Pumprincess the Princess of Ghosts | Decks and Tips

This page notes details of Pumprincess the Princess of Ghosts (DARK/Zombie/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 13/03/2017

Pumprincess the Princess of Ghosts

Pumprincess the Princess of Ghosts
Monster TypeZombie
Card typeEffect
Card Effect TypeUnclassified Effect / Trigger Effect / Continuous Effect


If this face-up card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. While this card is treated as a Continuous Spell Card by this effect, during each player's Standby Phase: Place 1 Pumpkin Counter on this card. All monsters your opponent controls lose 100 ATK and DEF for each Pumpkin Counter on this card.

How to get / Rarity

PackValkyrie's Rage [SR]
Level-up reward--
Victory against--
Card trader--




  • Works as well as Wonder Balloons without the need to discard card(s).
  • Effect happens continuously during each standby phase.
  • No limit to the number of counter that can be put on it.
  • Can only be stopped by using spell destruction cards like Twister.


  • Decreases your opponent's attacks slowly.
  • Takes up a spell/trap slot.


It is a very useful card that can be used in any deck since it lowers your opponent monsters attack.

Be careful when attacking a lowered monster since Twister is a quick-play spell that can be activated during your turn, increasing their attack back to normal.

With the addition of Straight Flush, it's recommended to not put 2 other spell/trap including this card since they can all get destroyed.



ActionsGoes to S/T Zone
Monster/Spell/Trap categoriesTreated as Continuous Spell Card
Stat changesYour opponent's monsters lose ATK / Your opponent's monsters lose DEF

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Anoymous 14days ago
why can't i counter this with ultimate p. or chivalry? as long as it is in the monster zone it should be considered a monster effect...
<< Anonymous
Anoymous 14days ago Reply
This.s bug right?
<< Anonymous
CreamerYT 7days ago Reply
Ultimate Providence cannot activate if it cannot destroy the monster. Pumprincess's effect activates from the graveyard after it's destroyed on the field. Since the effect activates in the graveyard ultimate Providence and chivalry can't counter it.
<< Anonymous
Anoymous 5days ago Reply
the problem is that pumprincess never leaves the field so it doesn't activate from the graveyard... for example, yomi ship is already destroyed when his effect activates but ultimate p. can counter it, pumprincess says : "If this face-up card is destroyed while in a Monster Card Zone, you can place it face-up in your Spell & Trap , instead of sending it to the graveyard".it never goes to the grav.
Sounds like some people have problems adding s/t removal of all damn things to their decks.

The game is not "BIG MONSTER ME KILL YOU EHEHEHEHE", you need to effectively balance your monster, spell and trap counts. Anyone that has problems with this card is trapped at the stage Joey was in episode 1 of Duel Monsters.
<< Anonymous
Edgar81539 Reply
Who even said anything about Twister? Use your free de-spells, they counter the damn card all the same. Not my fault you guys are stupid.
<< Anonymous(Edgar81539)
Anoymous 11days ago Reply
You do understand that s/t removal also takes up a slot right? Yea, s/t removal is crucial, but so is top decking. Also lay off the caffeine.
<< Anonymous(Edgar81539)
Michael 9days ago Reply
Well, this card pisses me off because there is no skill involved with this card, you place it down in defense position, and your oponent attacks, and they never knew what hit em, its a bs card for bs players.
<< Anonymous
Edgar81539 9days ago Reply
If you don't have s/t removal when Toon Kingdom is one of the biggest part of the game at this moment, then you're just fucking stupid.
Anoymous 31days ago
why people hating this card ?
i still have no problem with someone running this card.. 3 reverse trap always answer that.
<< Anonymous
Anoymous 31days ago Reply
yeah rite... stop ur bs about everyone running reverse trap. useless post.
<< Anonymous
Anoymous 26days ago Reply
Only the beginners hate this card. I used to run 3 of them but as soon as you reach plat nearly all players run some de-spell card.
Yes its konami fault for making these type of cards. The same with kaibaman aka cards. They are making more op cards to counter an op card as a solution. That's creating more problems as the fundamental problem still exist.
<< Anonymous
Cheese Reply
Kaibaman is my wifu leave him alone.
<< Anonymous(Cheese)
Anoymous 26days ago Reply
Kaibaman's ability is op as fuck. At least you need to have a bewd in hand so I guess it's ok.
this card efect wors even if its facedown
This is another one of those things where I dont mind it in ranked, but no seriously screw everyone who brings it to casuals
<< Anonymous
Anoymous Reply
isn't it the other way around? I mean, it's just a casual match, using that in a ranked match is embarrassing
Stamping destruction, storm storm combo, despell ...
<< Anonymous
Anoymous Reply
I can see not everyone are smart enough for logical thinking. I guess there are really dumb people. Lol.
<< Anonymous
Edgar81539 Reply
"Yes, fill ur deck with spell destruction. That way you lose anyway." Long time not using insults BUT YOU'RE FUCKING STUPID And anyone else that thinks like you do is stupid too. S/t removal has been a staple since the origins of the damn game, any deck worth its salt will have backrow hate ALWAYS unless you're a fucking noob.
<< Anonymous(Edgar81539)
Linda Reply
Come on don't insult people like that. He meant that to handle pump princess fast, one needs more spell removers. By having more spell removers, it weakens the whole deck at the same time. Learn to understand and not criticise.
<< Anonymous(Linda)
Edgar81539 Reply
A good deck has balance in knowing how many copies of backrow hate you should use and how vulnerable your deck is to backrow. Game is not a competition of which monster is the biggest and meanest and never was.out of my entire tenure on duel links, I've never lost to a pumprincess deck. In fact, I know that the instant I watch my opponents using pumprincess I will win with a 99% chance.
I'm trying out Pumprincess in my Gravekeepers Deck. Right now, my deck is as follows:

2 Gravekeeper's Recruiter (I don't have a third one yet)
2 Gravekeeper's Chief (I don't have a third one yet either)
2 Gravekeeper's Oracle (Using all three makes the deck more likely to have a brick hand in my opinion.)
3 Gravekeeper's Priestess
1 Legion The Fiend Jester
1 Neo The Magic Swordsman (this is here just to give Legion more value and works as a beatstick)
1 Pumprincess The Princess Of Ghosts (Works as a defensive tool to protect Recruiter, Priestess, and Jester. This card also makes it easier to run over cards using Chief and Oracle.)
1 Soul Exchange
1 Double Summon
1 Yami (It's a dead draw at times but it helps to protect Recruiter, Priestess, and Jester as well as make Neo even more powerful. It works really well with Pumprincess.)
1 Divine Wrath (Gamechanger against Kaibaman and Relinquished decks)
1 Mirror Wall
1 Golden Apples (Synergizes really well with Yami and Pumprincess. Even though it is sometimes a dead card, it can be a saving grace at times.)
1 Adhesion Trap Hole
<< Anonymous
Anoymous Reply
I had no idea what u writing. Keep it simple. What u want to convey to us?
<< Anonymous
Anoymous Reply
I just started a deck that I'm trying out that used Pumprincess and why I chose certain cards for it.
Look at my daughter isn't she op and cute
<< Anonymous(PumpKing )
Anoymous Reply
Haha nice gag.
need limited this card
I was wondering how long it would take them to ruin duel links with shitty cards and it turns out it was exactly 4 expansions
<< Anonymous
Anoymous Reply
Lol you should be ALWAYS running at least one twister in any deck or even straight flush to avoid this
<< Anonymous(Josh)
Anoymous Reply
I don't mind the card its the fact that it works on cards not in my control like ritual and deck cards not even summoned cards not even in play yet shouldn't summon with all counters in effect it's ridiculous
<< Anonymous
Anoymous Reply
Everyone's running at least a twister. Issue is that you automatically lose if you don't draw it. From just this card, not even a card-combo.
<< Anonymous
Anoymous Reply
Thats y f this card. There are trolls running three of these. People cannot see the implication.
I can see that this might be the first one to be banned in this game. Lol. Its effect so easy to use.
<< Anonymous(Francis)
Anoymous Reply
Vegabound destroyed me with this card, no chance if paired correctly.
<< Anonymous(Francis)
Anoymous Reply
Vegabound destroyed me with this card, no chance if paired correctly.
<< Anonymous(Francis)
Anoymous Reply
It takes 100 on each draw. This card drains your points far too easy. You're stupid af
<< Anonymous
Anoymous Reply
Only by 100? Are you dumb? 2 turns after you destroys this shit and you have -400 damage and allllll your monsters, considering that you just need +0.00001 dmg to kill a mob, and its not just atack(as woonder b.)but def too, with 4000lp, I can tank 2 or 3 turns before I lose and I never meet my storm

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Comments (updated every hour)

I got it from losing to her at level 40
Draw power + Ready for Intercepting/Riryoku Fields should help this, haven't tried it myself...
People don't use it because their are other cards that are more effect with a bigger range l...
After farming Mokuba 30 and Super Joey 30 without getting any SR cards, and by taking into accoun...
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