Dark Magician: deck recipe [May 2020]

Duel Links Dark Magician deck, Dark Magician deck in the meta, Arkana deck, how to build Dark Magician deck.
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update 27/05/2020

Required Card Boxes

Valiant Souls Visions of Ice Guardians of Rock Dark Dimension

Sample Deck

Standard Version

Magician of Dark IllusionKycoo the Ghost DestroyerMagicians RodMagicians RodMagicians RodDark Magician
Dark MagicianDark MagicianDark Magical CircleDark Magical CircleDark Magical CircleCosmic Cyclone
Cosmic CycloneIllusion MagicWorld Legacy ClashMagician NavigationMagician NavigationMagician Navigation
Void Trap HoleVoid Trap Hole----
[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

Synchro Version

Magician of Dark IllusionKycoo the Ghost DestroyerMagicians RodMagicians RodMagicians RodNights End Sorcerer
Dark MagicianDark MagicianDark MagicianCosmic CycloneCosmic CycloneDark Magical Circle
Dark Magical CircleDark Magical CircleIllusion MagicThe Eye of TimaeusMagician NavigationMagician Navigation
Magician NavigationTreacherous Trap Hole----
Dark CavalryDark PaladinVermillion Dragon MechArmades, Keeper of BoundariesGiganticastleCrystron Ametrix
[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

Silent Dark Magician Version

Silent Magician LV8Magician of Dark IllusionSilent MagicianSilent MagicianSilent MagicianMagicians Rod
Magicians RodMagicians RodLegion the Fiend JesterLegion the Fiend JesterDark MagicianDark Magician
Dark MagicianDark Magical CircleDark Magical CircleDark Magical CircleIllusion MagicMagician Navigation
Magician NavigationMagician Navigation----
[Skill] descriptionUser
Power of Dark
Begins Duel with the Field Spell "Yami" activated.
Yami Yugi
Yami Yugi


Magicians Rod
Magicians Rod
DARK Spellcaster ★4
ATK 1600 / DEF 100
Arkana at lvl 23 & 38 [SR]
Card Trader [SR]
Tour Guide's Mission Bingo Event [SR]
When this card is Normal Summoned: You can add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Tribute 1 Spellcaster-Type monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.

When it’s Normal Summoned, Magician’s Rod allows you to add from your Deck to your hand a Spell/Trap Card that specifically lists the card “Dark Magician” in its text. You can use this effect to search Dark Magic Attack or Magician Navigation, and then Tribute Magician’s Rod for a Silent Magician.

Combo Extender

Magician of Dark Illusion
Magician of Dark Illusion
DARK Spellcaster ★7
ATK 2100 / DEF 2500
Arkana [UR]
This card's name becomes "Dark Magician" while it is on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field.

Magician of Dark Illusion's effect activates in response to your Spell/Trap activations letting you combo for field presence. Magician of Dark Illusions is a good monster to Special Summon from your deck with Magician's Navigation. This sets up for another Dark Magician summoning using Magician of Dark Illusion's effect with Magicians Navigation in your graveyard as trigger.

Dark Magical Circle's removal effect can be activated when you Special Summon Magician of Dark Illusion. Conversely Dark Magical Circle's removal effect activated during your opponent's turn can trigger Magician of Dark Illusion's summoning, or Magician of Dark Illusion's second effect if activated during either player's turn.

The Eye of Timaeus can be used on Magician of Dark Illusion. This will expend his second effect, letting you revive Dark Magician just before Magician of Dark Illusion leaves the field as fusion material.

Graveyard Control and Protection

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK Spellcaster ★4
ATK 1800 / DEF 700
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Kycoo can pull monsters out of your monsters out of your opponent's graveyard to disrupt the graveyard set up of decks like Invoked Elemensaber and Lightsworn. This also serves to remove graveyard effects like Kiteroid and Plaguespreader Zombie. This is not quite as effective on Shiranui because you will be triggering their effects.

Kycoo's second effect is amazing for protecting your graveyard from banishing effects and preventing your opponent from using their own graveyard effects if the cost is banishing, almost like a mini Necrovalley effect.

Silent Magician

Silent Magician
Silent Magician
LIGHT Spellcaster ★4
ATK 1000 / DEF 1000
Spellbound Silence [UR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.

You can Special Summon Silent Magician by Tributing a Spellcaster-Type monster you control. If you Tribute Legion the Fiend Jester to Special Summon Silent Magician, you will get to add a Dark Magician from your Deck or Graveyard to your hand, which will allow you to activate Magician Navigation.

Silent Magician is able to, once per turn, negate the activation of a Spell Card, which is particularly relevant in the current meta. Moreover, since, after being negated, the card is simply sent to the Graveyard without being destroyed, you can safely use this effect to negate Geartown or Ancient Gear Fortress.

While its original ATK and DEF are definitely on the low side, thanks to its effect, Silent Magician can quickly become a pretty big threat, gaining 500 ATK for each card in your hand. Additionally, if Silent Magician is destroyed by battle or card effect, you can Special Summon from your hand or Deck a Silent Magician LV8, a 3500 ATK monster that your opponent cannot take control of via Enemy Controller and that also cannot be weakened by World Legacy Clash.

Card Removal

Dark Magical Circle
Dark Magical Circle
Continuous Spell
Future Horizon [UR]
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.

Add Dark Magician to your hand and Special Summon it with Magician's Navigation. You can also fetch Magician's Navigation if you already have Dark Magician on hand. This combos well with Dark Magical Circle's second effect, letting you banish an opponent's card. Because Magician's Navigation is a Trap card, this combo can be used during your opponent's turn for disruption.

Special Summoning Magician of Dark Illusion with its own effect will also trigger Dark Magical Circle's banishing effect. Magician of Dark Illusion can, on a different turn, trigger Dark Magical Circle's removal again by reviving Dark Magician. You can use Dark Magical Circle's effect activation can trigger Magician of Dark Illusion to revive a Dark Magician.

If Dark Magician is already on the field, you can get The Eye of Timaeus or Illusion Magic with Dark Magical Circle's search effect. You can fetch a second copy of Dark Magic Circle to be activated at a later turn. But keep in mind only one Dark Magical Circle banishing effect can be activated during a turn.

Field Presence

Magician Navigation
Magician Navigation
Normal Trap
Guardians of Rock [UR]
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; it has its effects negated until the end of this turn.

Magician Navigation allows you to Special Summon a Dark Magician from your hand and a Level 7 or lower DARK Spellcaster-Type monster from your Deck. You can use Magician Navigation to Special Summon Night's End Sorcerer and banish up to two cards from your opponent's Graveyard.

Use Night's End Sorcerer's effect to banish cards like Darklord Superbia, Banishment of the Darklords, The Sanctified Darklord, Cyberdark Cannon, Leng Ling, Secret Six Samurai - Fuma, Subterror Nemesis Warrior or any “Subterror Behemoth” monster.

You can banish Magician Navigation from your Graveyard to target a face-up Spell/Trap Card your opponent controls and negate its effects until the end of the turn. You can use this effect to prevent your opponent from searching a “Darklord” card via Banishment of the Darklords, Summoning Elemental HERO Brave Neos via Neos Fusion, or even from shuffling all of your Attack Position monsters into the Deck with Drowning Mirror Force.

Keep in mind that you can only activate this effect of Magician Navigation if you control a Dark Magician and you can’t do it during the same turn the Trap Card was sent to the Graveyard

Skills Suggestion

[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Zane Truesdale
Zane Truesdale
Power of Dark
Begins Duel with the Field Spell "Yami" activated.
Yami Yugi
Yami Yugi


  • Silent Magician’s floating effect can be prevented by Armades, Keeper of Boundaries, Ancient Gear Reactor Dragon, and U.A. Mighty Slugger.

  • Both Silent Magician and Palladium Oracle Mahad can be dealing with without destroying them. Options include: returning them to the hand (Legendary Six Samurai - Enishi and Six Style - Dual Wield), shuffling them back into the Deck (Drowning Mirror Force), banishing them (Fortune Lady Every, Subterror Behemoth Umastryx, and Metaphys Daedalus), sending them directly to the Graveyard (Cyber Angel Dakini, Lava Golem, and Darklord Desire).

  • Silent Magician floats into a 3500 ATK monster that is immune to Spell Cards; Mahad floats into a 2500 ATK monster with no effect.

  • If you open with Night’s End Sorcerer already in your hand, you automatically lose one of the most impactful plays you can make, which is Special Summoning it from your Deck via Magician Navigation. Silent Magician LV8 and Night’s End Sorcerer just love to be there with you at the start of the Duel.

Other Card Options

Palladium Oracle Mahad
Palladium Oracle Mahad
DARK Spellcaster ★7
ATK 2500 / DEF 2100
Dark Dimension [UR]
When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
Dark Magic Expanded
Dark Magic Expanded
Quick Spell
Card Trader [SR]
Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the Graveyards.● 1+: 1 DARK Spellcaster-Type monster on the field gains 1000 ATK until the end of this turn.● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.● 3+: DARK Spellcaster-Type monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.
Dark Magic Curtain
Dark Magic Curtain
Normal Spell
Arkana [UR]
Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set).
Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.
Champions Vigilance
Champions Vigilance
Counter Trap
Seto Kaiba [SR]
If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.

KC GT Lvl Max Notes


DMPduque13DM Pduque132
IGN: Pduque13, Skill: Destiny Draw, Date Submitted: June 4

Note by Pduque13:

I used this deck from Lvl. 12 to 20 and then back at Lvl. 24 to reach Dlv. Max. Dark Magic Curtain adds more consistency to the deck and helps a lot to activate the skill and to bring some surprises. However, having only 2000 LP left leaves you exposed, and it's a dead card if you have no dark magician left in the deck, so be careful and don't get greedy if you use Illusion Magic!

As usual, thanks a lot for all the help you guys at GameA give for us F2P duelists!

[May 2020] KOG Notes


Dark MagicianPduque13Dark Magician Pduque132
IGN: Pduque13, Skill: No Mortal Can Resist, Date Submitted: May 5

Note by Pduque13:

It was the 3rd time I reached KOG with Dark Magicians and was one of the calmest climbs. I just replaced one mirror wall with one cosmic cyclone to counter the rising of D/D/D and Aromages. I don't think this is a tier 2 deck anymore, as it countered well Shiranuis, Invoked Elementsabers, and Thunder Dragons, but it may be soon to say this deck is Tier 1 again.

As usual, thanks a lot for all the help you guys at GameA give for us F2P duelists!

IGN: Wanheda

Dark MagicianIGN: Wanheda
IGN: IGN: Wanheda, Skill: No Mortal Can Resist, Date Submitted: May 5

Note by Wanheda:

TTH was very important in this deck. With the combo TTH, Navigation, Dark Magician, and circle, difficult your opponent will have chances.

The two curtains and the two cyclones assist in activating the skill. Cyclones help well in mirror duels.


Dark MagicianskyestroDark Magician skyestro2
IGN: skyestro, Skill: No Mortal Can Resist, Date Submitted: May 6

Note by skyestro:

Dark Magic Expanded against:

  • Dark Magician
  • High ATK Beater
  • To trigger the effect of Dark Illusion

The Eye of Timaeus/ Dark Cavalry against:

  • Dark Magician
  • Invoked Cocytus
  • Defensive Decks
  • Lunalight Sabre Dancer

No Mortal can Resist against:

  • Lunalight


Dark MagicianZerefDark Magician Zeref2
IGN: Zeref, Skill: No Mortal Can Resist, Date Submitted: May 13

Note by Zeref:

I reached KOG in the last 5 seasons as a FP, using Blackwings, Cyber Dragon and this month DM, both Kycoo and Night's Sorcerer works well for me, WLC is a great card to use in this deck, for the Synchro Vermillion and Armades are excellent choices.


Dark Magicianpasq
IGN: pasq, Skill: Sealed Tomb, Date Submitted: May 13

Note by pasq:

Drowning mirror force is to deal with untergettable monsters like Lunalight big boss and Dark Cavalry and because I noticed that people are not expecting it and attack directly with many monster. I used Sealed Tombs to try something different because of NMCR's nerf but I used it only 1 or 2 times so probably in the future I'll use Balance or Beatdown and Night's End Sorcerer to deal with graveyard annoying cards.

This is my KOG #10 so thanks to all the players for sharing their decks and experiences that helped me to reach this goal.

mahammad emad

Dark Magicianmahammad emadDark Magician mahammad emad2
IGN: mahammad emad, Skill: Balance, Date Submitted: May 20

Note by mahammad emad:

My Deck work on seeking & bringing the dark magician monster & all its supports from my deck to my hand.

Also, counter my opponent combos from the start.
It Includes also Destroying & banishing his field to ruin any possible counter or combo.


Dark MagicianBlueDelta
IGN: BlueDelta, Skill: Balance, Date Submitted: June 1

Note by BlueDelta:

Here is my KoG deck for season 51. It is a little late, but my version is designed with the current banlist in mind so it will be viable for the future.

I reached KoG with this deck around mid season. With the upcoming nerf of „No Mortal can Resist“ i went straight for Balance as it boosts the consistency of your starting hand considerably. Canadia can be replaced by Floodgate for Synchro disruptions or by any chainable Trap card.

Dark Magic Attack is useful versus decks using permanent Spells or Traps as Dark Magic Navigation can only disable their effect for one turn and in general versus defensive decks placing lots of backrow.

Dark Magic Expanded’s main purpose is to give your DARK Spellcasters a surprise ATK boost during the damage step, but it’s third effect can be crucial in rare instances, bypassing all card effects by the opponent (the attached video contains a practical example).

Eye of Timaeus enables you to summon a very relevant Boss monster onto the field. If given the choice, keep spare Magician Navigation cards in your hand as the ideal discard fodder. In some instances, discarding Dark Magician can be useful to realize multiple effects with Dark Magic Expanded.

This variant is still viable for upcoming seasons, as it is virtually unaffected by the changes on the banlist.

My suggestion for your personal adaption: Trap cards should not extend the required number of 6. Dark Magic Attack and Magic Expanded are not considered core (but are both searchable by Rod and Circle). If you encounter many Lightsworn and Thunderdragon decks in the upcoming seasons, Dark Magic Attack can be dropped. Dark Magic Expanded be exchanged as well, but needs to be switched for another Spell to make sure Balance activates at the start of the Duel.

If you want to go for a 8 Monsters, 6 Spells, 6 Traps card ratio, Kycoo the Ghost Destroyer should prove to be a valuable addition, as it completely neutralizes all Graveyard plays by your opponent, especially relevant versus Archetypes like Shiranui (good pick for your UR Dream ticket, as Burning Nova is a highly irrelevant box). Night‘s End Sorcerer can also be quite interesting, as a Synchro Summon into Azure-Eyes Silver Dragon enables a Dark Magician Special Summon during everyone of your Standby Phases with the added bonus of banishment if Dark Magical Circle is present on the board.


Hot New Top
Anonymous 1days ago
I like using my Magician's rod to penetrate my opponent's female looking cards. It makes me feel like a real man.
<< Anonymous
Anonymous 1days ago Reply
Even the Fruit Magician Girls and the Fortune Fairies, which are all children? Or Yubel's final form? Which is creepy AF?
🔥 Dark Magicians 2days ago
seriously they need to stop making f2p decks so meta. at least make it difficult to get, everytime i fight someone its 50% going to be THIS SAME deck !
<< Anonymous(🔥 Dark Magicians)
Anonymous 1days ago Reply
Then you should build this deck as well.
Anonymous 16days ago
still solid with nerfs and imcomplete support, i reached kog with 1 illusion.
<< Anonymous
deck 16days ago Reply
<< Anonymous(deck)
Pro 15days ago Reply
Kycoo is a must've card
<< Anonymous(deck)
OMG u so good. (not) 2days ago Reply
wow you play the meta, proud of you, i defenetly don't think you are using the same deck as 70% of the other people, you must be so smart to have made this deck.

oh wait, you didn't.
<< Anonymous(OMG u so good. (not))
Anonymous 2days ago Reply
what's he supposed to play Ojama's lol?
Anonymous 4days ago
Apprentice Illusion Magician please!
Yugi master 7days ago
The game base on graveyard now
Effect monster is useless
Graveyard effect better now
Spell is getting better
Trap getting useless
Forbidden chalice useless
D hero plasma useless
Blue eyes deck getting better
Dark magician getting useless
<< Anonymous(Yugi master)
Anonymous 7days ago Reply
"Effect monster is useless"

This was a very nice joke. The other jokes are still good tho
Anonymous 9days ago
they can never balance this deck without nerfing circle or navigation to oblivion anything else won't make a long term difference, well maybe dm to 1 that would just 🔥 the deck though
<< Anonymous
Anonymous 9days ago Reply
DM is a strong deck, not tier 1 though. Imo, if they limit navigation the deck will be dead. Magician circle is what made this card competitive. Navigation and rod existed for many years without having any impact. Once circle came out dm became tier deck. Despite that, i prefer seeing an anime deck in tier list like dm or blue eyes than any other stupid op deck. It is Yugioh guys.
<< Anonymous
Anonymous 9days ago Reply
I agree with the other Anonymous post. DM is good but not tier 1, no need to nerf it since it's not broken powerful like Shiranui or Thunderdragons were just recently.
Yami Aster
I use the Balance skill with this deck since I only have 2 Dark Magical Circles and 3 is not happening, so it isn't as consistent. The deck is:
3x Dark Magician
1x Magician of Dark Illusion
3x Magician's Rod
2x Enemy Controller
2x Dark Magical Circle
1x Illusion Magic
2x Eye of Timaeus
3x Magician Navigation
1x Divine Wrath
2x Floodgate Trap Hole
Extra deck 2x Dark Cavalry, 1x Amulet Dragon, 1x Dark Paladin
It works pretty well, but the only thing I am debating about is whether I should take out an econ to include another monster instead (idk, maybe Magician's Robe or Chocolate Magician Girl or Breaker the Magical Warrior). That way the ratio would still work with Balance as long as there are six spells and traps. But then I don't know if having the other econ is better just to have more ways to get Magician of Dark Illusion out. If anyone has any insight about this, please help!
<< Anonymous(Yami Aster)
Yami Aster Reply
(Nevermind. I just swapped the second econ for a kiteroid.)
<< Anonymous(Yami Aster)
Anonymous 10days ago Reply
Yeah Balance is a nice skill for F2P that don't want to go for the third circle.
<< Anonymous
Yami Aster 10days ago Reply
Thanks. Since this time, I have now gotten a third circle and added it and took out 1 eye of timaeus and the 2 enemy controllers and added 1 cosmic cyclone and 1 magician of faith.
Anonymous 10days ago
Why does this deck have no weaknesses???
<< Anonymous
Anonymous 10days ago Reply
are you sure? Do you even play any card game?
Very good deck to invest. DM will be a top tier deck for a long time to go. They will release more DM support soon.
<< Anonymous
Jobe1993 Reply
True but this deck sucks. Its not even a Top Tier. But we need Eternal Soul, Soul Servant, and Magicians' Souls to make it a good meta deck.
<< Anonymous(Jobe1993)
Anonymous Reply
We need Apprentice Illusion Magician!
Worst deck ever i always lose this is tier 4 this deck sucks dont try this
<< Anonymous(Shiranui)
Anonymous Reply
No.This person is right. This deck is trash. We need more better DM support.
<< Anonymous
Jobe1993 Reply
Nah this deck really is bad. Like fr fr trash. This deck is Tier 5 or something.
<< Anonymous
Jobe1993 Reply
Facts we need GOOD Dark Magician support and level 7 DARK spellcaster support for DM too. Soul Servant, Eternal Soul, and
<< Anonymous(Jobe1993)
Anonymous Reply
Actually dark magicians (in comparison with other decks) have planty of support. Keep in mind they are still tier. If they gonna release support i believe it would be after some time, when dark magician deck is removed from the tier list just to re-introduce them. As most people say, we have a cyclic format. Deck come and go and return again.
Anyone here?
This deck sucks and Cosmic Cyclone can wipe out Nav & Circle as soon as they hit the field. This deck isnt even Tier enough to be called one let alone at that. Need more Dark Magician support SOLELY FOR DM not Magician Girl. Eternal Soul, Soul Servant, and Magicians Souls to be exact will help DM be more consistent.

Commens and feedback


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Comments (updated every hour)

I've at least 47 copies of this useless card
If your Life Points are exactly 2400, you can return 1 "Red-Eyes B. Dragon" from your g...
In some decks like fluffal where you want draw power, often fuse monsters from the field and migh...
Lol lightsworn isnt even tiered stop crying like a bich
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