Chaotic Compliance is the 7th box introduced in the game, 4th box with 200 packs. With its specialty being special summon, it can help with tribute summons or make some surprise comebacks. This pack also introduces the Psychic archetype into the game and more supports for Gemini, Fusion, and Ritual cards.
Strengthened decks |
Versatility | Low | Status | Available: | Apr 4th 2017 ~ ? |
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Most of the UR/SR cards aim to help Fusion, Psychic, or Gemini type of decks, but if that doesn't interest you, then there are some noteworthy cards that are quite versatile and can be put in a lot of decks.
Eliminating the League allows you to destroy any face-up monster your opponent controls, Seven Tools of the Bandit is good to stop your opponent from making plays, and Double Summon can let you summon 2 monsters or a level 5/6 in a turn.
The main highlight of this pack to help with gemini monsters are definitely Double Summon, Herculean Power, and Superalloy Beast Raptinus. These will make gemini monsters run much faster and have their effects available immediately.
Psychic monsters mostly have strong abilities at the cost of using some LP, but with Brain Research Lab, you can summon 2 in a turn and prevent the cost of using LP. Destructotron is definitely a card you will want to get if you want to play psychic monsters.
With the addition of Gateway to Chaos, this makes it a lot easier to search for ritual spell cards since it's easy to activate, especially since cards like Earth Chant or Contract with the Abyss are already in the game, making ritual decks easier to run.
Card | Explanation |
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Assault on GHQ | Really good in a mill deck with warm worms and hiro shadow scouts. |
Lady Assailant of Flames | Banishes your cards to make plays or burn your opponents faster |
Gift of the Martyr | This can help in farming decks. Whether it's union attack, piranha, or cerberus, they can all make good use of this card to reach 10k easier. Second Booster, and Sanguine Swamp can also help with some farm decks as well. |
Destruction Jammer | Risky to use because it requires discarding a card from hand but it will ensure your monster won't get destroyed. This will also make summoning Dark Voltanis easier. |
Master Kyonshee | A high attack level 4 monster that is more easier to obtain compared to Jerry Beans Man or Dunames Dark Witch. |
Array of Revealing Light | Most LDs uses only certain monster types in their deck. This can help your monster survive more easily and set up some plays. |
Gather Your Mind | This can help thin your deck or boost your Cerberus when you use him to farm LDs. |
Crystal Seer | Very useful to help you draw some cards. This will let you choose which to take compared to cards like Skelengel or Dark Mimic LV1/LV3. |
UR Card | Rating (- /10) |
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Black Luster Soldier | 6.0 |
Phoenix Gearfried | 7.5 |
Gale Lizard | 6.5 |
Master of Oz | 7.5 |
Brain Research Lab) | 6.5 |
Symbols of Duty | 8.5 |
Fusion Sage | 8.0 |
Eliminating the League | 7.0 |
Magic Drain | 7.0 |
Seven Tools of the Bandit | 7.0 |
SR Card | Rating (- /10) |
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Darkstorm Dragon | 7.5 |
Destructotron | 8.5 |
Skreech | 5.5 |
Des Kangaroo | 6.0 |
Superalloy Beast Raptinus | 6.5 |
Gateway to Chaos | 6.5 |
Fusion Substitute | 6.0 |
Sorcerous Spell Wall | 7.5 |
Double Summon | 8.0 |
Branch! | 6.5 |
Monster Reincarnation | 6.5 |
Gemini Booster | 6.5 |
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