Players can get cards from the card trader by trading required items, such as gold and medals. The card trader is available when a player reaches Stage 7.
Trader items is needed to get cards from the card trader. Players can get those items as reward for winning a duel or completing a mission or convert cards into those items. → How to collect trader items
Cards offered by card trader
As cards have higher rarity, they require more trader items. Some cards can be obtained only from the trading. Tradable cards depend on your stage level.
Where to find?
The card trader can be found below the shop. It appear once a player is at Stage 7.
Players will be able to purchase Glossy/Prismatic cards at the Card Trader. You can upgrade a card to its foil version at the Card Trader by spending the following:
A card that is sold at the Card Trader.
Jewel(s) required to upgrade the card.
Basic cards will be upgraded to Glossy, and Glossy cards will be upgraded to Prismatic. (You cannot obtain Prismatic copies of N/R cards.)
If this face-up card on the field would be destroyed by a card effect, you can pay 500 Life Points instead. This effect can only be used once while this card is face-up on the field. If this card is destroyed by a card effect and sent to the Graveyard: You can Special Summon 1 "Archfiend" monster from your hand.
During your Main Phase, while your LP is higher than your opponent's, you can Normal Summon 1 Plant-Type monster in addition to your Normal Summon/Set, except "Aromage Jasmine". (You can only gain this effect once per turn.) Once per turn, if you gain LP: Draw 1 card.
While your LP is higher than your opponent's, if a Plant-Type monster you control attacks, your opponent cannot activate monster effects until the end of the Damage Step. Once per turn, if you gain LP: Target 1 face-up monster on the field; change its battle position.
Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP.
While your LP is higher than your opponent's, if a Plant-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, if you gain LP: This card gains 1000 ATK and DEF until the end of your opponent's turn.
During either player's turn (except during the Damage Step), when your opponent targets exactly 1 LIGHT Beast-Warrior-Type monster you control (and no other cards) for an attack, or with a card effect: Banish that monster you control until your next Standby Phase, and if you do, Special Summon this card from your hand.