Each of your opponent's monsters that conducted an attack while this card was face-up on the field has its ATK halved as long as this card remains on the field. During each of your Standby Phases, pay 2000 LP or destroy this card.
I hope most ppl have relaized now that the majority of games you have lost has been to some trap or spell that changes your monsters battle position(econ) or change their attack(mirror wall). You havent even been losing to the fucking monster or archtype thats what is so shitty about this game. Work hard to summon a fat monster and it just gets mirror walled or e con and most likely the defense is ass so yea stat changing traps and spells need to be limited
Mirror wall in theory is a broken card, as a continuous trap card its effect is only effective as long as its face up on the field. If u were to use typhoon, tornado, or twister on it at the time of activation, u should be able to destroy it, and I have on occasion been able to link one of those cards and destroy it but not with consistency for some reason. For example if you tried to destroy reinforcements with one of those cards the effect would still be activated because you did not negate the effect. Because mirror wall is a continuous trap card that should not be the case you shouldn't have to negate the activation to stop it
The lack of consistency comes from your opponent activating it during damage calculation(2nd activation prompt after an attack). Cards like Twister can't be activated during that time(since it does not affect atk/def), which is why you can't rely on it to effectively counter this card.
This card should have a hidden effect :
"if you activate this card during the battle step, you are demoted to rookie rank 1".
[R u mad noob? :v]
You're the one that is noob, I bet you don't understand ruling
[how fucking stupid are you anonymous second replier fuckerooney? he asked if he's mad kuz OP bitching about mirror wall.]
OP not bitching about mirror wall, but about those noobs like you that doesn't understand the game ruling. You're the one that's fucking stupid.
So? I know it's easy to know when an opponent has it, in fact, most of the time they set this turn 1 (IDK how), the problem is that if you don't have a counter when needed it could cost you the game, not only that, but if they run 2-3 copies it just gets annoying and boring dealing with their cheap tactics, they should limit this to 1 per deck.