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Dark Magician: deck recipe [Aug 24]

Duel Links Dark Magician deck, Dark Magician deck in the meta, Arkana deck, how to build Dark Magician deck.
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update 01/09/2022

Overview

Dark Magician is a fan favorite deck and one that can branch into many versions. It can be quite an oppressive deck since both Magician's Circle and Magician Navigation are good ways to stop your opponent's combos, and the combination of the 2 cards gives you some good card advantage as well.

Required Card Boxes

Common Shared

Visions of Ice Burning Nova Guardians of Rock Future Horizon Antinomic Theory Chaotic Soldiers Selection Box Vol.05

Spellbook Version

Infinite Ray Photons of Galaxy Darkness Gimmick Pendulum Genesis Sword of Paladin

Standard Version

Example Deck

Spellbook Version

Magician of Dark IllusionApprentice Illusion MagicianApprentice Illusion MagicianD.D. CrowD.D. CrowSpellbook Magician of Prophecy
Spellbook Magician of ProphecySpellbook Magician of ProphecyDark MagicianDark MagicianDark MagicianSpellbook of Knowledge
Dark Magical CircleDark Magical CircleDark Magical CircleSpellbook of SecretsSpellbook of SecretsSpellbook of Secrets
Spellbook of FateSpellbook of FateSpellbook of the MasterMagician NavigationMagician NavigationMagician Navigation
Treacherous Trap Hole-----
Number 11: Big EyeEbon High MagicianEbon Illusion MagicianHierophant of ProphecyNumber 28: Titanic MothNumber 45: Crumble Logos the Prophet of Demolition
Shining Elf-----
[Skill] descriptionUser
Draw Sense: Water
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random Water-Attribute monster.
Common
Common

Standard Version

Magician of Dark IllusionApprentice Illusion MagicianApprentice Illusion MagicianApprentice Illusion MagicianKycoo the Ghost DestroyerDark Magician
Dark MagicianDark MagicianMonster RebornMystical Space TyphoonMystical Space TyphoonBook of Moon
Book of MoonBook of MoonDark Magical CircleDark Magical CircleDark Magical CircleMagician Navigation
Magician NavigationMagician NavigationTreacherous Trap Hole---
Constellar Ptolemy M7Ebon High MagicianEbon Illusion MagicianEbon Illusion MagicianPhoton Strike BounzerDigital Bug Rhinosebus
Inzektor Exa-Beetle-----
[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

How to Use

Combo Extender

Magician of Dark Illusion
Magician of Dark Illusion
DARK Spellcaster ★7
ATK 2100 / DEF 2500
Arkana [UR]
This card's name becomes "Dark Magician" while it is on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field.

Magician of Dark Illusions is a good monster to Special Summon from your deck with Magician's Navigation. This can set you up for another Dark Magician summoning using Dark Illusion's effect with Magicians Navigation in your graveyard as the trigger.

Dark Magical Circle's removal effect can be activated when you Special Summon Magician of Dark Illusion. Conversely, Dark Magical Circle's removal effect activated during your opponent's turn can trigger Magician of Dark Illusion's summoning, or Magician of Dark Illusion's second effect if activated during either player's turn.

The Eye of Timaeus can be used on Magician of Dark Illusion. This will activate his second effect, letting you revive Dark Magician just before Magician of Dark Illusion leaves the field as fusion material.

Apprentice Illusion Magician

Apprentice Illusion Magician
Apprentice Illusion Magician
DARK Spellcaster ★6
ATK 2000 / DEF 1700
Selection Box Vol.05 [UR]
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up from your field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.

A searcher for Dark Magician so you can bring 3 Navigation without needing Magician's Rod. Can be very easily special summoned and also works as an ATK booster in the hand or field, making it pretty good to run multiple copies without increasing odds of bricking.

Since the ATK boost effect works on DARK Spellcaster monsters, you can use your Dark Magicians to Xyz into Ebon High or Ebon Illusion safely, knowing that you can potentially protect them from battle with Apprentice's effect.

You can recover this card from your grave by using M7's effect, which you can make with Apprentice and Malicious, or with Monster Reborn.

Graveyard Control and Protection

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK Spellcaster ★4
ATK 1800 / DEF 700
Burning Nova [UR]
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Kycoo can pull monsters out of your monsters out of your opponent's graveyard to disrupt the graveyard set up of decks like Invoked Elemensaber and Lightsworn. This also serves to remove graveyard effects like Kiteroid and Plaguespreader Zombie. This is not quite as effective on Shiranui, unless you banish Shiranui Spectralsword, because you will be triggering their effects.

Kycoo's second effect is amazing for protecting your graveyard from banishing effects and preventing your opponent from using their own graveyard effects if the cost is banishing, almost like a mini Necrovalley effect.

Dark Magician

Dark Magician
Dark Magician
DARK Spellcaster ★7
ATK 2500 / DEF 2100
Yami Yugi [UR]
Yami Yugi's starter deck [UR]
Pre-registration bonus (alternate artwork) [UR]
Arkana Event [UR]
Ranked Rewards [UR]
The ultimate wizard in terms of attack and defense.

Having 3 copies in the deck can help with the consistency to get the combo going, but there's no need to have 2 of the normal Dark Magicians on the field when you use Magician Navigation.

In most cases, it's better to bring out a Dark Magician with Magician of Dark Illusion. However, there might be situations where you want to not use Dark Illusion if you want to XYZ summon instead.

Spellbook Engine

Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER Spellcaster ★2
ATK 500 / DEF 400
Visions of Ice [SR]
Selection Box Vol. 02 [SR]
When this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell Card from your Deck to your hand.

Magician is one of your key searchers alongside Spellbook of Secrets. The difference is, being a monster, Magician is much more versatile than Spellbook of Secrets.

You can use use Fate to flip Magician face-down when it is targeted for attack. This gives you another search during the opponent's turn when Magician is flip-face up again.

Spellbook of Knowledge
Spellbook of Knowledge
Normal Spell
Special Set Bundle Sale [UR]
Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from your field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

Draw Engine of Spellbook Deck. This card can let you convert the excess Spellbook Spell Card (Cards with the same name) from your hand into two more hand sources without losing any cards on your field. If you chain Spellbook of Knowledge with a Spellbook Quick-Spell Card, then you can send that Quick-Spell that is still on the field which is becomes 1 Card Earning in this situation.

Keep in mind that according to the Rulings, even if you apply the effect of "Spellbook of Knowledge" using the effect of "Spellbook of the Master", you cannot choose the activated "Spellbook of the Master" as the card you send to the Graveyard.

Spellbook of Secrets
Spellbook of Secrets
Normal Spell
Visions of Ice [SR]
Selection Box Vol. 02 [SR]
Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

Spellbook of Secrets allows you to add from your Deck to your hand any “Spellbook” card, including Spellbook Magician of Prophecy.

Spellbook of Fate
Spellbook of Fate
Quick Spell
Visions of Ice [R]
Selection Box Vol. 02 [R]
If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.
● 1: Return 1 Set Spell/Trap Card to the hand.
● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
● 3: Banish 1 card your opponent controls.

The third effect and the fact it is a Quick-Play Spell is what makes Fate a formidable removal card. It does not target, does not destroy, can be used on both monsters and Spell/Trap Cards, and only costs cards in the graveyard to activate are just some of the reasons why it remains quite relevant.

Additionally, you can form a loop with two Spellbook of Fate and some Spellbook of Eternity that lets you banish a card every turn.

The first and second effects also contribute a lot to Fate's versatility. The first effect can be used to open the opponent to your attacks by removing a backrow card. The second effect can be used to stop attacks and turn off effects.

Spellbook of the Master
Spellbook of the Master
Normal Spell
Visions of Ice [N]
If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.

Card Removal

Dark Magical Circle
Dark Magical Circle
Continuous Spell
Future Horizon [UR]
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.

Add Dark Magician to your hand and Special Summon it with Magician's Navigation. You can also fetch Magician's Navigation if you already have Dark Magician on hand. This combos well with Dark Magical Circle's second effect, letting you banish an opponent's card. Because Magician's Navigation is a Trap card, this combo can be used during your opponent's turn for disruption.

Special Summoning Magician of Dark Illusion with its own effect will also trigger Dark Magical Circle's banishing effect. Magician of Dark Illusion can, on a different turn, trigger Dark Magical Circle's removal again by reviving Dark Magician. You can use Dark Magical Circle's effect activation can trigger Magician of Dark Illusion to revive a Dark Magician.

If Dark Magician is already on the field, you can get Illusion Magic with Dark Magical Circle's search effect. You can fetch a second copy of Dark Magic Circle to be activated at a later turn. But keep in mind only one Dark Magical Circle banishing effect can be activated during a turn.

Special Summoning Dark Magician

Magician Navigation
Magician Navigation
Normal Trap
Guardians of Rock [UR]
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; it has its effects negated until the end of this turn.

Magician Navigation allows you to Special Summon a Dark Magician from your hand and a Level 7 or lower DARK Spellcaster-Type monster from your Deck. Letting you get two Dark Magician on the field to use as beaters and field presence.

You can banish Magician Navigation from your Graveyard to target a face-up Spell/Trap Card your opponent controls and negate its effects until the end of the turn. You can use this effect to prevent your opponent from searching a “Darklord” card via Banishment of the Darklords, Summoning Elemental HERO Brave Neos via Neos Fusion, or even from shuffling all of your Attack Position monsters into the Deck with Drowning Mirror Force.

Keep in mind that you can only activate this effect of Magician Navigation if you control a Dark Magician and you can’t do it during the same turn the Trap Card was sent to the Graveyard.

Being able to special summon 2 monsters on the field this way is also a pretty good way to XYZ into another monster. Dark Magicians sent to the graveyard that's used as a cost for an XYZ monster can be brought back by using Magician of Dark Illusion.

Extra Deck

Dark Armed, the Dragon of Annihilation
Dark Armed, the Dragon of Annihilation
DARK Dragon ★7
ATK 2800 / DEF 1000
Chaotic Soldiers [UR]
2+ Level 7 monsters
Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.

Has a card removal effect that you can use multiple times in a turn, up to however many materials you use to make it. Needing to banish a card in your grave won't be a big issue since you can use it on the used spells/traps like Raigeki Break.

Constellar Ptolemy M7
Constellar Ptolemy M7
LIGHT Machine ★6
ATK 2700 / DEF 2000
Infinite Ray [UR]
Selection Box Vol.03 Mini [UR]
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

You can Xyz into this with multiple Apprentice Illusion Magician or with a Malicious.

It's a useful card removal, especially against extra deck monsters, but it can also be used to recover a card from your graveyard or get prevent a certain graveyard card from your opponent.

Number 11: Big Eye
Number 11: Big Eye
DARK Spellcaster ★7
ATK 2600 / DEF 2000
Heart of Xyz [SR]
2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn you activate this effect.

A decent Rank 7 Xyz monster that can take control of 1 of your opponent's monster permanently (this effect is target-effect which will be useless to those monsters that cannot be targeted). However, Big Eyes cannot attack when this effect is activated which will causes that low possibility of OTK for sometimes.

Voloferniges, the Darkest Dragon Doomrider
Voloferniges, the Darkest Dragon Doomrider
DARK Dragon ★7
ATK 2500 / DEF 2100
Cross Dimension [SR]
2 Level 7 monsters
Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.

Face-Up Card Destruction including backrow is pretty decent effect but sadly it cannot activated during Damage Step. When you destroyed a monster, it will allows you boost up ATK of 1 monster you control until the end of the next turn.

Ebon High Magician
Ebon High Magician
DARK Spellcaster ★7
ATK 2300 / DEF 2800
Sword of Paladin [SR]
2 Level 7 Spellcaster-Type monsters
While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.

Ebon High Magician makes you able to activate Quick Play Spell or Trap Card from your hand during your opponent's turn.

High Magician's second effect will allows you to special summon 1 Dark Spellcaster-Type monster from your hand or Deck after he is destroyed by your opponent's card effect. After that, you can also able to destroy 1 card on the field.

Ebon Illusion Magician
Ebon Illusion Magician
DARK Spellcaster ★7
ATK 2500 / DEF 2100
Pendulum Genesis [SR]
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.

With the 2 Dark Magicians special summoned with Magician Navigation, you can Xyz into this to special summon a Dark Magician from the deck. It can also banish cards your opponent controls, but will only activate when the spellcaster normal monster attacks.

Photon Strike Bounzer
Photon Strike Bounzer
LIGHT Warrior ★6
ATK 2700 / DEF 2000
Photons of Galaxy [SR]
2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.

Negating enemy monster effects is great for disrupting their plays, especially because most combos involve the use of a monster effect; However, because the negation effect does not destroy the negated monster, so this can be dangerous against powerful monsters like Blue-Eyes Alternative White Dragon.

Hierophant of Prophecy
Hierophant of Prophecy
DARK Spellcaster ★7
ATK 2800 / DEF 2600
Heart of Xyz [R]
2 Level 7 Spellcaster-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard.

Hierophant of Prophecy can allows you to destroy min. 1 backrow of your opponent.

Digital Bug Rhinosebus
Digital Bug Rhinosebus
LIGHT Insect ★7
ATK 2600 / DEF 2200
Infinite Ray [R]
2 or more Level 7 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).

This is summoned by ranking up from Exa-Beetle, which will only give it 1 material for 1 use.

Rhinosebus has a quick-effect and it's a non-targeting monster removal. Either use it early to stop potential combos, or do it once they summon their boss monster.

Inzektor Exa-Beetle
Inzektor Exa-Beetle
DARK Insect ★6
ATK 1000 / DEF 1000
Darkness Gimmick [R]
2 Level 6 monsters
When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.

Mainly to go into Exa-Beetle, but its effect is also not bad in case you need to return a monster instead of destroying them like Bloom Diva the Melodious Choir instead. But using the effect like this will mean that you can't rank up into Rhinosebus.

Number 45: Crumble Logos the Prophet of Demolition
Number 45: Crumble Logos the Prophet of Demolition
EARTH Zombie ★2
ATK 2200 / DEF 0
Shark Fang [R]
2 or more Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.
Shining Elf
Shining Elf
WIND Spellcaster ★2
ATK 1600 / DEF 1000
Shining Hope [R]
2 Level 2 monsters
When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; that monster(s) loses 500 ATK.

Other Cards Option

Dwarf Star Dragon Planeter

Dwarf Star Dragon Planeter
Dwarf Star Dragon Planeter
LIGHT Dragon ★4
ATK 1700 / DEF 1200
Ranked Rewards [SR]
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.

Normal Summon Dwarf Star Dragon Planeter to fetch Dark Magician. Waiting till your End Phase to get the search off is not really a problem, since you'll also need to wait for a newly set Navigation to go live.

Elemental HERO Engine

Bringing Warrior-type monsters lets you use Dark Cavalry fusion monster in the deck. Since you can use "Master of Fusion" skill, you won't even need to bring a Polymerization spell to utilize this, but having a -1000 LP card can make it more consistent, which is why this variant uses Dark Magic Veil.

Elemental HERO Stratos
Elemental HERO Stratos
WIND Warrior ★4
ATK 1800 / DEF 300
Shark Fang [UR]
Selection Box Vol. 03 [UR]
Selection Box Vol.03 Mini [UR]
When this card is Normal or Special Summoned: You can activate 1 of these effects.
● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
● Add 1 "HERO" monster from your Deck to your hand.

Stratos is used in the deck because it's a searcher to any other HERO card, including itself. This helps conserve resources since you can do it again since you can summon Stratos again on the next turn to search for another Stratos.

Destiny HERO - Malicious
Destiny HERO - Malicious
DARK Warrior ★6
ATK 800 / DEF 800
Aster Phoenix [SR]
You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Malicious is used since it can be searched with Stratos and also has a special summon from the deck effect.

With Stratos and Apprentice Illusion Magician in your hand, you can search for Malicious and discard it to special summon Apprentice. This will let you search for a Dark Magician and can activate the Malicious in the grave to special summon another one from the deck. With 2 level 6 on the field, you can then Xyz into a rank 6 like M7 for a card removal/recovery effect.

Star Seraph Engine

Star Seraph Scepter
Star Seraph Scepter
LIGHT Fairy ★4
ATK 1800 / DEF 400
Infinite Ray [UR]
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect.
● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.

Comments

Hot New Top
Seto Kaiba 5days ago
Keep being meh, thanks.
<< Anonymous(Seto Kaiba)
Dark Mehgician 4days ago Reply
But why?
Anonymous 7days ago
DarkMage Speelbook works really
Anonymous 28days ago
How Dark Magician is the 2nd most popular deck?He isn't tier and most people are tired of seeing this deck
Dm
I feel sorry for the players who got 3x apprentice and stratos/other engines but still losing lol I've had enjoyed playing dark magician in 2020 jan with magician of chaos and master of rights this deck will never be that great again
Anonymous
I legit vomit every time i hear something about dark magician on duel links. If god was real we would be getting support for one of the hundred archetypes who are to weak to be used competitively instead of this one yet AGAIN. And don't even get me started on the idiots that actually voted to get even more dark magician dueling mats...
<< Anonymous
Anonymous Reply
If God was real, he´d use his unbound, all-mighty powers to...balance a trading card game?
<< Anonymous
Anonymous Reply
Looks like the birth of a new copy pasta
<< Anonymous
Dm Reply
We don't care about your garbage archetypes if konami don't release dark magician or blue eyes card in anniversary their game will be dead because not everyone is a tcg need who plays Yugioh tcg and don't shower lol
Anonymous
We dont need more support.. we just need a ton of cards of the ban... list.. its clear to see komoney abuses it!! Removing old powerful sometimes p2w decks to make space to sell more powerful sometimes p2w cards.. to later ban to make space to sell more powerful sometimes p2w cards..
so the cycle continues..
<< Anonymous
Anonymous Reply
For internet points.
<< Anonymous
Anonymous Reply
Apprentice is not even close to rod.. dm only has 3 circles now instead of 6 dm would get crushed by a Blue eyes deck most of the time
<< Anonymous
Anonymous Reply
*would get crushed by a karma cut deck
<< Anonymous
Seto Reply
Don't need karma cut codmo brain and blue eyes are already bigger than dark magician it's dm who needs extra cards to deal with BLUE EYES SINCE IT'S BIGGER
Anonymous
Are you Not normal !
3 times of the Apprentice Illusion Magician

Money Money Money ????
And After the Kc Cup ist will be nerved and Limited
Anonymous
How balance skill is used in dwarf version?
<< Anonymous
Anonymous Reply
It isn't used at all because it doesn't activate
Anonymous
Nice hero deck though I don't understand why to use conditional banish instead of generic staples that just ask for a discard and not a vanilla on field
Anonymous
This might be a silly question but how do you summon Dark Cavalry in the first deck?
<< Anonymous
Yami Aster Reply
The Master of Fusion skill.
<< Anonymous(Yami Aster)
Anonymous Reply
Ok, thanks. The page does only mention Balance skill but that one isn't working anyway. So this make sense.
<< Anonymous
Yami Aster Reply
Sure. That's part of where veil comes in, too. Too bad cosmic is still limit 3, though.
Anonymous
Check out my fake KoG post on reddit and have a good laugh, thanks
Anonymous
Ahahahaha XD

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Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Heart of XyzShining SunriseStars of SynchroLink Revolution

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose Burning

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Standard duelists & Legendary Duelist Lvl 30

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Comments (updated every hour)

Yes
Follow this guide http://duellinks.gamea.co/c/hl6ep70r
Yeah, Go's level up reward is mostly Dinowrestler stuff when what we need is more low level ...
Calling it right now that this comment will age like milk
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