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Dark Magician: deck recipe [May 31]

Duel Links Dark Magician deck, Dark Magician deck in the meta, Arkana deck, how to build Dark Magician deck.
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update 31/05/2022

Overview

Dark Magician is a fan favorite deck and one that can branch into many versions. It can be quite an oppressive deck since both Magician's Circle and Magician Navigation are good ways to stop your opponent's combos, and the combination of the 2 cards gives you some good card advantage as well.

Required Card Boxes

Main Deck

Visions of Ice Burning Nova Guardians of Rock Future Horizon Antinomic Theory Chaotic Soldiers Selection Box Vol.05

Extra Deck

Infinite Ray Photons of Galaxy Darkness Gimmick Pendulum Genesis Sword of Paladin

Example Deck

Spellbook Version

Magician of Dark IllusionMagician of Dark IllusionSpellbook Magician of ProphecySpellbook Magician of ProphecySpellbook Magician of ProphecyDark Magician
Dark MagicianDark MagicianSpellbook of KnowledgeDark Magical CircleDark Magical CircleDark Magical Circle
Spellbook of SecretsSpellbook of SecretsSpellbook of SecretsSpellbook of FateRaigeki BreakRaigeki Break
Magician NavigationMagician NavigationMagician Navigation---
Dark Armed, the Dragon of AnnihilationNumber 11: Big EyeVoloferniges, the Darkest Dragon DoomriderEbon Illusion MagicianEbon Illusion MagicianRed-Eyes Flare Metal Dragon
Hierophant of Prophecy-----

Standard Version

Magician of Dark IllusionApprentice Illusion MagicianApprentice Illusion MagicianApprentice Illusion MagicianKycoo the Ghost DestroyerDark Magician
Dark MagicianDark MagicianMonster RebornMystical Space TyphoonMystical Space TyphoonBook of Moon
Book of MoonBook of MoonDark Magical CircleDark Magical CircleDark Magical CircleMagician Navigation
Magician NavigationMagician NavigationTreacherous Trap Hole---
Constellar Ptolemy M7Ebon High MagicianEbon Illusion MagicianEbon Illusion MagicianPhoton Strike BounzerDigital Bug Rhinosebus
Inzektor Exa-Beetle-----

Set Skill

[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

How to Use

Combo Extender

Magician of Dark Illusion
Magician of Dark Illusion
DARK Spellcaster ★7
ATK 2100 / DEF 2500
Arkana [UR]
This card's name becomes "Dark Magician" while it is on the field. You can only use each of these effects of "Magician of Dark Illusion" once per turn.● During your opponent's turn, if you activate a Spell/Trap Card or effect (except during the Damage Step): You can Special Summon this card from your hand.● If you activate a Spell/Trap Card or effect while this card is face-up on your field (except during the Damage Step): You can target 1 "Dark Magician" in your Graveyard; Special Summon it. This effect can only be used once while this card is face-up on the field.

Magician of Dark Illusions is a good monster to Special Summon from your deck with Magician's Navigation. This can set you up for another Dark Magician summoning using Dark Illusion's effect with Magicians Navigation in your graveyard as the trigger.

Dark Magical Circle's removal effect can be activated when you Special Summon Magician of Dark Illusion. Conversely, Dark Magical Circle's removal effect activated during your opponent's turn can trigger Magician of Dark Illusion's summoning, or Magician of Dark Illusion's second effect if activated during either player's turn.

The Eye of Timaeus can be used on Magician of Dark Illusion. This will activate his second effect, letting you revive Dark Magician just before Magician of Dark Illusion leaves the field as fusion material.

Apprentice Illusion Magician

Apprentice Illusion Magician
Apprentice Illusion Magician
DARK Spellcaster ★6
ATK 2000 / DEF 1700
Selection Box Vol.05 [UR]
You can Special Summon this card (from your hand) by discarding 1 card. If this card is Normal or Special Summoned: You can add 1 "Dark Magician" from your Deck to your hand. During damage calculation, if your other DARK Spellcaster monster battles an opponent's monster (Quick Effect): You can send this card from your hand or face-up from your field to the GY; that monster you control gains 2000 ATK/DEF during that damage calculation only.

A searcher for Dark Magician so you can bring 3 Navigation without needing Magician's Rod. Can be very easily special summoned and also works as an ATK booster in the hand or field, making it pretty good to run multiple copies without increasing odds of bricking.

Since the ATK boost effect works on DARK Spellcaster monsters, you can use your Dark Magicians to Xyz into Ebon High or Ebon Illusion safely, knowing that you can potentially protect them from battle with Apprentice's effect.

You can recover this card from your grave by using M7's effect, which you can make with Apprentice and Malicious, or with Monster Reborn.

Graveyard Control and Protection

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK Spellcaster ★4
ATK 1800 / DEF 700
Burning Nova [UR]
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Kycoo can pull monsters out of your monsters out of your opponent's graveyard to disrupt the graveyard set up of decks like Invoked Elemensaber and Lightsworn. This also serves to remove graveyard effects like Kiteroid and Plaguespreader Zombie. This is not quite as effective on Shiranui, unless you banish Shiranui Spectralsword, because you will be triggering their effects.

Kycoo's second effect is amazing for protecting your graveyard from banishing effects and preventing your opponent from using their own graveyard effects if the cost is banishing, almost like a mini Necrovalley effect.

Dark Magician

Dark Magician
Dark Magician
DARK Spellcaster ★7
ATK 2500 / DEF 2100
Yami Yugi [UR]
Yami Yugi's starter deck [UR]
Pre-registration bonus (alternate artwork) [UR]
Arkana Event [UR]
Ranked Rewards [UR]
The ultimate wizard in terms of attack and defense.

Having 3 copies in the deck can help with the consistency to get the combo going, but there's no need to have 2 of the normal Dark Magicians on the field when you use Magician Navigation.

In most cases, it's better to bring out a Dark Magician with Magician of Dark Illusion. However, there might be situations where you want to not use Dark Illusion if you want to XYZ summon instead.

Spellbook Engine

Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER Spellcaster ★2
ATK 500 / DEF 400
Visions of Ice [SR]
Selection Box Vol. 02 [SR]
When this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell Card from your Deck to your hand.

Magician is one of your key searchers alongside Spellbook of Secrets. The difference is, being a monster, Magician is much more versatile than Spellbook of Secrets.

You can use use Fate to flip Magician face-down when it is targeted for attack. This gives you another search during the opponent's turn when Magician is flip-face up again.

Spellbook of Knowledge
Spellbook of Knowledge
Normal Spell
Special Set Bundle Sale [UR]
Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up from your field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

Draw Engine of Spellbook Deck. This card can let you convert the excess Spellbook Spell Card (Cards with the same name) from your hand into two more hand sources without losing any cards on your field. If you chain Spellbook of Knowledge with a Spellbook Quick-Spell Card, then you can send that Quick-Spell that is still on the field which is becomes 1 Card Earning in this situation.

Keep in mind that according to the Rulings, even if you apply the effect of "Spellbook of Knowledge" using the effect of "Spellbook of the Master", you cannot choose the activated "Spellbook of the Master" as the card you send to the Graveyard.

Spellbook of Secrets
Spellbook of Secrets
Normal Spell
Visions of Ice [SR]
Selection Box Vol. 02 [SR]
Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.

Spellbook of Secrets allows you to add from your Deck to your hand any “Spellbook” card, including Spellbook Magician of Prophecy.

Spellbook of Fate
Spellbook of Fate
Quick Spell
Visions of Ice [R]
Selection Box Vol. 02 [R]
If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn.
● 1: Return 1 Set Spell/Trap Card to the hand.
● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position.
● 3: Banish 1 card your opponent controls.

The third effect and the fact it is a Quick-Play Spell is what makes Fate a formidable removal card. It does not target, does not destroy, can be used on both monsters and Spell/Trap Cards, and only costs cards in the graveyard to activate are just some of the reasons why it remains quite relevant.

Additionally, you can form a loop with two Spellbook of Fate and some Spellbook of Eternity that lets you banish a card every turn.

The first and second effects also contribute a lot to Fate's versatility. The first effect can be used to open the opponent to your attacks by removing a backrow card. The second effect can be used to stop attacks and turn off effects.

Card Removal

Dark Magical Circle
Dark Magical Circle
Continuous Spell
Future Horizon [UR]
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 "Dark Magician" or 1 Spell/Trap Card that specifically lists the card "Dark Magician", among them, and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.

Add Dark Magician to your hand and Special Summon it with Magician's Navigation. You can also fetch Magician's Navigation if you already have Dark Magician on hand. This combos well with Dark Magical Circle's second effect, letting you banish an opponent's card. Because Magician's Navigation is a Trap card, this combo can be used during your opponent's turn for disruption.

Special Summoning Magician of Dark Illusion with its own effect will also trigger Dark Magical Circle's banishing effect. Magician of Dark Illusion can, on a different turn, trigger Dark Magical Circle's removal again by reviving Dark Magician. You can use Dark Magical Circle's effect activation can trigger Magician of Dark Illusion to revive a Dark Magician.

If Dark Magician is already on the field, you can get Illusion Magic with Dark Magical Circle's search effect. You can fetch a second copy of Dark Magic Circle to be activated at a later turn. But keep in mind only one Dark Magical Circle banishing effect can be activated during a turn.

Special Summoning Dark Magician

Magician Navigation
Magician Navigation
Normal Trap
Guardians of Rock [UR]
Special Summon 1 "Dark Magician" from your hand, then Special Summon 1 Level 7 or lower DARK Spellcaster-Type monster from your Deck. If you control "Dark Magician", except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Spell/Trap Card your opponent controls; it has its effects negated until the end of this turn.

Magician Navigation allows you to Special Summon a Dark Magician from your hand and a Level 7 or lower DARK Spellcaster-Type monster from your Deck. Letting you get two Dark Magician on the field to use as beaters and field presence.

You can banish Magician Navigation from your Graveyard to target a face-up Spell/Trap Card your opponent controls and negate its effects until the end of the turn. You can use this effect to prevent your opponent from searching a “Darklord” card via Banishment of the Darklords, Summoning Elemental HERO Brave Neos via Neos Fusion, or even from shuffling all of your Attack Position monsters into the Deck with Drowning Mirror Force.

Keep in mind that you can only activate this effect of Magician Navigation if you control a Dark Magician and you can’t do it during the same turn the Trap Card was sent to the Graveyard.

Being able to special summon 2 monsters on the field this way is also a pretty good way to XYZ into another monster. Dark Magicians sent to the graveyard that's used as a cost for an XYZ monster can be brought back by using Magician of Dark Illusion.

Extra Deck

Dark Armed, the Dragon of Annihilation
Dark Armed, the Dragon of Annihilation
DARK Dragon ★7
ATK 2800 / DEF 1000
Chaotic Soldiers [UR]
2+ Level 7 monsters
Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.

Has a card removal effect that you can use multiple times in a turn, up to however many materials you use to make it. Needing to banish a card in your grave won't be a big issue since you can use it on the used spells/traps like Raigeki Break.

Constellar Ptolemy M7
Constellar Ptolemy M7
LIGHT Machine ★6
ATK 2700 / DEF 2000
Infinite Ray [UR]
Selection Box Vol.03 Mini [UR]
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

You can Xyz into this with multiple Apprentice Illusion Magician or with a Malicious.

It's a useful card removal, especially against extra deck monsters, but it can also be used to recover a card from your graveyard or get prevent a certain graveyard card from your opponent.

Number 11: Big Eye
Number 11: Big Eye
DARK Spellcaster ★7
ATK 2600 / DEF 2000
Heart of Xyz [SR]
2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn you activate this effect.

A decent Rank 7 Xyz monster that can take control of 1 of your opponent's monster permanently (this effect is target-effect which will be useless to those monsters that cannot be targeted). However, Big Eyes cannot attack when this effect is activated which will causes that low possibility of OTK for sometimes.

Voloferniges, the Darkest Dragon Doomrider
Voloferniges, the Darkest Dragon Doomrider
DARK Dragon ★7
ATK 2500 / DEF 2100
Cross Dimension [SR]
2 Level 7 monsters
Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.

Face-Up Card Destruction including backrow is pretty decent effect but sadly it cannot activated during Damage Step. When you destroyed a monster, it will allows you boost up ATK of 1 monster you control until the end of the next turn.

Ebon High Magician
Ebon High Magician
DARK Spellcaster ★7
ATK 2300 / DEF 2800
Sword of Paladin [SR]
2 Level 7 Spellcaster-Type monsters
While this card has Xyz Material, you can activate a Quick-Play Spell Card or a Trap Card from your hand during your opponent's turn by detaching 1 Xyz Material from this card at activation. If this Xyz Summoned card is destroyed by battle and sent to the Graveyard, or if this Xyz Summoned card you control is sent to your Graveyard by an opponent's card effect: You can Special Summon 1 DARK Spellcaster-Type monster from your hand or Deck, then you can destroy 1 card on the field.

Ebon High Magician makes you able to activate Quick Play Spell or Trap Card from your hand during your opponent's turn.

High Magician's second effect will allows you to special summon 1 Dark Spellcaster-Type monster from your hand or Deck after he is destroyed by your opponent's card effect. After that, you can also able to destroy 1 card on the field.

Ebon Illusion Magician
Ebon Illusion Magician
DARK Spellcaster ★7
ATK 2500 / DEF 2100
Pendulum Genesis [SR]
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 6 Spellcaster-Type Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Spellcaster-Type Normal Monster from your hand or Deck. When a Spellcaster-Type Normal Monster declares an attack: You can target 1 card your opponent controls; banish it. You can only use this effect of "Ebon Illusion Magician" once per turn.

With the 2 Dark Magicians special summoned with Magician Navigation, you can Xyz into this to special summon a Dark Magician from the deck. It can also banish cards your opponent controls, but will only activate when the spellcaster normal monster attacks.

Photon Strike Bounzer
Photon Strike Bounzer
LIGHT Warrior ★6
ATK 2700 / DEF 2000
Photons of Galaxy [SR]
2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.

Negating enemy monster effects is great for disrupting their plays, especially because most combos involve the use of a monster effect; However, because the negation effect does not destroy the negated monster, so this can be dangerous against powerful monsters like Blue-Eyes Alternative White Dragon.

Hierophant of Prophecy
Hierophant of Prophecy
DARK Spellcaster ★7
ATK 2800 / DEF 2600
Heart of Xyz [R]
2 Level 7 Spellcaster-Type monsters
Once per turn: You can detach 1 Xyz Material from this card; destroy Spell/Trap Card(s) your opponent controls, up to the number of "Spellbook" Spell Cards in your Graveyard.

Hierophant of Prophecy can allows you to destroy min. 1 backrow of your opponent.

Digital Bug Rhinosebus
Digital Bug Rhinosebus
LIGHT Insect ★7
ATK 2600 / DEF 2200
Infinite Ray [R]
2 or more Level 7 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).

This is summoned by ranking up from Exa-Beetle, which will only give it 1 material for 1 use.

Rhinosebus has a quick-effect and it's a non-targeting monster removal. Either use it early to stop potential combos, or do it once they summon their boss monster.

Inzektor Exa-Beetle
Inzektor Exa-Beetle
DARK Insect ★6
ATK 1000 / DEF 1000
Darkness Gimmick [R]
2 Level 6 monsters
When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.

Mainly to go into Exa-Beetle, but its effect is also not bad in case you need to return a monster instead of destroying them like Bloom Diva the Melodious Choir instead. But using the effect like this will mean that you can't rank up into Rhinosebus.

Other Cards Option

Dwarf Star Dragon Planeter

Dwarf Star Dragon Planeter
Dwarf Star Dragon Planeter
LIGHT Dragon ★4
ATK 1700 / DEF 1200
Ranked Rewards [SR]
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.

Normal Summon Dwarf Star Dragon Planeter to fetch Dark Magician. Waiting till your End Phase to get the search off is not really a problem, since you'll also need to wait for a newly set Navigation to go live.

Elemental HERO Engine

Bringing Warrior-type monsters lets you use Dark Cavalry fusion monster in the deck. Since you can use "Master of Fusion" skill, you won't even need to bring a Polymerization spell to utilize this, but having a -1000 LP card can make it more consistent, which is why this variant uses Dark Magic Veil.

Elemental HERO Stratos
Elemental HERO Stratos
WIND Warrior ★4
ATK 1800 / DEF 300
Shark Fang [UR]
Selection Box Vol. 03 [UR]
Selection Box Vol.03 Mini [UR]
When this card is Normal or Special Summoned: You can activate 1 of these effects.
● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
● Add 1 "HERO" monster from your Deck to your hand.

Stratos is used in the deck because it's a searcher to any other HERO card, including itself. This helps conserve resources since you can do it again since you can summon Stratos again on the next turn to search for another Stratos.

Destiny HERO - Malicious
Destiny HERO - Malicious
DARK Warrior ★6
ATK 800 / DEF 800
Aster Phoenix [SR]
You can banish this card from your Graveyard; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

Malicious is used since it can be searched with Stratos and also has a special summon from the deck effect.

With Stratos and Apprentice Illusion Magician in your hand, you can search for Malicious and discard it to special summon Apprentice. This will let you search for a Dark Magician and can activate the Malicious in the grave to special summon another one from the deck. With 2 level 6 on the field, you can then Xyz into a rank 6 like M7 for a card removal/recovery effect.

Star Seraph Engine

Star Seraph Scepter
Star Seraph Scepter
LIGHT Fairy ★4
ATK 1800 / DEF 400
Infinite Ray [UR]
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect.
● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.
Star Seraph Sovereignty
Star Seraph Sovereignty
LIGHT Fairy ★4
ATK 800 / DEF 2000
Infinite Ray [SR]
Cannot be used as an Xyz Material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as Xyz Materials. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.

Scepter is used to search for Sovereignty. If you already have Sovereignty in your hand, you can end up summoning both Sovereignty (1 from hand and the other from the search) for a +2 draw. Once all 3 monsters are on the field, you can do a rank 4 XYZ to activate Scepter's effect to destroy a card and draw another card.

If you don't have Sovereignty in your hand when you summon Scepter, you can use "See you Later!" skill to take the Scepter back to your hand to perform the combo on the next turn.

Keep in mind the Star Seraph engine can only be used to XYZ into a rank 4 monster that REQUIRES 3 or more monsters. Rank 4 XYZ that only uses 2 monsters cannot be summoned using them.

Magician's Robe

Magicians Robe
Magicians Robe
DARK Spellcaster ★2
ATK 700 / DEF 2000
Special Pack Vol. 02 [SR]
Joey Wheeler (DSOD) Unlock Event - Memories of a Friend [SR]
Duelist Chronicle: Battle City Showdown! [SR]
Epic Yami Event [SR] [SR]
During your opponent's turn: You can discard 1 Spell/Trap Card; Special Summon 1 "Dark Magician" from your Deck (this is a Quick Effect). During your opponent's turn, if you activate a Spell/Trap Card or effect while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Magician's Robe" once per turn.

Comments

Hot New Top
Anonymous
Is still worth to build this deck? Or should i build other deck like rb?
<< Anonymous
Anonymous Reply
Trust me, DM is far from unbeatable. I play a DM deck and if you don’t get circle or rod in your starting hand, you’re fcked for the whole game. You really have to pray for those cards in your starting hand to possibly win.
<< Anonymous
Anonymous Reply
Circle is the only winning condition DM have. The other one is eye of timeus/dark cavarly (if you choose to run it). If you dont get either of them, gl winning with the vanilla dark magicians.
<< Anonymous
Anonymous Reply
The deck is beatable but still so much bs. The deck basically plays itself. There are better decks though.
<< Anonymous
Fetih 1453 Reply
No, it can't play itself. It needs either a player or bot to play it.
Anonymous
Haaghahaaha, no more 3x Navigation for you. Now choose between Navigation & Rod!
<< Anonymous(Miri)
Anonymous Reply
Rod at limit 3. Navigation also at limit 3.

You can only use a maximum of 3 limit 3 cards in your deck. Now u can't run so many broken cards anymore.
<< Anonymous
Anonymous Reply
Haha will see whose laughing when they release apprentice.
<< Anonymous
Faruk Aksoy Reply
Obviously it is Konami laughing.
<< Anonymous(Faruk Aksoy)
Anonymous Reply
^this
Patrick star
It's pretty whacked how you can special summon blue eyes very easily and there are many ways to do so where as DM needs a few cards to special summon it.
Dark Magician special summon needs to nerfed especially since it's yugis card and against all these powerful cards yugis DM always triumphs one way or another.
I don't know about yous but the victory beating meta deck users is so much using the original cards.
<< Anonymous(Dank Magician)
Anonymous Reply
Stamping Destruction is also a card.
<< Anonymous
KOGEVERYSEASON Reply
Dank you speak like a true gold/plat player. People are getting KOG left and right with DM decks, but nobody is with BEWD. It may be easier to summon, but there aren’t enough support cards.
<< Anonymous(KOGEVERYSEASON)
Dank Magician Reply
KOGEVERYSEASON - So you agree with me then? Have you actually read what I wrote?

Thanks for proving my point kids, this is why reading comprehension is a skill you all should learn ;).
<< Anonymous
Anonymous Reply
No need to be a 🔥
Amazing Deck
this deck is amazing, 100% recommended; it's not even broken I don't think it needs a limit. As a matter of fact, Ninjas counter them.
<< Anonymous(Amazing Deck)
Anonymous Reply
Pog Champ
<< Anonymous
Anonymous Reply
Blue eyes didn't get banned when they were best deck of the game
<< Anonymous(Amazing Deck)
Anonymous Reply
nice review
<< Anonymous(Amazing Deck)
Anonymous Reply
one of the best ever
Dark Magician expert
If anyone is curious, this is my current Balance Dark Cavalry version. Yes, I am still using Balance skill for the most consistent hand. The thing is, Beatdown is a damn cool skill - but it bricks.

I decided to run only 2x Circles cuz I think it is enough with Balance skill, I also reduced The Eye of Timaeus to 2x and with the Circle, I also reduced Magician of Dark Illusion to 1x.

I am using 3x Paleozoic Canadia because battle traps are less and less relevant and this one can also be used on a monster already summoned (floodgate can't do that) and it is also good to have a play to summon Canadia from the gy as the additional line of defense if something happens to first Dark Magicians while you wait for a good draw.

I use 2x Enemy Controller because it is a good synergy with Dark Magician deck - you don't want to have Rod or summoned Canadia on a field, and you can also tribute Dark Magician to take over their monster and summon Dark Magician back on a field with Magician of Dark Illusion. It also helps to summon it while protecting you. Enjoy! :)
<< Anonymous
Anonymous Reply
Navigation already helps you on negating backrow and circle can banish. No need for dark magic attack.
<< Anonymous
Dark Magician expert Reply
get 1 more ASAP, for this version only 2 are needed. I've played this version without a Circle and it was alright so until you get the 2nd one, play without it.

Instead, run another Magician of Dark Illusion so you have 8 monsters and reduce number of spells to 6 so you have the better chance to draw into Circle. You can also change 1 Enemy Controller for Dark Magic Veil to help with summoning.
<< Anonymous(Dark Magician expert)
Anonymous Reply
I like it
<< Anonymous
Anonymous Reply
Cool
DMG is best girl
I this deck alright? Any suggestions would be nice.
<< Anonymous(Konami)
Anonymous Reply
Konami you're fake 🔥
<< Anonymous(Konami)
Scrub Reply
Yeah coz I'm sure it took a lot of effort to come up with this Dark Magician deck idea. I'm sure no one else in the millions of Duel links players would have thought of creating a similar deck by himself. I'm sure this is an original idea of a single person which was copied by many duelists. Coz, u know, just look at how complex the combos are.
<< Anonymous(Scrub)
Gsix Reply
Ehm sarcasm? Cause decks around one key card are mostly the same..
<< Anonymous(Scrub)
Playmaker Reply
Ikr...
Ultimate Sorcerer
My Dark Magician deck though

Dark Magician x3
Dark Magic Curtain x1
Dark Magic Veil x2
Magician Navigation x1
Dark Magician Robe x3
Thousand Knofe x2
Dark Magic Attack x1
Chaos Form x1
magician Of Chaos x1
Treacerous Trap Hole x1
Eye of Timeus x2 (for Dark Cavalry, amulet dragon, Dark Paladin)
Power Guardian x1
Dark Magic Expanded x1

Work well till legend with Destiny Draw.
<< Anonymous
Anonymous Reply
sick bro, you must be cool because you spend money on a mobile game
<< Anonymous(Ultimate Sorcerer)
LOL Reply
You called deck bad cuz it's f2p? I spent 0 on this game and I can build a deck which will destroy most of 'copycat' players (I mean those who copy decks from youtubers and pay like 100 euros for deck). This game is about skills and I love to see f2p players kicking asses of pay to win guys. I use this deck now (I know it lacks few cards I want but duel with me and I will show what it can do :D )
<< Anonymous(LOL)
slasher00x Reply
lol im also a f2p player and i already have 3x navigation and finally got my 1st mahaad. it works pretty nice
<< Anonymous(It is sick isn't it?)
Melvin Reply
I usually use debit cards to spend those 3 or 9$. This game is highly affordable, way less expensive than Magic and Hearhtstone.
I don't think you need to spend those pennies to win, but well... I do it from time to time to support the game and YGO.
Anonymous
We dont need more support.. we just need a ton of cards of the ban... list.. its clear to see komoney abuses it!! Removing old powerful sometimes p2w decks to make space to sell more powerful sometimes p2w cards.. to later ban to make space to sell more powerful sometimes p2w cards..
so the cycle continues..
<< Anonymous
Anonymous Reply
For internet points.
<< Anonymous
Anonymous Reply
Apprentice is not even close to rod.. dm only has 3 circles now instead of 6 dm would get crushed by a Blue eyes deck most of the time
<< Anonymous
Anonymous Reply
*would get crushed by a karma cut deck
<< Anonymous
Seto Reply
Don't need karma cut codmo brain and blue eyes are already bigger than dark magician it's dm who needs extra cards to deal with BLUE EYES SINCE IT'S BIGGER
Anonymous
Not a huge fan of the guy, but Dkayed suspects we should be getting some more Dark Magician support in the next minibox or main box, possibly Palladium Oracle Mana and Apprentice Illusion Magician...

I'm hoping we Magi Magi Girl too. I know for sure we're never getting Legendary Magician of Dark. Too OP for the TCG, so too broken for DL...
<< Anonymous
Anonymous Reply
Yes it is kinda cheap but useless after all.

Any effect is unfair if you let it do as it pleases, people recommend getting floodgates and Canadia for these kind of reasons; strong effects that are delicate. If you see 2 tuners on the field at the same time you know something is wrong, so you hit the non-tuner and puff: 3 cards + a normal summon + a skill gone to waste
<< Anonymous
Anonymous Reply
This is why you all should stop using battletraps they are obsolete already.

Click bait combos like this one and the spore combo never did a damn because decent decks have some traps to disrupt at any moment.
<< Anonymous
Anonymous Reply
You can't just hit the non tuner because there is the spirit of white coming first. You lose 1 Backrow. If he sees you have no react-able cards then he uses Quarion. If you can react he will go for a classic BESD synchro instead. He's definely not wasting anything since he decides when to use them.
<< Anonymous
Anonymous Reply
Magi Magi in DL would be great, it opens up a huge possibility that the card can finally make it to TCG.
Anonymous
I can't win against deck. If I go second and set a monster it will get banished via their circle effect. They can also negate spell or traps as well pure ca.nc.er.ous
<< Anonymous
Anonymous Reply
What you say is true.

Sadly, this is why I couldn't get my friends to join Duel Links.

Games like Dota 2 and Leagues of Legends balances their game instead of bringing out a new best meta deck every few months, and they still make profit.

From what I see, in my country, YuGiOh is a dying brand. Newer generations don't even consider playing this game. We are in a "real" F2P era after all.
<< Anonymous
Anonymous Reply
TCG will never surpass MOBA in popularity
<< Anonymous
Anonymous Reply
if they converted the entire game to digital i would spend money on it. the worst part of tcg is having to manually do everything, the video games speed up play drastically. practice makes perfect i suppose but duel links comes perfect.
<< Anonymous
Anonymous Reply
Not gonna happen dark magician is the brand new deck .. decks like elementsaber blackwing and all other tiered decks are older dark magician is no way getting hit as it's a balanced deck and not op u people are actually lossers who can't play the game and complain get gud morons
Anonymous
Tier 1.
nothing else to say.
<< Anonymous
Anonymous Reply
Kuriboh decks beating both Lunalight and Dark Magician means Kuriboh decks is tier 0.

All hail the furry ball !!!
<< Anonymous
tier 1 Reply
tier 1.
<< Anonymous
Anonymous Reply
yep, it feels very stable
<< Anonymous
Anonymous Reply
solid investment
Anonymous
Keep being mediocre, thanks.
<< Anonymous
Anonymous Reply
All that cope for nothing kek
<< Anonymous
Anonymous Reply
Dark Magician is not as strong as before.
But if played correctly, it can still be annoying
https://www.youtube.com/watch?v=iAoo2-Xbc2Y
<< Anonymous
Anonymous Reply
You don't seems to know Konami very well.

Konami always dissapoint us!
<< Anonymous
LeodredAQW Reply
And sure enough...

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I'd say that this deck is balanced though, big atk/def but lacking trap protection, unlike t...
I got salty after losing because I played this card.
Can't attack if it use its effect, AND can destroy only 1 monster and nothing else, AND it t...
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