Your main goal with this deck is to win the duel as soon as possible by gathering all pieces of Exodia in your hand. Simple yet, quite difficult to pull off without some luck, or amazing search and draw power which this deck is all about.
Exodia is one of, if not the most, popular alternate win condition in YuGiOh. By assembling all 5 pieces of Exodia in your hand you automatically win the duel. This is easier said than done, but because of this powerful effect there are some decks builds that are entirely made to complete Exodia.
Dark Worlds are an excellent draw engine to thin your deck, with their key card Dark World Dealings. Use Dark World Dealings to discard Snoww, Unlight of Dark World or Broww Huntsman of Dark World and draw a card. When Broww is discarded he allows you to draw another card. If Snoww is discarded she searches your deck for another Dark World card. Search out Another copy of Dark World Dealings, but if you already have Dark World Dealings in your hand you can search out another Dark World monster.
What makes this deck different from other Exodia Builds is that you are able to use the Exodia parts as a draw engine. Special summon the limbs of Exodia with Treasure Panda's effect and then send them to the graveyard with Wonder Wand or White Elephant's Gift to draw 2 more cards. The Head of Exodia is different because it is an effect monster therefore does not work with Treasure Panda and White Elephant's Gift but you can normal summon it and use it with Wonder Wand.
If in case you bricked and could not use any of your draw engines Magical Mallet could help you restart your hand by returning some or all cards back to the deck, but is a minus 1 itself. Legion the Fiend Jester can be used with Wonder Wand to draw 2 cards plus search out an Exodia Limb, if needed he can also be set to act like a small wall just so you don't get OTKed that turn.
Backup Soldiers is your key to winning, because it will be the last card you activate to assemble all your Exodia pieces. Since you used some Exodia pieces as draw engines, some will be in your graveyard. When all Exodia pieces are in either your hand or your graveyard, set Backup Soldiers and turn on self chain. Activate Backup Soldiers during your opponent's draw phase when he has little to respond with. If successful you will immediately win with Exodia.
Gold Sarcophagus searches any card in your deck but the 2 turn wait is too slow. So it is best not to banish your Exodia pieces if you want to end the duel quickly. Instead you should banish Wonder Wands/Blue Dragon Summoners to thin your deck, as they can be hard to use especially if you've already used up your normal summon.
Silent Magician provides your deck with an alternate win condition and access to a more powerful draw engine. The Non-LV Silent Magician can easily become a powerful beater because of this deck's draw power and when she is destroyed you can special summon Silent Magician LV8 from your deck. If you want to take a risk just for some extra draws, you can equip Silent Magician with Wonder Wand and send them to the graveyard to draw 2 cards.
Silent Burning is an extremely powerful draw card that you can only use when you have Silent Magician on the field. To maximize efficiency, this should always be the last draw card you activate after you have exhausted your entire hand, also place as many cards as you can on the field so that you can draw more. You can then banish this card in your graveyard to search out a Silent Magician monster, further thinning your deck.
To gather all pieces of Exodia in your hand quickly from a 25 card deck (20 cards to register as a usable deck + 5 Exodia pieces added with the skill.) you will need plenty of draw and search power. Combo Wonder Wand with Blue Dragon Summoner is excellent for both these reasons. Equip Wonder Wand to Blue Dragon Summoner then send them to the graveyard with Wonder Wand's effect to draw 2 cards, this will also trigger the effect of Blue Dragon Summoner allowing you to search an Exodia Arm or Leg piece.(Keep in Mind that you cannot search out the Head piece of Exodia as it is an effect monster.) Dark World Dealings Helps you dig deeper into your deck but be careful as it is essentially a minus 1 so be sure to save a Silent Burning to replenish your hand.
How to Use (Red-Eyes Version)
Red-Eyes B. Dragon and Red-Eyes Zombie Dragon in this deck are primarily used to stall, and also thin your deck when used with Cards of the Red Stone. Most times, you should not want to attack if you only have one Red-Eyes on the field and your opponent has a set spell/trap card. Only attack when you know it's safe, or when you are left with no other choice.
Everyone's forgetting about vamp dragon who can search out any monster (eg:the head or arm/leg and even a sangan or panda) and if you use card advance to get it out you get to order the next 5 cards you draw how you want BOOM!!!
2 x Red-Eyes Wyvern
3 x Red-Eyes Zombie Dragon
1 x Legion the Fiend Jester
3 x Blue Dragon Summoner
3 x Red-Eyes Black Dragon
3 x Red-Eyes Insight
3 x Cards of the Red Stone
2 x Red-Eyes Spirit
Hi, guys. Would you be kind as to give me some ideas of what kinda cards shall I combine to create the exodia necross deck? I made it and beat the boss monster at lvl40 and have a 2nd copy of necross, however I do not have any idea with what cards to combine it in order to create a better-improved, more like a balanced deck around it. Any ideas?
By the way, I am not rich... so I do not have much money to spare for obtaining 2-3 UR cards. Hope you understand, otherwise i'd be broke. Something more simple of deck would be nice. "Anything would suit" except the really hard to get cards like UR's
Try using the Sylvia plants to empty as many cards in your graveyard and at least 2 spell cards to bring back necross back from the grave. A good card to throw away many cards to the graveyard is the merchant card. Plus it retains spells/traps, you’ll need the necross summoning card. To keep it simple.
Funny isnt it ... it was still turn 2 and i only got (back-up soldier and monster reincarnation within my deck) and opponent attack my magical merchant and let me excavate when monster reincartion was at the bottom most of the deck and i have no cards to draw for my turn ,,, DAMN !!!