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Assault on GHQ | Decks and Tips

This page notes details of Assault on GHQ (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 04/09/2016

Assault on GHQ

Assault on GHQ
TypeTrap Card
PropertyNormal
Card Effect TypeCard effect
Passcode62633180

text

Select 1 monster on your side of the field to activate this card. Destroy the selected card and send 2 cards from the top of your opponent's Deck to the Graveyard.

How to get / rarity

PackChaotic Compliance [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating6.5/10

Pros

  • Mills your opponent's deck.
  • Card text says "destroy" which could trigger monster effects.

Cons

  • Needs to destroy one of your monsters on the field to use effect.

Tips

Warm Worm

Destroy Wonder Wand to mill a total of 5 cards from your opponent's deck.

Sacred Phonix of Nephthys

When Sacred Phoenix of Nephthys is destroyed by a card effect he revives himself during your next standby phase and clears all spell/trap cards on the field.

Destroy controlled monsters

Destroy monsters you have taken from your opponent, so they don't return to them during the End Phase.

Rulings

Classifications

ActionsSends from Deck to Graveyard / Sends from your opponent's Deck to your opponent's Graveyard
Monster/Spell/Trap categoriesDestroys your Monster Cards

Comments

Daemon Blitzkrieg
.......HAHAHAHA. Warm Worm, even more powerful. Been waiting for this one.
<< Anonymous(Daemon Blitzkrieg)
Anonymous Reply
Also leaves you with a clear field and an open face.
<< Anonymous
Daemon Blitzkrieg Reply
Only if you use it improperly, which I'm guessing you have before?
<< Anonymous(Daemon Blitzkrieg )
Anonymous Reply
Who hasn't
<< Anonymous
Daemon Blitzkrieg Reply
I'm guessing you? even though its a simple combo strategy... :/
Anonymous
Why doesn't "Michizure" work after using "AoGHQ" but the Effekt of "warm worm" does?
<< Anonymous
Anonymous Reply
Effekt <---- effect
<< Anonymous
Megamaw Reply
Michizure says 'when'. Michizure says 'if'. This is how the IRL game works, but to simplify- Michizure is a little more picky on the last thing happening being the destruction. GHQ mills after the card is destroyed, though the wording is before the Problem Solving Card Text update. Basically, warm worm doesn't care because it says If, but because Michizure says 'when', you can't use it here.
Serendipity
Warm worm destroyed by battle (mil 3), revived by regretful rebirth, at turn's end got destroyed by rebirth's effect (mill 3), which makes it revivable by Puzzle reborn, then assault on ghq (mill 5). That's one of the ideal combo
Anonymous
destroy warm worm, then revive with rebirth. after end phase warm worm gets destroyed and your opponent just lost 8 cards. omg op
<< Anonymous
Daemon Blitzkrieg Reply
Its funny as fuck, yes. But OP? Not. Even. Close~

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