The release of the Wonders of the Sky mini box has given rise to banish-dependent decks. With cards like Desert Twister and The Atmosphere, players will expect to see many different decks that revolves around the removal of cards from play. There are also additional playable key cards added, such as Birdface and Sonic Duck - which fit perfectly well in a Harpie deck.
Here are decks made by P2W players who pulled cards from the new card set. Those decks are not tested by GameA but credited to duelist who built them.
A very strong card that can fit in almost any deck. A high level monster that can be special summoned with an effect that takes control of your opponent's monster, essentially destroying it when it's summoned.
Also a powerful card, but it has a harsher restriction when it comes to special summoning it. It fits better in some decks that uses mostly WIND cards.
Many of the SRs cards can go in different decks since they are quite versatile. Rising Energy can boost your monster's strength to a very high amount, possibly creating more OTK(One Turn Kill). Big Bang Shot can be equipped to your monster for an attack increase or to banish your opponent's monster by equipping it to them and destroying it.
Diskblade Rider and Birdface can make your Yami deck or Harpies' Hunting Ground deck much better, and it comes with a really good attack stats.
With the addition of another high level DARK ritual monster, Magician of Black Chaos, you can make a purely dark ritual monster deck. By using Contract with the Abyss, you can ritual summon any DARK monster as long as the levels of the used monsters totals to EXACTLY the same as the ritual monster's level, but you can use Ritual Raven to ritual summon any of them. Similar to the Dark Contract SD Lv51 Deck.
Making the best use out of the Rs and Ns
For those who aren't sure about being able to get the SR/UR cards, the rares and normal cards in the pack still provide good utility and can improve your current decks.
requires it to be tributed, but this allows you to search for ANY level 4 or lower WIND monsters from your deck or graveyard to your hand. This can branch off to many different cards by using cards like Blue Dragon Summoner.
@anon: balance just resembles the balance of cards you have in your deck into your hand
He has 5 spell cards (2+3) and a 20 card deck -> 5/20 -> 1/4 which means even in your starting hand (4 cards) you will have poly or fusion g. (4 x 1/4 = 1)
yeah, it'll be great to reuse a Graveyard Dark Monster (B. Skull Dragon), remove it from play using Bazoo or Skull lair, then summon it again using Escape from the Dark Dimension.
In the link below, I used a similar variant with Double Dragon Fusion using Chaos Zone + Skull Lair + Magical Merchant;
7 tools of the bandit in the houseeeee! I just said it last week and someone said it was to op guess what? Not too op billy lmao
I JUST NOTICED..WHY DO MY OPPONENTS SUDDENLY PAUSE IN PVP WHENEVER I FINISH ACTIVATING MY RISING ENERGY CARD.. WERE THEY AT AWE WITH THE ATTACK INCREASE? WERE THEY OVERWHELMED WITH THE SUDDEN SURPRISE? WERE THEY READING THE CARD TEXT? WERE THEY LAGGING AT THOSE SPECIFIC INSTANCES? I REALLY DON'T KNOW!!!