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Blue-Eyes Synchro: deck recipe [Nov 13]

Duel Links Blue-Eyes Synchro deck, Blue-Eyes Synchro in the current meta, how to use.
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update 13/11/2021

Overview

Blue-Eyes White Dragon is quite a fan favorite deck and there are a number of ways to play the deck. Using the Stone of the Ancients, you can special summon a Spirit of White or a Blue Eyes White Dragon, ultimately to synchro into Blue-Eyes Spirit Dragon which can negate cards that activate in the graveyard.

Required Card Boxes

Stardust Acceleration Judgement Force Arena of Sanctuary Blue-Eyes Evolution

Example Deck

Standard Version

Blue-Eyes Alternative White DragonThe White Stone of AncientsThe White Stone of AncientsThe White Stone of AncientsDragon Spirit of WhiteSage with Eyes of Blue
Sage with Eyes of BlueSage with Eyes of BlueBlue-Eyes White DragonBlue-Eyes White DragonBlue-Eyes White DragonMystical Space Typhoon
Book of MoonBook of MoonCards of ConsonanceCards of ConsonanceCards of ConsonanceAncient Rules
Karma CutKarma CutUltimate ProvidenceUltimate Providence--
Blue-Eyes Spirit DragonBlue-Eyes Spirit DragonVermillion Dragon MechStardust Spark DragonAzure-Eyes Silver DragonThunder End Dragon
Hieratic Sun Dragon Overlord of Heliopolis-----
[Skill] descriptionUser
Ultimate Dragons
At the beginning of the Duel, add "Blue-Eyes Ultimate Dragon", "Neo Blue-Eyes Ultimate Dragon", and "Blue-Eyes Twin Burst Dragon" to your Extra Deck. Can be used turn 3 and onward by revealing 2 "Blue-Eyes White Dragon" in your hand to opponent. Add 1 "Polymerization" to your hand from outside of your Deck. This Skill can only be used once per Duel.
Seto Kaiba (DSOD)
Seto Kaiba (DSOD)

How to Use

Blue-Eyes Alternative White Dragon

Blue-Eyes Alternative White Dragon
Blue-Eyes Alternative White Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Alternative Evolution (Skill) [UR]
4th Anniversary Campaign [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by revealing "Blue-Eyes White Dragon" in your hand. You can only Special Summon "Blue-Eyes Alternative White Dragon" once per turn this way. This card's name becomes "Blue-Eyes White Dragon" while it is on the field or in the Graveyard. Once per turn: You can target 1 monster your opponent controls; destroy it. This card cannot attack the turn this effect is activated.

Alternative White Dragon is very powerful due to its high base stats and free removal effect. On top of that it can be put on the field for free, making it a very easy yet impactful offensive play. Requiring you to have a BEWD on hand isn't really a problem with the many ways you can search it. Melody of Awakening Dragon is even able to fetch Alternative White Dragon and BEWD at the same time.

Alternative White Dragon cannot attack the turn it activates its removal effect. Instead you can activate the effect, then use Alternative White Dragon as Synchro or Xyz material. Alternative White Dragon can then be recovered by White Stone of Ancients.

Blue-Eyes White Dragon
Blue-Eyes White Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Kaiba [UR]
Kaiba's starter deck [UR]
Pre-registration bonus (alternate artwork) [UR]
Ranked Rewards [UR]
100 Million Download Appreciation Campaign [UR]
This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.

Has no effect on its own, but depending on which skill you use for the deck, Blue-Eyes White Dragon can be used to turn into an Alternative White Dragon or Twin Burst Dragon.

Dragon Spirit of White

Dragon Spirit of White
Dragon Spirit of White
LIGHT Dragon ★8
ATK 2500 / DEF 2000
The White Dragon of Legend [SR]
(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.

When Dragon Spirit of White is in the graveyard you have multiple ways of reviving it and when in the deck you can Special Summon it with Sage or White Stone of Ancients. But when in your hand, Dragon Spirit of White is pretty much stuck there and your only option is to use it as effect cost. Knowing this, you might want to prioritize its Special Summoning from the deck.

You can run Silver’s Cry and use it to Special Summon Dragon Spirit of White during your opponent’s turn. But keep in mind if you chain Silver's Cry to the activation of the Spell/Trap Card you intend to banish, the effect of Dragon Spirit of White will miss the timing. Another way you can make use of Dragon Spirit of White is by reviving it with Azure-Eyes Silver Dragon.

Sage with Eyes of Blue

Sage with Eyes of Blue
Sage with Eyes of Blue
LIGHT Spellcaster ★1
ATK 0 / DEF 1500
Judgement Force [SR]
When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner monster from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.

You can also discard Sage, target 1 Effect Monster you control and then send it to the Graveyard to Special Summon 1 “Blue-Eyes” monster from your Deck. The usual combo is to discard Sage, target White Stone of Ancients, Special Summon a Blue-Eyes monster via Sage’s effect, and Special Summon another Blue-Eyes monster during the End Phase. You can target Maiden with Sage's effect, which will also get 2 Blue-Eyes monsters on the field.

A combo you can perform with Sage and Mausoleum of White is to first activate Mausoleum, Normal Summon Sage, search and then Normal Summon Maiden. Now you can target Maiden with Mausoleum’s effect, Special Summon Blue-Eyes White Dragon, and Synchro Summon Spirit Dragon.

The White Stones

You want to use the White Stone monsters in your graveyard as often as possible to activate their resource gaining effects. This includes milling them or using them as effect cost.

The White Stone of Ancients
The White Stone of Ancients
LIGHT Dragon ★1
ATK 600 / DEF 500
Lords of Shining [UR]
Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.

Send White Stone of Ancients to the graveyard whenever possible so you get to summon a free Blue-Eyes from the deck during your End Phase. Notable ways of doing this include targeting White Stone of Ancients with Sage's effect, using it as effect cost, or using it as synchro material.

The White Stone of Legend
The White Stone of Legend
LIGHT Dragon ★1
ATK 300 / DEF 200
Selection Box Vol. 03 [SR]
Stardust Acceleration [SR] [SR]
If this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.

White Stone of Legends has far less impact on the board when compared to White Stone of Ancients, but what it does have is a quicker search effect. This search effect gets you a Blue-Eyes White Dragon onhand, bringing you closer to activating your skill.

Another advantage White Stone of Legends has over White Stone of Ancients is its immediate search effect. The White Stone of Ancients only Special Summons during the End Phase, giving your opponent a window where they can banish White Stone of Ancients to stop its effect.

Cards of Consonance
Cards of Consonance
Normal Spell
Selection Box Vol. 03 [UR]
Blackstorm Rising [UR] [UR]
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards.

Both of the White Stone monsters are great cards to use as cost for Cards of Consonance, netting you additional resources and, in the case of White Stone of Ancients, a powerful monster on the field.

Think of Dawn Knight as a way to extend into a White Stone monster in your deck. Have your opponent destroy Dawn Knight or use Dawn Knight as target for Sage. After that you can mill your White Stone monster to activate their effect.

Extra Decks

Blue-Eyes Spirit Dragon
Blue-Eyes Spirit Dragon
LIGHT Dragon ★9
ATK 2500 / DEF 3000
Judgement Force [UR]
1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

Once per turn, Blue-Eyes Spirit Dragon allows you to negate the activation of a card or effect that was activated in the Graveyard. You can use this effect of Spirit Dragon, just to make a few practical examples, to negate the activation of Magician Navigation’s, Kiteroid’s, or Shiranui Spectralsword’s Graveyard effects.

During either player’s turn, you can Tribute Spirit Dragon to Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position. That monster is destroyed during the End Phase, but you can get around this drawback by Special Summoning Azure-Eyes Silver Dragon or Stardust Spark Dragon. Use this effect of Spirit Dragon to “dodge” cards like Enemy Controller, Drowning Mirror Force, and Treacherous Trap Hole.

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.

Vermillion Dragon Mech's removal effect uses cost from the graveyard, making it more cost efficient than other similar effects. Overall its a decent beater with a targeting removal effect.

Stardust Spark Dragon
Stardust Spark Dragon
LIGHT Dragon ★8
ATK 2500 / DEF 2000
Future Horizon [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn, during either player's turn: You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or by card effects.

Stardust Spark Dragon is another option you could tag into with Blue-Eyes Spirit Dragon's effect. As opposed to Michael, Stardust Spark provides more survivability. You can use Stardust Spark Dragon's effect on itself to effectively make it immune to all forms of destruction.

Azure-Eyes Silver Dragon
Azure-Eyes Silver Dragon
LIGHT Dragon ★9
ATK 2500 / DEF 300
Stardust Acceleration [SR]
1 Tuner + 1 or more non-Tuner Normal Monsters
When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.

If this card is Special Summoned, Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the End of the next turn; Azure-Eyes essentially provides protection against a plethora of cards that are fairly common in the current meta such as Treacherous Trap Hole, Paleozoic Canadia.

Once per turn, during your Standby Phase, Azure-Eyes can Special Summon a Normal Monster from your Graveyard, meaning you get to revive for free the Dragon Spirit of White or Blue-Eyes White Dragon you used to Special Summon this card.

Thunder End Dragon
Thunder End Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Chaotic Soldiers [UR]
2 Level 8 Normal Monsters
Once per turn: You can detach 1 Xyz Material from this card; destroy all other monsters on the field.

Special summonable using the normal Blue-Eyes monsters. Gives the deck a non-targeting monster removal, and it can attack the turn the effect is used.

Since it also destroys your monsters, you can use it to help send White Stone of Ancients to the grave. After it's in the grave, you can activate it to recover the Blue-Eyes that was used as the material to either use the skill or bring out Alternative White.

Having this as an option can be pretty good if you go against monsters that are untargetable like Lunalight Sabre Dancer. Main advantage over using Twin Burst Dragon is that you can activate it during the main phase. If your opponent uses a spell/trap to stop your Thunder End Dragon, you can continue your plays instead of having your monster taken out during the battle phase.

Hieratic Sun Dragon Overlord of Heliopolis
Hieratic Sun Dragon Overlord of Heliopolis
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Infinite Ray [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.

Make Heliopolis by using two Blue-Eyes monsters as material. Heliopolis' mass removal effect is very powerful and, with enough cost, can result in an enemy board wipe. You can then proceed to hit them directly with 3000 ATK.

Other useful cards

Deep-Eyes White Dragon

Deep-Eyes White Dragon
Deep-Eyes White Dragon
LIGHT Dragon ★10
ATK 0 / DEF 0
Seto Kaiba (DSOD) at Lvl 30 [UR]
When a face-up "Blue-Eyes" monster(s) you control is destroyed by battle or an opponent's card effect, and you have a Dragon-Type monster in your Graveyard: You can Special Summon this card from your hand, and if you do, inflict 600 damage to your opponent for each Dragon-Type monster with different names in your Graveyard. If this card is Normal or Special Summoned: Target 1 Dragon-Type monster in your Graveyard; this card's ATK becomes equal to that monster's. If this card on the field is destroyed by a card effect: Destroy all monsters your opponent controls.

Deep-Eyes White Dragon serves as a protection for your Blue Eyes monsters. Since Blue-Eyes monsters are often summoned during the end phase through Stone of the Ancients, you will find that your Blue-Eyes are unlikely to survive your opponent's turn against strong decks. Having Deep-Eyes makes it so you won't be left with an open field, and also deal some damage as a bonus.

A rare and situational play that you can make in case your opponent also has a 3000 attack monster is to use your Blue-Eyes and crash into them. You'll be able to special summon Deep-Eyes and attack right away.

Maiden with Eyes of Blue & Mausoleum of White

Maiden with Eyes of Blue
Maiden with Eyes of Blue
LIGHT Spellcaster ★1
ATK 0 / DEF 0
Judgement Force [UR]
When this card is targeted for an attack: You can negate the attack, and if you do, change the battle position of this card, then you can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. During either player's turn, when a card or effect is activated that targets this face-up card (except during the Damage Step): You can Special Summon 1 "Blue-Eyes White Dragon" from your hand, Deck, or Graveyard. You can only use 1 "Maiden with Eyes of Blue" effect per turn, and only once that turn.
Mausoleum of White
Mausoleum of White
Field Spell
Stardust Acceleration [UR]
During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gains ATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand.

Maiden can special summon a Blue-Eyes White Dragon from your deck, but it has to be targeted by a card, whether it's a spell, trap, or even an attack. Mausoleum of White is a good card to pair Maiden with since this lets you activate Maiden right away during your turn to perform a synchro.

The attack boost effect from the field spell is situationally useful to get over high attack monsters, and milling a Blue-Eyes from the deck helps prevent bricks.

The effect of being able to summon another level 1 LIGHT tuner is useful when you have Sage with Eyes of Blue. Normal summon Sage to search for Maiden, then normal summon Maiden and use the field spell's effect on Maiden to special summon a Blue-Eyes from the deck. Then synchro with the Sage since Sage has no protection effect.

Maiden's effect can also be activated through a chain by using Sage from hand to target Maiden on the field. This allows you to special summon 2 Blue-Eyes from your deck.

Dawn Knight

Dawn Knight
Dawn Knight
LIGHT Warrior ★4
ATK 1400 / DEF 1200
Selection Box Vol. 03 [SR]
Resonance of Contrast [SR]
If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn.

A cheaper alternative if you don't have 3 copies of Stone of the Ancients, but you may find it difficult to use its effect since people will rarely attack set monsters against Blue-Eyes decks, which is not something that's hidden because of the character and skill that's used.

Other Extra Decks

Blue-Eyes Twin Burst Dragon
Blue-Eyes Twin Burst Dragon
LIGHT Dragon ★10
ATK 3000 / DEF 2500
Ultimate Dragons (Skill) [UR]
Blue-Eyes Evolution [UR]
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

Blue-Eyes Twin Burst Dragon is what you will commonly be making when you activate your skill. Twin Burst Dragon on the field gives you a non-targeting, non-destruction removal, banishing method of removal and, since it can't be destroyed by battle, you can use it to get rid of stronger monsters without cost.

The double attack effect lets you use the removal effect twice while also functioning to increase your damage output. However you cannot use the second attack to attack directly.

Michael, the Arch-Lightsworn
Michael, the Arch-Lightsworn
LIGHT Dragon ★7
ATK 2600 / DEF 2000
Judgement Force [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.

In this Deck, Michael can only be summoned by the effect of Blue-Eyes Spirit Dragon. Do this if you want to replace Blue-Eyes Spirit Dragon with a more offense-oriented monster. Michael comes with a powerful removal effect that banishes, and the cost doesn't even affect your card resources.

Giganticastle
Giganticastle
EARTH Rock ★9
ATK 2900 / DEF 2800
Card Trader [R]
1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.

A decent option as a filler card in the extra deck if you don't have other options. It will have 3100 ATK on the field to beat over other monsters with 3000 ATK, like a mirror match. It's also 2nd to highest attack in the deck and is much more easily summonable compared to Neo Blue-Eyes Ultimate Dragon.

Number 68: Sanaphond the Sky Prison
Number 68: Sanaphond the Sky Prison
DARK Rock ★8
ATK 2100 / DEF 2700
Infinite Ray [R]
2 Level 8 monsters
Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.

Useful against certain matchups, but it's mostly just a filler card if you have no better options.

Sylvan Princessprite
Sylvan Princessprite
LIGHT Plant ★1
ATK 1800 / DEF 100
Selection Box Vol.04 [SR]
2 Level 1 monsters
You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap Card, add it to your hand. Otherwise, send it to the Graveyard. You can send 1 other Plant-Type monster from your hand or face-up from your field to the Graveyard, then target 1 "Sylvan" monster in your Graveyard; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.

Summon Princessprite by using any of your Level-1 Tuners as Xyz materials. We mainly want Princessprite for her excavate effect. If you excavate a Spell/Trap its effectively a free draw, and even if you mill your monster this Deck has many ways of using monsters in the graveyard.

Number 15: Gimmick Puppet Giant Grinder
Number 15: Gimmick Puppet Giant Grinder
DARK Machine ★8
ATK 1500 / DEF 2500
Darkness Gimmick [UR]
2 Level 8 monsters
Up to twice per turn, during your Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 Special Summoned monster your opponent controls; destroy it, then if it was an Xyz Monster, inflict damage to your opponent equal half to its original ATK.

Special summoned monsters are somewhat common nowadays, so this card's effect has a good chance of being usable. But its low attack can be bad if you have no protection or a follow-up.

The Melody of Awakening Dragon

The Melody of Awakening Dragon
The Melody of Awakening Dragon
Normal Spell
Seto Kaiba [SR]
Discard 1 card; add up to 2 Dragon-Type monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

Straight up the best way to use this card is to fetch Alternative White Dragon and BEWD at the same time. For cost, you can discard White Stone monsters to trigger their effects. Past turn three, you can fetch two BEWD to activate your skill and make Twin Burst Dragon.

Ancient Rules

Ancient Rules
Ancient Rules
Normal Spell
Mokuba Kaiba Lvl 23 & 35 [R]
Ranked Rewards [R]
Special Summon 1 Level 5 or higher Normal Monster from your hand.

Ancient Rules unbricks your hand. Running a lot of high-level monsters like BEWD and Dragon Spirit of White makes it easy to get a hand where you can't put monsters on board, so Ancient Rules is here to fix that.

[Sept 2021] KC Lvl Max Notes

LaplaceXZ


BELaplaceXZ
IGN: LaplaceXZ, Skill: Ultimate Dragons, Date Submitted: Sept 15

Noted by LaplaceXz:

A Chaos variant BEWD deck.
Not really a fan of BEWD, especially with how most people build it. Such as using discard traps and using Azure over Melody.

I find that Melody is so much worth it in this build, since it has 1 additional target (Levia). I hardly ever synchro into BESD, let alone tagging it out for Azure.

1 Levia is the way to go as the second copy will only contribute to bricking.

BEWD deck is known for bricking no matter how you build it, Hence, playing hand traps sure does surprise many people when they see I didn't set any backrow.

I think replacing Neo BEUD to either Dragluon or another copy of Twin Burst is much better.

I never really used Neo BEUD and there are times when a second copy of Twin Burst would help. (such as playing against targeting-immune boss monster)

I was thinking of using 1 copy of Ancient Rules but so far, there's never really a duel where I'm stuck with dead BEWD in my hand since the skill, Melody and Alternative pretty much help fix that problem.

But anyhow I got DLVmax before making any of those changes.

[Sept 2021] KOG Notes

Zaphkiel


BE SynchroZaphkiel
IGN: Zaphkiel, Skill: Ultimate Dragons, Date Submitted: Sept 6

Comments

Hot New Top
:) 10hour ago
Just hit kog with an edited, but similar build to this. A good starting hand is what you need. Can OTK very easily. Going first is the best with this deck. You just need the right cards.
Unlucky 2days ago
This deck needs trade-in and return of the dragon Lord to work properly. It is not bad, but it will always brick without these cards. No support cards at all and stupid limits for melody and azure.
<< Anonymous
Anonymous 1days ago Reply
B-but... this deck is BROKEN in Silver league!
<< Anonymous
Anonymous 1days ago Reply
^^ it really is sad and pathetic
<< Anonymous(Unlucky)
Anonymous 1days ago Reply
Trade-in makes the deck even more bricky. Most of the time, you start with the level 8 monster OR with Trade-in but not with both.

Also, the skill already is a way to make it less bricky.
<< Anonymous
Anonymous 1days ago Reply
^
That's not entirely true. There is a 37% chance that you start with Trade-In and a Level 8 monster. The chance will increase up to 50% if you add more Level 8 monsters.

But I guess a 50% chance is still too bricky.

I assumed 5 Level 8 monsters and 3 Trade-Ins.
Anonymous 1days ago
That new structure deck didn't help this deck at all what was konami thinking
Anonymous
Shame seeing this deck in such state, if you don't draw backrow with your pot of greed = instant gg
<< Anonymous
Anonymous Reply
Laughs in dark magician. Cry more your deck will be nerfed harder while dark magician gets unbanned.
<< Anonymous
Anonymous Reply
wdym? Dark magician is garbage even when it draws backrow

And good, fu ck blue eyes too hope both decks remain garbage forever
<< Anonymous
Anonymous 6days ago Reply
Are you still laughing now?
Anonymous
The skill litterally creating a polymerisation card in kaibas hand is just dum bs, in the YGO manga Kaiba is not a wizard creating cards by magic, why makin a skill like this ? , its totally against the rules of the game, u shud hv at least one polymerisation card in ur f k i n deck otherwise its not at all fair neither acceptable. This skill shud be "search automatically a poly card from ur deck" only and thats it. U should hv obligatory a poly card in ur deck to use this skill, n not ur 10 karma providence instead
<< Anonymous
Anonymous Reply
It's Kaiba, he can screw the rules whenever tf he wants to.
<< Anonymous
Anonymous 6days ago Reply
To be fair, Egypt Kaiba was Atem's chief sorcerer and held the millennium scales. The first polymerization was done by Egypt Kaiba. Did you watch the movie with Bakura and the king of the underworld?
Anonymous
Blue eyes white ultimate providence cut

gets one cyclone in the head turn one, n its curtains. But hey, the nabz think its tier 2, they play this crap all over the ladder, not gonna complain. I dont know why it never gets banned while DM did get ban tho, they re abt same type of deck, one trick pony
Not KoG
Updated just to promote Thunder End Dragon, which is seeing rare plays due to Justice Quarantine.
Anonymous
Blue eyes monster itself its not that strong, too much relying on staple
<< Anonymous
Anonymous Reply
Are you serious? Most decks rely on staples. Most deck would completely suck without staples. That's not the reason why this deck isn't tiered.

The problem with BE is that they brick way too often.
<< Anonymous
Anonymous Reply
BE brick = no Spirit turn 1
Anonymous
i hope konami employee die
<< Anonymous
Anonymous Reply
Don’t blame the employees
<< Anonymous
Anonymous Reply
blame the Shiiō
Anonymous
BE haters still wanted to wish for a consonance ban in the next banlist?
<< Anonymous
Anonymous Reply
It's funny when something like dodododraw exist that even could be added exist.
Anonymous
Hey this deck isn’t on the meta anymore. Hmm, now let’s see will Konami still hit this deck with furthers bans and call it diversity. Because we all know dark magician was hit around this time further making the deck unplayable. I may be biased but I think it’s blue eyes turn to be unplayable for a year. Enough said…
<< Anonymous
Anonymous Reply
It will receive another nerf until it is completely gone from the popularity ranking.
BEWD Killer
my win rate against this Beta deck is 90% using an old no meta deck ... Easy Peasy BEWD Players are so noobs
<< Anonymous
Anonymous Reply
Because the f2p deck beating the p2w rarely ever happens (but it does) and when it happens is because the p2w bricked not because the f2p power level could match the p2w
<< Anonymous
Anonymous Reply
Yes, brag about much pro and better you are at a kids game. I bet your friends will be impressed! Oh, wait. you don't have one? Well atleast I'm sure your parents will be proud! Right?
<< Anonymous
Anonymous Reply
Irrelevant.
<< Anonymous
Anonymous Reply
He doesn't have enough cash to buy some friends maybe

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Card Trader & Ranked Rewards

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Card box

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic Arc--

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol. 02Selection Box Vol. 02 MiniSelection Box Vol. 03
Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.01 Super Mini--

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style Extreme

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Duel Links Basics

FAQ

Standard duelists & Legendary Duelist Lvl 30

Ranking

Comments (updated every hour)

Pros : This card could be activated anytime after it was set on the prev. turn. Note that sever...
Does this work against token monsters?
Tf happened here?
Just ask dude someone will reply at some moment
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