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Wild Tornado | Decks and Tips

This page notes details of Wild Tornado (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 15/09/2017

Wild Tornado

Wild Tornado
TypeTrap Card
PropertyNormal
Card Effect TypeCard effect / Trigger-like Effect
Passcode47766694

text

Select 1 face-up card in the Spell & Trap Card Zones and destroy it. The controller of the destroyed card can then Set 1 Spell or Trap Card from their hand. If this Set card is destroyed and sent to the Graveyard, select and destroy 1 face-up card on the field.

How to get / Rarity

PackValkyrie's Rage [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating8.5/10

Pros

  • Destroys face up spell/trap cards.
  • If it's destroyed when it is set, it can destroy any face up spell/trap/field-spell/monster on the field.

Cons

  • Targeted spell/trap cards must be face-up.
  • Opponent can set a spell/trap card which can be activated immediately if it's a quick-play spell.

Tips, related cards, skills

You can use cards like Magical Hats or Storm to destroy it when it's face down so you can destroy a card.

This card can also be used to destroy opponent's Mirror Wall when they used it on their turn.

Magical Hats

Storm

Decks

Harpies' Hunting Ground

Last Gamble

Rulings

Classifications

ActionsSets from your hand / Sets from your opponent's hand / Activates if destroyed while Set / Activates from your Graveyard
Monster/Spell/Trap categoriesDestroys face-up Monster Cards / Destroys face-up Spell Cards / Destroys face-up Trap Cards

Other Articles

List of Cards by Card Types

List of Cards by Levels

Comments

Hot New Top
Anonymous
This card was activated in response to Favorite hero's effect in battle phase (play a field spell from the hand or deck). It understandably destroyed the spell, but it also negated the effect of the card by chaining.

Can anyone explain this to me? It isn't a counter trap, or negation. As far as I understand, the spell effect should still allow the field spell to be played after activation, as long as it wasn't negated.
<< Anonymous
Anonymous Reply
Continuous Spells/Traps, Field Spells and Equip Spells must stay on the field in order to activate their effects. If you chain something that removes those cards from the field, the activation will stop.
<< Anonymous
Anonymous Reply
*There's some typo above: The activation won't stop but the card effect won't resolve
Anonymous
Is there another monster/magic/trap card like this one that when destroyed, either destroy a card or return a card on the field ?
Anonymous
Yubel revived this trap
Anonymous
Highly versatile card.
Anonymous
Truly useful card, even in yubel's deck.
Nick
Bear in mind that "remove cards" IS NOT AS "destroy cards".
A careful reading is needed!
<< Anonymous(Nick)
Nick Reply
Or again "send cards"...
Anonymous
Seems bugged considering it is supposed to only destroy monsters if the trap is destroyed while set, but even when it's activated and destroys a spell/trap it then destroys a monster when it leaves the field. Please fix otherwise it's an OP bugged card. Should only be able to destroy monsters if it is destroyed when set, not when it's active and destroyed because it was used.
Revolukys
In case you were wondering: doesn't work with Vision Hero Witch Raider (you can't destroy one face-up card when you use this card as one of the tributes for witch raider)
<< Anonymous(Revolukys)
xD Reply
But it definitely works once Witch Rider destroys it in your opponent's field lol
<< Anonymous(Revolukys)
Anonymous Reply
Why would anyone be wondering if Wild Tornado's effect would work if it wasn't destroyed?
Anonymous
really? No one gonna wonder how to counter this OP card?
<< Anonymous
Anonymous Reply
OP? How is this op lol
<< Anonymous
Anonymous Reply
dd tower uses them way often and can shut down AG deck.
Anonymous
this card is OP in a Nephthys deck
too bad it's in an otherwise useless box
mangly
I had this card set, ended my turn. Opponent had Ancient Gears, with Castle spell card face up. Why couldn't I trigger it when they drew a card, or in the standby phase? Then they summon Ancient Gear Golem, and it was too late.
<< Anonymous(mangly)
M1R4G3M Reply
Because it is not a trap or a Quickplace Spell.
You must activate it in your turn.
<< Anonymous(mangly)
Anonymous Reply
If u set the toggle on maybe could activate this card at stanby phase.
<< Anonymous
Beehive Reply
Perhaps, this card can even destroy Mirror Force during the Battle Phase soon when it is being activated.
Anonymous
How do you even counter this card? So many kc cup ppl abusing it.

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