Aleister the Invoker
|DARK Spellcaster ★4|
ATK 1000 / DEF 1800
|Dark Dimension [UR]|
|(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.|
When Aleister the Invoker is Normal Summoned or flipped face-up, you can add 1 “Invocation” from your Deck to your hand. Invocation is a Spell Card that allows you to Fusion Summon a Fusion Monster from your Extra Deck using monsters from your hand as Fusion Material. Yes, you can even use Invocation to Summon an Elemental HERO Brave Neos.
|Dark Dimension [UR]|
|Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.|
If you use Invocation to Summon an “Invoked” Fusion Monster, you can banish monsters from your field and/or either player’s Graveyard as fusion material. Use the Aleister you Normal Summoned as fusion material to get him in your banish zone. Then recover the banished Aleister by returning Invocation in your graveyard to the deck.
You are primarily going to use Invocation to Summon Invoked Purgatrio, to deal a ton of battle damage. For this you can use Volcanic Shell or Crimson Fox as fusion material alongside Aleister.
Summoning Cocytus is a good defensive option on your first turn or when caught in a bad position. Do this by using Flip Frog as fusion material alongside Aleister.
Keeper of Dragon Magic
|DARK Dragon ★4|
ATK 1800 / DEF 1300
|Master of Chaos [SR]|
|If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell Card or "Fusion" Normal Spell Card from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.|
If it’s Normal or Special Summoned, Keeper of Dragon Magic allows you to add 1 “Polymerization” Normal Spell Card or “Fusion” Normal Spell Card from your Deck to your hand by simply discarding 1 card. Use the Keeper’s effect to search Neos Fusion.
During your Main Phase, by revealing a Fusion Monster in your Extra Deck, Keeper of Dragon Magic allows you to Special Summon 1 of the Fusion Materials (whose name is specifically listed on it) from your GY, in face-down Defense Position. You can still use that face-down monster as Fusion Material. This can also be a way of putting a beater onboard by reviving Neos. Although he won't be useful upon revival, a free revive is still a good way to gain resources.
Restricting your Extra Deck plays to Fusion Summons does not matter since you will really only use Fusion monsters.
While Crimson Fox can be used as discard cost for your Counter Traps your opponent might not control a monster you want to debuff at the moment, wasting her effect. In these cases it is better to discard Volcanic Shell.
Volcanic Shell is great for discard cost, specifically for your Counter Traps. After discarding Volcanic Shell you can use its graveyard effect to replenish your resource count at the cost of some LP.
Volcanic Shell's graveyard effect lets you search additional copies of it, giving you discard fodder and thinning your deck. You can mill Volcanic Shell by using it as fusion material for Neos Fusion, and get your resource engine going.
A Volcanic Shell in your graveyard is also good for making Invoked Purgatrio, but be sure to first make use of its search effect.
|Neos Fusion [SR]|
|Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.|
Use Neos Fusion to Special Summon Elemental HERO Brave Neos from your Extra Deck by sending Elemental HERO Neos and a Level 4 or lower Effect Monster from your hand, field or Deck to the Graveyard. This is such an important play that a number of low-leveled monsters are in this deck only because they synergize with Neos Fusion. (i.e. Crimson Fox, Bacon Saver, Volcanic Shell)
After this card resolves, you cannot Special Summon monsters for the rest of the turn, so make sure you activate Invocation before using Neos Fusion.
You can banish Neos Fusion from your Graveyard to prevent Elemental HERO Brave Neos from being destroyed by battle or card effect.
|Valiant Souls [UR]|
|Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.|
Elemental HERO Brave Neos
|LIGHT Warrior ★7|
ATK 2500 / DEF 2000
|Neos Fusion [UR]|
|"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text.|
Brave Neos is used as a beater, his base 2500 ATK and slight ATK boost make him quite good at this. And the ease of summoning him gives you good field presence without any effort.
When Elemental HERO Brave Neos destroys an opponent's monster by battle, it allows you to add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text. You can use Elemental HERO Brave Neos’s effect to search another copy of Neos Fusion to make another beater.
|FIRE Fiend ★8|
ATK 2300 / DEF 2000
|Aerial Assault [UR]|
|"Aleister the Invoker" + 1 FIRE monster|
This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
|WATER Dragon ★6|
ATK 1800 / DEF 2900
|Dark Dimension [R]|
|"Aleister the Invoker" + 1 WATER monster|
Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.
Since Brave Neos is your main beater, having Neo Space out at the start of the duel is an easy way to significantly increase your power ceiling.
Note by Felicia:
I would have done it in the first week of May but... I got really busy and got really lazy about playing the game. Heres the breakdown! 1. try and get Wandering King Wildwind to the graveyard as fast as possible. 2. always find a way to Neos Fusion in defense mode on the first turn. 3. gain life points and Invoke Purgatrio all day on opponent facedown monsters. I tested this deck on April season and no one knows at all on how the deck works. so.... this deck keeps opponents thinking instead of the obvious.
|Available card boxes|