Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field.
it could destroy the field spell card if say it was targeted by Storm or Harpies because of it's second effect
Does this car even work?
I tried negating enemy controller with it and it destroyed enemy controller but only after it took effect already, then the next battle I tried to negate gravekeeper's stele with this card, and also it destroyed the card but the opposing player still was able to add 2 gravekeeper's monsters from his graveyard to his hand...
This is why everyone hates trap jammer, because it negates and destroys trap cards and has the bonus of being a counter trap (it can only be chained by other counter traps) or magic jammer being an UR since it NEGATES and destroys the magic card activated
Used it against a bot when they used polymerisation however the bot succeeded in using the card? I dont get how it works !
Had times when they used spell cards to ritual summon monsters as well but the effect of wild tornado still didn't cancel the effect of the spell card...?
"Used it against a bot when they used polymerisation however the bot succeeded in using the card? I dont get how it works !
Had times when they used spell cards to ritual summon monsters as well but the effect of wild tornado still didn't cancel the effect of the spell card...?"
It's NOT a counter TRAP you dipshit. ie an effect that counters the activation of.. etc etc.
This is common among new players I suppose. Yet people tends to insult rather than helping.
Go ahead and read about negate vs destroy.
I had this card set, ended my turn. Opponent had Ancient Gears, with Castle spell card face up. Why couldn't I trigger it when they drew a card, or in the standby phase? Then they summon Ancient Gear Golem, and it was too late.
dd tower uses them way often and can shut down AG deck.
Is there a bug with this card where it can't destroy special summoned monsters such as fusion or ritual? Used it in a nephthys deck but it failed big time... Am I getting something wrong about this mechanics?