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Invoked Neos: deck recipe [Apr 2021]

Duel Links Invoked Neos deck, Invoked Neos in the current meta, how to use.
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Tag Duel Tournament Event
update 07/04/2021

Required Card Boxes

Dark Dimension Arena of Sanctuary Shining Hope Neos Fusion

Example Deck

Ninja Version

Aleister the InvokerAleister the InvokerNinja Grandmaster HanzoNinja Grandmaster HanzoNinja Grandmaster HanzoKeeper of Dragon Magic
Volcanic ShellVolcanic ShellVolcanic ShellElemental HERO NeosBook of MoonBook of Moon
InvocationNeos FusionFiendish ChainFiendish ChainFloodgate Trap HoleFloodgate Trap Hole
Karma CutKarma CutNinjitsu Art of Super-Transformation---
Invoked PurgatrioInvoked PurgatrioInvoked PurgatrioElemental HERO Brave NeosInvoked CaligaDaigusto Emeral
Diamond Dire Wolf-----

Ritual Beast Version

Aleister the InvokerAleister the InvokerSpiritual Beast Tamer WindaSpiritual Beast Tamer WindaSpiritual Beast Tamer WindaVolcanic Shell
Volcanic ShellVolcanic ShellElemental HERO NeosBook of MoonBook of MoonInvocation
Neos FusionNeos FusionFloodgate Trap HoleFloodgate Trap HoleFiendish ChainFiendish Chain
Karma CutKarma Cut----
Invoked PurgatrioInvoked PurgatrioElemental HERO Brave NeosInvoked CaligaRitual Beast Ulti-ApelioRitual Beast Ulti-Pettlephin
Number 70: Malevolent Sin-----

Sangan Version

Aleister the InvokerAleister the InvokerSanganSanganSanganKeeper of Dragon Magic
Volcanic ShellVolcanic ShellVolcanic ShellElemental HERO NeosBook of MoonBook of Moon
InvocationNeos FusionBallista SquadBallista SquadFiendish ChainFiendish Chain
Karma CutKarma Cut----
Invoked PurgatrioInvoked PurgatrioInvoked PurgatrioElemental HERO Brave NeosInvoked CaligaSanwitch
Diamond Dire Wolf-----
[Skill] descriptionUser
Fire Reload
Can be used if you only have FIRE Pyro-Type monsters in your hand. Return all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you returned to your Deck. This Skill can only be used once per Duel.
Axel Brodie
Axel Brodie

Standard Version

Aleister the InvokerAleister the InvokerNeo-Spacian Aqua DolphinNeo-Spacian Aqua DolphinNeo-Spacian Air HummingbirdNeo-Spacian Flare Scarab
Neo-Spacian Flare ScarabElemental HERO NeosElemental HERO NeosInvocationNeos FusionNeos Fusion
Miracle ContactConvert ContactConvert ContactConvert ContactFiendish ChainFiendish Chain
Karma CutKarma Cut----
Invoked PurgatrioInvoked PurgatrioElemental HERO Brave NeosElemental HERO Brave NeosElemental HERO Storm NeosElemental HERO Aqua Neos
Invoked Caliga-----
[Skill] descriptionUser
Neo Space!
Begin the duel with the card "Neo Space" activated.
Jaden Yuki
Jaden Yuki

How to Use

Aleister the Invoker & Invocation

Aleister the Invoker
Aleister the Invoker
DARK Spellcaster ★4
ATK 1000 / DEF 1800
Dark Dimension [UR]
(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

When Aleister the Invoker is Normal Summoned or flipped face-up, you can add 1 “Invocation” from your Deck to your hand. Invocation is a Spell Card that allows you to Fusion Summon a Fusion Monster from your Extra Deck using monsters from your hand as Fusion Material. Yes, you can even use Invocation to Summon an Elemental HERO Brave Neos.

Invocation
Invocation
Normal Spell
Dark Dimension [UR]
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

If you use Invocation to Summon an “Invoked” Fusion Monster, you can banish monsters from your field and/or either player’s Graveyard as fusion material. Use the Aleister you Normal Summoned as fusion material to get him in your banish zone. Then recover the banished Aleister by returning Invocation in your graveyard to the deck.

You are primarily going to use Invocation to Summon Invoked Purgatrio, to deal a ton of battle damage. For this you can use Volcanic Shell or Crimson Fox as fusion material alongside Aleister.

Summoning Cocytus is a good defensive option on your first turn or when caught in a bad position. Do this by using Flip Frog as fusion material alongside Aleister.

Keeper of Dragon Magic, Sangan & Sanwitch

When using Keeper of Dragon Magic's effect reveal Sanwitch to revive Sangan. With this you get a continuous free source of searching as long as Keeper of Dragon Magic is alive. However, realistically you'll only get to use this once before Keeper of Dragon Magic is run over. Prioritixe searching Aliester to get your Invoke Engine going, then your next priority is to fetch Volcanic Shell for discard cost.

Keeper of Dragon Magic
Keeper of Dragon Magic
DARK Dragon ★4
ATK 1800 / DEF 1300
Master of Chaos [SR]
If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell Card or "Fusion" Normal Spell Card from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.
Sangan
Sangan
DARK Fiend ★3
ATK 1000 / DEF 600
Gaia Genesis [UR]
Selection Box Vol. 01 Mini [UR]
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
Sanwitch
Sanwitch
DARK Spellcaster ★6
ATK 2100 / DEF 1800
Antinomic Theory [N]
"Sangan" + "Witch of the Black Forest"

Neo-Spacian

Neo-Spacians will mainly be used as fusion materials. The first Fusion monster you make will generally be Brave Neos using Neos Fusion, while milling a Neo-Spacian to the graveyard.

Neo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER Aqua ★3
ATK 600 / DEF 800
Galactic Origin [R]
Neos Fusion [R]
Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 Monster Card in it. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card and inflict 500 damage to your opponent. Otherwise, take 500 damage.

Aqua Dolphin has arguably the best effect among your Neo-Spacians, making him quite useful outside of being used as fusion material.

Normal Summon Aqua Dolphin and activate its effect to get rid of a hand trap. This gets rid of Sphere Kuriboh and Battlin Boxer Veil. If you do this while controlling a Fusion monster, you can get rid of stronger monsters in your opponent's hand that could later combo into something problematic.

This effect also gives you information on the cards your opponent has onhand.

Neo-Spacian Air Hummingbird
Neo-Spacian Air Hummingbird
WIND Winged Beast ★3
ATK 800 / DEF 600
Galactic Origin [N]
Neos Fusion [N]
Once per turn: You can gain 500 Life Points for each card in your opponent's hand.

The main reason we run Air Hummingbird is to get access to Storm Neos. The heal effect can be helpful in some situations but it's better to use your Normal Summon for Aleister.

Neo-Spacian Flare Scarab
Neo-Spacian Flare Scarab
FIRE Insect ★3
ATK 500 / DEF 500
Servants of Kings [N]
Neos Fusion [N]
This card gains 400 ATK for each Spell/Trap Card your opponent controls.

Mill Flare Scarab as fusion material when summoning Brave Neos. It will later be used to make Purgatrio.

Draw Engine

Convert Contact
Convert Contact
Normal Spell
Card Trader [R]
Activate only while you control no monsters. Send 1 "Neo-Spacian" monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.

Your Neo-Spacians will serve a secondary purpose to fuel your Convert Contact draw engine. Aside from Neos Fusion, this is another good way to mill Neo-Spacians, especially Flame Scarab.

Get Aqua Dolphin and Air Hummingbird into the graveyard to setup for Storm Neos.

Fire Reload

Volcanic Shell
Volcanic Shell
FIRE Pyro ★1
ATK 100 / DEF 0
Primal Burst [R]
Once per turn: You can pay 500 Life Points; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the Graveyard to activate and to resolve this effect.

Get Volcanic Shell in the graveyard by milling it with Neos Fusion or discarding it for cost. You can then use its graveyard effect to fetch more Volcanic Shell, while the Shell in your graveyard is for summoning Purgatrio. This gives you a steady supply of resources for discard cost.

[Skill] descriptionUser
Fire Reload
Can be used if you only have FIRE Pyro-Type monsters in your hand. Return all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you returned to your Deck. This Skill can only be used once per Duel.
Axel Brodie
Axel Brodie

Use up or set every other card you have onhand until only Volcanic Shell is left. Your skill will then let you cycle Shell back into the deck to draw a new card. After that you can fetch Volcanic Shell again if you have a copy in your graveyard.

Neos Fusion & Miracle Contact

Neos Fusion
Neos Fusion
Normal Spell
Neos Fusion [SR]
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

Use Neos Fusion to Special Summon Elemental HERO Brave Neos from your Extra Deck by sending Elemental HERO Neos and a Level 4 or lower Effect Monster from your hand, field or Deck to the Graveyard. This is such an important play that a number of low-leveled monsters are in this deck only because they synergize with Neos Fusion. (i.e. Crimson Fox, Bacon Saver, Volcanic Shell)

After this card resolves, you cannot Special Summon monsters for the rest of the turn, so make sure you activate Invocation before using Neos Fusion.

You can banish Neos Fusion from your Graveyard to prevent Elemental HERO Brave Neos from being destroyed by battle or card effect.

Miracle Contact
Miracle Contact
Normal Spell
Card Trader [UR]
Shuffle into the Deck, from your hand, field, or Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.

Miracle Contact is best used when making Storm Neos. With milling effects of Neos Fusion and Convert Contact, setting up Storm Neos isn't really that difficult. Otherwise, you can simply use Miracle Contact to make Brave Neos for a beater that stays on the field.

Extra Deck

Elemental HERO Brave Neos
Elemental HERO Brave Neos
LIGHT Warrior ★7
ATK 2500 / DEF 2000
Neos Fusion [UR]
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text.

Brave Neos is used as a beater, his base 2500 ATK and slight ATK boost make him quite good at this. And the ease of summoning him gives you good field presence without any effort.

The search effect lets you fetch another copy of Neos Fusion to make another beater, or get Miracle Contact for making Storm Neos.

Elemental HERO Storm Neos
Elemental HERO Storm Neos
WIND Warrior ★8
ATK 3000 / DEF 2500
Galactic Origin [SR]
Neos Fusion [SR]
"Elemental HERO Neos" + "Neo-Spacian Air Hummingbird" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can destroy all Spell and Trap Cards on the field. During the End Phase: Shuffle this card into the Extra Deck. When this card is shuffled into the Extra Deck this way: Shuffle all cards on the field into the Deck.

Storm Neos is a powerful beater with the ability to clear enemy backrow for free. Summoning him alongside Purgatrio practically guarantees an OTK. This effect is also highly potent against decks that rely a lot on their backrow, such as Noble Knights and Weather Painter.

Additionally, his effect that activates during the End Phase is a powerful board wipe you can use to get rid of enemy field setup. The cards are shuffled into the deck, so you're opponent won't be recycling any of their cards.

Elemental HERO Aqua Neos
Elemental HERO Aqua Neos
WATER Warrior ★7
ATK 2500 / DEF 2000
Galactic Origin [R]
Neos Fusion [R]
"Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin"
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.

A good beater that can rip a card out of the opponent's hand. However, its effect is arguably weaker than Aqua Dolphin just because the card is chosen at random. Which means you're not guaranteed to hit the opponent's hand trap, and you won't get information on the opponent's hand.

Invoked Purgatrio
Invoked Purgatrio
FIRE Fiend ★8
ATK 2300 / DEF 2000
Aerial Assault [UR]
"Aleister the Invoker" + 1 FIRE monster
This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Inherent ATK boost, multi-attack, and piercing effects combined in one monster makes for a very potent damage dealer. Attack aggressively after summoning Purgatrio. If you can, summon and use the effect of Storm Neos before making Purgatrio to secure your win.

Invoked Caliga
Invoked Caliga
DARK Beast ★4
ATK 1000 / DEF 1800
Dark Dimension [R]
"Aleister the Invoker" + 1 DARK monster
If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.

Caliga is a very effective floodgate against decks with a ton of monster effects. Specifically, you can make Caliga when facing a Blackwing deck using their graveyard setup as material. Blackwings heavily rely on their monster effects to spam the field, so Caliga can greatly slow them down.

Daigusto Emeral
Daigusto Emeral
WIND Rock ★4
ATK 1800 / DEF 800
Sign of Harpies [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Daigusto Emeral can be used as a draw engine which also helps recycle the Volcanic Shells you dumped into the graveyard. The second effect can be used to revive Neos for a free beater.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Destroys itself along with an enemy card. Basically lets you sacrifice two level-4 monster for on-demand destruction of an enemy card.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Summon Malevolent Sin if you need a non-destruction form of removal. Malevolent Sin temporarily banishes a monster, possibly opening your opponent up for direct attacks. Another thing to note is that banishing an Xyz monster gets rid of all their Xyz materials.

Other useful cards

Ninja Engine

Ninja Grandmaster Hanzo
Ninja Grandmaster Hanzo
DARK Warrior ★4
ATK 1800 / DEF 100
Masters of Shadow [UR]
When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".
Ninjitsu Art of Super-Transformation
Ninjitsu Art of Super-Transformation
Continuous Trap
Masters of Shadow [SR]
Activate this card by targeting 1 "Ninja" monster you control and 1 face-up monster your opponent controls; send them to the Graveyard, then Special Summon 1 Dragon, Dinosaur, or Sea Serpent-Type monster from your Deck whose Level is less than or equal to the combined original Levels of the sent monster(s). When this card leaves the field, banish that monster.

Ritual Beast Engine

Spiritual Beast Tamer Winda
Spiritual Beast Tamer Winda
WIND Psychic ★4
ATK 1600 / DEF 1800
Spirit of the Beast [UR]
If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Ritual Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. You can only Special Summon "Spiritual Beast Tamer Winda(s)" once per turn.

Crash Winda into an enemy monster or have your opponent destroy her to get a free Fusion monster onboard.

Ritual Beast Ulti-Apelio
Ritual Beast Ulti-Apelio
WIND Pyro ★6
ATK 2600 / DEF 400
Spirit of the Beast [UR]
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) If this card attacks, it is unaffected by other cards' effects until the end of the Damage Step. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Used for offense similar to Purgatrio. While Purgatrio excels at dealing massive damage, Ulti-Apelio is more of safe offensive option if your opponent has backrow.

Ritual Beast Ulti-Pettlephin
Ritual Beast Ulti-Pettlephin
WIND Aqua ★6
ATK 200 / DEF 2800
Spirit of the Beast [R]
1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster
Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Cannot be destroyed by card effects. During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position.

Ulti-Pettlphin is a good defensive option due to its high DEF and destruction immunity. Summon it during the opponent's turn to stop their OTK.

Paleozoic Canadia

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Ultimate Providence

Ultimate Providence
Ultimate Providence
Counter Trap
Crimson Kingdom [R]
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Comments

Hot New Top
Anonymous 10days ago
yet another backrow deck like many others play stall instead it's easier to build and as boring to play as this
Anonymous 16days ago
That ninja version has Ninjitsu Art of Super-Transformation but no monster to summon with?
<< Anonymous
Anonymous 11days ago Reply
Not sure if it was edited after your comment.
But Super Transformation is used to ss Keeper from deck.
Anonymous
Staples ritual beasts ft. invoked neos
Anonymous
Yeet this deck to oblivion please!
<< Anonymous
Anonymous Reply
I second that. These decks just need to die already. f @ g g o t ritual beasts is the main offender.
<< Anonymous
Anonymous Reply
basically, ban/limit everything that beats my deck!
<< Anonymous
Anonymous Reply
No, just the degenerate pieces of the meta. Including you.
Anonymous
Neos Spacian version looks quite interesting, Aliester and Purg is a perfect addition to the otherwise lackluster neo spacians.
Anonymous
how well does this deck climb in the ladder?
<< Anonymous
Anonymous Reply
It's still very good. It's basically an Engine + Engine + Staple (+ Engine if you're adding Ritual Beast Winda) deck which means that it's very consistent.
Anonymous
Sandwich turbo lesgo
<< Anonymous
Anonymous Reply
What is it used for? There's no fusion reserve to fetch it, well it's not allowed.
Anonymous
this deck needs banned i hate it so much especially their fusion monster "Invoked Cocytus"

pure c.a.n.c.e.r.ous
<< Anonymous
Anonymous Reply
Relax, neos fusion has been nerfed already, invoked will be the next target
<< Anonymous
Anonymous Reply
Well, Cocytus is banned now XD
<< Anonymous
Anonymous Reply
see you in hell, cocytus
<< Anonymous
Anonymous Reply
Do you really want to go to hell only to see Cocytus?
Anonymous
you all losing your *hit over this deck
Candend
At this rate, fire monster especially level 4 or lower getting hitted by konami for being purgatrio material.
Anonymous
Shiranui Crystron Karakuri nerfed but not Invoker. Biggest can cer in this game.
<< Anonymous
Anonymous Reply
I am happy to see this as a tier 1 again. So they won't even have to think twice to ban Aleister permanently.
<< Anonymous
Anonymous Reply
what kind of clown(s) is/are saying this is tier 1? Lemme guess: dLm?
<< Anonymous
Anonymous Reply
If only you played the game competitively you would know it is.
<< Anonymous
Anonymous Reply
^ good meme bro
Dave
Dec 15th 2020 the 🔥 came back stronger, only god knows what comes next! I pray that a blessing follows soon in the form of a nerf.
<< Anonymous
Anonymous Reply
We're not asking for something as broken as Purgatrio.

Strong, not broken.
<< Anonymous
Anonymous Reply
You're probably unaware, but even paying players are tired of it.
<< Anonymous
Anonymous Reply
that definition of broken is vague and subjective.
Ppl also complain about SHS, Lunalight etc, even Samurai Destroyer being broken
<< Anonymous
Anonymous Reply
See?

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Good luck to all new whakes who want a dark world deck. They have to dig 4 main boxes 3 times each.
Guys please read Trap card Eternal Galaxy
Zexal is the name of the power, not the name of the character
^It's actually the Italian word for "four". But Italian is closely related to Lati...
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