The White Dragon of Legend, the next EX Structure Deck, is going to feature—to everyone’s surprise—more Blue-Eyes support; from the looks of it, Stardust Acceleration wasn’t enough to bring back to life the legendary dragon, but these new additions might be able to do it.
The deck is still pretty much the same, the main strategy is to Special Summon Azure-Eyes Silver Dragon using Blue-Eyes White Dragon and a Level 1 Tuner as Synchro Materials, Dragon Spirit of White just adds some backrow removal.
At the beginning of the Duel, add "Blue-Eyes Ultimate Dragon", "Neo Blue-Eyes Ultimate Dragon", and "Blue-Eyes Twin Burst Dragon" to your Extra Deck. Can be used turn 3 and onward by revealing 2 "Blue-Eyes White Dragon" in your hand to opponent. Add 1 "Polymerization" to your hand from outside of your Deck. This Skill can only be used once per Duel.
Seto Kaiba (DSOD)
Sage with Eyes of Blue
|LIGHT Spellcaster ★1|
ATK 0 / DEF 1500
|Judgement Force [SR]|
|When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner monster from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.|
You can also discard Sage, target 1 Effect Monster you control and then send it to the Graveyard to Special Summon 1 “Blue-Eyes” monster from your Deck. The usual combo is to discard Sage, target White Stone of Ancients, Special Summon a Blue-Eyes monster via Sage’s effect, and Special Summon another Blue-Eyes monster during the End Phase. You can target Maiden with Sage's effect, which will also get 2 Blue-Eyes monsters on the field.
A combo you can perform with Sage and Mausoleum of White is to first activate Mausoleum, Normal Summon Sage, search and then Normal Summon Maiden. Now you can target Maiden with Mausoleum’s effect, Special Summon Blue-Eyes White Dragon, and Synchro Summon Spirit Dragon.
Dragon Spirit of White
|LIGHT Dragon ★8|
ATK 2500 / DEF 2000
|The White Dragon of Legend [SR]|
|(This card is always treated as a "Blue-Eyes" card.)|
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
When Dragon Spirit of White is in the graveyard you have multiple ways of reviving it and when in the deck you can Special Summon it with Sage or White Stone of Ancients. But when in your hand, Dragon Spirit of White is pretty much stuck there and your only option is to use it as effect cost. Knowing this, you might want to prioritize its Special Summoning from the deck.
You can run Silver’s Cry and use it to Special Summon Dragon Spirit of White during your opponent’s turn. But keep in mind if you chain Silver's Cry to the activation of the Spell/Trap Card you intend to banish, the effect of Dragon Spirit of White will miss the timing. Another way you can make use of Dragon Spirit of White is by reviving it with Azure-Eyes Silver Dragon.
You want to use the White Stone monsters in your graveyard as often as possible to activate their resource gaining effects. This includes milling them or using them as effect cost.
The White Stone of Ancients
|LIGHT Dragon ★1|
ATK 600 / DEF 500
|Lords of Shining [UR]|
|Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.|
Send White Stone of Ancients to the graveyard whenever possible so you get to summon a free Blue-Eyes from the deck during your End Phase. Notable ways of doing this include targeting White Stone of Ancients with Sage's effect, using it as effect cost, or using it as synchro material.
White Stone of Legends has far less impact on the board when compared to White Stone of Ancients, but what it does have is a quicker search effect. This search effect gets you a Blue-Eyes White Dragon onhand, bringing you closer to activating your skill.
Another advantage White Stone of Legends has over White Stone of Ancients is its immediate search effect. The White Stone of Ancients only Special Summons during the End Phase, giving your opponent a window where they can banish White Stone of Ancients to stop its effect.
Both of the White Stone monsters are great cards to use as cost for Cards of Consonance, netting you additional resources and, in the case of White Stone of Ancients, a powerful monster on the field.
|LIGHT Warrior ★4|
ATK 1400 / DEF 1200
|Selection Box Vol. 03 [SR]|
Resonance of Contrast [SR]
|If this card is sent from the field to the Graveyard: You can send 1 LIGHT monster from your Deck to the Graveyard. If this card is sent from your Deck to the Graveyard: Target 1 LIGHT monster in your Graveyard; place that target on the top of your Deck. You can only use 1 "Dawn Knight" effect per turn, and only once that turn.|
Think of Dawn Knight as a way to extend into a White Stone monster in your deck. Have your opponent destroy Dawn Knight or use Dawn Knight as target for Sage. After that you can mill your White Stone monster to activate their effect.
Ninja Grandmaster Hanzo
|DARK Warrior ★4|
ATK 1800 / DEF 100
|Masters of Shadow [UR]|
|When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".|
Ninjitsu Art of Super-Transformation
|Masters of Shadow [SR]|
|Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.|
Spiritual Beast Tamer Winda
|WIND Psychic ★4|
ATK 1600 / DEF 1800
|Spirit of the Beast [UR]|
|If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.|
Ritual Beast Ulti-Apelio
|WIND Pyro ★6|
ATK 2600 / DEF 400
|Spirit of the Beast [UR]|
|1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster|
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.
Blue-Eyes Spirit Dragon
|LIGHT Dragon ★9|
ATK 2500 / DEF 3000
|Judgement Force [UR]|
|1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters|
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.
Once per turn, Blue-Eyes Spirit Dragon allows you to negate the activation of a card or effect that was activated in the Graveyard. You can use this effect of Spirit Dragon, just to make a few practical examples, to negate the activation of Magician Navigation’s, Kiteroid’s, or Shiranui Spectralsword’s Graveyard effects.
During either player’s turn, you can Tribute Spirit Dragon to Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position. That monster is destroyed during the End Phase, but you can get around this drawback by Special Summoning Azure-Eyes Silver Dragon or Stardust Spark Dragon. Use this effect of Spirit Dragon to “dodge” cards like Enemy Controller, Drowning Mirror Force, and Treacherous Trap Hole.
Azure-Eyes Silver Dragon
|LIGHT Dragon ★9|
ATK 2500 / DEF 300
|Stardust Acceleration [SR]|
|1 Tuner + 1 or more non-Tuner Normal Monsters|
When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.
If this card is Special Summoned, Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the End of the next turn; Azure-Eyes essentially provides protection against a plethora of cards that are fairly common in the current meta such as Treacherous Trap Hole, Paleozoic Canadia.
Once per turn, during your Standby Phase, Azure-Eyes can Special Summon a Normal Monster from your Graveyard, meaning you get to revive for free the Dragon Spirit of White or Blue-Eyes White Dragon you used to Special Summon this card.
Blue-Eyes Twin Burst Dragon
|LIGHT Dragon ★10|
ATK 3000 / DEF 2500
|"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"|
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
Blue-Eyes Twin Burst Dragon is what you will commonly be making when you activate your skill. Twin Burst Dragon on the field gives you a non-targeting, non-destruction removal, banishing method of removal and, since it can't be destroyed by battle, you can use it to get rid of stronger monsters without cost.
The double attack effect lets you use the removal effect twice while also functioning to increase your damage output. However you cannot use the second attack to attack directly.
Neo Blue-Eyes Ultimate Dragon
|LIGHT Dragon ★12|
ATK 4500 / DEF 3800
|Seto Kaiba (DSOD) [UR]|
|"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"|
At the end of the Damage Step, if this is the only face-up card you control, and this Fusion Summoned card attacked: You can send 1 "Blue-Eyes" Fusion Monster from your Extra Deck to the Graveyard; this card can attack again in a row. You can use this effect of "Neo Blue-Eyes Ultimate Dragon" up to twice per turn. During either player's turn, when a card or effect is activated that targets a "Blue-Eyes" monster(s) you control: You can banish this card from your Graveyard; negate the activation, and if you do, destroy that card.
Neo Blue-Eyes Ultimate Dragon is a game-ending beater capable of dealing massive amounts of damage in one Battle Phase. The downside is its lack of inherent protection, so backrow control and negation is important if you want your attack to go through.
With Neo Blue-Eyes Ultimate Dragon around there really isn't a reason to make Blue-Eyes Ultimate Dragon, so the Blue-Eyes Ultimate Dragon in your Extra Deck will be used to fuel Neo Blue-Eyes Ultimate Dragon's extra attack.
If Neo Blue-Eyes Ultimate Dragon is your end goal, you might want to slot in another copy. The extra copy will be used to give Neo Blue-Eyes Ultimate Dragon an extra attack while also setting up a graveyard effect.
Alternative Evolution gives you access to a pretty powerful card that you can actually recycle thanks to Maiden’s effect.
Keeper of the Shrine
|DARK Dragon ★4|
ATK 0 / DEF 2100
|Blazing Rose [UR]|
|This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. While this card is in your hand or Graveyard, if a face-up Dragon-Type monster on the field, except "Keeper of the Shrine", is sent to the Graveyard by a card effect or because it was destroyed by battle: You can Special Summon this card, then, if that monster sent to the Graveyard is a Normal Monster, you can add 1 Dragon-Type Normal Monster from your Graveyard to your hand. You can only use this effect of "Keeper of the Shrine" once per turn.|
|DARK Spellcaster ★7|
ATK 1500 / DEF 2450
|The White Dragon of Legend [R]|
|Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 non-Effect Monster from your hand or face-up field to the GY. This card gains ATK equal to the Level of the monster sent to the GY this way x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster from your hand or Deck. You can only use this effect of "Cosmo Brain" once per turn.|
Mausoleum of White
|Stardust Acceleration [UR]|
|During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gains ATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand.|
When a card or effect is activated that targets Maiden with Eyes of Blue, you can Special Summon 1 Blue-Eyes White Dragon from your hand, Deck, or Graveyard. Activate Mausoleum of White’s effect, targeting Maiden, Special Summon Blue-Eyes White Dragon, send 1 Normal Monster from your hand or Deck to the Graveyard (Dragon Spirit of White or Blue-Eyes White Dragon). You can also use Maiden’s effect to Special Summon Blue-Eyes Alternative Dragon (Alternative Evolution) from your Graveyard.
Now that you control Maiden (Level 1 Tuner) and Blue-Eyes White Dragon (Level 8 non-Tuner), you can Synchro Summon Blue-Eyes Spirit Dragon from your Extra Deck.
Note by SR950:
"‘I decided to have a crack at KOG this month due to the nature of the meta. It took me a couple of days to reach legend but then I couldn’t get past Legend 2. I tried dozens of decks, from burn decks, to neos, dark magician, desperado, geavekeeper, shiranui, aromage and others. Nothing was working, I would climb a bit and then get a losing streak and start again from legend 1. I decided to try blue eyes with a couple of days left to get KOG. It allowed me to punish their monsters while also having enough flexibility to defeat their backrow. I found that the best strategy is if you have a winning streak then keep playing, but when you lose one game, stop and leave it for a while. It allows you to calm down and so when you restart you can start winning again.’
Add this if you wish. ‘The deck is simple. Use high attack monsters to overwhelm their front row. White dragon and vermillion can deal with the backrow. Send white dragon to the graveyard in a synchro summon and then bring him back with silver cry to remove another card from the rear. Ultimate dragons skill stops you from bricking plus it adds further flexibility to the deck’.
I was wondering if you could add this entry to the August KOG table as I managed to get my (first ever) KOG an hour before the season reset. The deck is still strong and im back up to legend 2."
Note by Robert X7:
"I test out the newly buffed Ultimate Dragon skill and it produce some nice results, I use the skill ever since, alright here's the breakdown:
The main idea of the deck is using the eggs and sages as primary playmaker, those are the cards you use to kick your play and drop some nasty dragon on the board,
Cosmo Brain help you unbrick your hand a little by sending those dragon that clogged up your hands and get a nice 3100 body, but that's not what you want to use it for, you use it to tribute itself to get a free Blue-Eyes from your deck then tune it with any of your level 1 tuner monster to go into spirit dragon which is without doubt, the best graveyard base deck counter (Shiranui).
3 consonance is mandatory as you rely on the eggs to make big play, keeper is nice backup for you to recycle Blue-Eyes and get a free body on the field, you can only recycle the blue eyes 3 times with the eggs while this guy can do it as many times as needed which was great, and it great in mirror match as opposing dragon also count.
Megaroid City is to fetch you some nice Kiteroid by destroying your normal summon sages, eggs, or back row you didn't need, this really help in combating those pesky Blackwings that try to OTK you, the traps are self explanatory, you use them to discard the eggs and get advantage, Ultimate Providence was very nice in shutting many monster effects."
|Available card boxes|