DNA Checkup | Decks and Tips

This page notes details of DNA Checkup (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 22/09/2016

DNA Checkup

DNA Checkup
TypeTrap Card
Card Effect TypeCard effect


Select 1 face-down monster you control. Your opponent declares 2 Attributes. Reveal the selected monster. If its Attribute is one of the declared Attributes, your opponent draws 2 cards. If not, you draw 2 cards.

How to get / Rarity

Level-up reward--
Victory againstParadox Brothers Lv30 or higher [SR]
Card trader--




  • Can possibly give you 2 card draws.
  • Good in a mill deck since you benefit from both scenarios.


  • Has the possibility of giving your opponent a card advantage, outside of mill decks, this is very risky to use.

Tips, related cards, skills

  • In a mill deck, you can set your monsters and activate DNA checkup to either draw 2 cards or let your opponent draw more cards so they deck out faster.





ActionsDeclares an Attribute / You draw cards / Your opponent draws cards / Reveals face-down cards

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cant activate this card.. weird bug
<< Anonymous
Anonymous Reply
edit: ok i got it,, both players should have at least 2 cards on deck
66% chance to draw 2 cards. Statistically better than Cup of Ace but requires a face down monster, and requires a turn to use since it's a trap. I generally prefer this over Cup of Ace, especially if your opponent doesn't know what kind of deck you're using.
<< Anonymous(Dan)
Anonymous Reply
This is false. People will mostly pick earth/dark because those are the most prevalent monsters in the game, and this skews the statistics.
Charmer decks since they use all elements. Will be harder for them to get it right
Somehow I think this can be useful in tea burn.
<< Anonymous
Anonymous Reply
Oh yeah it will! But it will be kinda slowed down bc it's a trap and you need a monster on your field. Still good.
<< Anonymous
Anonymous Reply
More useful in mill.
<< Anonymous
Anonymous Reply
cup of ace is enough, you wont want more than 3 of them, and it's a normal spell so you can use it in the first turn (the more important turn) this trap can be used if you draw a monster and have to wait the next turn to make it useful, better for mill deck

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