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Wild Tornado | Decks and Tips

This page notes details of Wild Tornado (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 15/09/2017

Wild Tornado

Wild Tornado
TypeTrap Card
PropertyNormal
Card Effect TypeCard effect / Trigger-like Effect
Passcode47766694

text

Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field.

How to get / Rarity

PackValkyrie's Rage [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating8.5/10

Pros

  • Destroys face up spell/trap cards.
  • If it's destroyed when it is set, it can destroy any face up spell/trap/field-spell/monster on the field.

Cons

  • Targeted spell/trap cards must be face-up.
  • Opponent can set a spell/trap card which can be activated immediately if it's a quick-play spell.

Tips, related cards, skills

You can use cards like Magical Hats or Storm to destroy it when it's face down so you can destroy a card.

This card can also be used to destroy opponent's Mirror Wall when they used it on their turn.

Magical Hats

Storm

Decks

Harpies' Hunting Ground

Last Gamble

Rulings

Classifications

ActionsSets from your hand / Sets from your opponent's hand / Activates if destroyed while Set / Activates from your Graveyard
Monster/Spell/Trap categoriesDestroys face-up Monster Cards / Destroys face-up Spell Cards / Destroys face-up Trap Cards

Other Articles

List of Cards by Card Types

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Comments

Hot New Top
Anonymous
feels like this card is better than twister? just need to set and it basically serves the same function as twister without the 500 LP cost
<< Anonymous
Anonymous Reply
It didn't. I think it's a bug because it SHOULD be able to.
<< Anonymous
Anonymous Reply
It should not, the description says "spell/trap zone" which is the 3 spaces you got, the other one is field spell zone where wild tornado cant access
<< Anonymous
Anonymous Reply
it could destroy the field spell card if say it was targeted by Storm or Harpies because of it's second effect
<< Anonymous
Anonymous Reply
Still a spellzone
PK
Does this car even work?

I tried negating enemy controller with it and it destroyed enemy controller but only after it took effect already, then the next battle I tried to negate gravekeeper's stele with this card, and also it destroyed the card but the opposing player still was able to add 2 gravekeeper's monsters from his graveyard to his hand...
<< Anonymous(PK)
PK Reply
thanks for clarifying, I would assume that if you destroy a trap card, it would also destroy its effect

so basically only useful against continuous traps/spells and equip spells?
<< Anonymous(PK)
Anonymous Reply
This is why everyone hates trap jammer, because it negates and destroys trap cards and has the bonus of being a counter trap (it can only be chained by other counter traps) or magic jammer being an UR since it NEGATES and destroys the magic card activated
<< Anonymous(PK)
Anonymous Reply
For example if you chain this card with a skull lair, it will resolve the skull lair effect and then destroys it. Thats the difference between destroy and negate.
<< Anonymous(PK)
mak Reply
you can't negate enemy or stele with that card,only with a counter trap...
Anonymous
This card doesnt beat daedalus wtf you saying, you can't target field cards with it, this card suck.
<< Anonymous
Anonymous Reply
Did you have bother reading this card?
White
will the first part of this card effect work to counter relinquished? doesn't specify that the card in the spell and trap zone has to be a spell or trap to destroy it
<< Anonymous(White)
Anonymous Reply
Not the best card to counter, but sure, it will help in killing Relinquished.
<< Anonymous(White)
Nubashet Reply
The first effect works like twister, it can destroy face-up spell/trap, but it won't negate the activation.
<< Anonymous(White)
Anonymous Reply
Didn't destroy relinquished
<< Anonymous(White)
Realm Reply
Card equipped to relinquished is treated as Spell Card thus can be destroyed by any Spell destroyer.
mangly
I had this card set, ended my turn. Opponent had Ancient Gears, with Castle spell card face up. Why couldn't I trigger it when they drew a card, or in the standby phase? Then they summon Ancient Gear Golem, and it was too late.
<< Anonymous(mangly)
M1R4G3M Reply
Because it is not a trap or a Quickplace Spell.
You must activate it in your turn.
<< Anonymous(mangly)
Anonymous Reply
If u set the toggle on maybe could activate this card at stanby phase.
<< Anonymous
Beehive Reply
Perhaps, this card can even destroy Mirror Force during the Battle Phase soon when it is being activated.
Anonymous
Used it against a bot when they used polymerisation however the bot succeeded in using the card? I dont get how it works !
Had times when they used spell cards to ritual summon monsters as well but the effect of wild tornado still didn't cancel the effect of the spell card...?
<< Anonymous
Edgar81539 Reply
Another "MST negates" kind of guy...
<< Anonymous
Anonymous. Reply
"Used it against a bot when they used polymerisation however the bot succeeded in using the card? I dont get how it works !
Had times when they used spell cards to ritual summon monsters as well but the effect of wild tornado still didn't cancel the effect of the spell card...?"
---
It's NOT a counter TRAP you dip🔥. ie an effect that counters the activation of.. etc etc.
<< Anonymous
EZ Reply
This is common among new players I suppose. Yet people tends to 🔥 rather than helping.

Go ahead and read about negate vs destroy.
http://yugioh.wikia.com/wiki/%22Negate%22_vs._%22Destroy%22_and_Continuous_Cards
Anonymous
This card was activated in response to Favorite hero's effect in battle phase (play a field spell from the hand or deck). It understandably destroyed the spell, but it also negated the effect of the card by chaining.

Can anyone explain this to me? It isn't a counter trap, or negation. As far as I understand, the spell effect should still allow the field spell to be played after activation, as long as it wasn't negated.
<< Anonymous
Anonymous Reply
Continuous Spells/Traps, Field Spells and Equip Spells must stay on the field in order to activate their effects. If you chain something that removes those cards from the field, the activation will stop.
<< Anonymous
Anonymous Reply
*There's some typo above: The activation won't stop but the card effect won't resolve
naaa
This card doesn't work with magical hat :((
Even if it gets destroyed, the effect doesn't activate
<< Anonymous(naaa)
Anonymous Reply
This is true, sadly...... It doesn't work even it's destroyed by a trap card.
<< Anonymous(naaa)
Edgar Reply
If it gets destroyed by battle it's not set, meaning that its effect won't activate.
Revolukys
In case you were wondering: doesn't work with Vision Hero Witch Raider (you can't destroy one face-up card when you use this card as one of the tributes for witch raider)
<< Anonymous(Revolukys)
xD Reply
But it definitely works once Witch Rider destroys it in your opponent's field lol
<< Anonymous(Revolukys)
Anonymous Reply
Why would anyone be wondering if Wild Tornado's effect would work if it wasn't destroyed?
Anonymous
this can destroy gate guardian? see level 21f of dd tower, wild tornado destroyed my gate guardian when it was sent to the graveyard by nephthys. wtf?!
<< Anonymous
Anonymous Reply
🔥 the event
<< Anonymous
Anonymous Reply
Yeah, it's the 2nd effect. It was destroyed by Phoenix and therefore the opponent chose the 2nd effect to destroy your monster.
Anonymous
really? No one gonna wonder how to counter this OP card?
<< Anonymous
Anonymous Reply
OP? How is this op lol
<< Anonymous
Anonymous Reply
dd tower uses them way often and can shut down AG deck.
Anonymous
Someone knows if this cars van destroyer field spell plz
<< Anonymous
Anonymous Reply
it doesnt
<< Anonymous
Anonymous Reply
if it's destroyed face down then you can target field spells.

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Besides Yugioh, I like One Piece. Kurohige is my role model. 659-440-527
Lvl 45 deck name is A Frog's Journey
Can easily be special summoned by mother grizzly.
This card will always deck out superheavy samurai since they don't use spell or traps.
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