Rating (Versatility) | |
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B- | Strengthened decks |
Gadget | |
Status | |
12th December 2022 |
Notes : Each Player will have 10 Free Packs Pullduring 6th Anniversary Campaign Period, this offer will last until 27 February 2023.
Number 106: Giant Hand | EARTH Rock ★4 ATK 2000 / DEF 2000 |
Arms of Giant [UR] | |
2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position. |
Infinitrack Earth Slicer | EARTH Machine ★9 ATK 3100 / DEF 2100 |
Arms of Giant [UR] | |
2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. ● You can detach any number of materials from this card, then target that many cards on the field; destroy them. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. |
Starry Night, Starry Dragon | LIGHT Dragon ★6 ATK 2500 / DEF 2300 |
Arms of Giant [UR] | |
If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row. |
Infinitrack River Stormer | EARTH Machine ★10 ATK 2500 / DEF 500 |
Arms of Giant [SR] | |
2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position. |
Fire Fighting Daruma Doll | FIRE Beast-Warrior ATK 1500 / LINK 2 |
Arms of Giant [SR] | |
2 Beast, Beast-Warrior, and/or Winged Beast monsters This card gains 100 ATK for each Beast, Beast-Warrior, and Winged Beast monster on the field. Once per turn: You can target 1 Spell/Trap on each field; destroy them. When this card destroys an opponent's monster by battle: You can target 1 of your Beast, Beast-Warrior, or Winged Beast monsters, that is banished or is in your GY; add it to your hand. |
Harpie Conductor | WIND Winged Beast ATK 1900 / LINK 2 |
Arms of Giant [SR] | |
2 WIND monsters This card's name becomes "Harpie Lady" while on the field or in the GY. You can only use each of the following effects of "Harpie Conductor" once per turn. ● If a "Harpie" monster(s) you control would be destroyed by battle or card effect, you can destroy 1 Spell/Trap you control instead. ● If another face-up "Harpie" monster you control returns to your hand (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; return it to the hand. |
Starry Knight Rayel | LIGHT Fairy ★4 ATK 1800 / DEF 700 |
Arms of Giant [SR] | |
When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn. |
Red Hared Hasty Horse | WIND Beast ★5 ATK 2000 / DEF 1800 |
Arms of Giant [SR] | |
If there is a column with no cards, you can Special Summon this card (from your hand) in Attack Position to your zone in that column. You can only Special Summon "Red Hared Hasty Horse" once per turn this way. If another card is placed in this card's column: Destroy this card. Once per turn: You can halve this card's original ATK for the rest of this turn, and if you do, it can attack directly this turn. |
Rank-Up-Magic Barians Force | Normal Spell |
Arms of Giant [SR] | |
Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material. |
Starry Knight Balefire | Normal Spell |
Arms of Giant [SR] | |
Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn. |
Pendulum Reborn | Normal Trap |
Arms of Giant [SR] Selection Box Vol.05 [SR] | |
Special Summon 1 face-up Pendulum Monster from your Extra Deck, or 1 Pendulum Monster from your Graveyard. |
Powerhold the Moving Battery | Continuous Trap |
Arms of Giant [SR] | |
Special Summon this card as an Effect Monster (Machine/EARTH/Level 4/ATK 0/DEF 2000), then, you can equip 1 Level 4 Machine "Gadget" monster from your hand or Deck to this card. (This card is also still a Trap.) If Summoned this way, this card gains ATK equal to double the ATK of the monster equipped to it by this effect. |
Boot-Up Order - Gear Force | Normal Trap |
Arms of Giant [SR] | |
When either player's monster declares an attack and all monsters you control are face-up Machine monsters (min. 1): Destroy Attack Position monsters your opponent controls, up to the number of Machine monsters you control. |
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Lvl 30 (DM) | Lvl 30 (GX) | Lvl 30 (5D's) |