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Ties of the Brethren | Decks and Ruling

This page notes details of Ties of the Brethren (Spell Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 13/04/2018

Ties of the Brethren

Ties of the Brethren
TypeSpell Card
PropertyNormal
Card Effect TypeCost / Card effect / Condition
Passcode40450317

text

Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.

How to get / Rarity

PackAbyss Encounters [UR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB+

Pros

  • Special Summons 2 monsters from your Deck with the same Type, Attribute, and Level as the level 4 or lower monster you control.

Cons

  • Needs 2000 LP to activate this card.
  • You cannot conduct your Battle Phase during the turn this card was activated.
  • Can't special summon other monster(s) for the rest of the turn.
  • You need to have the required monsters in your deck.

Tips

  • This card has multiple drawbacks, such as not being able to special summon other monsters, or go into Battle Phase during the same turn, which really slows down certain decks strategies.
  • Paying Life Points for activation can be seen as an advantage to activate certain character’s skill.
  • Use the filter option in the card catalog to search for which cards you can special summon with Ties of the Brethren easier.

Applicable monsters

Certain archetypes like Ghostricks, Harpies and Magnets are monsters that can really benefit from Ties of the Brethren. They can benefit from having multiple monsters that are similar to them, and they have the same type, attribute, and level as the others in its archetype.

Ojama

Use this card on any one of Ojama Yellow, Ojama Blue, or Ojama Green to special summon the others. Then you can activate Ojama Delta Hurricane to wipe your opponent's board.

Geargia

Ties of the Brethren works well on Geargia monsters since their effects lets you destroy your opponent's monster(s), and/or spells and traps depending on the number of Geargia monsters you control. This can make Geargia into a very strong control deck.

Decks

Rulings

Classifications

ActionsCannot conduct Battle Phase
Summoning categoriesSpecial Summons from your Deck / Prevents your Special Summons
LPPays Life Points for cost

Comments

Hot New Top
Nicik
why doesnt this card work on destiny hero drilldark, i have other cards in deck that meet the requirements
Anonymous
I rate this card as the worst of the entire set.
<< Anonymous
Anonymous Reply
well youre wrong
<< Anonymous
Anonymous Reply
Positive thinking here, maybe he meant "worst" as in "the most broken"
Anonymous
I have spicy combo with rare metal dragon summon koumori dragon active this special rare metal dragon and other dragon boom
Anonymous
This + XYZ Dragon Cannon. Summon all 3 pieces in one turn, Union Y and Z to X so you have a 2800 atk/2400 def monster on the field, then bust out XYZ on your next turn.
<< Anonymous
Anonymous Reply
You can only union one monster to another
<< Anonymous
Anonymous Reply
That used to be the case. But they changed that fairly recently (starting with Structure Deck: Kaiba). Only a handful of older Union Monsters have made the change thus far, but Y-Dragon Head and Z-Metal Tank are among them. (As is Heavy Mech Support Platform.) Incidentally, Y and Z protect from destruction by effects now, too, and not just battle like they used to.
Anonymous
Is this ok with ojama bros.? If that so. 1 ojama this card and poly at 1st turn is very annoying.
<< Anonymous
Anonymous Reply
You wouldn't be able to activate Polymerization the same turn since it prevents you Special Summoning for the rest of the turn. Still sets up for something like Tri-Wight I guess.
<< Anonymous
Anonymous Reply
But it can get the Ojamas out right? So even if you can't conduct the battle phase you could still do a Delta Hurricane in theory.
<< Anonymous
Anonymous Reply
Bring flash fusion,set it after u use ties of breathen,during opponent draw phase berfore they summon any monster,activate flash fusion,lock all ur opp field,during end phase it will be destroyed(its still safe cause probably ur opponent cant summon any mon),then during ur next turn,activate ojama country to revive ojama king....nice idea,righ?lets tilt some people
Malefic
Wew good thing i got 2 of these in early pack. This would be good in Counter Fairy deck
<< Anonymous(Malefic)
Anonymous Reply
Very good card in the new Counter Fairy deck
Anonymous
Can be good with Viper Decks I guess
<< Anonymous
Viper Reply
??
Anonymous
works with an exodia deck?
<< Anonymous
Anonymous Reply
Exodia needs to be in hand to win.
<< Anonymous
Anonymous Reply
You can but with return hand combo trap maybe
Anonymous
pay 2000 Lp os high cost for risk wall of distruption not recommended to use competivive except for fun.
<< Anonymous
Anonymous Reply
Really? This card is great in a Magnet deck, for example. Why not in a Harpie deck too, in order to destruct your opponent backrow on a signle turn.
Anonymous
pay 2000 Lp os high cost for risk wall of distruption not recommended to use competivive except for fun.
Anonymous
I think this card is designed for Obelisk and Slyther.
<< Anonymous
Anonymous Reply
You can't special summon during that turn -_-
<< Anonymous
Anonymous Reply
God card are not special summon
lopaka5000
Would this card be good for Six Samurai?
<< Anonymous(lopaka5000)
Anonymous Reply
same Type, Attribute / but with different names.
This card can't uses in six samurai but is good in Bujin deck
<< Anonymous
Anonymous Reply
In Duel links is not to work in bujin deck because actually in the game we just have 2 warrior beast
<< Anonymous
Anonymous Reply
Unless you include in vivid knight too. But she won't be a good choice to add into deck. At least not more than 1

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