[Skill] description | User |
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See you Later! Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel. | ![]() Mokuba Kaiba (DSOD) |
[Skill] description | User |
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See you Later! Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel. | ![]() Mokuba Kaiba (DSOD) |
![]() Star Seraph Scepter | LIGHT Fairy ★4 ATK 1800 / DEF 400 |
Infinite Ray [UR] | |
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect. ● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card. |
![]() Magician of Dark Illusion | DARK Spellcaster ★7 ATK 2100 / DEF 2500 |
Arkana [UR] | |
This card's name becomes "Dark Magician" while it is on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field. |
Magician of Dark Illusion's effect activates in response to your Spell/Trap activations letting you combo for field presence. Magician of Dark Illusions is a good monster to Special Summon from your deck with Magician's Navigation. This sets up for another Dark Magician summoning using Magician of Dark Illusion's effect with Magicians Navigation in your graveyard as trigger.
Dark Magical Circle's removal effect can be activated when you Special Summon Magician of Dark Illusion. Conversely Dark Magical Circle's removal effect activated during your opponent's turn can trigger Magician of Dark Illusion's summoning, or Magician of Dark Illusion's second effect if activated during either player's turn.
The Eye of Timaeus can be used on Magician of Dark Illusion. This will expend his second effect, letting you revive Dark Magician just before Magician of Dark Illusion leaves the field as fusion material.
![]() Dwarf Star Dragon Planeter | LIGHT Dragon ★4 ATK 1700 / DEF 1200 |
Ranked Rewards [SR] | |
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand. |
Normal Summon Dwarf Star Dragon Planeter to fetch Dark Magician. Waiting till your End Phase to get the search off is not really a problem, since you'll also need to wait for a newly set Navigation to go live.
![]() Dark Magician | DARK Spellcaster ★7 ATK 2500 / DEF 2100 |
Yami Yugi [UR] Yami Yugi's starter deck [UR] Pre-registration bonus (alternate artwork) [UR] Arkana Event [UR] Ranked Rewards [UR] | |
The ultimate wizard in terms of attack and defense. |
![]() Chocolate Magician Girl | WATER Spellcaster ★4 ATK 1600 / DEF 1000 |
Dark Dimension [UR] | |
Once per turn: You can discard 1 Spellcaster-Type monster; draw 1 card. Once per turn, if this card is targeted for an attack: You can target 1 Spellcaster-Type monster in your Graveyard, except "Chocolate Magician Girl"; Special Summon it, then change the attack target to it, and if you do, the attacking monster's ATK becomes half its current ATK. |
Because were not able to run Magicians Rod, Chocolate Magician Girl is a good alternative for boosting consistency. Her effect lets you cycle the deck and hopefully draw into Dark Magical Circle. If you have a Magician of Dark Illusion onhand, discard it to indirectly protect Chocolate Magician Girl.
![]() Berry Magician Girl | EARTH Spellcaster ★1 ATK 400 / DEF 400 |
Dark Dimension [SR] | |
If this card is Normal Summoned: You can add 1 "Magician Girl" monster from your Deck to your hand. Once per turn, during either player's turn, when your opponent activates a card or effect that targets this card, or targets this card for an attack: You can change this card's battle position, and if you do, Special Summon 1 "Magician Girl" monster from your Deck, except "Berry Magician Girl". |
Search Chocolate Magician Girl or another Berry Magician Girl upon summon. Her second effect lets you fetch another Chocolate Magician Girl. Basically Berry is used for her good search effect and to have an extra body onboard. Additionally your Magician Girls provide good tribute fodder for Illusion Magic.
![]() Dark Magic Curtain | Normal Spell |
Arkana [UR] | |
Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set). |
Activate Curtain when you have Dark Magical Circle onboard for maximum effect. Navigation requires you to have Dark Magician onhand, so Curtain is often more reliable. However, the summoning restriction does kinda hurt since you can't follow up with other combos.
![]() Dark Magic Veil | Normal Spell |
Dark Dimension [R] | |
Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard. |
Another card you can use to Special Summon Dark Magician for LP cost. Normally you'd pick a Dark Magician in the graveyard for Special Summoning, so that overall you lose nothing in resource count. But if you have Magician of Dark Illusion onboard, it might be more beneficial to Special Summon a Dark Magician from your hand, and let Magician of Dark Illusion revive the Dark Magician in your graveyard instead.
![]() Dark Magical Circle | Continuous Spell |
Future Horizon [UR] | |
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn. |
Add Dark Magician to your hand and Special Summon it with Magician's Navigation. You can also fetch Magician's Navigation if you already have Dark Magician on hand. This combos well with Dark Magical Circle's second effect, letting you banish an opponent's card. Because Magician's Navigation is a Trap card, this combo can be used during your opponent's turn for disruption.
Special Summoning Magician of Dark Illusion with its own effect will also trigger Dark Magical Circle's banishing effect. Magician of Dark Illusion can, on a different turn, trigger Dark Magical Circle's removal again by reviving Dark Magician. You can use Dark Magical Circle's effect activation can trigger Magician of Dark Illusion to revive a Dark Magician.
If Dark Magician is already on the field, you can get Illusion Magic with Dark Magical Circle's search effect. You can fetch a second copy of Dark Magic Circle to be activated at a later turn. But keep in mind only one Dark Magical Circle banishing effect can be activated during a turn.
![]() Magician Navigation | Normal Trap |
Guardians of Rock [UR] | |
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; it has its effects negated until the end of this turn. |
Magician Navigation allows you to Special Summon a Dark Magician from your hand and a Level 7 or lower DARK Spellcaster-Type monster from your Deck. Letting you get two Dark Magician on the field to use as beaters and field presence.
You can banish Magician Navigation from your Graveyard to target a face-up Spell/Trap Card your opponent controls and negate its effects until the end of the turn. You can use this effect to prevent your opponent from searching a “Darklord” card via Banishment of the Darklords, Summoning Elemental HERO Brave Neos via Neos Fusion, or even from shuffling all of your Attack Position monsters into the Deck with Drowning Mirror Force.
Keep in mind that you can only activate this effect of Magician Navigation if you control a Dark Magician and you can’t do it during the same turn the Trap Card was sent to the Graveyard
![]() The Eye of Timaeus | Normal Spell |
Guardians of Rock [R] | |
(This card is also always treated as "Legendary Dragon Timaeus".) Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as a Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn. |
The Eye of Timaeus targets a Dark Magician you control to make any of your Extra Deck monsters. This increases the power ceiling of the deck, but too many copies of Eye of Timaeus can hinder the consistency of your main strategy.
You can target Magician of Dark Illusion with Eye of Timaeus. This will let you revive a Dark Magician, while also replacing Magician of Dark Illusion with a much better beater with a disruptive effect.
![]() Amulet Dragon | DARK Dragon ★8 ATK 2900 / DEF 2500 |
Guardians of Rock [UR] | |
"Dark Magician" + 1 Dragon-Type monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. If this card is Special Summoned: Target any number of Spell Cards in any Graveyard(s) (min.1); banish those targets, and if you do, this card gains 100 ATK for each card banished by this effect. If this card is destroyed: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target. |
Summon Amulet Dragon against decks that recycle Spells from the graveyard. The first deck that comes to mind is Spellbooks, Amulet Dragon's banishing deals a crippling blow to this deck. Witchcrafter is also a deck that recovers Spells from the graveyard, but they can easily counter Amulet Dragon's banishing with Witchcrafter Patronus and turn the situation around.
The floating effect is good for reviving Dark Magician, getting rid of whatever killed Amulet Dragon if you have Dark Magical Circle active.
![]() Dark Paladin | DARK Spellcaster ★8 ATK 2900 / DEF 2400 |
Crimson Kingdom [UR] | |
"Dark Magician" + "Buster Blader"Must be Fusion Summoned and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. This card gains 500 ATK for each Dragon-Type monster on the field or in either player's Graveyard. |
Dark Paladin is usually summoned against Fusion decks like Neos Fusion, Lunalight, and Invoked. Against these decks, preventing them from using their Fusion Spells essentially cripples their entire strategy. You should also watch out for Field Spells and Ritual Spells, since these Spells are also commonly key cards in their respective decks. In mirror matches, Dark Paladin is highly useful for negating enemy Dark Magical Circle and Eye of Timaeus.
Additionally there are also a bunch of decks rising in popularity that have key Spell cards in their strategy. These decks include Spellbooks, Witchcrafter, and Evil Eye.
Dark Paladin can also be summoned against Dragon decks because of his ATK boost, giving him a higher power ceiling than Dark Cavalry.
![]() Dark Cavalry | DARK Spellcaster ★8 ATK 2800 / DEF 2300 |
Master of Chaos [UR] | |
"Dark Magician" + 1 Warrior monster Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. |
Most of the time you will be summoning Dark Cavalry with Eye of Timaeus. His protection from targeting is arguably the most versatile among your Extra Deck monsters, capable of stopping most disruption. For added utility, you can also use this negation to stop your opponent from targeting their own monsters, stopping cards like Favorite Hero.
On top of negation, the ATK boost and piercing effect makes him good as a beater. Overall making him a huge threat onboard.
![]() Number C39: Utopia Ray | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Infinite Ray [UR] | |
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect. |
![]() Stellarknight Delteros | LIGHT Warrior ★4 ATK 2500 / DEF 2100 |
Shining Hope [UR] | |
3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck. |
![]() Number 39: Utopia | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Shining Hope [UR] | |
2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card. |
![]() Gagaga Cowboy | EARTH Warrior ★4 ATK 1500 / DEF 2400 |
Gagaga XYZ [UR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent. |
![]() Gaia Dragon, the Thunder Charger | WIND Dragon ★7 ATK 2600 / DEF 2100 |
Infinite Ray [SR] | |
2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. |
![]() Number 91: Thunder Spark Dragon | LIGHT Dragon ★4 ATK 2400 / DEF 2000 |
Infinite Ray [SR] | |
3 Level 4 monstersOnce per turn, you can activate 1 of these effects. ● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field. ● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls. |
![]() Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
![]() Gagaga Samurai | EARTH Warrior ★4 ATK 1900 / DEF 1600 |
Shining Hope [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation. |
![]() Number 28: Titanic Moth | FIRE Insect ★7 ATK 2400 / DEF 2200 |
Shark Fang [R] | |
2 Level 7 monsters If you control no other monsters, this card can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 500 damage to your opponent for each card in their hand. |
Summon by using Dark Magician and/or Magician of Dark Illusion as material. Titanic Moth is able to deal a ton of damage between its direct attack and burn damage. If successful, this can sometimes win you some games.
![]() Magicians Robe | DARK Spellcaster ★2 ATK 700 / DEF 2000 |
Special Pack Vol. 02 [SR] Joey Wheeler (DSOD) Unlock Event - Memories of a Friend [SR] Duelist Chronicle: Battle City Showdown! [SR] Epic Yami Event [SR] [SR] | |
During your opponent's turn: You can discard 1 Spell/Trap Card; Special Summon 1 "Dark Magician" from your Deck (this is a Quick Effect). During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn. |
![]() Magicians Rod | DARK Spellcaster ★4 ATK 1600 / DEF 100 |
Arkana at lvl 23 & 38 [SR] Card Trader [SR] Tour Guide's Mission Bingo Event [SR] | |
When this card is Normal Summoned: You can add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Tribute 1 Spellcaster-Type monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn. |
When it’s Normal Summoned, Magician’s Rod allows you to add from your Deck to your hand a Spell/Trap Card that specifically lists the card “Dark Magician” in its text. You can use this effect to search Dark Magical Circle or Magician Navigation. If using a Silent Magician version of this deck, you can tribute Magician’s Rod for a Silent Magician.
If you don't have both Dark Magical Circle and Magician Navigation, prioritize searching Dark Magical Circle and then use that to dig Magician Navigation.
![]() Kycoo the Ghost Destroyer | DARK Spellcaster ★4 ATK 1800 / DEF 700 |
Burning Nova [UR] | |
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard. |
Kycoo can pull monsters out of your monsters out of your opponent's graveyard to disrupt the graveyard set up of decks like Invoked Elemensaber and Lightsworn. This also serves to remove graveyard effects like Kiteroid and Plaguespreader Zombie. This is not quite as effective on Shiranui, unless you banish Shiranui Spectralsword, because you will be triggering their effects.
Kycoo's second effect is amazing for protecting your graveyard from banishing effects and preventing your opponent from using their own graveyard effects if the cost is banishing, almost like a mini Necrovalley effect.
![]() Palladium Oracle Mahad | DARK Spellcaster ★7 ATK 2500 / DEF 2100 |
Dark Dimension [UR] | |
When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. |
![]() Heat Wave | Normal Spell |
Rex Raptor at Lvl 33 [R] | |
This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon an Effect Monster, until your next Draw Phase. |
Unlike Blue-Eyes which relies on its Effect monster support, Dark Magician decks are able to bring out their boss monster with just their Spell/Trap support. This creates a niche where Heat Wave can be used to its full potential.
Activate Heat Wave at the start of the turn, and then Summon Dark Magician with Star Blast or Magician Navigation. Since most decks heavily rely on effect monsters, Heat Wave can preemptively shutdown your opponent's next turn.
Be careful to not use Heat Wave during the turn you want to setup with Magicians Rod.
![]() Dark Magic Expanded | Quick Spell |
Card Trader [SR] | |
Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the Graveyards.● 1+: 1 DARK Spellcaster-Type monster on the field gains 1000 ATK until the end of this turn.● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.● 3+: DARK Spellcaster-Type monsters you currently control are unaffected by your opponent's card effects, until the end of this turn. |
![]() Champions Vigilance | Counter Trap |
Seto Kaiba [SR] | |
If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card. |
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