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Blue-Eyes Synchro: deck recipe [Oct 2020]

Duel Links Blue-Eyes Synchro deck, Blue-Eyes Synchro in the current meta, how to use.
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update 27/10/2020

Overview

The White Dragon of Legend, the next EX Structure Deck, is going to feature—to everyone’s surprise—more Blue-Eyes support; from the looks of it, Stardust Acceleration wasn’t enough to bring back to life the legendary dragon, but these new additions might be able to do it.

The deck is still pretty much the same, the main strategy is to Special Summon Azure-Eyes Silver Dragon using Blue-Eyes White Dragon and a Level 1 Tuner as Synchro Materials, Dragon Spirit of White just adds some backrow removal.

Required Card Boxes

Lords of Shining Stardust Acceleration Judgement Force Arena of Sanctuary

Standard Version

Standard Version

Maiden with Eyes of BlueGlow-Up BulbThe White Stone of AncientsThe White Stone of AncientsThe White Stone of AncientsSage with Eyes of Blue
Sage with Eyes of BlueSage with Eyes of BlueDragon Spirit of WhiteMaster with Eyes of BlueBlue-Eyes White DragonBlue-Eyes White Dragon
Blue-Eyes White DragonRaigeki BreakRaigeki BreakDivine WrathKarma CutKarma Cut
Hallowed Life BarrierHallowed Life BarrierHallowed Life Barrier---
Vermillion Dragon MechVermillion Dragon MechBlue-Eyes Spirit DragonBlue-Eyes Spirit DragonMichael, the Arch-LightswornAzure-Eyes Silver Dragon
Giganticastle-----

Cards of Consonance Version

Maiden with Eyes of BlueThe White Stone of AncientsThe White Stone of AncientsThe White Stone of AncientsSage with Eyes of BlueSage with Eyes of Blue
Sage with Eyes of BlueDragon Spirit of WhiteThe White Stone of LegendBlue-Eyes White DragonBlue-Eyes White DragonBlue-Eyes White Dragon
Cards of ConsonanceCards of ConsonanceCards of ConsonanceDivine WrathFloodgate Trap HoleFloodgate Trap Hole
Raigeki BreakRaigeki Break----
Vermillion Dragon MechBlue-Eyes Spirit DragonBlue-Eyes Spirit DragonMichael, the Arch-LightswornAzure-Eyes Silver DragonAzure-Eyes Silver Dragon
Dark End Dragon-----
[Skill] descriptionUser
Alternative Evolution
Select 1 monster you control with 3000 or more ATK, whose original name is "Blue-Eyes White Dragon". The selected monster becomes "Blue-Eyes Alternative White Dragon". This Skill can only be used once per Duel.
Seto Kaiba (DSOD)
Seto Kaiba (DSOD)

RB and Hanzo Engine Version

Ninja Grandmaster HanzoNinja Grandmaster HanzoNinja Grandmaster HanzoThe White Stone of AncientsThe White Stone of AncientsThe White Stone of Ancients
Spiritual Beast Tamer WindaSpiritual Beast Tamer WindaSpiritual Beast Tamer WindaSage with Eyes of BlueSage with Eyes of BlueSage with Eyes of Blue
Dragon Spirit of WhiteBlue-Eyes White DragonBlue-Eyes White DragonBlue-Eyes White DragonNecrovalleyNecrovalley
Enemy ControllerEnemy ControllerFiendish ChainFiendish ChainKarma CutKarma Cut
Raigeki BreakRaigeki BreakNinjitsu Art of Super-TransformationNinjitsu Art of Super-Transformation--
Ritual Beast Ulti-ApelioRitual Beast Ulti-PettlephinVermillion Dragon MechBlue-Eyes Spirit DragonBlue-Eyes Spirit DragonAzure-Eyes Silver Dragon
Azure-Eyes Silver Dragon-----
[Skill] descriptionUser
Ultimate Dragons
At the beginning of the Duel, add "Blue-Eyes Ultimate Dragon", "Neo Blue-Eyes Ultimate Dragon", and "Blue-Eyes Twin Burst Dragon" to your Extra Deck. Can be used turn 3 and onward by revealing 2 "Blue-Eyes White Dragon" in your hand to opponent. Add 1 "Polymerization" to your hand from outside of your Deck. This Skill can only be used once per Duel.
Seto Kaiba (DSOD)
Seto Kaiba (DSOD)

How to Use

Sage with Eyes of Blue

Sage with Eyes of Blue
Sage with Eyes of Blue
LIGHT Spellcaster ★1
ATK 0 / DEF 1500
Judgement Force [SR]
When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner monster from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.

You can also discard Sage, target 1 Effect Monster you control and then send it to the Graveyard to Special Summon 1 “Blue-Eyes” monster from your Deck. The usual combo is to discard Sage, target White Stone of Ancients, Special Summon a Blue-Eyes monster via Sage’s effect, and Special Summon another Blue-Eyes monster during the End Phase. You can target Maiden with Sage's effect, which will also get 2 Blue-Eyes monsters on the field.

A combo you can perform with Sage and Mausoleum of White is to first activate Mausoleum, Normal Summon Sage, search and then Normal Summon Maiden. Now you can target Maiden with Mausoleum’s effect, Special Summon Blue-Eyes White Dragon, and Synchro Summon Spirit Dragon.

Dragon Spirit of White

Dragon Spirit of White
Dragon Spirit of White
LIGHT Dragon ★8
ATK 2500 / DEF 2000
The White Dragon of Legend [SR]
(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.

When Dragon Spirit of White is in the graveyard you have multiple ways of reviving it and when in the deck you can Special Summon it with Sage or White Stone of Ancients. But when in your hand, Dragon Spirit of White is pretty much stuck there and your only option is to use it as effect cost. Knowing this, you might want to prioritize its Special Summoning from the deck.

You can run Silver’s Cry and use it to Special Summon Dragon Spirit of White during your opponent’s turn. But keep in mind if you chain Silver's Cry to the activation of the Spell/Trap Card you intend to banish, the effect of Dragon Spirit of White will miss the timing. Another way you can make use of Dragon Spirit of White is by reviving it with Azure-Eyes Silver Dragon.

The White Stones

You want to use the White Stone monsters in your graveyard as often as possible to activate their resource gaining effects. This includes milling them or using them as effect cost.

The White Stone of Ancients
The White Stone of Ancients
LIGHT Dragon ★1
ATK 600 / DEF 500
Lords of Shining [UR]
Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.

Send White Stone of Ancients to the graveyard whenever possible so you get to summon a free Blue-Eyes from the deck during your End Phase. Notable ways of doing this include targeting White Stone of Ancients with Sage's effect, using it as effect cost, or using it as synchro material.

The White Stone of Legend
The White Stone of Legend
LIGHT Dragon ★1
ATK 300 / DEF 200
Selection Box Vol. 03 [SR]
Stardust Acceleration [SR] [SR]
If this card is sent to the Graveyard: Add 1 "Blue-Eyes White Dragon" from your Deck to your hand.

White Stone of Legends has far less impact on the board when compared to White Stone of Ancients, but what it does have is a quicker search effect. This search effect gets you a Blue-Eyes White Dragon onhand, bringing you closer to activating your skill.

Another advantage White Stone of Legends has over White Stone of Ancients is its immediate search effect. The White Stone of Ancients only Special Summons during the End Phase, giving your opponent a window where they can banish White Stone of Ancients to stop its effect.

Cards of Consonance
Cards of Consonance
Normal Spell
Selection Box Vol. 03 [UR]
Blackstorm Rising [UR] [UR]
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK; draw 2 cards.

Both of the White Stone monsters are great cards to use as cost for Cards of Consonance, netting you additional resources and, in the case of White Stone of Ancients, a powerful monster on the field.

Dawn Knight
Dawn Knight
LIGHT Warrior ★4
ATK 1400 / DEF 1200
Selection Box Vol. 03 [SR]
Resonance of Contrast [SR]
If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn.

Think of Dawn Knight as a way to extend into a White Stone monster in your deck. Have your opponent destroy Dawn Knight or use Dawn Knight as target for Sage. After that you can mill your White Stone monster to activate their effect.

Hanzo Engine

Ninja Grandmaster Hanzo
Ninja Grandmaster Hanzo
DARK Warrior ★4
ATK 1800 / DEF 100
Masters of Shadow [UR]
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
Ninjitsu Art of Super-Transformation
Ninjitsu Art of Super-Transformation
Continuous Trap
Masters of Shadow [SR]
Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.

Ritual Beast Engine

Spiritual Beast Tamer Winda
Spiritual Beast Tamer Winda
WIND Psychic ★4
ATK 1600 / DEF 1800
Spirit of the Beast [UR]
If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.
Ritual Beast Ulti-Apelio
Ritual Beast Ulti-Apelio
WIND Pyro ★6
ATK 2600 / DEF 400
Spirit of the Beast [UR]
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Extra Decks

Blue-Eyes Spirit Dragon
Blue-Eyes Spirit Dragon
LIGHT Dragon ★9
ATK 2500 / DEF 3000
Judgement Force [UR]
1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.

Once per turn, Blue-Eyes Spirit Dragon allows you to negate the activation of a card or effect that was activated in the Graveyard. You can use this effect of Spirit Dragon, just to make a few practical examples, to negate the activation of Magician Navigation’s, Kiteroid’s, or Shiranui Spectralsword’s Graveyard effects.

During either player’s turn, you can Tribute Spirit Dragon to Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position. That monster is destroyed during the End Phase, but you can get around this drawback by Special Summoning Azure-Eyes Silver Dragon or Stardust Spark Dragon. Use this effect of Spirit Dragon to “dodge” cards like Enemy Controller, Drowning Mirror Force, and Treacherous Trap Hole.

Azure-Eyes Silver Dragon
Azure-Eyes Silver Dragon
LIGHT Dragon ★9
ATK 2500 / DEF 300
Stardust Acceleration [SR]
1 Tuner + 1 or more non-Tuner Normal Monsters
When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.

If this card is Special Summoned, Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the End of the next turn; Azure-Eyes essentially provides protection against a plethora of cards that are fairly common in the current meta such as Treacherous Trap Hole, Paleozoic Canadia.

Once per turn, during your Standby Phase, Azure-Eyes can Special Summon a Normal Monster from your Graveyard, meaning you get to revive for free the Dragon Spirit of White or Blue-Eyes White Dragon you used to Special Summon this card.

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
Dark End Dragon
Dark End Dragon
DARK Dragon ★8
ATK 2600 / DEF 2100
Aerial Assault [SR]
1 Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can target 1 monster your opponent controls; this card loses 500 ATK and DEF, and you send that target to the Graveyard.
Michael, the Arch-Lightsworn
Michael, the Arch-Lightsworn
LIGHT Dragon ★7
ATK 2600 / DEF 2000
Judgement Force [UR]
1 Tuner + 1 or more non-Tuner LIGHT monsters
Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
Giganticastle
Giganticastle
EARTH Rock ★9
ATK 2900 / DEF 2800
Card Trader [R]
1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.

Skill: Ultimate Dragons

Blue-Eyes Twin Burst Dragon
Blue-Eyes Twin Burst Dragon
LIGHT Dragon ★10
ATK 3000 / DEF 2500
[UR]
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

Blue-Eyes Twin Burst Dragon is what you will commonly be making when you activate your skill. Twin Burst Dragon on the field gives you a non-targeting, non-destruction removal, banishing method of removal and, since it can't be destroyed by battle, you can use it to get rid of stronger monsters without cost.

The double attack effect lets you use the removal effect twice while also functioning to increase your damage output. However you cannot use the second attack to attack directly.

Neo Blue-Eyes Ultimate Dragon
Neo Blue-Eyes Ultimate Dragon
LIGHT Dragon ★12
ATK 4500 / DEF 3800
Seto Kaiba (DSOD) [UR]
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.

Neo Blue-Eyes Ultimate Dragon is a game-ending beater capable of dealing massive amounts of damage in one Battle Phase. The downside is its lack of inherent protection, so backrow control and negation is important if you want your attack to go through.

With Neo Blue-Eyes Ultimate Dragon around there really isn't a reason to make Blue-Eyes Ultimate Dragon, so the Blue-Eyes Ultimate Dragon in your Extra Deck will be used to fuel Neo Blue-Eyes Ultimate Dragon's extra attack.

If Neo Blue-Eyes Ultimate Dragon is your end goal, you might want to slot in another copy. The extra copy will be used to give Neo Blue-Eyes Ultimate Dragon an extra attack while also setting up a graveyard effect.

Skill Suggestion

Alternative Evolution gives you access to a pretty powerful card that you can actually recycle thanks to Maiden’s effect.

Weaknesses

  • Consistency can be an issue from time to time. Even though you are rarely going to be left without a play, weak rather than completely unplayable opening hands are entirely possible.

  • Armades, Keeper of Boundaries and Samurai Destroyer are able to freely attack Maiden with Eyes of Blue; Maiden by itself is not always a completely safe Turn 1 play.

  • There aren’t that many cards that can deal with Maiden without targeting it, but, just to name a few that are (somewhat) relevant, we have Lava Golem, Ryko, Twilightsworn Fighter , and Floodgate Trap Hole.

Other useful cards

Keeper of the Shrine
Keeper of the Shrine
DARK Dragon ★4
ATK 0 / DEF 2100
Blazing Rose [UR]
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. While this card is in your hand or Graveyard, if a face-up Dragon-Type monster on the field, except "Keeper of the Shrine", is sent to the Graveyard by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the Graveyard is a Normal Monster, you can add 1 Dragon-Type Normal Monster from your Graveyard to your hand. You can only use this effect of "Keeper of the Shrine" once per turn.
Cosmo Brain
Cosmo Brain
DARK Spellcaster ★7
ATK 1500 / DEF 2450
The White Dragon of Legend [R]
Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.
Giganticastle
Giganticastle
EARTH Rock ★9
ATK 2900 / DEF 2800
Card Trader [R]
1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.
Mausoleum of White
Mausoleum of White
Field Spell
Stardust Acceleration [UR]
During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gains ATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand.

When a card or effect is activated that targets Maiden with Eyes of Blue, you can Special Summon 1 Blue-Eyes White Dragon from your hand, Deck, or Graveyard. Activate Mausoleum of White’s effect, targeting Maiden, Special Summon Blue-Eyes White Dragon, send 1 Normal Monster from your hand or Deck to the Graveyard (Dragon Spirit of White or Blue-Eyes White Dragon). You can also use Maiden’s effect to Special Summon Blue-Eyes Alternative Dragon (Alternative Evolution) from your Graveyard.

Now that you control Maiden (Level 1 Tuner) and Blue-Eyes White Dragon (Level 8 non-Tuner), you can Synchro Summon Blue-Eyes Spirit Dragon from your Extra Deck.

[October 2020] KOG Notes

Darkarrow


Blue-Eyes SynchroDarkarrowBlue-Eyes Synchro Darkarrow2
IGN: Darkarrow, Skill: Alternative Evolution, Date Submitted: Oct 27

Note by Darkarrow:

Main strategy was to use Mausoleum of white with Maiden or Sage to get Maiden to get a blue eyes use alternative evolution gets rid of a monster and then it be use as Synchro material with sage or maiden bring out Blue eyes Spirit or Vermillion depending on the situation. Dragon Spirit and sliver cry for back row control Karma cut for protection as well a way to get White stone in the graveyard and also better than Raigeki break in this current meta to rid of monsters because there are too many Monsters with effects that active when sent to the graveyard.

Comments

Hot New Top
Anonymous 11days ago
This is the only deck that I will give a nice after the duel.
<< Anonymous
Fetih 1453 11days ago Reply
Why? Other decks like Shiranui etc deserve nice too
<< Anonymous(Fetih 1453)
Anonymous 11days ago Reply
Six samurai deserve a nice, not shiranui. Too much P2W new cards
Anonymous 14days ago
how is this fair?do sth komoney
and the fourth match is against dragon 🔥 but even if i won the one match
before i would lose the rank up for legend 5(this would be the rank up then) cos the niggger alter
natived twice then vermmillion.2 blue eyes sincro then levianeer dragon in a turn then sniped my
onslaughtt(before turn) exactly then popped my queen same turn that both fkn alternative 🔥
<< Anonymous
Anonymous 14days ago Reply
how the 🔥 is this blue eyes spam fair what i wrote?do sth komoney.yeah i just worked it out.can only special summon alternative once per turn and activate effects hard once per turn.at least part of it would be solved.
<< Anonymous
Anonymous 14days ago Reply
It’s fair because they are using a skill slot that could have been used for a better skill. So of course they are gonna get all the mileage they can get with their ONE alternative you salty crybaby.
<< Anonymous
Anonymous 14days ago Reply
^ Disregard that reading is hard.
Anonymous
Play a deck that counter BE in ranked duel. You will be happy climbing the rank until you reach Legend. There are just too many BE fanboys.
<< Anonymous
Anonymous Reply
They don't use it because that card is crap.
<< Anonymous
Anonymous Reply
So you want everyone to played a meta from bronze to KoG?
<< Anonymous
Candend Reply
I counter Blue-Eyes with Red-Eyes. As everyone said: "red-eyes is potential". Alternative, I negate with Slash Dragon and vanilla Blue-Eyes, I wipe out with Red-Eyes Archfiend equipped with Red-Eyes sword.
<< Anonymous(Candend)
Anonymous 18days ago Reply
Don't even need that.
Just summon a monster with at least 3001 atk. Protect it from effects.

BE is DONE.
Candend
If only card of consonance is in the same box with azure-eyes or maiden. Sucks it's in blackwing 1st box.
Anonymous
I prefer to face DM over """"""""brick""""""""eyes by far
Anonymous
Isn´t this just a stall deck with extra steps?.
<< Anonymous
Anonymous Reply
Using maiden as tribute for sage sounds so womanizing.

But Witchcrafter has no problem with her anyway.
<< Anonymous
Anonymous Reply
Ah yes
Comparing blue eyes with top tier meta surely made you awesome in DL
<< Anonymous
Anonymous Reply
Blue eyes is a tier 2 deck mate
<< Anonymous
Anonymous Reply
Like many people, the P2W version of Blue-Eyes with lots of Cards of Consonance is ugly. May as well not call the BE meta from DLM a Blue-Eyes deck any more.
Anonymous
The deck is back in the tier list with Ultimate Dragon. Kaiba boy doesn't want to see his BEWD branded as weak and untiered.
<< Anonymous
Anonymous Reply
But in the end BE still consistantly loses against them more often than win.

Unless you use the cocoon strategy that some people talked about.
<< Anonymous
Anonymous Reply
Yes BE lost to Lunalight, every deck has bad matchups. Lunalight without Kiteroid will be much more weaker now. You can no longer negate the direct attack from other tiered decks.
<< Anonymous
Anonymous Reply
Hi guys, what is this cocoon strategy about?

Does it consistently work on Lunalights?
<< Anonymous
Anonymous Reply
Floodgate
Anonymous
Time to put White Stone of Legend back into the deck.
Anonymous
What you need in your starting hand:
Maiden, Sage, Stone, Cards of Consonance

What you will always get and auto lose:
Blue-eyes, Dragon Spirit, Mausoleum, Cards of Consonance
<< Anonymous
Anonymous Reply
every deck will brick but at least you won't get an unplayable hand like this one
<< Anonymous
Anonymous Reply
You want consistency? Play Elementsaber.
<< Anonymous
Anonymous Reply
Unplayable hand is the same as bricky, btw. This term really make blue eyes live the name.
What occurs to most metas is "bad hand", but never to the point of being "bricky". If it was bricky, you wont called ot meta
<< Anonymous
Anonymous Reply
This happens because you need a lot of in main deck tribute monsters to use the deck. Those based on extra deck monsters have less problem with bricks since there is no chance to draw those.
Gudboi
The best way to play blue eyes in the current meta
<< Anonymous
Anonymous Reply
When Mayakashi can special summon 9 times in a turn to get Star Eater, 3200 ATK unaffected by Floodgate and card effects in battle.

When level augmentation allowed Shiranui Sunsaga 3500 ATK to be summoned in 1 turn.

When DDD can summon Dragonbane, Oracle & Gust Alexander in 1 turn.

Blue-eyes looks weak.
<< Anonymous(Gudboi)
Anonymous Reply
What is the card in 1st row 3rd slot... Fire element??
<< Anonymous
Anonymous Reply
1) Open the card catalog
2) Filter by: Effect, FIRE, Machine, Level 1
3) Realize that there is only one card that fulfills those criteria

Congratulation, you've just found out that this card must be Jet Synchron
<< Anonymous
Anonymous Reply
Nah, either way I will still fight alongside my Blue Eyes no matter what.
Anonymous
Your opponent never bricks playing blue eyes. ONLY YOU.
<< Anonymous
Anonymous Reply
So what happens when your opponent face you? Are you (as the opponent here) bricking or not?
<< Anonymous
Anonymous Reply
Your opponents bricks only when they face other players not you. Making you the unluckiest a s s of all.
<< Anonymous
Anonymous Reply
You will never see a bricked blue eyes since they either quit or lose instantly. You will never know if someone play blue eyes in the first place in that scenario
<< Anonymous
Anonymous Reply
You will. All ranked duel matches will reveal your opponent's full deck after the match, except KC Cup & WCS.
Anonymous
This deck is no match to Shiranui.

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Am i missing something? 1 of the goyo defender is still attached to zenmaity right?
finally my wish granted lol
the gagagigo still superior than this s h i t
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