|Note: Those Leak Information on this page is unofficial and was not found by GameA. Credit goes to the people who uploaded the images to Imgur.|
The previous leaked news will be deleted if those information is announced or released officially.
ID 508: Shay Obsidian
Note: This Skill was leaked before July 2022 by DL DataCore, and now the Skill Detail has been confirmed by Q8Duelist.
|The Holy Drop Falls into the Chaos|
Reveal 1 "Number 73: Abyss Splash" in your Extra Deck and add 2 "(Unknown)" from the outside of your Deck to the bottom of your Deck, also place 1 each of "(Unknown)" and "(Unknown)" to the Graveyard. This Skill can only be used once per Duel if you begin the Duel with a Deck that follows the conditions below:
● You Deck contains at least 7 monsters and does not contain any monsters other than Water and Fish-Type monsters
● Your Extra Deck does not contain any monsters other than Xyz Monsters.
Reginald "Shark" Kastle
Obelisk the Tormentor
|DIVINE Divine-Beast ★10|
ATK 4000 / DEF 4000
|Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Normal Summon cannot be negated. When Normal Summoned, cards and effects cannot be activated. Cannot be targeted by Spells, Traps, or card effects. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the Graveyard. You can Tribute 2 monsters; destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.|
Number 53: Heart-eartH
|DARK Fiend ★5|
ATK 100 / DEF 100
|3 Level 5 monsters|
Once per turn, when this card is targeted for an attack: It gains ATK equal to that attacking monster's original ATK, until the End Phase. If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. When this card on the field is destroyed by a card effect while it has no Xyz Materials: You can Special Summon 1 "Number 92: Heart-eartH Dragon" from your Extra Deck and attach this card from the Graveyard to it as an Xyz Material. (This Special Summon is treated as an Xyz Summon.)
|DARK Fiend ★5|
ATK 0 / DEF 2400
|You can Special Summon this card (from your hand) by paying 2000 Life Points. This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster.|
|[UR] to [SR]|
|Fusion Summon 1 "Eyes Restrict" Fusion Monster from your Extra Deck, by banishing Fusion Materials from your hand, field, and/or GY. During your Main Phase: You can banish this card from your GY, then target 1 Effect Monster your opponent controls; equip that target to an "Eyes Restrict" Fusion Monster or "Relinquished" you control, as if it were equipped by that monster's effect. You can only use each effect of "Relinquished Fusion" once per turn.|
|DARK Spellcaster ★1|
ATK 0 / DEF 0
|[UR] to [R]|
|A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.|
|Revolution with Courage & Stength|
Each of the following effects can be used once per Duel.
● Reveal 1 Life Stream Dragon in your Extra Deck, and add 3 Double Tool C&D to the bottom of your Deck.
● Send 1 face-up Double Tool C & D you control to the Graveyard, and 1 play 1 Morphtronic Lantron from outside your Deck to your field in Attack Position. As long as this monster is face-up on your field, you can only Special Summon "Power Tool" Synchro Monsters or Level 7-8 Dragon-Type Synchro Monsters.
|Pendulum Change: Basic|
At the beginning of the Duel, add Pendulum Zones to your field.
In addition, the following effect can be used once per Duel. Return 1 Normal Monster Card in your Pendulum Zone to the Deck, and add 1 random Normal Monster with a different name from the Deck to your hand.
This Skill can only be used/applied if you begin the Duel with a Deck that contains at least 3 Normal Monsters with different names.
Rank-Up-Magic Barians Force
|[UR] to [SR]|
|Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.|
|[UR] to [SR]|
|When a Spell/Trap Card, or monster effect, is activated that negates the Summon OR the activation of a Spell/Trap Card: Banish 3 cards from the top of your Deck, face-down; negate the activation, and if you do, shuffle that card into the Deck.|
World Legacy Struggle
|[UR] to [R]|
|Target Spells/Traps on the field, up to the number of co-linked monsters on the field; destroy them.|
World Legacy Awakens
|[UR] to [R]|
|Immediately after this effect resolves, Link Summon 1 Link Monster using monster(s) you control as material. You can only activate 1 "World Legacy Awakens" per turn.|
|[UR] to [R]|
|Special Summon 1 "Security Token" (Cyberse/LIGHT/Level 4/ATK 2000/DEF 2000) in Defense Position. You can only activate 1 "One-Time Passcode" per turn.|
Ancient Gear Fusion
|Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.|
Luster Pendulum, the Dracoslayer
|LIGHT Dragon ★4|
ATK 1850 / DEF 0
|Starter/Special Set Bundle Sale [UR]|
Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card.
Cannot Special Summon Fusion, Synchro or Xyz Monsters using this card as a Material, except "Dracoslayer" monsters.
Trickstar Live Stage
|When this card is activated: You can add 1 "Trickstar" monster from your GY to your hand. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field).|
● If you control a "Trickstar" Link Monster: You can Special Summon 1 "Trickstar Token" (Fairy/LIGHT/Level 1/ATK 0/DEF 0).
● If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token".
|Special Summon 2 "Trickstar Tokens" (Fairy/LIGHT/Level 1/ATK 0/DEF 0). If a "Trickstar" monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can banish this card from your GY instead. You cannot Normal or Special Summon monsters the turn you activate this card, except "Trickstar" monsters. You can only activate 1 "Trickstar Festival" per turn.|
At the beginning of the Duel, add 1 Trickstar Candina and 1 Trickstar Lilybell to your Deck. Then, add 1 Trickstar Holly Angel to your Extra Deck. The following effect can be used once per turn. Select 1 non-Link "Trickstar" monster you control, and move that monster to another of your Main Monster Zones.
|Holly Angel Trick|
The effect damage of your monsters whose original name is Trickstar Holly Angel will be doubled.
Can be used if your opponent controls a monster that was Special Summoned from the Extra Deck. Send 1 "Trickstar" monster to the Graveyard from the hand. The normal draw for the next opponent's turn after using this Skill becomes 3 cards, and at the end of that turn, banish random card(s) in the opponent's hand equal to the number of "Trickstar" cards in your Graveyard. This Skill can only be used once per Duel.
Can be used if your Life Points are at 2000 or below. Send cards from the top of your Deck to the Graveyard up to the number of "Trickstar" monsters you control. Then, you can add 1 "Trickstar" card from your Graveyard to your hand. This Skill can only be used once per Duel.
Send 1 "Marincess" Effect Monster you control to the Graveyard, and add 1 "Marincess" monster to your hand from the Deck that is 1 Level higher than the original Level of the monster sent to the Graveyard. During this turn, you cannot Normal or Special Summon any monsters except "Marincess" monsters. This Skill can only be used if you begin the Duel with a Deck/Extra Deck that contains no monsters other than WATER Cyberse-Type monsters. This Skill can only be used once per Duel.
Change all Link 2 or above "Marincess" Link Monster you control in the Extra Monster Zone to Marincess Crystal Heart. The monster changed with this Skill cannot be used as a Link Material. This Skill can only be used once per Duel.
Can be used before your normal draw after your Life Points decrease by 1500. One of the cards from your normal draw this turn will be a "Trickstar" or "Marincess" monster of your choice from your Deck. This Skill can only be used once per Duel.
|LIGHT Cyberse ★4|
ATK 1700 / DEF 1200
|Playmaker & AI [SR]|
|Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of "Balancer Lord" once per turn.|
|LIGHT Cyberse ★3|
ATK 1200 / DEF 800
|Playmaker & AI [SR]|
|You can target 1 face-up monster that a Link Monster you control points to; Special Summon this card from your hand, and if you do, return that monster to the hand. If Special Summoned this way, banish this card when it leaves the field. You can only use this effect of "Backup Operator" once per turn.|
|FIRE Cyberse |
ATK 500 / LINK 1
|1 Level 4 or lower Cyberse monster|
If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.
|FIRE Cyberse ★3|
ATK 1000 / DEF 1200
|When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.|
|If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.|
Gouki Thunder Ogre
|EARTH Warrior |
ATK 2200 / LINK 3
|The Gore [UR]|
|2+ "Gouki" monsters|
If a monster(s) this card points to is destroyed by battle or card effect: You can make this card gain 400 ATK. The turn player applies the following effect while this monster is on the field.
● During their Main Phase, they can Normal Summon 1 monster from their hand to their zone this card points to, in addition to their Normal Summon/Set. (They can only gain this effect once per turn.)
Dinowrestler King T Wrextle
|EARTH Dinosaur |
ATK 3000 / LINK 3
|The Gore [SR]|
|2+ "Dinowrestler" monsters|
If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase.
Gouki Finishing Move
|The Gore [SR]|
|Target 1 "Gouki" Link Monster you control; it gains ATK equal to its Link Rating x 1000 until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. For the rest of this turn after this card resolves, you cannot declare attacks, except with "Gouki" monsters. You can only activate 1 "Gouki Finishing Move" per turn.|
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