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Wild Tornado | Decks and Tips

This page notes details of Wild Tornado (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 15/09/2017

Wild Tornado

Wild Tornado
TypeTrap Card
PropertyNormal
Card Effect TypeCard effect / Trigger-like Effect
Passcode47766694

text

Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field.

How to get / Rarity

PackValkyrie's Rage [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating8.5/10

Pros

  • Destroys face up spell/trap cards.
  • If it's destroyed when it is set, it can destroy any face up spell/trap/field-spell/monster on the field.

Cons

  • Targeted spell/trap cards must be face-up.
  • Opponent can set a spell/trap card which can be activated immediately if it's a quick-play spell.

Tips, related cards, skills

You can use cards like Magical Hats or Storm to destroy it when it's face down so you can destroy a card.

This card can also be used to destroy opponent's Mirror Wall when they used it on their turn.

Magical Hats

Storm

Decks

Harpies' Hunting Ground

Last Gamble

Rulings

Classifications

ActionsSets from your hand / Sets from your opponent's hand / Activates if destroyed while Set / Activates from your Graveyard
Monster/Spell/Trap categoriesDestroys face-up Monster Cards / Destroys face-up Spell Cards / Destroys face-up Trap Cards

Other Articles

List of Cards by Card Types

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Comments

Hot New Top
Anonymous
This card was activated in response to Favorite hero's effect in battle phase (play a field spell from the hand or deck). It understandably destroyed the spell, but it also negated the effect of the card by chaining.

Can anyone explain this to me? It isn't a counter trap, or negation. As far as I understand, the spell effect should still allow the field spell to be played after activation, as long as it wasn't negated.
<< Anonymous
Anonymous Reply
Continuous Spells/Traps, Field Spells and Equip Spells must stay on the field in order to activate their effects. If you chain something that removes those cards from the field, the activation will stop.
<< Anonymous
Anonymous Reply
*There's some typo above: The activation won't stop but the card effect won't resolve
Anonymous
feels like this card is better than twister? just need to set and it basically serves the same function as twister without the 500 LP cost
<< Anonymous
Anonymous Reply
It didn't. I think it's a bug because it SHOULD be able to.
<< Anonymous
Anonymous Reply
It should not, the description says "spell/trap zone" which is the 3 spaces you got, the other one is field spell zone where wild tornado cant access
<< Anonymous
Anonymous Reply
it could destroy the field spell card if say it was targeted by Storm or Harpies because of it's second effect
<< Anonymous
Anonymous Reply
Still a spellzone
Anonymous
Is there another monster/magic/trap card like this one that when destroyed, either destroy a card or return a card on the field ?
Revolukys
In case you were wondering: doesn't work with Vision Hero Witch Raider (you can't destroy one face-up card when you use this card as one of the tributes for witch raider)
<< Anonymous(Revolukys)
xD Reply
But it definitely works once Witch Rider destroys it in your opponent's field lol
<< Anonymous(Revolukys)
Anonymous Reply
Why would anyone be wondering if Wild Tornado's effect would work if it wasn't destroyed?
Anonymous
Yubel revived this trap
Anonymous
Highly versatile card.
Anonymous
Truly useful card, even in yubel's deck.
Nick
Bear in mind that "remove cards" IS NOT AS "destroy cards".
A careful reading is needed!
<< Anonymous(Nick)
Nick Reply
Or again "send cards"...
Anonymous
Seems bugged considering it is supposed to only destroy monsters if the trap is destroyed while set, but even when it's activated and destroys a spell/trap it then destroys a monster when it leaves the field. Please fix otherwise it's an OP bugged card. Should only be able to destroy monsters if it is destroyed when set, not when it's active and destroyed because it was used.
Anonymous
really? No one gonna wonder how to counter this OP card?
<< Anonymous
Anonymous Reply
OP? How is this op lol
<< Anonymous
Anonymous Reply
dd tower uses them way often and can shut down AG deck.
Dova
Is there a bug with this card where it can't destroy special summoned monsters such as fusion or ritual? Used it in a nephthys deck but it failed big time... Am I getting something wrong about this mechanics?
<< Anonymous(Dova)
Realm Reply
Unless they have protections, this card should destroy just fine,
<< Anonymous(Dova)
aemin Reply
There is a Djinn card which makes ritual monsters unaffectes by trap cards
Anonymous
this card is OP in a Nephthys deck
too bad it's in an otherwise useless box

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