“Lightsworn” is an archetype of LIGHT and DARK monsters of various types that have been in Duel Links for quite a long time. After struggling to, and ultimately failing multiple times in the attempt of having an actual impact on the game, likely due to the nature of the format itself, it looks like Lightsworns are getting another chance to shine.
The “Lightsworn” archetype revolves around milling, meaning sending cards from the top of the Deck to the Graveyard. The vast majority of “Lightsworn” monsters mill a number of cards during the End Phase of their controller’s turn and/or can generally benefit from this mechanic.
By sending the top 3 cards of your Deck to the Graveyard, Charge of the Light Brigade allows you to add 1 Level 4 or lower “Lightsworn” monster from your Deck to your hand.
Mill 3 and search Raiden, Hand of the Lightsworn or Lumina, Lightsworn Summoner.
By discarding 1 “Lightsworn” monster, this Spell Card allows you to draw 2 cards and then send the top 2 cards of your Deck to the Graveyard. Solar Recharge is quite similar to Darklord Ixchel since it allows you to draw through your Deck without losing card advantage.
By discarding 1 card, Lumina, Lightsworn Summoner allows you to Special Summon 1 Level 4 or lower “Lightsworn” monster from your Graveyard. You need to have at least 1 Level 4 or lower “Lightsworn” monster in your Graveyard to target in order to activate this effect. Set up the GY with Charge of the Light Brigade and Solar Recharge, and then use Lumina’s effect to Special Summon Raiden, Hand of the Lightsworn or Felis, Lightsworn Archer. You can use Lumina and Raiden or Felis (both Level 4 Tuners) to Synchro Summon Michael, the Arch-Lightsworn.
Once per turn, by paying 1000 Life Points, Michael, the Arch-Lightsworn allows you to target 1 card on the field and banish it.
When Michael is destroyed, you can target any number of other “Lightsworn” monsters in your Graveyard, shuffle them into the Deck, and if you do, you gain 300 Life Points for each card that was returned.
Use Michael to prevent yourself from running out of cards while possibly still leaving enough “Lightsworn” monsters in your Graveyard to Special Summon Judgment Dragon.
If Wulf, Lightsworn Beast is sent from your Deck to the Graveyard, it Special Summons itself. You can use Wulf as Synchro Material or you can take advantage of its relatively high ATK stat to apply offensive pressure.
Unlike Wulf, Felis, Lightsworn Archer Special Summons itself from the Graveyard only when it’s sent there from the Deck by a monster effect. This is not going to be that difficult, but it’s just more likely to happen during your End Phase rather than your Main Phase, which is a shame since Felis’s effect is not a Quick Effect.
If you have 4 or more "Lightsworn" monsters with different names in your Graveyard, you can Special Summon Judgment Dragon from your hand. By paying 1000 LP, this 3000 ATK monster allows you to destroy all other cards on the field.
You could technically search this absolute behemoth using Minerva, Lightsworn Maiden, but would require a lot of prior setup, and take up your Normal Summon. You are going to either draw Judgment Dragon naturally or through Solar Recharge.
You can target 1 Spell/Trap Card your opponent controls, change Lyla, Lightsworn Sorceress from face-up Attack Position to face-up Defense Position, and, if you do, destroy that Spell/Trap Card.
When Ryko, Lightsworn Hunter is flipped face-up, you can destroy 1 card on the field and then send the top 3 cards of your Deck to the GY. If there are no cards on the field you want to destroy when Ryko is flipped face-up, you can decide not to activate the first part of its effect, but the milling part is mandatory.
If Ryko, Twilightsworn Fighter is Normal Summoned or flipped face-up, you can banish 1 "Lightsworn" monster from your hand or GY to banish 1 card on the field. Having the ability to banish any card on the field without even targeting it is obviously really good since it means you have a way of dealing with Cocytus, although I imagine Invoked is going to be less relevant going forward than it has been up to this point.
If you control 2 or more “Lightsworn” monsters with the same Type but different names, by banishing 2 “Lightsworn” monsters from your Graveyard, this Continuous Trap allows you to target 2 cards on the field and banish them. You can use this effect of Twilight Eraser multiple times during the same turn, even though that would admittedly require a lot of resources.
If Twilight Eraser is sent from the Deck to the GY by the effect of a “Lightsworn” monster, you can Special Summon 1 “Lightsworn” monster from your hand. Unfortunately, if Twilight Eraser is milled by Charge of the Light Brigade or Solar Recharge, this effect will not activate.
Draw Sense: High Level is the easiest way to get access to Judgment Dragon, but without Cosmic Cyclone, it’s just not as consistent. You could run the Quick-Play Spell, but further increasing the number of cards that, if milled, bring no value doesn’t sound like a good idea.
This Skill is quite easy to abuse thanks to the ability to swarm the field that cards like Wulf and Felis provide.
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