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Dark Magician: deck recipe [Sept 13]

Duel Links Dark Magician deck, Dark Magician deck in the meta, Arkana deck, how to build Dark Magician deck.
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Yu-Gi-Oh Arc V in Duel Links
update 13/09/2021

Overview

Dark Magician is a fan favorite deck and one that can branch into many versions. It can be quite an oppressive deck since both Magician's Circle and Magician Navigation are good ways to stop your opponent's combos, and the combination of the 2 cards gives you some good card advantage as well.

Required Card Boxes

Guardians of Rock Dark Dimension Future Horizon Arena of Sanctuary

Example Deck

Standard Version

Kycoo the Ghost DestroyerKycoo the Ghost DestroyerDark MagicianDark MagicianDark MagicianBook of Moon
Book of MoonDark Magical CircleDark Magical CircleDark Magical CircleDark Magic CurtainDark Magic Curtain
Dark Magic CurtainDark Magic VeilIllusion MagicDivine WrathMagician NavigationMagician Navigation
Karma CutKarma CutKarma Cut---
Mecha Phantom Beast DracossackRed-Eyes Flare Metal DragonGaia Dragon, the Thunder ChargerNumber 70: Malevolent SinDaigusto EmeralNumber 28: Titanic Moth
Digital Bug Corebage-----

Gaia Version

Soldier Gaia The Fierce KnightMagician of Dark IllusionDarkflare DragonGaia the Magical KnightGaia the Magical KnightGaia the Magical Knight
Curse of DragonfireCurse of DragonfireCurse of DragonfireDark MagicianDark MagicianDark Magician
Dark Magical CircleDark Magical CircleDark Magical CircleGalloping GaiaMagicalized FusionMagician Navigation
Magician NavigationMagician Navigation----
Dark CavalryGaia the Magical Knight of DragonsGaia the Magical Knight of DragonsGaia the Magical Knight of DragonsSky Galloping Gaia the Dragon ChampionSky Galloping Gaia the Dragon Champion
Mecha Phantom Beast Dracossack-----

Star Seraph Engine Version

Magician of Dark IllusionKycoo the Ghost DestroyerStar Seraph ScepterStar Seraph ScepterStar Seraph ScepterStar Seraph Sovereignty
Star Seraph SovereigntyDark MagicianDark MagicianDark MagicianBook of MoonDark Magical Circle
Dark Magical CircleDark Magical CircleLightning VortexMagician NavigationMagician NavigationMagician Navigation
Paleozoic CanadiaPaleozoic CanadiaAppointer of the Red LotusAppointer of the Red Lotus--
Mecha Phantom Beast DracossackNumber C39: Utopia RayNumber 39: UtopiaStellarknight DelterosRed-Eyes Flare Metal DragonEvilswarm Ouroboros
Number 70: Malevolent Sin-----

Dwarf Star Dragon Planeter Version

Magician of Dark IllusionDwarf Star Dragon PlaneterDwarf Star Dragon PlaneterDwarf Star Dragon PlaneterMagicians RodDark Magician
Dark MagicianDark MagicianDark Magical CircleDark Magical CircleDark Magical CircleDark Magic Curtain
The Eye of TimaeusDark Magic VeilIllusion MagicDivine WrathMagician NavigationMagician Navigation
Karma CutKarma CutKarma Cut---
Dark CavalryDark PaladinMecha Phantom Beast DracossackDiamond Dire WolfNumber 70: Malevolent SinDaigusto Emeral
Number 28: Titanic Moth-----
[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

Magician Girl Version

Magician of Dark IllusionMagician of Dark IllusionChocolate Magician GirlChocolate Magician GirlBerry Magician GirlBerry Magician Girl
Dark MagicianDark MagicianDark MagicianDark Magical CircleDark Magical CircleDark Magical Circle
Dark Magic CurtainThe Eye of TimaeusIllusion MagicMagician NavigationMagician NavigationMagician Navigation
Divine WrathKarma CutKarma Cut---
Dark CavalryDark PaladinAmulet DragonAbyss DwellerMecha Phantom Beast DracossackNumber 70: Malevolent Sin
Number 28: Titanic Moth-----
[Skill] descriptionUser
See you Later!
Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Mokuba Kaiba (DSOD)
Mokuba Kaiba (DSOD)

How to Use

Gaia Engine

Soldier Gaia The Fierce Knight
Soldier Gaia The Fierce Knight
DARK Warrior ★8
ATK 2600 / DEF 2100
Rise of Gaia [UR]
(Quick Effect): You can Tribute 1 Dragon Fusion Monster; Special Summon this card from your hand. If this card is Special Summoned: You can target 1 Attack Position monster on the field; change it to Defense Position. You can Tribute this card; add 1 Level 7 or higher Warrior monster from your Deck to your hand, except "Soldier Gaia The Fierce Knight". You can only use each effect of "Soldier Gaia The Fierce Knight" once per turn.

The quick effect is useful to prevent targeted card effects on your dragon fusion monsters, or if your opponent uses something like Floodgate Trap Hole / Drowning Mirror Force.

The effect of tributing itself is to get another Gaia the Magical Knight, essentially restarting the whole combo again.

Gaia the Magical Knight
Gaia the Magical Knight
LIGHT Warrior ★7
ATK 2300 / DEF 2100
Rise of Gaia [SR]
(This card is always treated as a "Gaia The Fierce Knight" card.)
If you control no monsters, or your opponent controls a monster with 2300 or more ATK, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 Dragon monster from your hand or GY in Defense Position. You can only use this effect of "Gaia the Magical Knight" once per turn.

Since the Gaia version of the deck has no low level monsters to summon, you can normal summon this card without tributing. If you don't have Curse of Dragonfire in hand or GY, then this Gaia will only be a beater on the field.

If you have Curse of Dragonfire, then you can fusion summon to go into Magical Knight Dragon Knight or Sky Galloping Gaia depending on which one you need.

Curse of Dragonfire
Curse of Dragonfire
DARK Dragon ★5
ATK 2000 / DEF 1500
Burning Nova [SR]
Selection Box Vol. 01 [SR]
Rise of Gaia [SR]
If this card is Normal or Special Summoned: You can target 1 Field Spell Card on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.

Part of a pair that's used together with Gaia the Magical Knight to perform a fusion summon. The effect of being able to destroy a field spell is situationally useful for destroying something like Necrovalley or Harpies Hunting Ground.

Galloping Gaia
Galloping Gaia
Continuous Spell
Rise of Gaia [SR]
Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. You can activate 1 of the following effects.
● You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand.
● You can reveal 1 Level 5 Dragon monster in your hand; add 1 "Gaia The Fierce Knight" monster from your Deck to your hand.
You can only use this effect of "Galloping Gaia" once per turn.

A consistency booster so that you have a better chance of getting both Gaia the Magical Knight together with Curse of Dragonfire.

Since the Gaia related fusion monsters have effects that treat their names to "Gaia the Dragon Champion", the field spell's effect to prevent your opponent from activating cards during battle phase will work for both fusion monsters.

Gaia the Magical Knight of Dragons
Gaia the Magical Knight of Dragons
WIND Warrior ★7
ATK 2600 / DEF 2100
Rise of Gaia [UR]
1 "Gaia the Fierce Knight" monster + 1 Level 5 Dragon monster
This card's name becomes "Gaia the Dragon Champion" while on the field. You can only use each of the following effects of "Gaia the Magical Knight of Dragons" once per turn. During the Main Phase (Quick Effect): You can target 1 other card on the field; this card loses exactly 2600 ATK, and if it does, destroy that card. When this card destroys an opponent's monster by battle: You can make this card gain 2600 ATK.

Can be a pretty decent monster to turn 1 summon because of its quick effect, but only use it if you have a follow-up play with it. Otherwise, it will just end up making your Gaia fusion go to 0 ATK and be left in defense position doing nothing.

If you have the field spell, you can take the risk of going into battle since you know that your opponent can't activate anything.

Sky Galloping Gaia the Dragon Champion
Sky Galloping Gaia the Dragon Champion
WIND Dragon ★7
ATK 2600 / DEF 2100
Burning Nova [SR]
Selection Box Vol. 01 [SR]
Master of Chaos [SR]
Rise of Gaia [SR]
1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monsterThis card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.

If you don't have a "Spiral Spear Strike" in your deck, then this monster is essentially just a 2600 ATK beater to attack your opponent's monster's ATK or DEF. It's situationally useful, but having the field spell together with this does help ensure that you can destroy by battle a lot of monsters.

Star Seraph Engine

Star Seraph Scepter
Star Seraph Scepter
LIGHT Fairy ★4
ATK 1800 / DEF 400
Infinite Ray [UR]
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect.
● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.
Star Seraph Sovereignty
Star Seraph Sovereignty
LIGHT Fairy ★4
ATK 800 / DEF 2000
Infinite Ray [SR]
Cannot be used as an Xyz Material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as Xyz Materials. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.

Scepter is used to search for Sovereignty. If you already have Sovereignty in your hand, you can end up summoning both Sovereignty (1 from hand and the other from the search) for a +2 draw. Once all 3 monsters are on the field, you can do a rank 4 XYZ to activate Scepter's effect to destroy a card and draw another card.

If you don't have Sovereignty in your hand when you summon Scepter, you can use "See you Later!" skill to take the Scepter back to your hand to perform the combo on the next turn.

Keep in mind the Star Seraph engine can only be used to XYZ into a rank 4 monster that REQUIRES 3 or more monsters. Rank 4 XYZ that only uses 2 monsters cannot be summoned using them.

Combo Extender

Magician of Dark Illusion
Magician of Dark Illusion
DARK Spellcaster ★7
ATK 2100 / DEF 2500
Arkana [UR]
This card's name becomes "Dark Magician" while it is on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field.

Magician of Dark Illusions is a good monster to Special Summon from your deck with Magician's Navigation. This can set you up for another Dark Magician summoning using Dark Illusion's effect with Magicians Navigation in your graveyard as the trigger.

Dark Magical Circle's removal effect can be activated when you Special Summon Magician of Dark Illusion. Conversely, Dark Magical Circle's removal effect activated during your opponent's turn can trigger Magician of Dark Illusion's summoning, or Magician of Dark Illusion's second effect if activated during either player's turn.

The Eye of Timaeus can be used on Magician of Dark Illusion. This will activate his second effect, letting you revive Dark Magician just before Magician of Dark Illusion leaves the field as fusion material.

Dark Magician & Dwarf Star Dragon Planeter

Dwarf Star Dragon Planeter
Dwarf Star Dragon Planeter
LIGHT Dragon ★4
ATK 1700 / DEF 1200
Ranked Rewards [SR]
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.

Normal Summon Dwarf Star Dragon Planeter to fetch Dark Magician. Waiting till your End Phase to get the search off is not really a problem, since you'll also need to wait for a newly set Navigation to go live.

Dark Magician
Dark Magician
DARK Spellcaster ★7
ATK 2500 / DEF 2100
Yami Yugi [UR]
Yami Yugi's starter deck [UR]
Pre-registration bonus (alternate artwork) [UR]
Arkana Event [UR]
Ranked Rewards [UR]
The ultimate wizard in terms of attack and defense.

Having 3 copies in the deck can help with the consistency to get the combo going, but there's no need to have 2 of the normal Dark Magicians on the field when you use Magician Navigation.

In most cases, it's better to bring out a Dark Magician with Magician of Dark Illusion. However, there might be situations where you want to not use Dark Illusion if you want to XYZ summon instead.

Magician Girl Engine

Chocolate Magician Girl
Chocolate Magician Girl
WATER Spellcaster ★4
ATK 1600 / DEF 1000
Dark Dimension [UR]
Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK.

Because were not able to run Magicians Rod, Chocolate Magician Girl is a good alternative for boosting consistency. Her effect lets you cycle the deck and hopefully draw into Dark Magical Circle. If you have a Magician of Dark Illusion onhand, discard it to indirectly protect Chocolate Magician Girl.

Berry Magician Girl
Berry Magician Girl
EARTH Spellcaster ★1
ATK 400 / DEF 400
Dark Dimension [SR]
If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl".

Search Chocolate Magician Girl or another Berry Magician Girl upon summon. Her second effect lets you fetch another Chocolate Magician Girl. Basically Berry is used for her good search effect and to have an extra body onboard. Additionally your Magician Girls provide good tribute fodder for Illusion Magic.

Special Summon

Dark Magic Curtain
Dark Magic Curtain
Normal Spell
Arkana [UR]
Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set).

Activate Curtain when you have Dark Magical Circle onboard for maximum effect. Navigation requires you to have Dark Magician onhand, so Curtain is often more reliable. However, the summoning restriction does kinda hurt since you can't follow up with other combos.

Dark Magic Veil
Dark Magic Veil
Normal Spell
Dark Dimension [R]
Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard.

Another card you can use to Special Summon Dark Magician for LP cost. Normally you'd pick a Dark Magician in the graveyard for Special Summoning, so that overall you lose nothing in resource count. But if you have Magician of Dark Illusion onboard, it might be more beneficial to Special Summon a Dark Magician from your hand, and let Magician of Dark Illusion revive the Dark Magician in your graveyard instead.

Card Removal

Dark Magical Circle
Dark Magical Circle
Continuous Spell
Future Horizon [UR]
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.

Add Dark Magician to your hand and Special Summon it with Magician's Navigation. You can also fetch Magician's Navigation if you already have Dark Magician on hand. This combos well with Dark Magical Circle's second effect, letting you banish an opponent's card. Because Magician's Navigation is a Trap card, this combo can be used during your opponent's turn for disruption.

Special Summoning Magician of Dark Illusion with its own effect will also trigger Dark Magical Circle's banishing effect. Magician of Dark Illusion can, on a different turn, trigger Dark Magical Circle's removal again by reviving Dark Magician. You can use Dark Magical Circle's effect activation can trigger Magician of Dark Illusion to revive a Dark Magician.

If Dark Magician is already on the field, you can get Illusion Magic with Dark Magical Circle's search effect. You can fetch a second copy of Dark Magic Circle to be activated at a later turn. But keep in mind only one Dark Magical Circle banishing effect can be activated during a turn.

Field Presence

Magician Navigation
Magician Navigation
Normal Trap
Guardians of Rock [UR]
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; it has its effects negated until the end of this turn.

Magician Navigation allows you to Special Summon a Dark Magician from your hand and a Level 7 or lower DARK Spellcaster-Type monster from your Deck. Letting you get two Dark Magician on the field to use as beaters and field presence.

You can banish Magician Navigation from your Graveyard to target a face-up Spell/Trap Card your opponent controls and negate its effects until the end of the turn. You can use this effect to prevent your opponent from searching a “Darklord” card via Banishment of the Darklords, Summoning Elemental HERO Brave Neos via Neos Fusion, or even from shuffling all of your Attack Position monsters into the Deck with Drowning Mirror Force.

Keep in mind that you can only activate this effect of Magician Navigation if you control a Dark Magician and you can’t do it during the same turn the Trap Card was sent to the Graveyard.

Being able to special summon 2 monsters on the field this way is also a pretty good way to XYZ into another monster. Dark Magicians sent to the graveyard that's used as a cost for an XYZ monster can be brought back by using Magician of Dark Illusion.

The Eye of Timaeus

The Eye of Timaeus
The Eye of Timaeus
Normal Spell
Guardians of Rock [R]
(This card is also always treated as "Legendary Dragon Timaeus".)
Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as a Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.

The Eye of Timaeus targets a Dark Magician you control to make any of your Extra Deck monsters. This increases the power ceiling of the deck, but too many copies of Eye of Timaeus can hinder the consistency of your main strategy.

You can target Magician of Dark Illusion with Eye of Timaeus. This will let you revive a Dark Magician, while also replacing Magician of Dark Illusion with a much better beater with a disruptive effect.

Amulet Dragon
Amulet Dragon
DARK Dragon ★8
ATK 2900 / DEF 2500
Guardians of Rock [UR]
"Dark Magician" + 1 Dragon-Type monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Target any number of Spell Cards in any Graveyard(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target.

Summon Amulet Dragon against decks that recycle Spells from the graveyard. The first deck that comes to mind is Spellbooks, Amulet Dragon's banishing deals a crippling blow to this deck. Witchcrafter is also a deck that recovers Spells from the graveyard, but they can easily counter Amulet Dragon's banishing with Witchcrafter Patronus and turn the situation around.

The floating effect is good for reviving Dark Magician, getting rid of whatever killed Amulet Dragon if you have Dark Magical Circle active.

Dark Paladin
Dark Paladin
DARK Spellcaster ★8
ATK 2900 / DEF 2400
Crimson Kingdom [UR]
"Dark Magician" + "Buster Blader"Must be Fusion Summoned and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. This card gains 500 ATK for each Dragon-Type monster on the field or in either player's Graveyard.

Dark Paladin is usually summoned against Fusion decks like Neos Fusion, Lunalight, and Invoked. Against these decks, preventing them from using their Fusion Spells essentially cripples their entire strategy. You should also watch out for Field Spells and Ritual Spells, since these Spells are also commonly key cards in their respective decks. In mirror matches, Dark Paladin is highly useful for negating enemy Dark Magical Circle and Eye of Timaeus.

Additionally there are also a bunch of decks rising in popularity that have key Spell cards in their strategy. These decks include Spellbooks, Witchcrafter, and Evil Eye.

Dark Paladin can also be summoned against Dragon decks because of his ATK boost, giving him a higher power ceiling than Dark Cavalry.

Dark Cavalry
Dark Cavalry
DARK Spellcaster ★8
ATK 2800 / DEF 2300
Master of Chaos [UR]
"Dark Magician" + 1 Warrior monster
Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.

Most of the time you will be summoning Dark Cavalry with Eye of Timaeus. His protection from targeting is arguably the most versatile among your Extra Deck monsters, capable of stopping most disruption. For added utility, you can also use this negation to stop your opponent from targeting their own monsters, stopping cards like Favorite Hero.

On top of negation, the ATK boost and piercing effect makes him good as a beater. Overall making him a huge threat onboard.

Appointer of the Red Lotus

Appointer of the Red Lotus
Appointer of the Red Lotus
Normal Spell
Wonders of the Sky [N]
Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until the End Phase of your opponent's next turn.

Spending 2000 LP to activate this card puts you at the point where you can activate Destiny Draw. Banish a key card from the opponent's hand, something like Blue-Eyes Alternative White Dragon so your opponent can't use it immediately.

Extra Deck

Mecha Phantom Beast Dracossack
Mecha Phantom Beast Dracossack
WIND Machine ★7
ATK 2600 / DEF 2200
Sign of Harpies [UR]
2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine-Type/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.

Draccosack is a self sufficient boss monster that's effective even outside of its archetype. It both good offense and defense with its decent stats, inherent protection from destruction, and a targeting removal effect. It also generate its own effect costs, so you don't need to invest any more resources on Dracossack after summoning it.

However, due to limited monster zones, Dracossack needs to be the only monster on board to maximize its token generating.

Digital Bug Corebage
Digital Bug Corebage
LIGHT Insect ★5
ATK 2200 / DEF 1800
Infinite Ray [R]
2 or more Level 5 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.

Summonable by using Malevolent Sin. It's a stronger form of removal that's not temporary compared to Malevolent Sin, but it works on defensive opponents only.

Gaia Dragon, the Thunder Charger
Gaia Dragon, the Thunder Charger
WIND Dragon ★7
ATK 2600 / DEF 2100
Infinite Ray [SR]
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Summonable by using Corebage as the material. For when your opponent has multiple set monsters and you want to deal some damage to them, or if your Corebage got hit with something like Forbidden Chalice or Fiendish Chain.

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Comments

Hot New Top
Anonymous 7days ago
Stay mediocre forever, thanks
<< Anonymous
Anonymous 7days ago Reply
Hope your deck gets nerfed than you s h i t eater.
<< Anonymous
Anonymous 7days ago Reply
why did you call me that? I never ate you
Not KoG 31days ago
I hope they release Eternal Soul as free.
The support traps are not fully functional.
DM still can break the game.
<< Anonymous(Not KoG)
LeodredAQW 31days ago Reply
Lol @ thinking Komoney will give us even just 1 copy of Eternal Soul...
<< Anonymous(LeodredAQW)
Anonymous 31days ago Reply
more like

Lol @ thinking Komoney will give anything half decent for free
<< Anonymous
LeodredAQW 31days ago Reply
Yep...
Anonymous
Hope this deck stays mediocre forever
<< Anonymous
Anonymous Reply
Hope yours does too
<< Anonymous
Anonymous Reply
We got a deal then, now I'm gonna move to another deck while this one remains garbage tier
Anonymous
God Konami what the 🔥 are you doing to this deck. Apparently they can’t even pilot releasing decent support for this deck let alone any other spellcaster deck. Why can’t Konami release a decent spellcaster deck and quit nerfing them to to unplayability. First dark magician and then witchcrafter which was nerfed and had to run LS engine to play and still do. They give spellcaster and skill update to magician girls and call it a 🔥ing day? What the 🔥…
Anonymous
Nice stall deck
<< Anonymous
Anonymous Reply
It's a stall can cer deck that manages to be worse than a standard stall can cer deck
<< Anonymous
Anonymous Reply
why stall can cer deck is not okay but stall other zodiac signs are okay?
<< Anonymous
Anonymous Reply
You must be a 🔥ing blue eyes 🔥 sucker you 🔥ing both just because konami backs you yours ain't 🔥 without them
<< Anonymous
Anonymous Reply
^^yeah constellars/satellarknights are garbage too
Anonymous
Dear Konami, can we please have dark magician deck in a playable state? A combo that requires 3 card is too broken but thunder dragons run 3 levianeer + melody and harpies have free backrow removal and searchable pot of greed. Are you serious? Can we at least have a skill called "dark magician play" that let us destiny draw twice for free?
<< Anonymous
Anonymous Reply
No, and I hope dark magician never gets playable again
<< Anonymous
Anonymous Reply
Well I hope your deck gets nerfed that you have to play star seraph in your deck.. gtfo
<< Anonymous
Anonymous Reply
Yea modify master of magicians to work like onamataplay
<< Anonymous
Anonymous Reply
I don't care I just move on and play another thing that for some reason you don't do
Anonymous
I wish they would nerf blue eyes this hard so that those 🔥ers can feel dm’s pain and be forced to run stupid star seraph in there limited deck…
<< Anonymous
Anonymous Reply
Only you want DM to come back, you are the only person posting this same comments again and again
Anonymous
Konami if you wont fix lot of player will stop this mother 🔥ing game this deck sucks so just fix it try to add the 🔥ing spell and trap missing and let us enjoy the game
<< Anonymous
Anonymous Reply
Nobody will leave the game you are all addicted to be treated like garbage
Anonymous
Konami should stop making blueeyes more powerful and start fixing dark magician since the last update of limited 3 dark mahician is helplesd
<< Anonymous
Anonymous Reply
No
<< Anonymous
Anonymous Reply
Why if that so show me a pure deck that whould reach king of game
Anonymous
Attention Konami!!! you suck at supporting spellcasters in duel links. Sincerely the player base….
<< Anonymous
Anonymous Reply
*Sincerely only me
Anonymous
Hi konami,

Can you please bring back the anime artwork for Dark Magician and Blue Eyes White Dragon and allow us to get it from ultra rare tickets. I would really appreciate it.
<< Anonymous
Anonymous Reply
Thank you for reading my concern.
Anonymous
This Garbo deck needs to go away now. Come on Konami release rank xyz support spellcasters. This is b u l l s h i t
<< Anonymous
Strength147 Reply
Unlimit all Dark Magician cards please.
Also release Dark Renewal for players

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Onomat dead Cyberdragon dead Thunderdragon dead (+ Methaphys) Harpies nerfed lightly Resona...
Yeah?! I vary decks a lot, so while I do have an Amazoness deck as well, I just kept cycling and ...
here the tier list: -tier 1: gaia, -T2: HL -3:t.g.
Exactly 7 deck Will be limited but that's not seem a nuclear. I think with New main box and...
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