Sea Stealth Attack | Continuous Trap |
Abyss Encounter | |
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster. | |
Spined Gillman | WATER Sea Serpent ★3 ATK 1300 / DEF 0 |
Abyss Encounter | |
All Fish, Sea Serpent, and Aqua-Type monsters you control gain 400 ATK. | |
Warrior of Atlantis | WATER Aqua ★4 ATK 1900 / DEF 1200 |
Abyss Encounter | |
You can discard this card to the Graveyard; add 1 "A Legendary Ocean" from your Deck to your hand. | |
Abyss Soldier | WATER Aqua ★4 ATK 1800 / DEF 1300 |
Abyss Encounter | |
Once per turn: You can discard 1 WATER monster to the Graveyard to target 1 card on the field; return it to the hand. | |
Citadel Whale | WATER Fish ★7 ATK 2350 / DEF 2150 |
Abyss Encounter | |
If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card. | |
The Legendary Fisherman II | WATER Warrior ★5 ATK 2200 / DEF 1800 |
Abyss Encounter | |
This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand. | |
Water Dragon Cluster | WATER Sea Serpent★10 ATK 2800 / DEF 2600 |
Abyss Encounter | |
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Bonding" Spell/Trap. If this card is Special Summoned: You can activate this effect; Effect Monsters your opponent currently controls cannot activate their effects for the rest of this turn, also change their ATK to 0 until the end of this turn. (Quick Effect): You can Tribute this card; Special Summon 2 "Water Dragon" from your hand and/or Deck in Defense Position, ignoring their Summoning conditions. |
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