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Dark Magician: deck recipe [Apr 12]

Duel Links Dark Magician deck, Dark Magician deck in the meta, Arkana deck, how to build Dark Magician deck.
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update 12/04/2022

Overview

Dark Magician is a fan favorite deck and one that can branch into many versions. It can be quite an oppressive deck since both Magician's Circle and Magician Navigation are good ways to stop your opponent's combos, and the combination of the 2 cards gives you some good card advantage as well.

Required Card Boxes

Main Deck

Visions of Ice Burning Nova Guardians of Rock Future Horizon Antinomic Theory Chaotic Soldiers Selection Box Vol.05

Extra Deck

Infinite Ray Photons of Galaxy Darkness Gimmick Pendulum Genesis Sword of Paladin

Example Deck

Standard Version

Magician of Dark IllusionApprentice Illusion MagicianApprentice Illusion MagicianApprentice Illusion MagicianKycoo the Ghost DestroyerDark Magician
Dark MagicianDark MagicianMonster RebornMystical Space TyphoonMystical Space TyphoonBook of Moon
Book of MoonBook of MoonDark Magical CircleDark Magical CircleDark Magical CircleMagician Navigation
Magician NavigationMagician NavigationTreacherous Trap Hole---
Constellar Ptolemy M7Ebon High MagicianEbon Illusion MagicianEbon Illusion MagicianPhoton Strike BounzerDigital Bug Rhinosebus
Inzektor Exa-Beetle-----

Set Skill

[Skill] descriptionUser
Master of Fusion
Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to your Deck and add 1 "Polymerization" to your hand from outside of your Deck. This Skill can only be used twice per Duel.
Common
Common

How to Use

Combo Extender

Magician of Dark Illusion
Magician of Dark Illusion
DARK Spellcaster ★7
ATK 2100 / DEF 2500
Arkana [UR]
This card's name becomes "Dark Magician" while it is on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field.

Magician of Dark Illusions is a good monster to Special Summon from your deck with Magician's Navigation. This can set you up for another Dark Magician summoning using Dark Illusion's effect with Magicians Navigation in your graveyard as the trigger.

Dark Magical Circle's removal effect can be activated when you Special Summon Magician of Dark Illusion. Conversely, Dark Magical Circle's removal effect activated during your opponent's turn can trigger Magician of Dark Illusion's summoning, or Magician of Dark Illusion's second effect if activated during either player's turn.

The Eye of Timaeus can be used on Magician of Dark Illusion. This will activate his second effect, letting you revive Dark Magician just before Magician of Dark Illusion leaves the field as fusion material.

Apprentice Illusion Magician

Apprentice Illusion Magician
Apprentice Illusion Magician
DARK Spellcaster ★6
ATK 2000 / DEF 1700
Selection Box Vol.05 [UR]
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up from your field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.

A searcher for Dark Magician so you can bring 3 Navigation without needing Magician's Rod. Can be very easily special summoned and also works as an ATK booster in the hand or field, making it pretty good to run multiple copies without increasing odds of bricking.

Since the ATK boost effect works on DARK Spellcaster monsters, you can use your Dark Magicians to Xyz into Ebon High or Ebon Illusion safely, knowing that you can potentially protect them from battle with Apprentice's effect.

You can recover this card from your grave by using M7's effect, which you can make with Apprentice and Malicious, or with Monster Reborn.

Graveyard Control and Protection

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK Spellcaster ★4
ATK 1800 / DEF 700
Burning Nova [UR]
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Kycoo can pull monsters out of your monsters out of your opponent's graveyard to disrupt the graveyard set up of decks like Invoked Elemensaber and Lightsworn. This also serves to remove graveyard effects like Kiteroid and Plaguespreader Zombie. This is not quite as effective on Shiranui, unless you banish Shiranui Spectralsword, because you will be triggering their effects.

Kycoo's second effect is amazing for protecting your graveyard from banishing effects and preventing your opponent from using their own graveyard effects if the cost is banishing, almost like a mini Necrovalley effect.

Dark Magician

Dark Magician
Dark Magician
DARK Spellcaster ★7
ATK 2500 / DEF 2100
Yami Yugi [UR]
Yami Yugi's starter deck [UR]
Pre-registration bonus (alternate artwork) [UR]
Arkana Event [UR]
Ranked Rewards [UR]
The ultimate wizard in terms of attack and defense.

Having 3 copies in the deck can help with the consistency to get the combo going, but there's no need to have 2 of the normal Dark Magicians on the field when you use Magician Navigation.

In most cases, it's better to bring out a Dark Magician with Magician of Dark Illusion. However, there might be situations where you want to not use Dark Illusion if you want to XYZ summon instead.

Card Removal

Dark Magical Circle
Dark Magical Circle
Continuous Spell
Future Horizon [UR]
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.

Add Dark Magician to your hand and Special Summon it with Magician's Navigation. You can also fetch Magician's Navigation if you already have Dark Magician on hand. This combos well with Dark Magical Circle's second effect, letting you banish an opponent's card. Because Magician's Navigation is a Trap card, this combo can be used during your opponent's turn for disruption.

Special Summoning Magician of Dark Illusion with its own effect will also trigger Dark Magical Circle's banishing effect. Magician of Dark Illusion can, on a different turn, trigger Dark Magical Circle's removal again by reviving Dark Magician. You can use Dark Magical Circle's effect activation can trigger Magician of Dark Illusion to revive a Dark Magician.

If Dark Magician is already on the field, you can get Illusion Magic with Dark Magical Circle's search effect. You can fetch a second copy of Dark Magic Circle to be activated at a later turn. But keep in mind only one Dark Magical Circle banishing effect can be activated during a turn.

Special Summoning Dark Magician

Magician Navigation
Magician Navigation
Normal Trap
Guardians of Rock [UR]
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; it has its effects negated until the end of this turn.

Magician Navigation allows you to Special Summon a Dark Magician from your hand and a Level 7 or lower DARK Spellcaster-Type monster from your Deck. Letting you get two Dark Magician on the field to use as beaters and field presence.

You can banish Magician Navigation from your Graveyard to target a face-up Spell/Trap Card your opponent controls and negate its effects until the end of the turn. You can use this effect to prevent your opponent from searching a “Darklord” card via Banishment of the Darklords, Summoning Elemental HERO Brave Neos via Neos Fusion, or even from shuffling all of your Attack Position monsters into the Deck with Drowning Mirror Force.

Keep in mind that you can only activate this effect of Magician Navigation if you control a Dark Magician and you can’t do it during the same turn the Trap Card was sent to the Graveyard.

Being able to special summon 2 monsters on the field this way is also a pretty good way to XYZ into another monster. Dark Magicians sent to the graveyard that's used as a cost for an XYZ monster can be brought back by using Magician of Dark Illusion.

Extra Deck

Constellar Ptolemy M7
Constellar Ptolemy M7
LIGHT Machine ★6
ATK 2700 / DEF 2000
Infinite Ray [UR]
Selection Box Vol.03 Mini [UR]
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

You can Xyz into this with multiple Apprentice Illusion Magician or with a Malicious.

It's a useful card removal, especially against extra deck monsters, but it can also be used to recover a card from your graveyard or get prevent a certain graveyard card from your opponent.

Ebon High Magician
Ebon High Magician
DARK Spellcaster ★7
ATK 2300 / DEF 2800
Sword of Paladin [SR]
2 Level 7 Spellcaster-Type monsters
While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.

Ebon High Magician makes you able to activate Quick Play Spell or Trap Card from your hand during your opponent's turn.

High Magician's second effect will allows you to special summon 1 Dark Spellcaster-Type monster from your hand or Deck after he is destroyed by your opponent's card effect. After that, you can also able to destroy 1 card on the field.

Ebon Illusion Magician
Ebon Illusion Magician
DARK Spellcaster ★7
ATK 2500 / DEF 2100
Pendulum Genesis [SR]
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.

With the 2 Dark Magicians special summoned with Magician Navigation, you can Xyz into this to special summon a Dark Magician from the deck. It can also banish cards your opponent controls, but will only activate when the spellcaster normal monster attacks.

Photon Strike Bounzer
Photon Strike Bounzer
LIGHT Warrior ★6
ATK 2700 / DEF 2000
Photons of Galaxy [SR]
2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.

Negating enemy monster effects is great for disrupting their plays, especially because most combos involve the use of a monster effect; However, because the negation effect does not destroy the negated monster, so this can be dangerous against powerful monsters like Blue-Eyes Alternative White Dragon.

Digital Bug Rhinosebus
Digital Bug Rhinosebus
LIGHT Insect ★7
ATK 2600 / DEF 2200
Infinite Ray [R]
2 or more Level 7 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).

This is summoned by ranking up from Exa-Beetle, which will only give it 1 material for 1 use.

Rhinosebus has a quick-effect and it's a non-targeting monster removal. Either use it early to stop potential combos, or do it once they summon their boss monster.

Inzektor Exa-Beetle
Inzektor Exa-Beetle
DARK Insect ★6
ATK 1000 / DEF 1000
Darkness Gimmick [R]
2 Level 6 monsters
When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.

Mainly to go into Exa-Beetle, but its effect is also not bad in case you need to return a monster instead of destroying them like Bloom Diva the Melodious Choir instead. But using the effect like this will mean that you can't rank up into Rhinosebus.

Other Cards Option

Dwarf Star Dragon Planeter

Dwarf Star Dragon Planeter
Dwarf Star Dragon Planeter
LIGHT Dragon ★4
ATK 1700 / DEF 1200
Ranked Rewards [SR]
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.

Normal Summon Dwarf Star Dragon Planeter to fetch Dark Magician. Waiting till your End Phase to get the search off is not really a problem, since you'll also need to wait for a newly set Navigation to go live.

Elemental HERO Engine

Bringing Warrior-type monsters lets you use Dark Cavalry fusion monster in the deck. Since you can use "Master of Fusion" skill, you won't even need to bring a Polymerization spell to utilize this, but having a -1000 LP card can make it more consistent, which is why this variant uses Dark Magic Veil.

Elemental HERO Stratos
Elemental HERO Stratos
WIND Warrior ★4
ATK 1800 / DEF 300
Shark Fang [UR]
Selection Box Vol. 03 [UR]
Selection Box Vol.03 Mini [UR]
When this card is Normal or Special Summoned: You can activate 1 of these effects.
● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
● Add 1 "HERO" monster from your Deck to your hand.

Stratos is used in the deck because it's a searcher to any other HERO card, including itself. This helps conserve resources since you can do it again since you can summon Stratos again on the next turn to search for another Stratos.

Destiny HERO - Malicious
Destiny HERO - Malicious
DARK Warrior ★6
ATK 800 / DEF 800
Aster Phoenix [SR]
You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Malicious is used since it can be searched with Stratos and also has a special summon from the deck effect.

With Stratos and Apprentice Illusion Magician in your hand, you can search for Malicious and discard it to special summon Apprentice. This will let you search for a Dark Magician and can activate the Malicious in the grave to special summon another one from the deck. With 2 level 6 on the field, you can then Xyz into a rank 6 like M7 for a card removal/recovery effect.

Star Seraph Engine

Star Seraph Scepter
Star Seraph Scepter
LIGHT Fairy ★4
ATK 1800 / DEF 400
Infinite Ray [UR]
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect.
● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.
Star Seraph Sovereignty
Star Seraph Sovereignty
LIGHT Fairy ★4
ATK 800 / DEF 2000
Infinite Ray [SR]
Cannot be used as an Xyz Material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as Xyz Materials. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.

Scepter is used to search for Sovereignty. If you already have Sovereignty in your hand, you can end up summoning both Sovereignty (1 from hand and the other from the search) for a +2 draw. Once all 3 monsters are on the field, you can do a rank 4 XYZ to activate Scepter's effect to destroy a card and draw another card.

If you don't have Sovereignty in your hand when you summon Scepter, you can use "See you Later!" skill to take the Scepter back to your hand to perform the combo on the next turn.

Keep in mind the Star Seraph engine can only be used to XYZ into a rank 4 monster that REQUIRES 3 or more monsters. Rank 4 XYZ that only uses 2 monsters cannot be summoned using them.

Magician's Robe

Magicians Robe
Magicians Robe
DARK Spellcaster ★2
ATK 700 / DEF 2000
Special Pack Vol. 02 [SR]
Joey Wheeler (DSOD) Unlock Event - Memories of a Friend [SR]
Duelist Chronicle: Battle City Showdown! [SR]
Epic Yami Event [SR] [SR]
During your opponent's turn: You can discard 1 Spell/Trap Card; Special Summon 1 "Dark Magician" from your Deck (this is a Quick Effect). During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.

Pretty useful card to use if you are missing some other core cards, but the trigger and cost can be an issue to activate at times.

Magician's Rod

Magicians Rod
Magicians Rod
DARK Spellcaster ★4
ATK 1600 / DEF 100
Arkana at lvl 23 & 38 [SR]
Card Trader [SR]
Tour Guide's Mission Bingo Event [SR]
When this card is Normal Summoned: You can add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Tribute 1 Spellcaster-Type monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.

When it’s Normal Summoned, Magician’s Rod allows you to add from your Deck to your hand a Spell/Trap Card that specifically lists the card “Dark Magician” in its text. You can use this effect to search Dark Magical Circle or Magician Navigation. If using a Silent Magician version of this deck, you can tribute Magician’s Rod for a Silent Magician.

If you don't have both Dark Magical Circle and Magician Navigation, prioritize searching Dark Magical Circle and then use that to dig Magician Navigation.

Palladium Oracle Mahad

Palladium Oracle Mahad
Palladium Oracle Mahad
DARK Spellcaster ★7
ATK 2500 / DEF 2100
Dark Dimension [UR]
When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.

This can be a good 1 card to bring if you are using Chocolate Magician Girl. Activating Dark Magical Circle lets you re-arrange the top few cards of your deck, allowing you to normal summon Chocolate Magician Girl and activate her effect to draw Mahad and special summon him right away.

Mahad's effect to double his effect is quite strong, but how often it gets used depends on how relevant DARK monsters are during the meta.

Dark Magic Veil

Dark Magic Veil
Dark Magic Veil
Normal Spell
Dark Dimension [R]
Pay 1000 LP; Special Summon 1 DARK Spellcaster-Type monster from your hand or Graveyard.

Another card you can use to Special Summon Dark Magician for LP cost. Normally you'd pick a Dark Magician in the graveyard for Special Summoning, so that overall you lose nothing in resource count. But if you have Magician of Dark Illusion onboard, it might be more beneficial to Special Summon a Dark Magician from your hand, and let Magician of Dark Illusion revive the Dark Magician in your graveyard instead.

The Eye of Timaeus

The Eye of Timaeus
The Eye of Timaeus
Normal Spell
Guardians of Rock [R]
(This card is also always treated as "Legendary Dragon Timaeus".)
Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as a Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.

The Eye of Timaeus targets a Dark Magician you control to make any of your Extra Deck monsters. This increases the power ceiling of the deck, but too many copies of Eye of Timaeus can hinder the consistency of your main strategy.

You can target Magician of Dark Illusion with Eye of Timaeus. This will let you revive a Dark Magician, while also replacing Magician of Dark Illusion with a much better beater with a disruptive effect.

Dark Cavalry
Dark Cavalry
DARK Spellcaster ★8
ATK 2800 / DEF 2300
Master of Chaos [UR]
"Dark Magician" + 1 Warrior monster
Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.

Can help maintain an advantage by giving your board a form of protection, but it can also be a useful disruption effect against decks that need to target their own cards.

Dark Paladin
Dark Paladin
DARK Spellcaster ★8
ATK 2900 / DEF 2400
Crimson Kingdom [UR]
"Dark Magician" + "Buster Blader"Must be Fusion Summoned and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. This card gains 500 ATK for each Dragon-Type monster on the field or in either player's Graveyard.

Dark Paladin is usually summoned against Fusion decks like Neos Fusion, Lunalight, and Invoked. Against these decks, preventing them from using their Fusion Spells essentially cripples their entire strategy. You should also watch out for Field Spells and Ritual Spells, since these Spells are also commonly key cards in their respective decks. In mirror matches, Dark Paladin is highly useful for negating enemy Dark Magical Circle and Eye of Timaeus.

Additionally there are also a bunch of decks rising in popularity that have key Spell cards in their strategy. These decks include Spellbooks, Witchcrafter, and Evil Eye.

Dark Paladin can also be summoned against Dragon decks because of his ATK boost, giving him a higher power ceiling than Dark Cavalry.

Most of the time you will be summoning Dark Cavalry with Eye of Timaeus. His protection from targeting is arguably the most versatile among your Extra Deck monsters, capable of stopping most disruption. For added utility, you can also use this negation to stop your opponent from targeting their own monsters, stopping cards like Favorite Hero.

On top of negation, the ATK boost and piercing effect makes him good as a beater. Overall making him a huge threat onboard.

Heat Wave

Comments

Hot New Top
Dm
I feel sorry for the players who got 3x apprentice and stratos/other engines but still losing lol I've had enjoyed playing dark magician in 2020 jan with magician of chaos and master of rights this deck will never be that great again
Anonymous
I legit vomit every time i hear something about dark magician on duel links. If god was real we would be getting support for one of the hundred archetypes who are to weak to be used competitively instead of this one yet AGAIN. And don't even get me started on the idiots that actually voted to get even more dark magician dueling mats...
<< Anonymous
Anonymous Reply
If God was real, he´d use his unbound, all-mighty powers to...balance a trading card game?
<< Anonymous
Anonymous Reply
Looks like the birth of a new copy pasta
<< Anonymous
Dm Reply
We don't care about your garbage archetypes if konami don't release dark magician or blue eyes card in anniversary their game will be dead because not everyone is a tcg need who plays Yugioh tcg and don't shower lol
Anonymous
We dont need more support.. we just need a ton of cards of the ban... list.. its clear to see komoney abuses it!! Removing old powerful sometimes p2w decks to make space to sell more powerful sometimes p2w cards.. to later ban to make space to sell more powerful sometimes p2w cards..
so the cycle continues..
<< Anonymous
Anonymous Reply
For internet points.
<< Anonymous
Anonymous Reply
Apprentice is not even close to rod.. dm only has 3 circles now instead of 6 dm would get crushed by a Blue eyes deck most of the time
<< Anonymous
Anonymous Reply
*would get crushed by a karma cut deck
<< Anonymous
Seto Reply
Don't need karma cut codmo brain and blue eyes are already bigger than dark magician it's dm who needs extra cards to deal with BLUE EYES SINCE IT'S BIGGER
Anonymous
Are you Not normal !
3 times of the Apprentice Illusion Magician

Money Money Money ????
And After the Kc Cup ist will be nerved and Limited
Anonymous
How balance skill is used in dwarf version?
<< Anonymous
Anonymous Reply
It isn't used at all because it doesn't activate
Anonymous
Nice hero deck though I don't understand why to use conditional banish instead of generic staples that just ask for a discard and not a vanilla on field
Anonymous
This might be a silly question but how do you summon Dark Cavalry in the first deck?
<< Anonymous
Yami Aster Reply
The Master of Fusion skill.
<< Anonymous(Yami Aster)
Anonymous Reply
Ok, thanks. The page does only mention Balance skill but that one isn't working anyway. So this make sense.
<< Anonymous
Yami Aster Reply
Sure. That's part of where veil comes in, too. Too bad cosmic is still limit 3, though.
Anonymous
Check out my fake KoG post on reddit and have a good laugh, thanks
Anonymous
Ahahahaha XD
Anonymous
Keep being mediocre, thanks.
<< Anonymous
Anonymous Reply
All that cope for nothing kek
<< Anonymous
Anonymous Reply
Dark Magician is not as strong as before.
But if played correctly, it can still be annoying
https://www.youtube.com/watch?v=iAoo2-Xbc2Y
<< Anonymous
Anonymous Reply
You don't seems to know Konami very well.

Konami always dissapoint us!
<< Anonymous
LeodredAQW Reply
And sure enough...
Anonymous
where apprentice, where eternal, where souls, where dark magician the dragon knight, where soul servant, WHERE THE USEFUL CARDS??
<< Anonymous
KONAMI Reply
Thank you for playing Kaiba-Oh BEWD Links
<< Anonymous
Anonymous Reply
Cry about it
Anonymous
XD
<< Anonymous
Anonymous Reply
What's so funny?

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^ Agree. A good start to fix Union (without that busted Union Carrier link that should be banned...
the difference you're talking about is completely irrelevant in duel
Hopefully they put Jinzo - Jector into Card Trader soon.
This is less fix your hand and more fix your field. Like, if you're forced into a situati...
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