The White Dragon of Legend, the next EX Structure Deck, is going to feature—to everyone’s surprise—more Blue-Eyes support; from the looks of it, Stardust Acceleration wasn’t enough to bring back to life the legendary dragon, but these new additions might be able to do it.
The deck is still pretty much the same, the main strategy is to Special Summon Azure-Eyes Silver Dragon using Blue-Eyes White Dragon and a Level 1 Tuner as Synchro Materials, Dragon Spirit of White just adds some backrow removal.
Once per turn, you can target an Effect Monster you control with this card and send it to the Graveyard to Special Summon a “Blue-Eyes” monster from your hand; you can send Protector with Eyes Blue itself to the Graveyard with this effect and Special Summon Blue-Eyes White Dragon or Dragon Spirit of White, since it is always treated as a “Blue-Eyes” monster.
Protector with Eyes of Blue is essentially the easiest way you have to get your high Level monsters on the field, you can target Priestess with Eyes of Blue with its effect, if you decide to run it, to add up a copy of Blue-Eyes White Dragon and/or Dragon Spirit of White from your Deck to the hand or send White Stone of Legend to the Graveyard to add 2 Blue-Eyes White Dragon to your hand.
The White Stone of Legend can add Blue-Eyes White Dragon from your Deck to your hand; you can trigger its effect by either setting it and waiting for your opponent to destroy it or send it to the Graveyard yourself with Protector with Eyes of Blue. White Stone is a Level 1 Tuner, which means that you can Special Summon Azure-Eyes Silver Dragon with it too.
You could technically just discard White Stone to trigger its effect, but the best way to do that would be to use The Melody of Awakening Dragon, which would leave you with no Blue-Eyes in the Deck; if there were other suitable targets for the Normal Spell, aside from Blue-Eyes Shining Dragon and Blue-Eyes Toon Dragon then it would be a better card to use.
You can send Blue-Eyes White Dragon or Dragon Spirit of White to the Graveyard with Majesty with Eyes of Blue and then Special Summon the one you chose with Silver’s Cry.
Dragon Spirit of White is here to fix one of the main issues this deck previously had: the Amazoness matchup. When Dragon Spirit of White is Normal or Special Summoned, you can target a Spell/Trap Card your opponent controls and banish it; you can use this effect to get rid of Amazoness Onslaught pretty much permanently since even Endless Trap Hell won’t be able to get it back.
Dragon Spirit of White’s secondary effect allows you to Special Summon a Blue-Eyes White Dragon from your Deck by tributing it, but your opponent must control a monster in order to activate it; you can use this effect to get around Treacherous Trap Hole or Vampire Kingdom or just to get the Level 8 Normal Monster on the field for a Synchro Summon.
Dragon Spirit of White is unfortunately not treated as a Normal Monster while on the field, which means that you can’t use it as material for Azure-Eyes Silver Dragon and its ATK is less 3000, which means it can’t be searched by The Melody of Awakening Dragon,but it’s still a great card to run because of its effect and the synergy with the rest of the deck.
With no other Trap Cards in the deck, Treacherous can be used freely. You can target and destroy two monsters on the opponent’s side of the field or target just one and White Stone to get trigger its effect.
If this card is Special Summoned, Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the End of the next turn; Azure-Eyes essentially provides protection against a plethora of cards that are fairly common in the current meta such as Treacherous Trap Hole, Paleozoic Canadia, Vampire Kingdom and Donpa, Marksman Fur Hire.
Once per turn, during your Standby Phase, Azure-Eyes can Special Summon a Normal Monster from your Graveyard, meaning Dragon Spirit of White or the Blue-Eyes White Dragon that you have likely used to Special Summon this card.
This monster that has been recently added to the Card Trader is a decent option for any deck that can Special Summon Level 9 Synchros; Giganticastle is going to have 3100 ATK in this deck, which might still turn out to be useful in certain scenarios.
This Skill boosts Azure-Eyes, Dragon Spirit of White and Blue-Eyes’ already high ATK even further; after Beatdown! there really isn’t much that could withstand an attack from one of these two monsters.
The raw power that Beatdown! provides might be sacrificed for a Skill that boosts the consistency of the deck in the near future.
Cyberstyle can give you up to three monsters that you can then offer as a Tribute for a Spirit Dragon of White or a Blue-Eyes that is stuck in your hand; the main problem in this case is that you need to take at least 2000 Life Points worth of damage or use Cosmic Cyclone twice in order to get something that you can then use this way, which is not always going to be possible.
Surprisingly Fur Hires are not the biggest threat for this deck as Azure-Eyes can provide protection from both Donpa, Marksman Fur Hire and Treacherous Trap Hole, making it quite difficult to get rid of it without Dyna, Hero Fur Hire.
Wiz, Sage Fur Hire can still negate Mausoleum and Silver’s Cry, preventing you from Special Summoning Azure-Eyes and most decks now run three copies of it, but Fur Hires are by no means unbeatable for Blue-Eyes.
Amazons and their Continuous Trap are a nightmare for this deck as they can essentially bypass Azure-Eyes’ protection, Amazoness Swords Woman can attack freely into your higher Level monster and cause substantial damage and cards like Paleozoic Canadia and Floodgate Trap Hole can prevent you from Synchro Summoning.
Dragon Spirit of White is crucial for this matchup as it can banish Amazoness Onslaught with its effect; if Amazoness decks are still an issue, you could consider running Cosmic Cyclone or Galaxy Cyclone.
Vampires have targeting removal in the form of Vampire Kingdom and Treacherous Trap Hole, against which Azure-Eyes provides protection, and they tend to reduce their Life Points early to set up, which could turn out to be fatal for them.
If Azure-Eyes is on the field, U.A. will have a hard time getting rid of your higher Level monsters, but U.A. Penalty Box can still banish them and U.A. Dreadnought Dunker can even get over them with enough boosts from U.A. Stadium; Dragon Spirit of White is again pretty important for its backrow removal effect.
Spellbook of Fate doesn’t target, which means that Azure-Eyes can do nothing against it, making it pretty much worthless; Silent Magician can negate a Spell Card per turn (Silver’s Cry, Mausoleum, Ancient Rules, et cetera) and the Silent Magician LV8 version has enough ATK to get over Blue-Eyes naturally.