This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field.
Activate your Desert Twister's effect and destroy your own set Wild Tornado to activate its secondary effect "If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field."
Activate and equip it to your Desert Twister then destroy it using its own effect, this way you can discard 1 card in your opponent's hand and you will be able to take a look what cards are they holding. (Best to counter Sphere Kuriboh.)
With the addition of Kyonshee this card is pretty strong on Harpie decks. Even if you don't have Kyonshee you can make up with Grepher."
Grepher is abit better due to it being a normal warrior monster, that's searchable via blue dragon summoner's effect.
Not nearly as hard to summon as Enrise. Enrise requires 3 Light Fairies (good luck finding so many worthwhile light fairies to put in your deck right now) and a Dark Fiend. Not only do you need a specific attribute for your banished monsters but also /type/. And you need 4 instead of 3. On top of that, fairies specifically tend not to be with putting in a deck to begin with.
Now consider Earth and Wind monsters (of any type.) Hane-hane? Ladybug? Behemoth? Leotaur, Jerry, Sonic Duck? Trust me. It's not difficult to get this guy out. Hell, even Tornado Bird. He's not hard to get out and there's some great options for Earth and Wind monsters to burn.
Downside is the cost for destroying spell/traps. I dont see this being used much in pvps
pfffff, bro there are plenty of cards that require the same cost in the game. Only downside I see in this card are it's summoning requirements as it can't just be slapped in any deck, which is fine because it's moderately strong.