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Lightsworn: deck recipe

Duel Links Lightsworn deck, Lightsworn in the current meta, how to use.
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update 10/08/2018

Overview

Lightsworn is still far from being a truly competitive archetype in Duel Links: a lot of the key cards are still missing, but the addition of Wulf, Lightsworn Beast with the new Main Box is certainly appreciated.

Example Deck

Lyla, Lightsworn SorceressLyla, Lightsworn SorceressLyla, Lightsworn SorceressJain, Lightsworn PaladinJain, Lightsworn PaladinJain, Lightsworn Paladin
Garoth, Lightsworn WarriorGaroth, Lightsworn WarriorGaroth, Lightsworn WarriorWulf, Lightsworn BeastWulf, Lightsworn BeastAurkus, Lightsworn Druid
Aurkus, Lightsworn DruidAurkus, Lightsworn DruidBacon SaverA/D ChangerCosmic CycloneCosmic Cyclone
Paleozoic CanadiaPaleozoic CanadiaPaleozoic CanadiaWall of DisruptionWall of DisruptionWall of Disruption

Set Skill

[Skill] descriptionUser
Radiating LIGHT
Can be used after your Life Points are at 2000 or below. Play the Field Spell "Luminous Spark." If there already is Field Spell on your side of the Field, return it to your hand. This skill can only be used once per Duel.
Bastion Misawa
Bastion Misawa

How to Use

The deck is pretty straightforward: Lyla, Lightsworn Sorceress can get rid of back row and Aurkus, Lightsworn Druid protects our monsters from targeting effects while Jain, Lightsworn Paladin and Wulf, Lightsworn Beast take care of the offense.

Immunity to targeting effects is definitely quite nice in the current meta, but the deck struggles with big monsters: we are using Radiating LIGHT as our set skill in order to get over some of the most common ones. Lightsworns are being gradually released into the game, which makes it difficult and quite expensive to properly build a deck around the archetype; one thing that’s clearly missing is a good boss monster.

Jain, Lightsworn Paladin

Jain is a 1800 ATK monster that gains 300 ATK when declaring an attack during the damage step only: this means that, if Luminous Spark is on the field, he can reach 2600 ATK, getting over Dyna, Hero Fur Hire. Jain mills two cards from the top of your deck during the End Phase.

Lyla, Lightsworn Sorceress

Lyla is capable of getting rid of one spell or trap card your opponent controls by changing battle position from face-up Attack to face-up Defense; you will not be able to change Lyla’s position manually until the end of your next turn, leaving only her 200 DEF to protect her, but you can use A/D Changer’s effect to either bring her back into Attack position or use her effect once again.

Lyla can get rid of Amazoness Onslaught or just force the opponent to activate a spell or trap before we attack; she does mill 3 cards at the end of the turn, which is quite a lot, but that’s the reason we are not running only 20 in the first place.

Garoth, Lightsworn Warrior

Each time the effect of a Lightsworn monster other than Garoth sends a card(s) from the top of your deck to the Graveyard, Garoth will mill two more cards and then, for each Lightsworn monster sent to the Graveyard by his effect, we will draw 1 card. You can already notice that, when two or more Lightsworn monsters are on the field, we start losing cards very quickly: normally this cost would be counterbalanced by very powerful effects, but we are still missing some of the key cards for this archetype. Garoth has a decent amount of ATK and he can add more cards to our hand, which is why he is at 3.

Wulf, Lightsworn Beast

Wulf is a 2100 ATK monster that is special summoned on your side of the field when he is sent from the deck to the Graveyard: you could force the activation of his effect with Foolish Burial, but, given how many cards this deck can mill per turn, we don’t actually need it.

Wulf is at 2 because he can’t be normal summoned, meaning that, if he is in our starting hand, we can’t do anything with him: we don’t want to draw this monster, we want him to be sent to the Graveyard by the effect of a Lightsworn monster.

Aurkus, Lightsworn Druid

Aurkus is a very useful card in the current meta: having him on the field makes all of our Lightsworn monster immune to targeting effects like Enemy Controller and Donpa, Marksman Fur Hire.

Aurkus is a good way to see what of kind of cards your opponent has set: if the back row is causing a delay and then, once you summon Aurkus, it doesn’t do it anymore, then the set card(s) had a targeting effect that can not be activated anymore.

Aurkus has only 1200 ATK, so ideally you would want to keep him in Defense position.

Bacon Saver

Bacon Saver is another reason why we are running more than 20 cards: he is another card that we don’t want to draw; we need a lot of cards for this deck to function properly and last long enough to finish the duel. Bacon Saver can be banished from the Graveyard to negate an Attack.

A/D Changer

A/D Changer can allow us to activate Lyla, Lightsworn Sorceress’s effect twice in a turn; he can also be used offensively, changing the position of a monster too big to get over in order to get rid of it.

A/D Changer is another monster we do not want to draw, we want to send him to Graveyard with one of our Lightsworns’ effect.

Cosmic Cyclone

Cosmic Cyclone is great to get rid of Amazoness Onslaught and reduce our Life Points in order to get our skill to activate. It’s true that we already have a form of back row removal in the deck in the form of Lyla, Lightsworn Sorceress, but, since our deck runs a bit more cards than usual, we are not guaranteed to draw into her.

Paleozoic Canadia

Canadia can stop Fur Hires from flooding the field, it’s similar to a Floodgate Trap Hole, but, if we send it to the Graveyard, we can still chain it to another trap’s effect and recycle it as a monster on the field.

Wall of Disruption

Wall of Disruption can be replaced by any generic form of protection, but it’s especially effective in the current meta, so it’s the best option. You could run Enemy Controller, but Silent Magician LV8 is immune to that; Mirror Wall is great, but it’s not as devastating against a full field of monsters.

Other Useful Cards

CardExplanation
Forbidden Chalice
Forbidden Chalice
Always a good option to shut down certain decks and fairly versatile since you can use it offensively too. You could target one of your monsters during the End Phase in order to avoid milling too many cards and decking out on the following turn.
Enemy Controller
Enemy Controller
Since no card in the deck is limited, we could run 2 copies of Enemy Controller, which is always a great choice: you could tribute a monster to take control of one of your opponent’s monsters and then bring it back with Powerful Rebirth, but normally the deck can’t really support such plays consistently.
Mirror Wall
Mirror Wall
Good form of protection; you can also pay the 2000 Life Points cost in order to activate Radiating LIGHT immediately.

Comments

Chaotic Anonymous 9days ago
I think Lumina, Ryko, and possibly Solar Recharge is obligatory to make LS doing something notable. For boss monster, Gragonith is pretty terrifying and rewarding to put all those LS into grave.

Charge of Light Brigade and Judgment Dragon is impossible though, those two cards are busted.
Anonymous 11days ago
When they'll release judgment dragon, ryko and solar recharge this will become a cancer worst than fur hires...
<< Anonymous
IC weiner 11days ago Reply
if they would release at least one of these 3 cards at least they would be competitive
<< Anonymous(IC weiner)
Anonymous 11days ago Reply
Why complete existing archetypes when you can release additional incomplete archetype$.
Anonymous 11days ago
I find no matter what build you do the Lightsworns are inconsistent
Judgment Dragon 11days ago
Don't forget about Celestia, and monster reincarnation is good to recycle that useless Wulf in hand
Demon of Ice 12days ago
What about Celestia? She can blows up two card when is summoned

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