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Desert Twister | Deck and Rulings

This page notes details of Desert Twister (WIND/Fiend/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 19/09/2016

Desert Twister

Desert Twister
AttributeWIND
Monster TypeFiend
Card typeEffect
Card Effect TypeSummoning condition / Ignition Effect
Level★6
Passcode81977953
ATK2300
DEF2000
SupportsEARTH / WIND

text

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field.

How to get / Rarity

PackWonders of the Sky [UR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating8.0/10

Pros

  • Solid stats for a 6-starred monster.
  • Can destroy spell/trap cards with its effect.
  • Great synergy with banish-supporting cards.

Cons

  • Cannot be normal summoned or set.
  • Requires 3 monsters with 2 different attributes to special summon this card.
  • Requires you to discard 1 card each time you activate its effect to destroy spell/trap cards.

Tips, related cards, skills

Wild Tornado

Activate your Desert Twister's effect and destroy your own set Wild Tornado to activate its secondary effect "If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field."

Smoke Grenade of the Thief

Activate and equip it to your Desert Twister then destroy it using its own effect, this way you can discard 1 card in your opponent's hand and you will be able to take a look what cards are they holding. (Best to counter Sphere Kuriboh.)

Decks

Rulings

Classifications

ActionsDiscards for cost
Monster/Spell/Trap categoriesDestroys Spell Cards / Destroys Trap Cards
Summoning categoriesCannot Normal Summon / Cannot Set / Nomi

Other Articles

List of Cards by Card Types

List of Cards by Levels

Comments

RIP Gandora 17days ago
This card has a lot of potential. One moment before I lost battle with someone using HHG deck, I able to summon this monster, destroy that hunting spell card and turn the table!
Anoymous 20days ago
Is it possible to discard it, then revive it using shallow grave and bypass its normal summoning conditions?
<< Anonymous
Anoymous 20days ago Reply
No short cuts
Edgar81539 26days ago
With the addition of Kyonshee this card is pretty strong on Harpie decks. Even if you don't have Kyonshee you can make up with Grepher.
tenshi
i think this card looking good for my deck
tenshi
i think this card looking good for my deck
Anoymous
IMO it's pretty splashable since right now Jerry Beans and Sonic Bird are the strongest vanilla beaters right now.
Anoymous
The condition for summoning this is almost as hard as enrise. Don't see this being used much.
<< Anonymous
Anoymous Reply
Are you kidding harpies are going to have a field day with this card all they need is something like jerry beans man in the deck.
<< Anonymous
Anoymous Reply
Not nearly as hard to summon as Enrise. Enrise requires 3 Light Fairies (good luck finding so many worthwhile light fairies to put in your deck right now) and a Dark Fiend. Not only do you need a specific attribute for your banished monsters but also /type/. And you need 4 instead of 3. On top of that, fairies specifically tend not to be with putting in a deck to begin with.
<< Anonymous
Anoymous Reply
Now consider Earth and Wind monsters (of any type.) Hane-hane? Ladybug? Behemoth? Leotaur, Jerry, Sonic Duck? Trust me. It's not difficult to get this guy out. Hell, even Tornado Bird. He's not hard to get out and there's some great options for Earth and Wind monsters to burn.
Anoymous
Downside is the cost for destroying spell/traps. I dont see this being used much in pvps
<< Anonymous
Anoymous Reply
pfffff, bro there are plenty of cards that require the same cost in the game. Only downside I see in this card are it's summoning requirements as it can't just be slapped in any deck, which is fine because it's moderately strong.

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