Invader of Darkness | Decks and Tips

This page notes details of Invader of Darkness (DARK/Fiend/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 20/11/2016

Invader of Darkness

Invader of Darkness
Monster TypeFiend
Card typeEffect
Card Effect TypeContinuous Effect


Your opponent cannot activate Quick-Play Spell Cards.

How to Get

Level-up reward--
Victory against--
Card trader
(Trader item)
  • SR Jewel x5
  • Stone of Darkness x40
  • 33,000 Gold




  • High attack and good defense.
  • Disables your opponent from using all quick-play spell cards, which are commonly used in many decks.


  • High level monster that requires 2 tributes, or some investment to special summon.


  • Disabling your opponent's quick-play will mean that your opponents can only activate traps when you are attacking, or sphere kuriboh. Bring cards like Trap Jammer, Seven Tools of the Bandit, or Overwhelm to make sure that your attack will go through.
  • With 2 level 4 monsters on the field, you can use The Puppet Magic of Dark Ruler to special summon Invader if he is in the graveyard.
  • Doomdog Octhros can be used to search for invader from your deck.

Popular quick-play spell cards

Here are quick-play spell cards which are frequently used in PvP matches. Use Invader of Darkness to seal activations of those cards.

Enemy Controller

Commonly used in many decks due to switch position of your monster(s), or take control of them, using Invader of Darkness will prevent your opponent from using this altogether. Your attacks can only be stopped by traps or Sphere Kuriboh.

Order to Charge

Summoning a normal monster together with this spell usually means safety ensured, no matter how low their attack is. Summoning Invader of Darkness will definitely shut down a normal monster deck, just be aware and not attack carelessly since most people still use Mirror Wall.


Commonly used as the main spell/trap destruction card, using Invader of Darkness can provide with a small safety for your spell/trap cards that you don't want to be destroyed, like Pumprincess the Princess of Ghosts or Wonder Balloons.


Used to lower a monster's attack, or make sure they survive, this card can be activated in both players' turn and also on the damage step. Using Invader of Darkness will prevent your opponent from being able to use this.


Monster/Spell/Trap categoriesPrevents activation of your opponent's Spell Cards

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Hot New Top
this monster that battling with gagagigo in gagagigo's story. He also appears in continuous trap card; Spirit Barrier.
<< Anonymous(obrang)
Hey! Reply
Good find.
This card name should be Anti Cheese Play
<< Anonymous
Anonymous Reply
lol seriously, why not.
are this card still viable?
<< Anonymous
Anonymous Reply
Rn? Not really
Dark effigy
Why doesn't the effect of dark effigy work to summon invader of darkness
<< Anonymous(Dark effigy )
Anonymous Reply
effigy only works on normal monsters
<< Anonymous(Dark effigy )
Anonymous Reply
You have to use double conston
This + Call of the Archfiend = GG against Masked HERO, Enemy Controller, Super Rush, and Cosmic Cyclone
<< Anonymous
Anonymous Reply
It's good in theory but too bricky in practice. Chaos Hunter can unbrick itself, this can't.
<< Anonymous
Mah boi Reply
Even Chaos Hunter can be bricky sometimes.
One of the rare cards that actually causes people to surrender once you bust him out lol
I just got rekt by this catf in wcs qualifier. Why the f this card does not shown in card trader anymore?
<< Anonymous(Anon)
Anonymous Reply
It's been in his "Regular Inventory" selection for the past month or two. Did that many people not notice the new option there?
<< Anonymous
Anon Reply
You are god damn right. Im a new player.

Thank you brah.
Does this negate use of Quick play spells all together ? Or they can be used as normal spells in main phase ?
<< Anonymous
Anonymous Reply
Even if they are used in main phase they are still a Quick-Play Spell card. That Quick-Play symbol won't disappear just because you play it during main phase XD

So short answer: it's all together.
I couldn't use Magician's Circle, because of this card effect but it's a trap card not a quick spell... 100% sure
<< Anonymous
Benox Reply
Magician Circle is not very reliable since it requires many stuff
1- Be set the turn before (as any trap)
2- An spellcaster declares an attack
3- Both player must have an open space to summon a 2000 atk or lower spellcaster (even if they dont have any in their deck)

So if the other player has 3 monsters in the field you can't use magician circle
<< Anonymous
Anonymous Reply
magicians circle summons spellcasters, invader is a fiend
<< Anonymous
penishitler Reply
pretty sure he meant that an enemy invader blocked using his circle, not that he wanted to summon it/use it to trigger the effect
I have never seen this card in the card trader. Is it still available?
<< Anonymous
2D Reply
it still there the card trader rotation is kinda 🔥ed up
IoD x3
Flamberge x3
Double Coston x3
Mirror Wall x2

Expensive, but the odds Kaiba ever beats you again are slim to none, and I fully expect the Labyrinth strat to be patched in a future update.
<< Anonymous
Moody Reply
Now why would they want to nerf Labyrinth Builder strat?
Managed to get this out against hhg through soul exchange. Person forfeited :D
It's effect is meta breaking

Commens and feedback



Comments (updated every hour)

Can someone tell me why ppl like this card so much? For me it is just a 1 for 1 trade, and need t...
How does it work Pduque13 DM deck? Extradeck is composed only by synchron monsters but in the mai...
Naturia was far more fun to play against. Dark Magician is so boring. If you don't have a re...
when this @@@ card comes out
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