The “Lightsworn” archetype revolves around milling, meaning sending cards from the top of the Deck to the Graveyard. The vast majority of “Lightsworn” monsters mill a number of cards during the End Phase of their controller’s turn and/or can generally benefit from this mechanic. Fueling the graveyard will help summon the deck's boss monster, whether it's Chaos Dragon Levianeer or Judgment Dragon.
[Skill] description | User |
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Prescience You can view the top card of both players' Decks until the end of the 5th turn. | ![]() Ishizu Ishtar |
[Skill] description | User |
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Draw Sense: Spell/Trap Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card. This Skill will only activate if you begin the duel with a Deck that has 3 or more Spell Cards with different names. | ![]() Common |
![]() Black Luster Soldier - Envoy of the Beginning | LIGHT Warrior ★8 ATK 3000 / DEF 2500 |
Selection Box Vol.05 [UR] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish that target face-up. This card cannot attack the turn you activate this effect. ● If this attacking card destroys an opponent's monster by battle, after damage calculation: It can make a second attack in a row. |
![]() Chaos Dragon Levianeer | DARK Dragon ★8 ATK 3000 / DEF 0 |
Selection Box Vol. 02 Mini [UR] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn. |
Chaos Dragon Levianeer is an excellent boss monster in this deck due to its ease of summoning. The “Lightsworn” engine is well-known for its quick graveyard setup. In a deck such as this using both LIGHT and DARK monsters you will almost always have the means to summon one or even multiple Levianeer.
Levianeer is a good generic boss monster for any LIGHT and DARK deck because of its high attack stat and multi-card removal. You should always choose the removal effect among Levianeer's effects. Additionally, Levianeer's stats allow you to search it with The Melody of Awakening Dragon for added consistency.
Keep in mind that you'll need to banish a mix of LIGHT and DARK in order to get the non targeting destruction effect. Most of the Lightsworns are LIGHT, so you'll need to watch out for the non Lightsworn cards sent into the grave.
![]() Thunder Dragonduo | DARK Thunder ★8 ATK 2800 / DEF 0 |
Future Horizon [SR] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck. |
Acts as another boss monster in the deck, but also to banish Eclipse Wyvern so you can take the banished Levinaeer to your hand. Its end phase effect can help recover banished cards as well.
Since there are no other Thunder Dragons in the deck, it's mostly just a big beater on the field, but you can special summon a level 1 tuner from the grave so you can synchro into Vermillion Dragon Mech for a card removal effect.
![]() Lumina, Lightsworn Summoner | LIGHT Spellcaster ★3 ATK 1000 / DEF 1000 |
Judgement Force [R] | |
Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard. |
Use Lumina’s effect to Special Summon Raiden, Hand of the Lightsworn (Level 4 Tuner), and then Summon a Level 7 Synchro from your Extra Deck.
![]() Raiden, Hand of the Lightsworn | LIGHT Warrior ★4 ATK 1700 / DEF 1000 |
Judgement Force [SR] | |
During your Main Phase: You can send the top 2 cards of your Deck to the Graveyard, then if any "Lightsworn" monsters were sent to the Graveyard by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the Graveyard. |
Before using Raiden as Synchro Material, you can activate its effect and send 2 more cards from the top of your Deck to the Graveyard. This will give you a higher chance of sending Bacon or Stegocyber.
![]() Felis, Lightsworn Archer | LIGHT Beast-Warrior ★4 ATK 1100 / DEF |
Judgement Force [R] | |
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. If this card is sent from your Deck to the Graveyard by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the Graveyard. |
Definitely useful when it works, but it can be a little unreliable. It messes up your hand if you happen to draw it, but the special summon effect for a free destruction is certainly nice.
![]() Wulf, Lightsworn Beast | LIGHT Beast-Warrior ★4 ATK 2100 / DEF 300 |
Burning Nova [R] Selection Box Vol.04 [R] | |
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. If this card is sent from your Deck to the Graveyard: Special Summon it. |
Basically just a special summonable level 4 beater. It can become a dead card if you get it in hand so you can freely use it as the cost for Solar Recharge.
![]() Lumina, Twilightsworn Shaman | DARK Spellcaster ATK 1000 / DEF 1000 |
Blair Flannigan Event [UR] | |
Once per turn: You can banish 1 "Lightsworn" monster from your hand or GY, then target 1 of your banished "Lightsworn" monsters, except "Lumina, Twilightsworn Shaman"; Special Summon it. Once per turn, if your other "Lightsworn" monster's effect is activated: Send the top 3 cards of your Deck to the GY. |
The Twilightsworn lumina lets you revive banished Lightsworn monsters. This will usually be used to bring back monsters banished as cost for summoning Levianeer. You can also bring back a Lightsworn monster banished by Twilightsworn Ryko.
![]() Eclipse Wyvern | LIGHT Dragon ★4 ATK 1600 / DEF 1000 |
Valiant Souls [UR] | |
If this card is sent to the Graveyard: Banish 1 Level 7 or higher LIGHT or DARK Dragon-Type monster from your Deck. If this card is banished from your Graveyard: You can add the monster banished by this card's effect to your hand. |
Its effect essentially "stores" a Levianeer from your deck to prevent it from getting milled. You can then pick up the banished Levianeer by banishing the Eclipse Wyvern with something like Dragonduo's effect.
Get these monsters in your graveyard with the Lightsworn mill engine. From there Stegocyber and Bacon Saver can protect you from enemy OTKs.
Furthermore, Stegocyber and Bacon Saver being DARK attributes gives them additional utility as cost for Levianeer's summoning, provided you do not use their graveyard effects. Do this if you decide to go on the offensive while they are still in your graveyard.
![]() Bacon Saver | DARK Zombie ★2 ATK 700 / DEF 600 |
Generation Next [R] | |
During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel. |
![]() Stegocyber | DARK Dinosaur ★6 ATK 1200 / DEF 2400 |
Tyranno Hassleberry Unlock Event [UR] | |
During your opponent's turn, at damage calculation, if this card is in your Graveyard: You can pay 1000 LP; Special Summon it, and if you do, you take no battle damage from that battle, and banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn. |
Excluding Raiden, the Tuners in this deck have the ability to revive themselves. With the Lightsworn mill engine, this gives you access to Synchro plays on-demand. Additionally, Glow-Up Bulb lets you further mill from your deck.
![]() Jet Synchron | FIRE Machine ★1 ATK 500 / DEF 0 |
Aerial Assault [UR] | |
If this card is sent to the Graveyard as a Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your Graveyard: You can send 1 card from your hand to the Graveyard; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn. |
![]() Glow-Up Bulb | EARTH Plant ★1 ATK 100 / DEF 100 |
Judgement Force [UR] | |
If this card is in the Graveyard: You can send the top card of your Deck to the Graveyard, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel. |
![]() Monster Reincarnation | Normal Spell |
Chaotic Compliance [SR] | |
Discard 1 card, then target 1 monster in your Graveyard; add it to your hand. |
Charge of the Light Brigade and Solar Recharge are better at setting up your graveyard than the Lightsworn monsters for two reasons. Firstly, aside from milling, they let you dig further into your deck by searching and drawing. Secondly, they mill during the Main Phase, while most Lightsworn monsters mill during the End Phase. This lets you make use of the milled cards on the same turn.
Some reasons why you would want to mill during your Main Phase include:
![]() Charge of the Light Brigade | Normal Spell |
Judgement Force [SR] | |
Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand. |
![]() Solar Recharge | Normal Spell |
Judgement Force [R] | |
Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the Graveyard. |
Your Synchro toolbox will consist of levels varying from 7 to 9 but will mostly focus on level-7 Synchros. Additionally, most of them will have removal effects to further facilitate board control and OTKs alongside Levianeer.
![]() Odd-Eyes Meteorburst Dragon | FIRE Dragon ★7 ATK 2500 / DEF 2000 |
Force of Infinity [UR] | |
1 Tuner + 1 or more non-Tuner monsters When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase. |
![]() Fortune Lady Every | LIGHT Spellcaster ★7 ATK ? / DEF ? |
Valhalla Calling [SR] | |
1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn. |
Level-7 Synchros are made by reviving Raiden with Lumina's effect. Among them, Fortune Lady Every is an excellent choice for board control because of her free non-targeting, non-destruction, banishing removal. She also gets stronger the longer she stays on the field, putting further pressure on the opponent. Lastly, every Lumina in your graveyard will let Fortune Lady Every revive another time.
![]() Black Rose Dragon | FIRE Dragon ★7 ATK 2400 / DEF 1800 |
Blazing Rose [UR] | |
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn. |
Summon Black Rose Dragon to get rid of your opponent's entire board setup.
![]() PSY-Framelord Zeta | LIGHT Psychic ★7 ATK 2500 / DEF 1800 |
Future Horizon [R] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand. |
A safe turn 1 monster to summon other than Fortune Lady Every. Most strong monsters are special summoned, so you can banish this and your opponent's monster to negate an attack. Alternatively, you can banish your opponent's special summoned monster to prevent them from performing a synchro summon or XYZ summon.
![]() Michael, the Arch-Lightsworn | LIGHT Dragon ★7 ATK 2600 / DEF 2000 |
Judgement Force [UR] | |
1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard. |
Keeping in theme with the board control aspect of this deck, Michael gives you non-destruction banishing removal at the cost of 1000LP. This bypasses effects that protect from destruction while also costing you no card resources to activate.
You might want to be careful with the second effect since, while returning cards to the Deck will prevent you from decking out, it also will eliminate some, if not all, of your resources.
![]() Battlewasp - Hama the Conquering Bow | WIND Insect ★8 ATK 2800 / DEF 2000 |
Witchs Sorcery [UR] | |
1 Tuner + 1+ non-Tuner monsters If this card was Synchro Summoned using a Synchro Monster as material, it can make a second attack during each Battle Phase. You can only use each of the following effects of "Battlewasp - Hama the Conquering Bow" once per turn. ● When this card inflicts battle damage to your opponent: You can make all monsters your opponent currently controls lose 1000 ATK/DEF. ● At the end of your Battle Phase, if your opponent has not taken any battle damage this Phase: You can inflict 300 damage to your opponent for each "Battlewasp" monster in your GY. |
Hama is good for pushing damage, especially when summoned using a Synchro monster as material. Good as a follow up after synchro summoning a level 7, use Glow up Bulb or Jet Synchron for a potential OTK.
![]() Vermillion Dragon Mech | FIRE Machine ★9 ATK 2700 / DEF 1800 |
Blazing Rose [UR] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand. |
Banish Raiden as cost for Vermillion Mech's removal effect and then revive that Raiden with Twilightsworn Lumina's effect. This lets you extend your Synchro combo while also getting rid of an opponent's card.
![]() Samurai Destroyer | EARTH Machine ★7 ATK 2600 / DEF 1400 |
Dark Dimension [R] | |
1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it. |
Useful to prevent monster effects involving a battle. Only works when attacking a monster, not when direct attacking.
![]() Dante, Traveler of the Burning Abyss | DARK Fiend ★3 ATK 1000 / DEF 2500 |
Fantastic Arc [UR] | |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand. |
[Skill] description | User |
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See you Later! Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel. | ![]() Mokuba Kaiba (DSOD) |
![]() Plaguespreader Zombie | DARK Zombie ★2 ATK 400 / DEF 200 |
Curse of Dread [UR] | |
If this card is in your Graveyard: You can place 1 card from your hand on the top of the Deck; Special Summon this card, but banish it when it leaves the field. |
A tuner that can be special summoned from the grave like Jet Synchron. Being a level 2 can make things awkward since you'll want to focus on the Raiden and Lumina combo for a level 7 instead, but being a DARK element is good for Levianeer as well.
![]() Judgment Dragon | LIGHT Dragon ★8 ATK 3000 / DEF 2600 |
Judgement Force [UR] | |
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 4 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Special Summoned by other ways. You can pay 1000 Life Points; destroy all other cards on the field. During each of your End Phases: Send the top 4 cards of your Deck to the Graveyard. |
Compared to Levianeer, this gives your opponent more ways to react since its effect does not activate on summon, and this summoning condition is more strict than Levianeer. For those reasons, Levianeer is better to use oftentimes. But Judgment Dragon is still good to consider, as long as you play plenty of different lightsworn monsters.
![]() Chaos Sorcerer | DARK Spellcaster ★6 ATK 2300 / DEF 2000 |
Dark Dimension [UR] | |
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect. |
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