Ties of the Brethren | Decks and Ruling

This page notes details of Ties of the Brethren (Spell Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 23/10/2020

Ties of the Brethren

Ties of the Brethren
TypeSpell Card
Card Effect TypeCost / Card effect / Condition


Pay 2000 LP, then target 1 Level 4 or lower monster you control; for the rest of this turn after this card resolves, you cannot Special Summon monsters, also Special Summon 2 monsters from your Deck with the same Type, Attribute, and Level as that monster, but with different names from each other and that monster. You cannot conduct your Battle Phase the turn you activate this card.

How to get / Rarity

PackAbyss Encounters [UR]
Level-up reward--
Victory against--
Card trader--




  • Special Summons 2 monsters from your Deck with the same Type, Attribute, and Level as the level 4 or lower monster you control.


  • Needs 2000 LP to activate this card.
  • You cannot conduct your Battle Phase during the turn this card was activated.
  • Can't special summon other monster(s) for the rest of the turn.
  • You need to have the required monsters in your deck.


  • This card has multiple drawbacks, such as not being able to special summon other monsters, or go into Battle Phase during the same turn, which really slows down certain decks strategies.
  • Paying Life Points for activation can be seen as an advantage to activate certain character’s skill.
  • Use the filter option in the card catalog to search for which cards you can special summon with Ties of the Brethren easier.

Applicable monsters

Certain archetypes like Ghostricks, Harpies and Magnets are monsters that can really benefit from Ties of the Brethren. They can benefit from having multiple monsters that are similar to them, and they have the same type, attribute, and level as the others in its archetype.


Use this card on any one of Ojama Yellow, Ojama Blue, or Ojama Green to special summon the others. Then you can activate Ojama Delta Hurricane to wipe your opponent's board.


Ties of the Brethren works well on Geargia monsters since their effects lets you destroy your opponent's monster(s), and/or spells and traps depending on the number of Geargia monsters you control. This can make Geargia into a very strong control deck.




ActionsCannot conduct Battle Phase
Summoning categoriesSpecial Summons from your Deck / Prevents your Special Summons
LPPays Life Points for cost


Hot New Top
works with an exodia deck?
<< Anonymous
Anonymous Reply
You use flash fusion on opponents draw face. In your turn you resummon ojamaking with ojama country.
<< Anonymous
Anonymous Reply
<< Anonymous
Anonymous Reply
Haha 5 cards combo goes brrrrr
<< Anonymous
Anonymous Reply
You use Ojamaland skill of Chazz.
If you go first you need tie the brethen, an ojama and flash fusion. Basically 2 cards.
In case you go second you need ties the brethen and ojama delta huricane for free 3000damage.
7/06/2021 Xyz era says hi
<< Anonymous(thecalendarman)
Anonymous Reply
Needs 2000 LP to activate this card.
You cannot conduct your Battle Phase during the turn this card was activated.
Can't special summon other monster(s) for the rest of the turn.
You need to have the required monsters in your deck.

Junk yugioh card pile says welcome.
Not able to cunduct the battle phase made me not want to add this card.
<< Anonymous(Mark741)
Anonymous Reply
so you want your entire monster zones filled in one turn and attack?
This is a very strong card in Cloudian farming decks to thin out your deck. It also helps to activate KaibaCorp Bling searching Ra in cases where opponent deckouts first.
<< Anonymous
Anonymous Reply
Using KaibaCorp Bling also means you are restricted into certain DM characters when farming, though.

Which is not a good thing when farming a character that only shows up in GX/5Ds overworld.
<< Anonymous
Anonymous Reply
However, on the other hand, with the amount of deck thinning you can do in a Cloudian Ra deck (this card searching the monsters and Zeradias searching the Sanctuary field spell, not to mention if you also run a copy of Diamond Dust Cyclone like me), it's likely that KaibaCorp Bling is not that needed most of the time.
I rate this card as the worst of the entire set.
<< Anonymous
Anonymous Reply
well youre wrong
<< Anonymous
Anonymous Reply
Positive thinking here, maybe he meant "worst" as in "the most broken"
<< Anonymous
Anonymous Reply
Funny but many years ago I was collecting Yugioh cards in paper and having played chess a long time (now 41 years) I collected those. But yeah, they suck.
Awesome card, I'm testing it with 3 Necrovalley.

Zero regrets.
<< Anonymous
Anonymous Reply
Not bad, I bet Necrovalley will be really cool in the future. Not really broken as some might fear, Ancient Gears became a solid tier 2 for a reason, people just... chickens out for no reason.
Wish this card was spell speed 4. Feelz bad when your opponent does ECon take or Canadia so you pay all those life points for nothing.
pulled two in the span of 30 minutes using about 500 gems, nice luck.
<< Anonymous(lmao)
Anonymous Reply
Nice? That's more like amazing luck!
This card is so overpowered on the deck that using mostly ☆4 monster on its archtypes, such as bujins and geargias
<< Anonymous(▪Hikari▪)
Malfoy Reply
Yessss ! y'know, I whaled really hard back in the day and I'm glad I did because that's how I got my 3 Ties ! :B !
Is there any cards to special summon monsters from the deck with the same name?
<< Anonymous
Anonymous Reply
There isn't a fairly generic one. But Machine Duplication and The League of Uniform Nomenclature exist for very specific things.
Also works well in a fairy deck.

Worst cards in the box are gishki apparently. I’m sad this one had to be in this box.
<< Anonymous(Phantom)
Anonymous Reply
Except you're wrong. The worst cards in the box are clearly the original chess themed archfiends. Gishkis are 2x more usuable than those fiends becuase cards like Gishki Psychelone which can be used for ritual missions.
anyone think this would be good for the new cyber dragons? summon zwei, drei, and proto in one turn to fuse or beatdown?
<< Anonymous
Anonymous Reply
You can’t attack or fuse the turn you activate this so you would have to stall a turn. It’s not worth it.

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