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43rd Mini Box: Arms of Giant

Duel Links Arms of Giant card box. Card list, decks, should we pull or not, meta, and combos.
Duel Links Breaking News
Varis Unlock Event
update 09/12/2022
Rating (Versatility)
B-
Strengthened decks
Gadget
  • Hand
  • Harpie
  • Infinitrack
  • Starry Knight
    • Status
      12th December 2022

      Alert!

      Notes : Each Player will have 10 Free Packs Pullduring 6th Anniversary Campaign Period, this offer will last until 27 February 2023.

      Decks

      Harpie Deck

      Infinitrack Deck

      Starry Knight Deck

      Featured Cards

      Number 106: Giant Hand [UR]

      Number 106: Giant Hand
      Number 106: Giant Hand
      EARTH Rock ★4
      ATK 2000 / DEF 2000
      Arms of Giant [UR]
      2 Level 4 monsters

      During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.

      Infinitrack Earth Slicer [UR]

      Infinitrack Earth Slicer
      Infinitrack Earth Slicer
      EARTH Machine ★9
      ATK 3100 / DEF 2100
      Arms of Giant [UR]
      2 Level 9 monsters
      When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn.
      ● You can detach any number of materials from this card, then target that many cards on the field; destroy them.
      ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

      Starry Night, Starry Dragon [UR]

      Starry Night, Starry Dragon
      Starry Night, Starry Dragon
      LIGHT Dragon ★6
      ATK 2500 / DEF 2300
      Arms of Giant [UR]
      If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.

      Infinitrack River Stormer [SR]

      Infinitrack River Stormer
      Infinitrack River Stormer
      EARTH Machine ★10
      ATK 2500 / DEF 500
      Arms of Giant [SR]
      2 Level 5 monsters
      When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn.
      ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY.
      ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

      Fire Fighting Daruma Doll [SR]

      Fire Fighting Daruma Doll
      Fire Fighting Daruma Doll
      FIRE Beast-Warrior
      ATK 1500 / LINK 2
      Arms of Giant [SR]
      2 Beast, Beast-Warrior, and/or Winged Beast monsters
      This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand.

      Harpie Conductor [SR]

      Harpie Conductor
      Harpie Conductor
      WIND Winged Beast
      ATK 1900 / LINK 2
      Arms of Giant [SR]
      2 WIND monsters
      This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn.
      ● If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead.
      ● If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand.

      Starry Knight Rayel [SR]

      Starry Knight Rayel
      Starry Knight Rayel
      LIGHT Fairy ★4
      ATK 1800 / DEF 700
      Arms of Giant [SR]
      When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.

      Red Hared Hasty Horse [SR]

      Red Hared Hasty Horse
      Red Hared Hasty Horse
      WIND Beast ★5
      ATK 2000 / DEF 1800
      Arms of Giant [SR]
      If there is a column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Red Hared Hasty Horse" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn.

      Rank-Up-Magic Barian Force [SR]

      Rank-Up-Magic Barians Force
      Rank-Up-Magic Barians Force
      Normal Spell
      Arms of Giant [SR]
      Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.

      Starry Knight Balefire [SR]

      Starry Knight Balefire
      Starry Knight Balefire
      Normal Spell
      Arms of Giant [SR]
      Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.

      Pendulum Reborn [SR]

      Pendulum Reborn
      Pendulum Reborn
      Normal Trap
      Arms of Giant [SR]
      Selection Box Vol.05 [SR]
      Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your Graveyard.

      Powerhold the Moving Battery [SR]

      Powerhold the Moving Battery
      Powerhold the Moving Battery
      Continuous Trap
      Arms of Giant [SR]
      Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect.

      Boot-Up Order - Gear Force [SR]

      Boot-Up Order - Gear Force
      Boot-Up Order - Gear Force
      Normal Trap
      Arms of Giant [SR]
      When either player's monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control.

      New Card Lists

      UR cards

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      The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
      Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
      Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
      Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
      Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
      Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
      Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
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      Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
      Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
      Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
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      Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
      The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
      Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
      Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
      Braver VictoryArms of GiantFuture CircuitLord of Borrel

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      Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05
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      Structure Decks

      Structure decks
      Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
      Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
      Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
      Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
      Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
      Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
      Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
      Imperial Joker

      Comments

      Anonymous
      Hold up, what are we supposed to use RUM Barian's Force on exactly if the Chaos Number isn't in the Box or Girag's LV-Ups or Skills?
      << Anonymous
      Anonymous Reply
      lol
      << Anonymous
      Anonymous Reply
      The only choices currently are Yuma's C39 or Shark's C32, using a Rank 3 of the same Type as the material. For Shark that's his Number 47, whereas Yuma doesn't have a canonical answer but you could use Burning Abyss' Dante or P.K's Break Sword to go into Utopia Ray.
      << Anonymous
      Anonymous Reply
      I think you can also use base Hope to go into Leo Hope Ray
      Anonymous
      Garbage box after new banlist. Same old Komoney.
      Anonymous
      That hand xyz sounds good on paper for any deck with a bunch of lvl 4 but I ain't that sure, it doesn't even destroy the monster your opponent can still link it away or use it as material for something else and it's stats are so so any boss monsters can stomp on it
      Anonymous
      The only decent cards are n.106 an RUM Barian's force (for me that I want to build all barians decks)
      << Anonymous
      Anonymous Reply
      same, except i wanna improve my utopia build
      Anonymous
      well see you on January (or the last day of december)
      Anonymous
      What a let down
      Anonymous
      Nah, I'm looking forward to a more exciting new box
      Anonymous
      Trash, just wait new year box

      Commens and feedback

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      The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
      Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
      Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
      Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
      Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
      Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
      Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
      Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
      Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
      Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
      Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
      Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
      Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
      The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
      Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
      Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
      Braver VictoryArms of GiantFuture CircuitLord of Borrel

      Selection Box

      Selection Boxes
      Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
      Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05
      Selection Box Vol.06

      Structure decks

      Structure decks
      Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
      Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
      Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
      Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
      Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
      Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
      Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
      Imperial Joker

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      Comments (updated every hour)

      6 Million Points now & 3 copies of Borreload Furious Dragon and 5 copies of Silverrokket Drag...
      No, it's in the same row, so it's 44th. Don't ask why, as I dunno either.
      The only thing dark magician needs is magicians soul in duel links and a decent skill maybe
      Paradox 39
      You do realise this is not an official Konami site or anything right? Who are you asking? xD
      > Go to the latest comments

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