Content

Blue-Eyes Synchro: deck recipe [Apr 2021]

Duel Links Blue-Eyes Synchro deck, Blue-Eyes Synchro in the current meta, how to use.
Duel Links Breaking News
Tag Duel Tournament Event
update 03/04/2021

Overview

The White Dragon of Legend, the next EX Structure Deck, is going to feature—to everyone’s surprise—more Blue-Eyes support; from the looks of it, Stardust Acceleration wasn’t enough to bring back to life the legendary dragon, but these new additions might be able to do it.

The deck is still pretty much the same, the main strategy is to Special Summon Azure-Eyes Silver Dragon using Blue-Eyes White Dragon and a Level 1 Tuner as Synchro Materials, Dragon Spirit of White just adds some backrow removal.

Required Card Boxes

Stardust Acceleration Judgement Force Arena of Sanctuary Blue-Eyes Evolution

Example Deck

F.A. Engine Version

Blue-Eyes Alternative White DragonThe White Stone of AncientsThe White Stone of AncientsThe White Stone of AncientsDragon Spirit of WhiteSage with Eyes of Blue
Sage with Eyes of BlueSage with Eyes of BlueF.A. Hang On MachF.A. Hang On MachBlue-Eyes White DragonBlue-Eyes White Dragon
Blue-Eyes White DragonCards of ConsonanceCards of ConsonanceCards of ConsonanceThe Melody of Awakening DragonAncient Rules
Treacherous Trap HoleTreacherous Trap Hole----
Blue-Eyes Twin Burst DragonBlue-Eyes Spirit DragonBlue-Eyes Spirit DragonVermillion Dragon MechAzure-Eyes Silver DragonAzure-Eyes Silver Dragon
Hieratic Sun Dragon Overlord of Heliopolis-----
[Skill] descriptionUser
Level Augmentation
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level increase by the level of the monster you revealed. This Skill can only be used once per Duel.
Common
Common

Standard Version

Blue-Eyes Alternative White DragonThe White Stone of AncientsThe White Stone of AncientsThe White Stone of AncientsDragon Spirit of WhiteSage with Eyes of Blue
Sage with Eyes of BlueSage with Eyes of BlueThe White Stone of LegendBlue-Eyes White DragonBlue-Eyes White DragonBlue-Eyes White Dragon
Cards of ConsonanceCards of ConsonanceCards of ConsonanceThe Melody of Awakening DragonAncient RulesAncient Rules
Treacherous Trap HoleTreacherous Trap Hole----
Blue-Eyes Spirit DragonBlue-Eyes Spirit DragonVermillion Dragon MechAzure-Eyes Silver DragonAzure-Eyes Silver DragonHieratic Sun Dragon Overlord of Heliopolis
Sylvan Princessprite-----
[Skill] descriptionUser
Ultimate Dragons
At the beginning of the Duel, add "Blue-Eyes Ultimate Dragon", "Neo Blue-Eyes Ultimate Dragon", and "Blue-Eyes Twin Burst Dragon" to your Extra Deck. Can be used turn 3 and onward by revealing 2 "Blue-Eyes White Dragon" in your hand to opponent. Add 1 "Polymerization" to your hand from outside of your Deck. This Skill can only be used once per Duel.
Seto Kaiba (DSOD)
Seto Kaiba (DSOD)

Slighty Budget Version

This Decklist is credited to Lana

Blue-Eyes Alternative White DragonMaiden with Eyes of BlueThe White Stone of AncientsThe White Stone of AncientsThe White Stone of AncientsDragon Spirit of White
Sage with Eyes of BlueSage with Eyes of BlueBlue-Eyes White DragonBlue-Eyes White DragonBlue-Eyes White DragonCards of Consonance
Cards of ConsonanceThe Melody of Awakening DragonEnemy ControllerEnemy ControllerFloodgate Trap HoleFloodgate Trap Hole
Karma CutKarma Cut----
Blue-Eyes Spirit DragonAzure-Eyes Silver DragonAzure-Eyes Silver DragonGiganticastleGiganticastleSuperheavy Samurai Beast Kyubi
[Skill] descriptionUser
Ultimate Dragons
At the beginning of the Duel, add "Blue-Eyes Ultimate Dragon", "Neo Blue-Eyes Ultimate Dragon", and "Blue-Eyes Twin Burst Dragon" to your Extra Deck. Can be used turn 3 and onward by revealing 2 "Blue-Eyes White Dragon" in your hand to opponent. Add 1 "Polymerization" to your hand from outside of your Deck. This Skill can only be used once per Duel.
Seto Kaiba (DSOD)
Seto Kaiba (DSOD)

Notes From Lana

I did formulate new composition of Blue Eyes Deck, with high calculated compositon of each card to make the best probability for each start and go on.

The main idea is to consume as manu as posible card to the hand. And to keep 2 Blue Eyes in hand as a skill requirement.

Use blue eyes alternate for destroy facedown card, or the card that has effect if we attack them.

Use Dragon Spirit of White wisely, and make sure your toggle is ON so you can tribute your Dragon Spirit of White become Blue Eyes.

Use twin booster to clear your 2 enemy monsters.

Use trap to distrub enemy’s combo, with floodgate or Karma. Aslo you can use Spirit Dragon to disturb GY effect.

How to Use

Blue-Eyes Alternative White Dragon

Blue-Eyes Alternative White Dragon
Blue-Eyes Alternative White Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Alternative Evolution (Skill) [UR]
4th Anniversary Campaign [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.

Alternative White Dragon is very powerful due to its high base stats and free removal effect. On top of that it can be put on the field for free, making it a very easy yet impactful offensive play. Requiring you to have a BEWD on hand isn't really a problem with the many ways you can search it. Melody of Awakening Dragon is even able to fetch Alternative White Dragon and BEWD at the same time.

Alternative White Dragon cannot attack the turn it activates its removal effect. Instead you can activate the effect, then use Alternative White Dragon as Synchro or Xyz material. Alternative White Dragon can then be recovered by White Stone of Ancients.

Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Kaiba [UR]
Kaiba's starter deck [UR]
Pre-registration bonus (alternate artwork) [UR]
Ranked Rewards [UR]
100 Million Download Appreciation Campaign [UR]
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Dragon Spirit of White

Dragon Spirit of White
Dragon Spirit of White
LIGHT Dragon ★8
ATK 2500 / DEF 2000
The White Dragon of Legend [SR]
(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.

When Dragon Spirit of White is in the graveyard you have multiple ways of reviving it and when in the deck you can Special Summon it with Sage or White Stone of Ancients. But when in your hand, Dragon Spirit of White is pretty much stuck there and your only option is to use it as effect cost. Knowing this, you might want to prioritize its Special Summoning from the deck.

You can run Silver’s Cry and use it to Special Summon Dragon Spirit of White during your opponent’s turn. But keep in mind if you chain Silver's Cry to the activation of the Spell/Trap Card you intend to banish, the effect of Dragon Spirit of White will miss the timing. Another way you can make use of Dragon Spirit of White is by reviving it with Azure-Eyes Silver Dragon.

Sage with Eyes of Blue

Sage with Eyes of Blue
Sage with Eyes of Blue
LIGHT Spellcaster ★1
ATK 0 / DEF 1500
Judgement Force [SR]
When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner monster from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.

You can also discard Sage, target 1 Effect Monster you control and then send it to the Graveyard to Special Summon 1 “Blue-Eyes” monster from your Deck. The usual combo is to discard Sage, target White Stone of Ancients, Special Summon a Blue-Eyes monster via Sage’s effect, and Special Summon another Blue-Eyes monster during the End Phase. You can target Maiden with Sage's effect, which will also get 2 Blue-Eyes monsters on the field.

A combo you can perform with Sage and Mausoleum of White is to first activate Mausoleum, Normal Summon Sage, search and then Normal Summon Maiden. Now you can target Maiden with Mausoleum’s effect, Special Summon Blue-Eyes White Dragon, and Synchro Summon Spirit Dragon.

The White Stones

You want to use the White Stone monsters in your graveyard as often as possible to activate their resource gaining effects. This includes milling them or using them as effect cost.

The White Stone of Ancients
The White Stone of Ancients
LIGHT Dragon ★1
ATK 600 / DEF 500
Lords of Shining [UR]
Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.

Send White Stone of Ancients to the graveyard whenever possible so you get to summon a free Blue-Eyes from the deck during your End Phase. Notable ways of doing this include targeting White Stone of Ancients with Sage's effect, using it as effect cost, or using it as synchro material.

The White Stone of Legend
The White Stone of Legend
LIGHT Dragon ★1
ATK 300 / DEF 200
Selection Box Vol. 03 [SR]
Stardust Acceleration [SR] [SR]
If this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.

White Stone of Legends has far less impact on the board when compared to White Stone of Ancients, but what it does have is a quicker search effect. This search effect gets you a Blue-Eyes White Dragon onhand, bringing you closer to activating your skill.

Another advantage White Stone of Legends has over White Stone of Ancients is its immediate search effect. The White Stone of Ancients only Special Summons during the End Phase, giving your opponent a window where they can banish White Stone of Ancients to stop its effect.

Cards of Consonance
Cards of Consonance
Normal Spell
Selection Box Vol. 03 [UR]
Blackstorm Rising [UR] [UR]
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards.

Both of the White Stone monsters are great cards to use as cost for Cards of Consonance, netting you additional resources and, in the case of White Stone of Ancients, a powerful monster on the field.

Think of Dawn Knight as a way to extend into a White Stone monster in your deck. Have your opponent destroy Dawn Knight or use Dawn Knight as target for Sage. After that you can mill your White Stone monster to activate their effect.

The Melody of Awakening Dragon

The Melody of Awakening Dragon
The Melody of Awakening Dragon
Normal Spell
Seto Kaiba [SR]
Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

Straight up the best way to use this card is to fetch Alternative White Dragon and BEWD at the same time. For cost, you can discard White Stone monsters to trigger their effects. Past turn three, you can fetch two BEWD to activate your skill and make Twin Burst Dragon.

Ancient Rules

Ancient Rules
Ancient Rules
Normal Spell
Ranked Rewards [R]
Special Summon 1 Level 5 or higher Normal Monster from your hand.

Ancient Rules unbricks your hand. Running a lot of high-level monsters like BEWD and Dragon Spirit of White makes it easy to get a hand where you can't put monsters on board, so Ancient Rules is here to fix that.

Extra Decks

Blue-Eyes Spirit Dragon
Blue-Eyes Spirit Dragon
LIGHT Dragon ★9
ATK 2500 / DEF 3000
Judgement Force [UR]
1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

Once per turn, Blue-Eyes Spirit Dragon allows you to negate the activation of a card or effect that was activated in the Graveyard. You can use this effect of Spirit Dragon, just to make a few practical examples, to negate the activation of Magician Navigation’s, Kiteroid’s, or Shiranui Spectralsword’s Graveyard effects.

During either player’s turn, you can Tribute Spirit Dragon to Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position. That monster is destroyed during the End Phase, but you can get around this drawback by Special Summoning Azure-Eyes Silver Dragon or Stardust Spark Dragon. Use this effect of Spirit Dragon to “dodge” cards like Enemy Controller, Drowning Mirror Force, and Treacherous Trap Hole.

Azure-Eyes Silver Dragon
Azure-Eyes Silver Dragon
LIGHT Dragon ★9
ATK 2500 / DEF 300
Stardust Acceleration [SR]
1 Tuner + 1 or more non-Tuner Normal Monsters
When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.

If this card is Special Summoned, Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the End of the next turn; Azure-Eyes essentially provides protection against a plethora of cards that are fairly common in the current meta such as Treacherous Trap Hole, Paleozoic Canadia.

Once per turn, during your Standby Phase, Azure-Eyes can Special Summon a Normal Monster from your Graveyard, meaning you get to revive for free the Dragon Spirit of White or Blue-Eyes White Dragon you used to Special Summon this card.

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.

Vermillion Dragon Mech's removal effect uses cost from the graveyard, making it more cost efficient than other similar effects. Overall its a decent beater with a targeting removal effect.

Hieratic Sun Dragon Overlord of Heliopolis
Hieratic Sun Dragon Overlord of Heliopolis
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Infinite Ray [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.

Make Heliopolis by using two Blue-Eyes monsters as material. Heliopolis' mass removal effect is very powerful and, with enough cost, can result in an enemy board wipe. You can then proceed to hit them directly with 3000 ATK.

Sylvan Princessprite
Sylvan Princessprite
LIGHT Plant ★1
ATK 1800 / DEF 100
Selection Box Vol.04 [SR]
2 Level 1 monsters
You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap Card, add it to your hand. Otherwise, send it to the Graveyard. You can send 1 other Plant-Type monster from your hand or face-up from your field to the Graveyard, then target 1 "Sylvan" monster in your Graveyard; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.

Summon Princessprite by using any of your Level-1 Tuners as Xyz materials. We mainly want Princessprite for her excavate effect. If you excavate a Spell/Trap its effectively a free draw, and even if you mill your monster this Deck has many ways of using monsters in the graveyard.

Weaknesses

  • Consistency can be an issue from time to time. Even though you are rarely going to be left without a play, weak rather than completely unplayable opening hands are entirely possible.

  • Armades, Keeper of Boundaries and Samurai Destroyer are able to freely attack Maiden with Eyes of Blue; Maiden by itself is not always a completely safe Turn 1 play.

  • There aren’t that many cards that can deal with Maiden without targeting it, but, just to name a few that are (somewhat) relevant, we have Lava Golem, Ryko, Twilightsworn Fighter , and Floodgate Trap Hole.

Other useful cards

Dawn Knight

Dawn Knight
Dawn Knight
LIGHT Warrior ★4
ATK 1400 / DEF 1200
Selection Box Vol. 03 [SR]
Resonance of Contrast [SR]
If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn.

Other Extra Decks

Blue-Eyes Twin Burst Dragon
Blue-Eyes Twin Burst Dragon
LIGHT Dragon ★10
ATK 3000 / DEF 2500
Ultimate Dragons (Skill) [UR]
Blue-Eyes Evolution [UR]
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

Blue-Eyes Twin Burst Dragon is what you will commonly be making when you activate your skill. Twin Burst Dragon on the field gives you a non-targeting, non-destruction removal, banishing method of removal and, since it can't be destroyed by battle, you can use it to get rid of stronger monsters without cost.

The double attack effect lets you use the removal effect twice while also functioning to increase your damage output. However you cannot use the second attack to attack directly.

Michael, the Arch-Lightsworn
Michael, the Arch-Lightsworn
LIGHT Dragon ★7
ATK 2600 / DEF 2000
Judgement Force [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
Giganticastle
Giganticastle
EARTH Rock ★9
ATK 2900 / DEF 2800
Card Trader [R]
1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.

[April 2021] KC Cup 1st Stage Lvl Max Notes

MichaelMike1


BEMichaelMike1BE MichaelMike12
IGN: MichaelMike1, Skill: Ultimate Dragons, Date Submitted: Apr 15

Noted By MichaelMike1:

It can deal with Harpies because their attack power is still low compare to Blue-Eyes even if they have Harpie Lady to boost their attacks.

[April 2021] KOG Notes

IIINC


BEIIINCBE IIINC2 BEBE 2
IGN: , Skill: , Date Submitted: IGN: IIINC, Skill: Ultimate Dragons, Date Submitted: Apr 5

Noted by IIINC:

"The new box gave rise to Harpies and Mach’s, making combos involving Cyber Slash Harpie Lady and F.A Hang on Mach the most powerful combos in the meta currently. To overcome this change, use backrow spells and traps to shut down Cyber Slash Harpie Lady’s synchro materials and/or F.A. Hang on Mach when they are at their most vulnerable.

Keep in mind that players have been seen tech-ing in Forbidden Lances to extend play. In that case, just set multiple cards to stack another backrow effects on top of each other. To use flood gate to bait out effects for Ultimate Providence. Usually you’ have a magic or monster card to negate the next effect, causing most combos to go wrong. "

[March 2021] KOG Notes

Drustan


BEDrustan
IGN: Drustan, Skill: Utlimate Dragons, Date Submitted: Mar 9

Noted By Drustan:

Standard BEWD list, perhaps with the exception of treacherous in place of more common backrows options such as karma or raigeki. Although it could appear as less synergetic compared to discard traps it ends up winning you more games simply by being a +1, and while discarding is fine in the Alternative Evolution variant it is more of an issue in the Ultimate Dragons variant were your vanilla monsters want to stay in your hand.

MichaelMike1


BEMichaelMike1BE MichaelMike12
IGN: MichaelMike1, Skill: Ultimate Dragons, Date Submitted: Mar 27

"Note by MichaelMike1:

This is just your standard Blue-Eyes build. It got tons of tool you need for going first or second. For instance, if you happened to brick on your first turn you can summon maiden to stall until you draw the right cards and swing for game. Furthermore, if you go second turn and you don't have book of money, you can substitute it for Canadia to flip your opponents effect monsters so they can't pull their combo off. Finally, Sun Dragon has helped me so much in this ladder, it saved me from those annoying backrow abusers."

[January 2021] KOG Notes

Comments

Hot New Top
Yugiknowz 22hour ago
This deck’s days are limited. Just like it’s cards will be when it gets banished to the shadow realm when the KC cup exposes it. Tired of literally see this deck every other duel.
<< Anonymous(Yugiknowz)
Anonymous 21hour ago Reply
Idk about you, but all i'm seeing are carlords even the global ranking says it all.
<< Anonymous(Yugiknowz)
Anonymous 21hour ago Reply
You think so, konami knew BE needed a nerf but they wanna keep selling the SD so they sent Mach as scapegoat. You'll see how mach/Darklord get all the hits and BE will escape banlist once again
Anonymous 17days ago
imagine being new player and buy blue eyes only to realize they don't get alternative dragon
<< Anonymous
Anonymous 17days ago Reply
And to get your deck nerfed in 2 weeks
<< Anonymous
Anonymous 17days ago Reply
This only happens when some idiots abuses 1 deck only instead of buying new cards teço try something else.

It's entirely those players' fault.
<< Anonymous
Anonymous 9days ago Reply
and later the same players wants a nerf to their principal counter, as always.
Anonymous 29days ago
My Krawler deck usually strangles blue eyes white dragon. The opponents are careless with destruction or removal. It lets me swarm the board and leave the big dragons as nothing more than impotent beaters. Then you wipe them out with spine and jab then over and over till they run away or die.
<< Anonymous
Anonymous 29days ago Reply
Thanks for telling us, we were just about to ask
<< Anonymous
Anonymous 18days ago Reply
Nice to know.
<< Anonymous
Anonymous 10days ago Reply
Damn that's crazy
Anonymous 19days ago
This deck is only good because Desperado and Noble knights was nerfed to sh!t. Konami should add another deck to powercreep it and no one will play BE
<< Anonymous
Anonymous 16days ago Reply
Finaly. All the others really belive in T0 BE...
Very 🔥
<< Anonymous
Anonymous 16days ago Reply
No, u r.

Learn to properly spend your money on this game before saying nonsense.
<< Anonymous
Anonymous 15days ago Reply
nah, either BE deck WILL get hit by banlist, or there WILL be a deck that powercreeps BE eventually.
<< Anonymous
Anonymous 13days ago Reply
there IS a deck that powercreeps BE, Star Seraph Dark Lords.
lenovogreeceg770 16days ago
card sleeves for blue-eyes alternative white dragon... is there and game mat?
Anonymous 18days ago
Just use any complicated and unpopular deck. Easy win against blur eyes
<< Anonymous
anonymous 18days ago Reply
True!! check this out...

BEUD Hieratic vs box no 1 ultimate rising & no 2 minibox

turn 11 banish 14 monster in one go

turn 14 im win

#DuelReplay #DuelLinks
https://duellinks.konami.net/att/05f0b163f4e34947a976ba0c3cba8f9d3a611f6588
Anonymous 19days ago
Blue Eyes seriously need a nerf. This month I literally struggle to reach KOG with anything except Blue-Eyes. Stuck in Legend 3. Three hours ago, I changed to Blue-Eyes, and just now, I reached KOG.

Climb 3 rank, perform aprox 5 consecutives wins - thrice, in a matter of hours. This is too strong now.
<< Anonymous
Anonymous 18days ago Reply
^^ whooooooosh
<< Anonymous
Anonymous 18days ago Reply
Kidmodo and dragon's bead to 2
<< Anonymous
Anonymous 18days ago Reply
If you couldn’t reach KOG so late (31 march) you just noob
<< Anonymous
Anonymous 18days ago Reply
If you couldn’t read the whole comment before writing nonsense (1 hour ago) you just a illiterate pea sant
Bricks 23days ago
https://duellinks.konami.net/att/036369e0e3d2343b02646386d7e1f73e7fbee34851
anonymous 26days ago
Epic battle vs Beud

21 turn play - my Lp maintain 4k Lp

opponent summon

Chaos max dragon
Blue eyes white dragon
Emerge dragon spirit of white
alternative dragon 4x
Blue eyes twin burst dragon
2 claw of hermos

and yet despite all battle phase, mine Lp maintain 4k Lp
<< Anonymous(anonymous)
anonymous 26days ago Reply
Epic...

#DuelReplay #DuelLinks
https://duellinks.konami.net/att/04249d36f8155994455e96bf1c60b94f45fd9696dd
Anonymous
So whats the weakness or counter to Blue Eyes decks? It seems like they have a toolbox answer to anything that they can pull out at any turn.
<< Anonymous
Anonymous 30days ago Reply
Sorry anon but now is turn for your deck to get the hate, that's how it is soon people will move to a new deck and the cycle will keep going.
<< Anonymous
Anonymous 30days ago Reply
Then I'll play thunder dragons and move on while ret ards like you will continue to whine here like a b itch.
<< Anonymous
Anonymous 30days ago Reply
ok
<< Anonymous
Anonymous 30days ago Reply
Desperado, invoked, shiranui, dark magician and many more said the same
Anonymous
Facing this deck in Legend is a bliss tbh. Its like an easy win most of time as player tend to quit before even playing, or even use card of consonance-->discard ancient-->BE-->End turn. I guess counter trap aren't that popular anymore in this deck, huh?
<< Anonymous
Anonymous 28days ago Reply
I don't think they ever play any Counter Traps in the first place.
Anonymous
This decks usage is dropping like a brick.
<< Anonymous(anonymous)
Anonymous Reply
You won't know how their next match would be. At the same time, there are bunch of people told vendread very consistent while on the last match i didn't even draw rituals or spells.
<< Anonymous
Anonymous Reply
Even NK with balance, fullpower darklord, six sam, and karakuri could still brick
<< Anonymous
Anonymous Reply
NK with balance will only bricks once in 20 duels and you will win 17 out of 20. Such a high win rate is completely broken. No other deck can match.
<< Anonymous
Anonymous 28days ago Reply
Well, NK can't really use Balance anymore

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Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes Evolution

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Standard duelists & Legendary Duelist Lvl 30

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Completed the main deck today although extra deck only has number 17 in the extra deck and still ...
Why you still expecting something from konami? as long as the cash keeps flowing they won't ...
This allows for GPs to Xyz summon rank 8 easily.
Check Youtube for that and compare it
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