eyes and Anki (without having to trade).
The wildcard (and MVP) of this deck is Destiny HERO-Plasma. While his cost of 3 monsters can sometimes lead to bricks, the beauty of Fur Hires is that they can swarm the field without ever having to use their normal summon. He completely shuts down Zombies, Fur Hire, and has an even better matchup against Amazoness now that their star trap has been limited to 1. He also runs over more obscure decks like Gladiator Beasts and Geargia granted you have things to deal with their heavy back-row, Jinzo anyone?
IGN | Set Skill | Date Submitted |
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Wanheda | The Ties that Binds | Nov 10 |
A comment from Wanheda:
Note: With the nerf of the fur hire has more chances of the hand coming bad, but still the deck is very strong. Wiz, Recon and Jinzo serve to deal with the defenses of the adversaries.
Although the strongest monster, Dyna, is only 2800 atk this deck can handle very well against white dragon, because who plays with white dragon will always want to attack you and that is why I put three walls of disruption and the super impulse. Canadia goes well on any deck. This deck massacre masked hero.
IGN | Set Skill | Date Submitted |
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Manep | The Tie that Binds | Nov 16 |
IGN | Set Skill | Date Submitted |
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Waldtier | The Ties that Binds | Nov 17 |
A comment from Waldtier:
The deck has the same logic as the standard fur hire before the ban, but uses the big cattle drive to get back row support using the spamming fur hire effects and the amount of beast and beast warrior.
With these I usually get a +2. Alector helps to get a +3 against heroes, geargia and other monotype decks. He also helps to end effects of Cosmo Brain and Equip Cards.The rest is fur hire as usual
IGN | Set Skill | Date Submitted |
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Totman | The Tie that Binds | Nov 19 |
A comment from Totman:
This deck is the cheapest way to get KoG. Against BlueEyes you go with Donpa. Against D-Heros, Wis and Dyna. Against Amazoness, Donpa and Recon. Recicle everything with Mayhem FurHire and Seal.
IGN | Set Skill | Date Submitted |
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CwC 天皇 | The Tie that Binds | Nov 29 |
IGN | Set Skill | Date Submitted |
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Kareem | The Ties that Binds | Nov 11 |
Manep | The Ties that Binds | Nov 11 |
smad | The Ties that Binds | Nov 23 |
IGN | Set Skill | Date Submitted |
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Broimatti | Balance | Nov 3 |
A comment from Broimatti:
My earliest kog ever. Same build as last month. The meta is very diverse atm, i hardly ever faced the same deck two times in a row (except bewd). My geargia has answers to all of them.
Balance is crucial for geargia because you need monster + spell + trap everytime, ideally ties which is a must at 3.
Strategy is simple: swarm, protect and destroy. Always clear the whole field before attacking, better stall a turn if there is one face down card left because a drowning mirror force or similar can be devastating.
Hard matchups were bewd (srh is problematic here and ties leaves you with just 2000 lp facing a full field of 3k beaters), noble knights and everything that uses TTH. Oh and don‘t forget the mirror - who goes first wins, who goes second loses.
Heroes (which i faced the most) were pretty easy but probably because the users couldn‘t handle my geargia. If i use attckers effect they have to use mask change before i select it and if i use anchors effect and they use mask change in the same chain i can just pop anki. Also most people still seem to have forgotten how pulse mines work.
IGN | Set Skill | Date Submitted |
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Emperor | Balance | Nov 6 |
emaraquino | Balance | Nov 9 |
NEO-BRUNO MS | Balance | Nov 11 |
Yugimanz | Balance | Nov 27 |
IGN | Set Skill | Date Submitted |
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Rodark | Balance | Nov 9 |
IGN | Set Skill | Date Submitted |
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Riyonae | Balance | Nov 23 |
A comment from Riyonae:
A pretty fun and consistent Gemini deck, the drowning mirror forces help if Gemini spark leaves your field empty and it can be a pretty strong counter to Hero decks as well. Just play smart and you shouldn’t have too much trouble, not many people expect or know how to counter Gemini decks. :)
IGN | Set Skill | Date Submitted |
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✮Heartfilia✮ | Holy Guard | Nov 3 |
A comment from ✮Heartfilia✮:
IGN | Set Skill | Date Submitted |
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Mut | Holy Guard | Nov 12 |
A comment from Mut:
IGN | Set Skill | Date Submitted |
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Balance | Nov 1 | |
A comment from :
The reason we don't use Vyon is one you can ask yourself, is Masked Heroes a stall deck or an OTK deck? Vyon does not work with Destiny Draw and waste a turn to put celestial in the grave in which prevents a situation where you could have won that turn. Drill Dark allows you to summon Decider which gives you card advantage not only by adding a hero from your grave back to your hand but also allowing you to use Decider to attack with so your opponent has to waste their trap cards. In that scenario, you can then use Mask Change after the enemy has activated their trap card so that they lose back row and you can attack with Anki while they have a monster thus activating Anki's effect.
To compliment this, the reason you take Gyoukkou is it prevents Vampire Takeover and Silver's Cry (you always activate this before summoning monsters). The trap cards can be exchanged for other's because trap cards are situational. Widespread Ruin and Drowning Mirror Force counters Heroes because if they try to Mask Change a monster after attacking, their Anki will be destroyed unless they summon him in defense where he is useless. Mirror Wall and Wall of Destruction counter Vampires, Blue Eyes, and Heroes. The reason you don't want 3 Mirror Walls and 3 Palezoic Canadias is because if you draw into multiple of those same cards, you ruin your chances of having more outs to different situations.
IGN | Set Skill | Date Submitted |
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Zane | Balance | Nov 3 |
A comment from Zane:
Heroes is really good this season where Amazon and Fur Hire are gone on the meta. Xing Trap helps alot to pin heavy backrow decks and make your plays. Drowing is just there for surprise factor.
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