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Dark Magician: deck recipe [July 2020]

Duel Links Dark Magician deck, Dark Magician deck in the meta, Arkana deck, how to build Dark Magician deck.
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update 27/07/2020

Required Card Boxes

Valiant Souls Visions of Ice Guardians of Rock Dark Dimension

Sample Deck

Standard Version

Magician of Dark IllusionMagician of Dark IllusionKycoo the Ghost DestroyerMagicians RodMagicians RodDark Magician
Dark MagicianDark MagicianDark Magical CircleDark Magical CircleDark Magical CircleIllusion Magic
Heat WaveThe Eye of TimaeusMagician NavigationMagician NavigationMagician NavigationDivine Wrath
Karma CutKarma Cut----
Dark CavalryDark CavalryDark PaladinDark PaladinAmulet DragonAmulet Dragon

Synchro Version

Magician of Dark IllusionMagician of Dark IllusionKycoo the Ghost DestroyerMagicians RodMagicians RodNights End Sorcerer
Dark MagicianDark MagicianDark MagicianCosmic CycloneDark Magical CircleDark Magical Circle
Dark Magical CircleIllusion MagicFiendish ChainMagician NavigationMagician NavigationMagician Navigation
Karma CutKarma Cut----
Vermillion Dragon MechArmades, Keeper of BoundariesAzure-Eyes Silver DragonGiganticastleCrystron AmetrixCrystron Ametrix
[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Jaden Yuki
Jaden Yuki

How to Use

Searcher

Magicians Rod
Magicians Rod
DARK Spellcaster ★4
ATK 1600 / DEF 100
Arkana at lvl 23 & 38 [SR]
Card Trader [SR]
Tour Guide's Mission Bingo Event [SR]
When this card is Normal Summoned: You can add 1 Spell/Trap Card from your Deck to your hand, that specifically lists the card "Dark Magician" in its text. During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Tribute 1 Spellcaster-Type monster; add this card to your hand. You can only use each effect of "Magician's Rod" once per turn.

When it’s Normal Summoned, Magician’s Rod allows you to add from your Deck to your hand a Spell/Trap Card that specifically lists the card “Dark Magician” in its text. You can use this effect to search Dark Magical Circle or Magician Navigation. If using a Silent Magician version of this deck, you can tribute Magician’s Rod for a Silent Magician.

If you don't have both Dark Magical Circle and Magician Navigation, prioritize searching Dark Magical Circle and then use that to dig Magician Navigation.

Combo Extender

Magician of Dark Illusion
Magician of Dark Illusion
DARK Spellcaster ★7
ATK 2100 / DEF 2500
Arkana [UR]
This card's name becomes "Dark Magician" while it is on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field.

Magician of Dark Illusion's effect activates in response to your Spell/Trap activations letting you combo for field presence. Magician of Dark Illusions is a good monster to Special Summon from your deck with Magician's Navigation. This sets up for another Dark Magician summoning using Magician of Dark Illusion's effect with Magicians Navigation in your graveyard as trigger.

Dark Magical Circle's removal effect can be activated when you Special Summon Magician of Dark Illusion. Conversely Dark Magical Circle's removal effect activated during your opponent's turn can trigger Magician of Dark Illusion's summoning, or Magician of Dark Illusion's second effect if activated during either player's turn.

The Eye of Timaeus can be used on Magician of Dark Illusion. This will expend his second effect, letting you revive Dark Magician just before Magician of Dark Illusion leaves the field as fusion material.

Graveyard Control and Protection

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK Spellcaster ★4
ATK 1800 / DEF 700
[UR]
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Kycoo can pull monsters out of your monsters out of your opponent's graveyard to disrupt the graveyard set up of decks like Invoked Elemensaber and Lightsworn. This also serves to remove graveyard effects like Kiteroid and Plaguespreader Zombie. This is not quite as effective on Shiranui, unless you banish Shiranui Spectralsword, because you will be triggering their effects.

Kycoo's second effect is amazing for protecting your graveyard from banishing effects and preventing your opponent from using their own graveyard effects if the cost is banishing, almost like a mini Necrovalley effect.

Card Removal

Dark Magical Circle
Dark Magical Circle
Continuous Spell
Future Horizon [UR]
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.

Add Dark Magician to your hand and Special Summon it with Magician's Navigation. You can also fetch Magician's Navigation if you already have Dark Magician on hand. This combos well with Dark Magical Circle's second effect, letting you banish an opponent's card. Because Magician's Navigation is a Trap card, this combo can be used during your opponent's turn for disruption.

Special Summoning Magician of Dark Illusion with its own effect will also trigger Dark Magical Circle's banishing effect. Magician of Dark Illusion can, on a different turn, trigger Dark Magical Circle's removal again by reviving Dark Magician. You can use Dark Magical Circle's effect activation can trigger Magician of Dark Illusion to revive a Dark Magician.

If Dark Magician is already on the field, you can get Illusion Magic with Dark Magical Circle's search effect. You can fetch a second copy of Dark Magic Circle to be activated at a later turn. But keep in mind only one Dark Magical Circle banishing effect can be activated during a turn.

Field Presence

Magician Navigation
Magician Navigation
Normal Trap
Guardians of Rock [UR]
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; it has its effects negated until the end of this turn.

Magician Navigation allows you to Special Summon a Dark Magician from your hand and a Level 7 or lower DARK Spellcaster-Type monster from your Deck. Letting you get two Dark Magician on the field to use as beaters and field presence.

In the Synchro version of this deck, you can use Magician Navigation to Special Summon Night's End Sorcerer and banish up to two cards from your opponent's Graveyard, and then go into a Synchro Summon. Night's End Sorcerer's effect lets you get rid of graveyard effects like Bacon Saver and Kiteroid. You can also banish monsters to be used as cost for Masked HERO Koga,

You can banish Magician Navigation from your Graveyard to target a face-up Spell/Trap Card your opponent controls and negate its effects until the end of the turn. You can use this effect to prevent your opponent from searching a “Darklord” card via Banishment of the Darklords, Summoning Elemental HERO Brave Neos via Neos Fusion, or even from shuffling all of your Attack Position monsters into the Deck with Drowning Mirror Force.

Keep in mind that you can only activate this effect of Magician Navigation if you control a Dark Magician and you can’t do it during the same turn the Trap Card was sent to the Graveyard

The Eye of Timaeus

The Eye of Timaeus
The Eye of Timaeus
Normal Spell
Guardians of Rock [R]
(This card is also always treated as "Legendary Dragon Timaeus".)
Target 1 "Dark Magician" monster you control; Fusion Summon 1 Fusion Monster from your Extra Deck that lists that monster on the field as a Fusion Material, using it as the Fusion Material. You can only activate 1 "The Eye of Timaeus" per turn.

The Eye of Timaeus targets a Dark Magician you control to make any of your Extra Deck monsters. This increases the power ceiling of the deck, but too many copies of Eye of Timaeus can hinder consistency of your main strategy.

You can target Magician of Dark Illusion with Eye of Timaeus. This will let you revive a Dark Magician, while also replacing Magician of Dark Illusion with a much better beater with a disruptive effect.

Dark Cavalry
Dark Cavalry
DARK Spellcaster ★8
ATK 2800 / DEF 2300
Master of Chaos [UR]
"Dark Magician" + 1 Warrior monster
Gains 100 ATK for each Spell/Trap on the field and in the GYs. If this card attacks a Defense Position monster, inflict piercing battle damage. When a card or effect is activated that targets a card on the field (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it.

Most of the time you will be summoning Dark Cavalry with Eye of Timaeus. His protection from targeting is arguably the most versatile among your Extra Deck monsters, capable of stopping most disruption. For added utility, you can also use this negation to stop your opponent from targeting their own monsters, stopping cards like Favorite Hero.

On top of negation, the ATK boost and piercing effect makes him good as a beater. Overall making him a huge threat onboard.

Dark Paladin
Dark Paladin
DARK Spellcaster ★8
ATK 2900 / DEF 2400
Crimson Kingdom [UR]
"Dark Magician" + "Buster Blader"
Must be Fusion Summoned and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. This card gains 500 ATK for each Dragon-Type monster on the field or in either player's Graveyard.

Dark Paladin is usually summoned against Fusion decks like Neos Fusion, Lunalight, and Invoked. Against these decks, preventing them from using their Fusion Spells essentially cripples their entire strategy. You should also watch out for Field Spells and Ritual Spells, since these Spells are also commonly key cards in their respective decks. In mirror matches, Dark Paladin is highly useful for negating enemy Dark Magical Circle and Eye of Timaeus.

Additionally there are also a bunch of decks rising in popularity that have key Spell cards in their strategy. These decks include Spellbooks, Witchcrafter, and Evil Eye.

Dark Paladin can also be summoned against Dragon decks because of his ATK boost, giving him a higher power ceiling than Dark Cavalry.

Dark Magician Girl the Dragon Knight

Dark Magician Girl
Dark Magician Girl
DARK Spellcaster ★6
ATK / DEF
Tea Gardner Lv30 or more [UR]
Special Pack Vol. 02 [UR]
Tea's starter deck [UR]
Ranked Rewards [UR]
WCS 2018 Support Campaign [UR]
This card gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.

You can summon Dark Magician Girl with Magician Navigation. She isn't really good on her own, and her effect can only occasionally make her slightly stronger than Dark Magician.

Dark Magician Girl the Dragon Knight
Dark Magician Girl the Dragon Knight
DARK Dragon ★7
ATK 2600 / DEF 1700
Witchs Sorcery [UR]
"Dark Magician Girl" + 1 Dragon-Type monster
Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus", and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can send 1 card from your hand to the Graveyard, then target 1 face-up card on the field; destroy that target.

Dark Magician Girl is best used as a target for Eye of Timaeus to make DMG the Dragon Knight. This makes her a boss monster with a decent removal effect and better base stats. You can choose to make DMG the Dragon Knight over your other Extra Deck monsters in situations where the opponent's problem card is already on the field. For example when your opponent had already equipped Favorite Hero to their monster, so in this situation Dark Cavalry and Dark Paladin can't do anything about it.

Silent Magician

Silent Magician
Silent Magician
LIGHT Spellcaster ★4
ATK 1000 / DEF 1000
Spellbound Silence [UR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.

You can Special Summon Silent Magician by Tributing a Spellcaster-Type monster you control. If you Tribute Legion the Fiend Jester to Special Summon Silent Magician, you will get to add a Dark Magician from your Deck or Graveyard to your hand, which will allow you to activate Magician Navigation.

Silent Magician is able to, once per turn, negate the activation of a Spell Card, which is particularly relevant in the current meta to negate Fusion Spells and other key Spell cards.

While its original ATK and DEF are definitely on the low side, thanks to its effect, Silent Magician can quickly become a pretty big threat, gaining 500 ATK for each card in your hand. Additionally, if Silent Magician is destroyed by battle or card effect, you can Special Summon from your hand or Deck a Silent Magician LV8, a 3500 ATK monster that your opponent cannot take control of via Enemy Controller and that also cannot be weakened by World Legacy Clash.

Heat Wave

Heat Wave
Heat Wave
Normal Spell
Rex Raptor at Lvl 33 [R]
This card can only be activated at the start of Main Phase 1. Neither player can Normal or Special Summon an Effect Monster, until your next Draw Phase.

Karma Cut

Karma Cut
Karma Cut
Normal Trap
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Other useful cards

Palladium Oracle Mahad
Palladium Oracle Mahad
DARK Spellcaster ★7
ATK 2500 / DEF 2100
Dark Dimension [UR]
When you draw this card: You can reveal this card; Special Summon it from your hand. If this card battles a DARK monster, its ATK is doubled during the Damage Step only. If this card is destroyed by battle or card effect: You can Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard.
Herald of the Abyss
Herald of the Abyss
Normal Spell
Warriors Unite [UR]
Pay 1500 LP and declare 1 Monster Type and Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 “Herald of the Abyss” per turn.
Dark Magic Expanded
Dark Magic Expanded
Quick Spell
Card Trader [SR]
Apply these effects in sequence, based on the number of "Dark Magician" and/or "Dark Magician Girl" on the field and in the Graveyards.● 1+: 1 DARK Spellcaster-Type monster on the field gains 1000 ATK until the end of this turn.● 2+: This turn, your opponent cannot activate cards and effects in response to your Spell/Trap Card or effect activation, also Spell/Trap Cards you control cannot be destroyed by your opponent's card effects.● 3+: DARK Spellcaster-Type monsters you currently control are unaffected by your opponent's card effects, until the end of this turn.
Dark Magic Curtain
Dark Magic Curtain
Normal Spell
Arkana [UR]
Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set).
Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.
Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.
Champions Vigilance
Champions Vigilance
Counter Trap
Seto Kaiba [SR]
If you control a Level 7 or higher Normal Monster, when a monster would be Summoned OR a Spell/Trap Card is activated: Negate the Summon or activation, and if you do, destroy that card.

[July 2020] KOG Notes

Milan


DMMilan
IGN: Milan, Skill: The Tie that Binds, Date Submitted: July 2

Note by Milan:

This deck is perfect because you do not need any extra deck and plus you can make some rly good combos with dark illusion and raigeki. It works very well in current meta and can stomp everything from cyrstrons to shiranui and even mirror matches. Consistent, competitive, fun. No need to explain how to play dm since im pretty sure the majority knows how it works. I reached kog in a few hours just under 75 duels. Good luck and have fun!

Pduque13


DMPduque13DM Pduque132
IGN: Pduque13, Skill: Balance, Date Submitted: July 5

Noted by Pduque13:

"It is the fifth season I reach KOG with Dark Magicians, and it was the fastest one. I didn't fall from any rank, and it took me only 48 victories to reach KOG. The skill Balance reduces to almost zero any chance of brick! Also, TTH works very well with Canadia and Navigation. Extra deck is just for bluff. This deck is very traditional, but OP as a new one!

As usual, thanks a lot for your attention and all the help you guys at Gamea give for us F2P duelists!"

Inthan


DMInthan
IGN: Inthan, Skill: The Tie that Binds, Date Submitted: July 15

Note by Inthan:

Karma cut and raigeki break are really Good in the current Meta. This Deck can rush through anything Even on Turn 2!!

BlueDelta


DMBlueDelta
IGN: BlueDelta, Skill: Balance, Date Submitted: July 21

Note by BlueDelta:

"Strategy:

Since Cosmic Cyclone is such a flexible Quickplay Spell, i finally went for a triple version setup. Very useful in the Mirror Match to disable Dark Magical Circle, if you set it on Turn 1 your opponent won’t even get so search/rearrange. Additionally it helps out versus any backrow heavy deck.

I left out Kycoo the Ghost Destroyer for this season, as i did not encounter many Shirunai Decks. Only 1 Magician of Dark Illusion as 2 felt too bricky. The lack of Eye of Timaeus can cause certain Duels to be Autolosses e.g. Invoker with Cocytus, but Monsters with such a degree of protection (immune to destruction by card effects and – in this case more importantly targeting) are rare, but it also helps with consistency as it sadly cannot be searched by Rod or Circle.

Last but not least i wanted to change up my Traps besides Navigation as Floodgate Trap Hole can be a bit situational at times. Raigeki Break is a very good Trap, but personally i don’t want to invest any Gems into Shirunai, that’s why i went for Countertraps with a discard cost. Primary targets for discards are Spare Navigations, discarding Dark Magician is also fine, especially if you are still able to use the Special Summon effect of Magician of Dark Illusion or you haven’t used Illusion Magic yet. Triple instead of double Divine Wrath would probably have been better, but filling up the final slot with one Ultimate Providence worked just fine. In some cases Divine Wrath / Ultimate Providence works even better than Raigeki Break or Ballista Squad as they negate on top of destruction, disabling lots of relevant effects like searches, Special Summoning, Destruction / Banish, etc.

I tried „The Tie that Binds“ for some Duels, but it did not add much of value for me so i stayed with Balance."

Prof. Xavier


DMProf. Xavier
IGN: Prof. Xavier, Skill: Born from the Earth, Date Submitted: July 27

Note by Prof. Xavier:

"Curtain and Veil, because they give more options when going second, which the deck lacks.

Raigeki Break would ideally be Karma Cut, but it does the job of helping BEWD and Blackwings matchups, which are tough. The discard cost plays very well in the deck.

Night’s End Sorcerer over Kycoo because of BEWD, while still retaining value against Shiranui (even though it’s considerably worse). Synchro package is also good against BEWD and Blackwings, though, ideally, Vermillion Dragon Mech and Crystron Ametrix should be there. DM plus Sorcerer is one of the best plays when you don’t have Circle.

Born from the Earth because of BEWD and Blackwings, which all have high attack monsters.

Final note: Playing Eye of Timaeus is, in my opinion, one of the greatest traps you can fall into with this archetype."

Comments

Hot New Top
Prof. Xavier 16days ago
KOG after Rod restriction.
<< Anonymous(Prof. Xavier)
Anonymous 16days ago Reply
true
Anonymous
i need a no brick version, this season didn't work at legend 5
<< Anonymous
Anonymous Reply
What do you mean no brick version? No matter how bad your hand is it wont be as bad as blue eyes brick.
What you need is anti meta version as this deck is super consistent in the first place.
Anonymous
LoL?? Why they added the bricky dark magician girl in the "standard" version?? Just to hope that you can call dragon magician girl with the single-random-bricky-unsearchable eye of timeus? And why summon her and not the far superior dark cavarly in first place? Do i miss something apart of the sexiness of dark magician girl?
<< Anonymous
Anonymous Reply
DMG can be searched by navigation. timaeus can be searched by rod and dark magical circle.
<< Anonymous
Anonymous Reply
As it seems you never played with a dark magician deck and you try to advice. Well i have to tell you both rod and circle CAN'T search eye of Timeus. Hope i helped you.
<< Anonymous
Anonymous Reply
Eye of Timeaus with its "dark magician monster" phrase just kills the card.
Jobe1993
This deck sucks and Cosmic Cyclone can wipe out Nav & Circle as soon as they hit the field. This deck isnt even Tier enough to be called one let alone at that. Need more Dark Magician support SOLELY FOR DM not Magician Girl. Eternal Soul, Soul Servant, and Magicians Souls to be exact will help DM be more consistent.
<< Anonymous(Jobe1993)
Anonymous Reply
Probably TOO consistent, even. It's unlikely we'll ever going to get all 3 in DL format.
<< Anonymous(Jobe1993)
Anonymous Reply
So you are expecting cosmic cyclone on the very first turn?
Good grief. People cant even add it unlike dark magic circle and you still complaining
<< Anonymous(Jobe1993)
Anonymous Reply
We need Secrets of Dark Magic.
Anonymous
still solid with nerfs and imcomplete support, i reached kog with 1 illusion.
<< Anonymous
deck Reply
deck
<< Anonymous(deck)
Pro Reply
Kycoo is a must've card
<< Anonymous
Anonymous Reply
I wonder what was the deleted post is about lol

The above anon clearly responded to a deleted post
Anonymous
Very good deck to invest. DM will be a top tier deck for a long time to go. They will release more DM support soon.
<< Anonymous(Jobe1993)
Anonymous Reply
We need Apprentice Illusion Magician!
<< Anonymous
Anonymous Reply
Add all 4 of those and watch the deck actually gets hit in the banlist XD
Yami Aster
I use the Balance skill with this deck since I only have 2 Dark Magical Circles and 3 is not happening, so it isn't as consistent. The deck is:
3x Dark Magician
1x Magician of Dark Illusion
3x Magician's Rod
2x Enemy Controller
2x Dark Magical Circle
1x Illusion Magic
2x Eye of Timaeus
3x Magician Navigation
1x Divine Wrath
2x Floodgate Trap Hole
Extra deck 2x Dark Cavalry, 1x Amulet Dragon, 1x Dark Paladin
It works pretty well, but the only thing I am debating about is whether I should take out an econ to include another monster instead (idk, maybe Magician's Robe or Chocolate Magician Girl or Breaker the Magical Warrior). That way the ratio would still work with Balance as long as there are six spells and traps. But then I don't know if having the other econ is better just to have more ways to get Magician of Dark Illusion out. If anyone has any insight about this, please help!
<< Anonymous(Yami Aster)
Yami Aster Reply
(Nevermind. I just swapped the second econ for a kiteroid.)
<< Anonymous(Yami Aster)
Anonymous Reply
Yeah Balance is a nice skill for F2P that don't want to go for the third circle.
<< Anonymous
Yami Aster Reply
Thanks. Since this time, I have now gotten a third circle and added it and took out 1 eye of timaeus and the 2 enemy controllers and added 1 cosmic cyclone and 1 magician of faith.
Anonymous
Why does this deck have no weaknesses???
<< Anonymous
Anonymous Reply
are you sure? Do you even play any card game?
Anonymous
Anyone here?
Bryan
KOGed with this deck this morning.
I just played a few duels, it was easy.

Undefeated from Legend 1 to kog.
Anonymous
How does the trap super buddy force work with this deck? Give me a scenario. Sounds little confusing to me
<< Anonymous
WoodFrJared Reply
Hi. For Example, you can activate Super Team Buddy Force to target Dark Magician on the field to special summon Magician of Dark Illusion from the graveyard since Magician of Dark Illusion will only become "DM" when it is on the field.
<< Anonymous
not KoG Reply
Use the Super Buddy Force to summon the Night Wing Sorcerer then synchro to Vermillion Dragon Mech.
Anonymous
Stuck at legend 5

Commens and feedback

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Comments (updated every hour)

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