Content

Starry Knight: deck recipe [Jan 16]

Duel Links Starry Knight deck, Starry Knight in the current meta, how to use.
update 16/01/2023

Required Card Boxes

Main Deck

Chaotic Soldiers Arms of Giant Selection Box Vol.04 Mini Selection Box Vol.06

Extra Deck

Photons of Galaxy Phantom of Rebellion Cross Dimension Arms of Giant Future Circuit Selection Box Vol.06

Example Deck

Standard Version

Starry Night, Starry DragonStarry Night, Starry DragonStarry Night, Starry DragonProtecting Spirit LoagaethProtecting Spirit LoagaethStarry Knight Rayel
Starry Knight RayelStarry Knight RayelStarry Knight FlamelStarry Knight FlamelStarry Knight FlamelBook of Moon
Book of MoonBook of MoonStarry Knight BalefireStarry Knight BalefireStarry Knight BalefireStarry Knight Ceremony
Ice Dragons PrisonIce Dragons PrisonMirror ForceCompulsory Evacuation DeviceStarry Knight Arrival-
Number 106: Giant HandDark Rebellion Xyz DragonVoloferniges, the Darkest Dragon DoomriderNumber 70: Malevolent SinKnightmare UnicornKnightmare Cerberus
Knightmare PhoenixBrute Enforcer----

Set Skill

[Skill] descriptionUser
Baggy Sleeves
If one of your monsters of Level 7 or higher is destroyed in battle, in your next Draw Phase a normal draw gives you 2 cards. The Skill can only activate once per Duel.
Bandit Keith
Bandit Keith

How to Play

Starry Night, Starry Dragon

Starry Night, Starry Dragon
Starry Night, Starry Dragon
LIGHT Dragon ★6
ATK 2500 / DEF 2300
Arms of Giant [UR]
If this card is Normal or Special Summoned from the hand: You can target 1 card on the field; destroy it. Cannot be destroyed by battle with a DARK monster, or by a DARK monster's effects. Once per turn, at the start of the Damage Step, if this card attacks an opponent's monster: You can banish that opponent's monster until the End Phase, also this card can make a second attack in a row.

Starry Knight

Starry Knight Rayel
Starry Knight Rayel
LIGHT Fairy ★4
ATK 1800 / DEF 700
Arms of Giant [SR]
When this card is Normal Summoned: You can add 1 "Starry Knight" Spell/Trap from your Deck to your hand. You can banish this card from your GY, then target 1 "Starry Knight" monster in your GY, except "Starry Knight Rayel"; Special Summon it. You can only use each effect of "Starry Knight Rayel" once per turn.
Starry Knight Astel
Starry Knight Astel
LIGHT Fairy ★4
ATK 500 / DEF 2000
Arms of Giant [R]
(Quick Effect): You can target 1 LIGHT monster you control; Tribute it, and if you do, Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control; it gains 1000 ATK until the end of your opponent's turn. You can only use each effect of "Starry Knight Astel" once per turn.
Starry Knight Flamel
Starry Knight Flamel
LIGHT Fairy ★4
ATK 1500 / DEF 1000
Arms of Giant [R]
When an opponent's monster declares an attack: You can send this card from your hand or face-up field to the GY; Special Summon 1 Level 7 LIGHT Dragon monster from your hand. (Quick Effect): You can banish this card from your GY, then target 1 Level 7 LIGHT Dragon monster you control or in your GY; return it to your hand. You can only use 1 "Starry Knight Flamel" effect per turn, and only once that turn.

Protecting Spirit Loagaeth

Protecting Spirit Loagaeth
Protecting Spirit Loagaeth
LIGHT Fairy ★7
ATK 2400 / DEF 2100
Selection Box Vol.06 [SR]
If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position.

Starry Knight Balefire

Starry Knight Balefire
Starry Knight Balefire
Normal Spell
Arms of Giant [SR]
Add 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, from your Deck to your hand, then, if you control no monsters and your opponent controls a DARK monster, you can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only activate 1 "Starry Knight Balefire" per turn.

Starry Knight Ceremony

Starry Knight Ceremony
Starry Knight Ceremony
Continuous Spell
Arms of Giant [R]
During your Main Phase: You can reveal 1 LIGHT Fairy monster in your hand, and if you do, add 1 Level 7 LIGHT Dragon monster from your Deck to your hand, then place that revealed monster on the bottom of your Deck. If your opponent activates a card or effect: You can Special Summon 1 Level 7 LIGHT Dragon monster from your hand. You can only use 1 "Starry Knight Ceremony" effect per turn, and only once that turn.

Starry Knight Arrival

Starry Knight Arrival
Starry Knight Arrival
Continuous Trap
Arms of Giant [R]
During the Main Phase: You can activate 1 of these effects;
● Target 1 Level 7 LIGHT Dragon monster you control; return it to the hand.
● Special Summon 1 Level 7 LIGHT Dragon monster from your hand.
You can only use this effect of "Starry Knight Arrival" once per turn.

Techs

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.
Ice Dragons Prison
Ice Dragons Prison
Normal Trap
Selection Box Vol.06 [UR]
Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.
Mirror Force
Mirror Force
Normal Trap
6th Anniversary Campaign [UR]
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.
Compulsory Evacuation Device
Compulsory Evacuation Device
Normal Trap
Selection Box Vol.04 Mini [UR]
Target 1 monster on the field; return that target to the hand.

Extra Deck

Number 106: Giant Hand
Number 106: Giant Hand
EARTH Rock ★4
ATK 2000 / DEF 2000
Arms of Giant [UR]
2 Level 4 monsters

During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.
Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Voloferniges, the Darkest Dragon Doomrider
Voloferniges, the Darkest Dragon Doomrider
DARK Dragon ★7
ATK 2500 / DEF 2100
Cross Dimension [SR]
2 Level 7 monsters
Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.

Face-Up Card Destruction including backrow is pretty decent effect but sadly it cannot activated during Damage Step. When you destroyed a monster, it will allows you boost up ATK of 1 monster you control until the end of the next turn.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin temporarily banishes a monster, possibly opening your opponent up for direct attacks. Do this when you need a non-destruction form of removal. Another thing to note is that banishing an Xyz monster gets rid of all their Xyz materials.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.
Knightmare Unicorn
Knightmare Unicorn
DARK Fiend
ATK 2200 / DEF 3
Future Circuit [UR]
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
Knightmare Cerberus
Knightmare Cerberus
EARTH Fiend
ATK 1600 / DEF 2
Selection Box Vol.06 [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.
Knightmare Phoenix
Knightmare Phoenix
FIRE Fiend
ATK 1900 / DEF 2
Future Circuit [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.
Brute Enforcer
Brute Enforcer
DARK Cyberse
ATK 1600 / LINK 2
Link Revolution [SR]
2 Effect Monsters
You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn.

Brute Enforcer is a potential removals with Good Arrow Point. Although its Removal Effect can be negated by your opponent with discard 1 same original type as the targeted cards, you can still makes your opponent's resources reduces due to this effect.

Other Extra Deck Options

Fairy Cheer Girl
Fairy Cheer Girl
LIGHT Fairy ★4
ATK 1900 / DEF 1500
Tori Meadows [UR]
2 Level 4 Fairy-Type monsters
You can detach 1 Xyz Material from this card; draw 1 card. You can only use this effect of "Fairy Cheer Girl" once per turn.

Comments

Anonymous
Needs a nerf or fix the dm skill how the hell is this fair? This is a stupid skill issue pretty much allowing no out to starry knight whatsoever. You can’t say this is not a stupid move by Konami the skill literally works in the favor of this deck winning over it. Remove the special summing restrictions at least for the extra deck to allow other options. Otherwise why the 🔥 heros get to run extra deck types.
Anonymous
you have all kinds of broken decks everywhere, here is another new one
Anonymous
need more support
Anonymous
100% effectiveness against people that don't read
<< Anonymous
Anonymous Reply
the deck isnt that compilcated it's just a slightly better DM.

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